Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Excalibur special costs way too much


Montiblanc
 Share

Recommended Posts

The first excalibur attack is certainly worth it compared to other three abilities it carries. Especially overpriced is imo triple jump, why just not make it passive ability or smth by reserving a certain amount of energy?

I was amazed with 4th ability at first - that is, until I compared the economy of spending my energy to the 1st one.

Edited by DarkRockslizer
Link to comment
Share on other sites

im sorry but why increase slash dash costs?(hits in a straight line only but lots of times gets bugged and stuck to on 1 of the enemies or obstacles) wen the rest of the abilities r so terribad? hell no. Oh an nexus ive had it for many days now its just not viable to use...

and slash dash is not ridiculus damage u have to upgrade it with mods like +power damage & spend platnium to get the rest of the skill upgrades

super jump is now 10 energy its finally whjere it should be

Edited by Montiblanc
Link to comment
Share on other sites

Volt Overload skill with power range extension > All. Clearing 3 rooms at once is fun.

contributing to the topic: 100 energy is justified for the skill since it's a full range aoe skill. You're just spoiled by how good slash dash is lol

Edited by Kunieda
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...