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Buried Debts: Hotfix 24.4.4 + 24.4.4.1


[DE]Megan

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Buried Debts: Hotfix 24.4.4

Kitgun Changes:

  • Changed the following when Thunderdrum Loader is used with Catchmoon Chamber:
    • Critical Chance increased from 13% to 17%
    • Status Chance decreased from 35% to 28%

Changes:

  • Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300.
  • Refined the end of mission screen for Thermia Fracture progress to show you what you received in that single mission vs. a cumulative total, which could be misleading. 
  • Hildryn can now use Shields for Melee Channeling!
  • Selecting the Foundry notification in the UI will now take you to the appropriate Foundry screen to claim.
  • Updated the Neutron Star Augment description to match updated behaviour.

Orb Vallis Assassinate Bounty Fixes:

  • Fixed Assassinate targets being immortal due to enemy enhancements stacking/applying to them.
  • Fixed Assassinate targets spawning very far away from their Base area.
  • Fixes towards Assassinate Bounty areas not spawning the enemy types requested in the ‘Kill All’ phase.
    • As all reported here:

Fixes:

  • Fixed a crash when viewing Warframe Ability videos in the Arsenal.
  • Fixed an issue where some Arbitration Shield Drones would not work. 
  • Fixed a crash when playing The Index.
  • Fixed "melee with fire weapon input" causing Revenant’s Danse Macabre to be unboostable when a Melee weapon is equipped.
  • Fixed Plains of Eidolon sometimes looking desaturated at times.
  • Fixed unequipping Balefire in Aegis Storm would cause issues for Hildryn. 
  • Fixed incorrect Energy colors on the Pox when the Tarock Thrown Blade Skin is equipped.
  • Fixed an issue where Mining would cause a loss of functionality. 
  • Fixed incorrect scaling on the Larkspur FX when used in Submersible missions.
  • Fixed the Gram using Galatines elemental FX.
  • Fixed the Redeemer Prime firing FX.
  • Fixed missing Critical Melee hit FX.
  • Fixed Cave minimaps appearing incorrectly. 
  • Fixed incorrect positioning of the ‘Active Events’ UI element when in the Star Chart screen.
  • Fixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory. 
  • Fixed the Hydrolyst lightning strike all striking at the same angle/rotation.
  • Fixing sometimes seeing black squares when casting Nyx's Chaos ability.
  • Fixed incorrect Impact sounds of Kronsh Zaws.
  • Fixed script error when casting Hildryn’s Shield Pillage and Balefire ability.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a script error when casting Ash’s Blade Storm ability.
  • Fixed a script error when casting Ember’s Fire Blast ability.
  • Fixed a script error when casting Revenant’s Mesmer Skin ability.
  • Fixed an issue with Melee Phase 1 breaking aspects of Frame Fighter. 

Buried Debts: Hotfix 24.4.4.1

Fixes:

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3 minutes ago, [DE]Megan said:

Changes:

  • Refined the end of mission screen for Thermia Fracture progress to show you what you received in that single mission vs. a cumulative total, which could be misleading. 

Thanks for hotfix! Would be nice to see when we get the bonus points as well, to keep track of total points earned during the mission.

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Zitat

Fixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory. 

Fixed  

Fixed the Hydrolyst lightning strike all striking at the same angle/rotation. 

Isn´t there something missing? 🤔

Thx for the cave map fix

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Thanks DE!

Still no fix for "Switch gun" not switching guns half of the time?


One problem with weapon switching: pressing F will switch back to gun mode without actually switching the gun. So if you want to change which gun you're using, pressing F will swap to the wrong weapon half of the time.

Could pressing F change to the "other" gun regardless of whether you're in gun mode or melee mode? (e.g. If you were holding a Primary and you entered melee mode, pressing F will immediately switch to Secondary.)

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Please bring back the quick melee or change the stances so we can attack enemies more quickly with melee. The pause in the attacks is annoying in speed runs. Or at least make a universal stance with more fluid attacks so that the momentum keeps going

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Hmmm yes, now we wait until DE removes or lowers the gilding level requirements. It would be really handy if that happened considering it would be a waste of dedication if an MR 8 or lower made a Kitgun or Zaw with days of grinding to then be told you have to be a certain level with the syndicate to even gild it.

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