---HattoriIga--- Posted March 11, 2019 Share Posted March 11, 2019 TY [DE] ❤️ Link to comment Share on other sites More sharing options...
Quamobrem Posted March 11, 2019 Share Posted March 11, 2019 Quote I'm gonna say again, just because it seems really obvious to me and I have no idea why this isn't how it is already: Just let us bind actions other than transference and the powers in the ability menu. Assuming the face buttons stay immutably as powers, this would give us L1, R1, L2, R2, L3, R3, d-pad up, d-pad down, d-pad left, and d-pad right, minus whichever of those you have set to open the ability menu. This is nine extra inputs, for us to put things like gear, marking, channeling, the map, pretty much anything we're currently not able to fit on a controller. It'd be nearly like having an entire additional controller, that you access by holding down a shoulder button. I can't imagine this should be exceptionally difficult to implement, either? Most of the functionality is already in the game. Just reposting from previous threads. I still don't have Melee Channeling bound at all on my controller. Also, allow Channeling to be a toggle. Link to comment Share on other sites More sharing options...
DrinkingRock Posted March 11, 2019 Share Posted March 11, 2019 4 minutes ago, [DE]Megan said: Changed the following when Thunderdrum Loader is used with Catchmoon Chamber: Critical Chance increased from 13% to 17% Status Chance decreased from 35% to 28% Well that's gonna make the 8 people with that combo rather upset. Link to comment Share on other sites More sharing options...
Hello Posted March 11, 2019 Share Posted March 11, 2019 No fix for the broken enemies in Archwing? Can barely hit the enemies with them moving much quicker than they used to. Link to comment Share on other sites More sharing options...
DJ_Zephyr Posted March 11, 2019 Share Posted March 11, 2019 Let Ivara bullet-jump while cloaked again. Link to comment Share on other sites More sharing options...
Daziri Posted March 11, 2019 Share Posted March 11, 2019 Tennogen Round 15 when? Link to comment Share on other sites More sharing options...
-Evil-Aneck Posted March 11, 2019 Share Posted March 11, 2019 Thanks for update! Link to comment Share on other sites More sharing options...
WaffleGod1978 Posted March 11, 2019 Share Posted March 11, 2019 5 minutes ago, [DE]Megan said: Fixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory. Fixed Fixed the Hydrolyst lightning strike all striking at the same angle/rotation. Seems like something was missed. Link to comment Share on other sites More sharing options...
Rawbeard Posted March 11, 2019 Share Posted March 11, 2019 5 minutes ago, [DE]Megan said: Melee Channeling! it still exists?! Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted March 11, 2019 Share Posted March 11, 2019 6 minutes ago, [DE]Megan said: Fixed Plains of Eidolon sometimes looking desaturated at times. Oh no, it was cute. Noirframe. Link to comment Share on other sites More sharing options...
https.liam Posted March 11, 2019 Share Posted March 11, 2019 So many fixes :O gj Link to comment Share on other sites More sharing options...
ShifuYaku Posted March 11, 2019 Share Posted March 11, 2019 6 minutes ago, [DE]Megan said: Fixed Thank you for this one. I love it. :D Link to comment Share on other sites More sharing options...
Etzu Posted March 11, 2019 Share Posted March 11, 2019 Jupiter Skybox was broken under directX 10 in 24.4.2, I did not recheck in 24.4.3. Link to comment Share on other sites More sharing options...
ShurikGesu Posted March 11, 2019 Share Posted March 11, 2019 Justo ahora, [DE]Megan dijo: Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300. RIP meta chill pwr lvl Link to comment Share on other sites More sharing options...
DarkMoon27 Posted March 11, 2019 Share Posted March 11, 2019 I like the Fixed Blank. Link to comment Share on other sites More sharing options...
Skaleek Posted March 11, 2019 Share Posted March 11, 2019 Still no fix for: Might just be a localized bug to me though! Link to comment Share on other sites More sharing options...
MoonlighterWolf Posted March 11, 2019 Share Posted March 11, 2019 Can you fix the missing text from the list of fixes on this post? I wanted to know what was supposed to be after "Fixed" Link to comment Share on other sites More sharing options...
kyori Posted March 11, 2019 Share Posted March 11, 2019 Gotten any idea how to fix Mesa's butt yet? Equinox Prime will be out this month and Mesa butt still not fixed. Link to comment Share on other sites More sharing options...
BigTexasTack74 Posted March 11, 2019 Share Posted March 11, 2019 So no fix for arcanes and exalted weapons? Link to comment Share on other sites More sharing options...
OfficialJoyFX Posted March 11, 2019 Share Posted March 11, 2019 vor 7 Minuten schrieb [DE]Megan: Fixed Cave minimaps appearing incorrectly. THANKS >.< Link to comment Share on other sites More sharing options...
malum2000 Posted March 11, 2019 Share Posted March 11, 2019 buff the opticor vandal damage because i cant compare it to ignis->ignis wraith. it's not an upgrade it's a side-grade. Link to comment Share on other sites More sharing options...
Celthric317 Posted March 11, 2019 Share Posted March 11, 2019 7 minutes ago, [DE]Megan said: Changes: Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300. Awwwh... It was so damn fast to level up this way with 500% multiplier Link to comment Share on other sites More sharing options...
Arc5in Posted March 11, 2019 Share Posted March 11, 2019 Please make new melee/legacy melee a keyboard mappable toggle. Please make option to disable channel blocking. Either a toggle in options to disable entirely or contextual like tap toggle control for channel attack, long press for channel attack and block/ Please make extracting with team mates a choice that comes up for players who are not at extraction when players are individually extracting. Please make spin attacks register hits more reliably. Please make it an option to have aim not switch back to your gun, until you fire. Thanks for all your hard work! Edit: Forgot to mention, bug when dual wielding glaive. Ever since 24.4.0 when I dual wield glaive, frequently my glaive glitches and refuses to throw, it charges and the charge animation plays, then no throw. This is really pretty bad too, because in the heat of battle, you line up your shot, then, nothing, then you do it again, nothing... Because you're in the middle of battle, you have a tendency to try 2 or 3 times, all the while taking damage. I have to fire my secondary before it will work again. Sometimes, less often, my secondary won't fire either! Then, i'm not sure what fixes it, jumping around, running away, rolling, bullet jumping... At that point, when both my weapons freeze up, I'm just trying to stay alive. This really messes with the awesome dual wielding style... Please don't remove dual wielding though, it is awesome! Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted March 11, 2019 Share Posted March 11, 2019 hace 8 minutos, [DE]Megan dijo: Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300 was wonderful while it last Link to comment Share on other sites More sharing options...
Rin-senpai Posted March 11, 2019 Share Posted March 11, 2019 Ivara still not-fixed K-drive still not-fixed # disappointed Link to comment Share on other sites More sharing options...
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