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(PS4)haphazardlynamed

Ocucor is Still Glitched

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Ocucor does not properly calculate Multishot mods.

Receives only 1/2 the damage increase on the main beam, with 0 damage increase on the tendrils.

 

Issue has persisted through multiple updates, including one which actually touched the ocucor's ammo capacity.

 

Can we get an official statement from DE if this hidden 1/2 multishot is a bug or intended feature?

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