Nezha's melee animation recovery frames are cut shot resulting in less time to continue a combo. This specifically makes it difficult to pull off pause combos on some weapons. This is a major bug that heavily effects the gameplay of this specific frame. Note: I haven't noticed it on any other frame, they all seem to work fine I have a video displaying the issue in 3 different ways. The text should tell you all you need to know but the video is just for examples. (Sorry if it bad)