o0boom0o Posted March 3, 2019 Share Posted March 3, 2019 Charm is way too inconsistent. Most of the time when you get a buff from Charm, it ends up being useless at that exact moment or expire right before you were about to use it properly. Also it's so random that it might not give you any buffs at all for the entire mission. So, my suggestion is to make it a chance to get a buff when doing certain actions but the buff is not duration based, i.e make it a passive. For example: -When picking up a resource, there's a X% chance to get 2x the amount. -When dealing damage, there's a X% chance to enhance the critical chance for that attack to X%. Similar to Vigilante Set Mod. -When using an ability, there's a X% chance to cost no energy or with reduced cost. -When taking damage, there's X% chance to take no damage for that attack and give some overshield. Or take reduced damage and/or no overshield given. -When reloading, there's a X% chance to instantly reload or faster reload speed for that reload. -When gaining affinity from something, there's a X% chance to get 2x the amount. I think that explains it. I think this should make this mod a lot more reliable. What do you guys think? Link to comment Share on other sites More sharing options...
GinKenshin Posted March 3, 2019 Share Posted March 3, 2019 knowing DE, these chances are gonna be terrible, I'd rather have the current system, these buffs are very strong so it's only natural that the rng to get them is bad, reliability shouldn't increase because that defeats the point Link to comment Share on other sites More sharing options...
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