demotech Posted March 8, 2019 Share Posted March 8, 2019 4 minutes ago, [DE]Megan said: We're investigating this! Does changing your Controller bindings to 'Default' help? Yes changing back to defaults did fix this. Thanks Link to comment Share on other sites More sharing options...
IcyJalapeno Posted March 8, 2019 Share Posted March 8, 2019 So Melee on a controller is completely broken....*sighs* why am I not surprised...... Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted March 8, 2019 Share Posted March 8, 2019 1 minute ago, demotech said: Yes changing back to defaults did fix this. Thanks Were you able to remap the controller to your preferred layout again afterwards? Link to comment Share on other sites More sharing options...
Mu_Gera Posted March 8, 2019 Share Posted March 8, 2019 1 hour ago, [DE]Megan said: Revenant Changes & Fixes: Hopefully the thralls from the projectiles use the full duration instead of the remaining duration of the thrall that spawned it. Also kinda bummed that nothing seems to imply that tatsu has a synergy with rev. Link to comment Share on other sites More sharing options...
demotech Posted March 8, 2019 Share Posted March 8, 2019 2 minutes ago, Ham_Grenabe said: Were you able to remap the controller to your preferred layout again afterwards? Yes I was able to remap the controls after changing to default and it is still working. Link to comment Share on other sites More sharing options...
IlandriaClover Posted March 8, 2019 Share Posted March 8, 2019 I just want to say... Being able to have melee channeling toggled on WHILE USING A GUN is the coolest thing ever. Does it do anything? No. BUT IT LOOKS AWESOME. lol 😄 Link to comment Share on other sites More sharing options...
DominikM93 Posted March 8, 2019 Share Posted March 8, 2019 Is there any way of turning off the new gun to melee swap as the stances make you stop to hit with melee unlike before you could just continue attacking with melee weapons like a polearm. Are you guys planning to do any changes to stances or just keep them the way they are if so could you possible add an option to not swap gun to melee and have it like before. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted March 8, 2019 Share Posted March 8, 2019 Just now, demotech said: Yes I was able to remap the controls after changing to default and it is still working. Oh good. Well, I guess that'll fix it for the time being! Now to wade in to the remapping. Link to comment Share on other sites More sharing options...
Aquebus Posted March 8, 2019 Share Posted March 8, 2019 Scanner with controller activates channelling Link to comment Share on other sites More sharing options...
Arc5in Posted March 8, 2019 Share Posted March 8, 2019 Good Stuff, I have been away from WF for a few years and I've been enjoying all the great content that has been added. Being as you are tweaking and improving melee, there is one thing that has been bothering me since I came back. I used to love doing flying spin attacks. But now it seems like they tend to not register hits way too often. I can doing flying spin attacks directly into enemies and see them clearly connecting and yet more than half the time they just don't register. Sliding spins have the same issue to a much lesser degree, if I'm on the ground, spin attacks register hits 9 out of 10 times, if I'm in the air it's more like 5 out of 10. The other thing I really miss, is being able to do an airborne slide (flying kick) with Ash, and then use his 3rd ability and come out of the teleport still doing the flying kick. That was awesome, and it required skill because you had to get the cross-hairs on the distant target while doing the flying kick and hit the ability all within a tight window. It was a little thing, certainly not OP, but it was fun, and cool, and satisfying. I think it would be great if you made Ash's 3 not do the little setup-for-finisher-action but instead simply continue his current animation just in cases where he is already doing an attack, like a spin attack or flying kick, when he launches the ability. Link to comment Share on other sites More sharing options...
CanadaPorkchop Posted March 8, 2019 Share Posted March 8, 2019 13 minutes ago, IcyJalapeno said: So Melee on a controller is completely broken....*sighs* why am I not surprised...... ps4 or xbox Link to comment Share on other sites More sharing options...
king_kingov Posted March 8, 2019 Share Posted March 8, 2019 Не работает Прицеливание на геймпаде! Does not work Aiming on the gamepad! Link to comment Share on other sites More sharing options...
Solidore Posted March 8, 2019 Share Posted March 8, 2019 Thank You Very Much DE you guys are the best!!!! 😄 Link to comment Share on other sites More sharing options...
Jesse_n Posted March 8, 2019 Share Posted March 8, 2019 Bug report: Coolant Canisters in the rift Cataclysm vanish when you try to pick them up. Link to comment Share on other sites More sharing options...
haublegh Posted March 8, 2019 Share Posted March 8, 2019 Melee combos where you hold the right mouse button are rly awkward. Toggle channeling too (holding a button is still faster and more precise) Link to comment Share on other sites More sharing options...
Raun Posted March 8, 2019 Share Posted March 8, 2019 Mine won't load up. I got the update and even got to hear the strangely broken "We all lift" tune, but after I press Play, my cursor does the loading thing and Warframe is just gone. Like it closes itself. I can even press the shortcut again only to have it load to the play part again. I'm sending a video on Twitter to show what I mean. Link to comment Share on other sites More sharing options...
[DE]Megan Posted March 8, 2019 Author Share Posted March 8, 2019 Added information about the Tatsu Stance Mod! WISE RAZOR (Two-Handed Nikana Stance Mod) Deftly executed sweeps and slashes. Wise River can be acquired from a new Raknoid enemy. Link to comment Share on other sites More sharing options...
Regenerating_Degenerate Posted March 8, 2019 Share Posted March 8, 2019 I love scrolling to the bottom of mainline updates, seeing it just keep going makes me feel so glad I spent too much money on this game. Link to comment Share on other sites More sharing options...
Tenarsha Posted March 8, 2019 Share Posted March 8, 2019 Awesome work Thanks a lot ! A little bit of feedback : got a weird DL behavior here in France, lot of fluctation in speed : keeps fluctating between the 30ko to 6mo range then speed really improved around 40% Was near constant 6 -7mo after 40-42% until end. Tested on 2 different clients here (not at the same time) and got a friend in another part of the country on another ISP who reported the same behavior. Maybe it got something to do the way the files are streamed ? Logs generated by launcher were checked but no issue were found. If someone got the same behavior can you quote this ? Hope it helps if it's not just a freak occurance ! Link to comment Share on other sites More sharing options...
-Edrick- Posted March 8, 2019 Share Posted March 8, 2019 Thank you for the update DE! Do i smell Volt Cloth Physics soon? Link to comment Share on other sites More sharing options...
IcyJalapeno Posted March 8, 2019 Share Posted March 8, 2019 17 minutes ago, CanadaPorkchop said: ps4 or xbox XBox. After doing a quick melee from aiming, i'm unable to melee attack anymore. Link to comment Share on other sites More sharing options...
EddyStylez Posted March 8, 2019 Share Posted March 8, 2019 1 hour ago, AtoKitsune said: New Warframe, new melee class! Right on into it. Hope Blind Justice is fixed too. I hope so. I really miss the stance's unique reverse grip idle animation. Link to comment Share on other sites More sharing options...
Blaudari Posted March 8, 2019 Share Posted March 8, 2019 I would rather you guys change Rift Haven then keep it around as it does promote trolling while the rest of the limbo mains out here who are trying to be helpful gets endless disrespect for being a limbo player please make it useful because right now it isn't useful at all 😐 Link to comment Share on other sites More sharing options...
Jorak_Falconstar Posted March 8, 2019 Share Posted March 8, 2019 so new K-drives but still no fix or even mention of being able to name crafted K-drives?? Link to comment Share on other sites More sharing options...
Umgak Posted March 8, 2019 Share Posted March 8, 2019 Why does my Zaw (Sepfahn - Shtung - Ekwana Jai II) now innately deal Heat damage and zero physical? Thing's worthless now. In the Equip screen it shows the correct base stats (24.5 slash, 5.3 puncture, 5.3 impact) but once equipped it instead shows 109 Heat and nothing else. EDIT: New bug: All Sepfahn strike Zaws deal pure Heat damage, with no Slash, Puncture, or Impact. Link to comment Share on other sites More sharing options...
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