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Buried Debts: Update 24.4.0


[DE]Megan

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Hey! I want to say something about the new melee system.

I used to use mostly the quick melee attack rather than equipping the weapon and use its stance's normal combo. That's because the movility of some combos are weird. Some combos  restrict mobility by stopping the player in place until the attack animation ends (e.g. Bleeding willow's Lethal gust or Crimson dervish's Crimson orbit) while others allows you to move extremedly crazy (Final harbinger's dark light or Homing fang's lashing foward).

I think a possible solution would be to make the movement of the combo go away while the player is moving, as with Vulpine mask's hidden flourish

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Can you make the sensitivity of the interface goto 0.  It is presently is limited to a min of 50.  With my mouse setup for 0-10 on controller input sensitivity, it makes the interface ridiculously sensitive and hard to use.

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19 minutes ago, Shade-Perilous said:

I am a Controller user on PC, and as of the update I can no longer glide at all in mid air. Makes the game virtually unplayable for me. Not sure if anyone else is having this issue?

Reset your controller settings back to Default, save. After that you can manually rebind it how you see fit, worked for me, everything functions as it was before.

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Some bugs that I found while playing:

-While using the Vazarin Focus tree I'm not able to use my Operator's Void Blast Ability (Bind to "E")

-Harrow's Penance ability doesn't add duration to the ability (doesn't refresh)  if it's already active.

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1. Any reason the syandanas from the Limbo collection thing are not purchasable separately? That reminds me of the whole Baruuk Mandala thing, which is still a thing that kinda bothers me.

2. Are we ever going to get a fix for the broken Vallis Spelunker challenge?

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And no new male hairstyles for our Operators. Or a proper facial customization system...or the ability to select one of the two genders to make the face options fewer.

yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.....

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Sealing fissures is a chore. Really, boring, uninspired, still spawn stuck and clustered borefest. Really, up your open world game, this game was clearly not made to be one. Forcing players to do this for an emblem and vandal this many times is mind blowing.

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"We are adding a toggle to preserve one aspect of the older melee system. You will be able to toggle an option, allowing you to continue melee attacks with the left mouse button once in melee mode"

How can i enter to the melee mode?

Like some stances need to use the block button in order to do some combos

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Just to point out, unless I'm reading this wrong, Opticor Vandal is... strange You get 2 firerate but the damage goes from:

Puncture: (Normal) 850 to 240 (vandal)

Slash: (Normal) 50, to 80 (Vandal)

Impact: (Normal) 100, to 40 (Vandal)

Yeah, the weapon has higher status, slightly higher crit/crit damage,  faster reload and that but why on Earth would I want to grind tediously for a Vandal weapon (Which are supposed to be an upgrade.) Which has far less damage than the normal counterpart? 

EDIT: Yeah I just noticed the charge rate. Pretty sure I could just slap on Vile Acceleration on Opticor and still have more damage either way?

EDIT EDIT: So I thought about it a bit. Maybe it isn't too bad? It just seems a bit odd to me. I'll mess about with it and I guess we'll find out

unknown.png

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2 hours ago, Mer-Sah said:

Some bugs that I found while playing:

-While using the Vazarin Focus tree I'm not able to use my Operator's Void Blast Ability (Bind to "E")

-Harrow's Penance ability doesn't add duration to the ability (doesn't refresh)  if it's already active.

Healing Dash also doesn't work on your Sentinels if you use a Vehicle (Be it Archwing or K-Drive)

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I'm very interested in these changes and I bet I'm going to love these additions.

 

Except the new K-Drive, there's nothing fun about them, and grinding (literally) is a chore, can you please uncap the points to at least make them quick?

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I have to say DE, I rarely just come straight out and applaud your work, but this patch is absolutely great! I've spent the last few hours testing the new melee every way I can, and it just feels amazing. Zero complaints so far, and I'm a melee specialist who's been playing adamantly for 3 years. All of my main builds feel just as easy to use but smoother and better, and I definitely feel more powerful overall. I especially like the built-in blocking mechanic. Stunning work DE, keep this up and I'll start giving you even more money!

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