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[DE]Rebecca

LIVE! STATUS THREAD: Update 24.4.0

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il y a 17 minutes, [DE]Rebecca a dit :

Individual Extraction: Non-Wave Endless!

 

You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.

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Please don't forget to remove incursions from the riven challenges.

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Does papa Steve know you're whispering this to us?

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Is Limbo deluxe comming with the mainine??

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Posted (edited)

Mixed on the incursions leaving. They made the world feel a little bit more alive. Fortuna is still a lot of in-and-out because nothing happens in the world until we interact with it. 

Edited by wtrmlnjuc
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are we getting alerts back until you figure out Nightwave?

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17 minutes ago, Revanx said:

Does this include the visual update to the plains as well? Thanks for the status update.

I'd also like to know this. @[DE]Rebecca

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Posted (edited)

Will we be able to chain Tridolon runs together without going back to Cetus? It's annoying having +/- 2 minute night cycles from 50 minutes and load times are quite important for the higher end squads. Enabling players to queue more inside Plains of Eidolon saves up to 2 minutes per night cycle, and would result in a more consistent 6x3 scenario.

Edited by Voltage
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Posted (edited)

Interesting.

Citation

With Bounties now available out in the Plains, Incursions have been removed. These were meant to give players something optional to do as they spend their time in the Plains, but since Bounties can be activated on command, they no longer serve a purpose.

Please, take into account that some Riven challenges require completing incursions. This must be changed/adapted in their challenges table and retroactively fixed in existing Veiled Riven😉

Edited by Yaerion
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All good news, but... What on earth is Hildryn going to be tied to? If any actual content is this ready to come out, you guys seem to have been pretty quiet on it, but you haven't talked about the next orb at all, and Gas City sounds to still be a ways off.

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Can't wait for the day operator swapping becomes client authoritative, super painful to swap to operator and use void dash when you're not host.

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And again game became easier. I'm not happy with that :facepalm:

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That is sweeeeet !

 

Just a side question though: since incursions are being removed, what about Target Acquired, Spring-Loaded Blade, and Kinetic Diversion ? They're now even rarer, another way to obtain them would be nice. I guess there's always transmutation, but that's as RNG-dependent as killing plains commanders.

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Posted (edited)

What about Incursion drops? It was the optimal source of some mods.. mind you, still dreadful chance for everything except Electrified Barrel, but at least it was better than the alternatives.

Edited by vFlitz
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Posted (edited)
32 minutes ago, [DE]Rebecca said:

Orb Heist: Profit Taker Changes:
- All non-Orb enemies can no longer trigger knockback in players during this fight. If you are being tossed around by Moas/etc moving forward in the context of the Orb Heist Profit Taker fight, please let us know.

This was something that was extremely annoying, looking forward to trying it out with less obnoxious crowd control effects on the player.

31 minutes ago, [DE]Rebecca said:

Client-Authoritative Changes:
We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:

- Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
- Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced.

Can we expect to see the same QoL changes being applied to Transferrence and its abilities? Often times not only are weapon and doors held up, but use of the Operator tends to be massively delayed as well (including occasional glitches with Operator Arcanes and effects)

Edited by NihilistZealot
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32 minutes ago, [DE]Rebecca said:

Client-Authoritative Changes:
We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:

- Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
- Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced. This is likely going to ship, but in the event it's too risky we will polish and roll out later.

Adding operator switching to this would be massive.

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31 minutes ago, [DE]Rebecca said:

Client-Authoritative Changes:
We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:

- Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
- Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced. This is likely going to ship, but in the event it's too risky we will polish and roll out later.

i love this change. is it possible to make going into spoiler mode the same?

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vor 11 Minuten schrieb Voltage:

Will we be able to chain Tridolon runs together without going back to Cetus? It's annoying having +/- 2 minute night cycles from 50 minutes and load times are quite important for the higher end squads. Enabling players to queue more inside Plains of Eidolon saves up to 2 minutes per night cycle, and would result in a more consistent 6x3 scenario.

I would be surprised if they actually enabled this. 

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Maybe we'll get client side operator switching at some point. (I'd also like my eye vector to be maintained when switching back into my warframe; it can be so disorienting switching back when there's lag.)

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42 minutes ago, [DE]Rebecca said:

Orb Heist: Profit Taker Changes:
- All non-Orb enemies can no longer trigger knockback in players during this fight. If you are being tossed around by Moas/etc moving forward in the context of the Orb Heist Profit Taker fight, please let us know.

This sounds awesome!

I'm a bit worried about the inconsistency, though-- I'd imagine getting knocked around by an enemy in one situation, but mysteriously not getting knocked back in another, would be a bit confusing for lots of players.
Wouldn't it be better to simply prevent the "knockback-capable" enemies from spawning in the Profit Taker fight in the first place?

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44 minutes ago, [DE]Rebecca said:

Client-Authoritative Changes:
We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:

- Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
- Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced. This is likely going to ship, but in the event it's too risky we will polish and roll out later.

 Switching to operator should also be Client-Authoritative

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1 minute ago, Wolf said:

 

 Switching to operator should also be Client-Authoritative

Man have we been looking for you!

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