Myrminki Posted March 13, 2019 Share Posted March 13, 2019 (edited) Stats Warframe stats Armor:65 Energy:225 shield:200 Health:300 Sprint Speed:1.17 Passive You can use a sniper scope with all the guns with all the characteristics that include(accuracy improve,zoom,hit counter and critical damage base at the zoom level) the passive can be activated and deactivated using mouse 3 button (The Warframe has a sniper scope on the helmet an "eye") 1) Flash The Warframe throw a flash grenade that blind all the enemies 15m around for 10 seconds and the explosion deals 200 damage The grenade can be thrown in any direction and explode in contact. 2)Tracking The head of all enemies 20m around is marked by a target symbol for 15 seconds this target can be seen through the walls if you shoot in the target you will get 1.5x more damage and 30% critical chance(additive) The squad can see the targets(not through the walls) and use the buffs (include the augment). 3)Bastion The Warframe create a energy field around him 750 hp and 75% of resistances (limited to 90%) Bastion consume energy to recharge 45 hp/s Additional This ability will remain active like Desecrate only the recharge consume energy While the ability is active, the Warframe can still move around freely The health is invulnerable while Bastion is active When Bastion lost all HP, the ability is disabled and the invulnerability remains 4 seconds. 4)Glare The Warframe summons "Shooting Star" a exalted powerful rifle Stats Accuracy:45 Critical chance:30% Critical multiplier:2.3x Falloff:800.0-1200.0 Fire rate:2.7 Magazine:infinity Noise:alarming Punch through:infinity Reload:... Status:20% Trigger:semi Pucture:250 Impact:0 Slash:0 Fire:100 Additional shoots plasma tracer bullets"hitscan" is affected by the passive you can use the rifle with scope(like a sniper) and without scope(like a Grinlok) Augments Tracking augmentLucky shot An enemy killed by a head shot drop a health or energy orb (50/50 respectively) Bastion augmentOverload when the Bastion hp are below 60% the recharge amount increases progressively, the Warframe just can walk and Bastion resistances limit increases by an extra 5% (90% to 95%) when Bastion hp are above 60%, the meter is reset gradually, the Warframe can move freely again and all the bonuses are removed Edited April 23, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Dark_Lugia Posted March 13, 2019 Share Posted March 13, 2019 1) as far i i know they dont want more gadget frames (aka granate throwing frames) 2) that´s the zenith alt fire 3) i don´t like shields (< armor and life)(even if i haven´t hyldrin with the new shield gateing yet) 4) even more snipers which are only usefull on the open worlds/missions? not the type of warframe i would like 1 Link to comment Share on other sites More sharing options...
Myrminki Posted March 13, 2019 Author Share Posted March 13, 2019 hace 3 minutos, Dark_Lugia dijo: 1) as far i i know they dont want more gadget frames (aka granate throwing frames) 2) that´s the zenith alt fire 3) i don´t like shields (< armor and life)(even if i haven´t hyldrin with the new shield gateing yet) 4) even more snipers which are only usefull on the open worlds/missions? not the type of warframe i would like 1)this is a control ability and a little bit of damage will work fine in a lot of situations but if is true this ability will be changed 2)Yeah it true 3)The shield work different than a normal, this Warframe haven't a normal shield 4)you can shoot in any direction without any problem because the sniper has infinity punch through you can use flash to immobilise the enemy and kill easier Link to comment Share on other sites More sharing options...
Myrminki Posted March 13, 2019 Author Share Posted March 13, 2019 Maybe I explained it incorrectly what Siege is supposed to be Siege is a energy field that absorb all the incoming damage the Warframe never recibe damage while Siege is active it's not a normal shield i don't like the normal shield Link to comment Share on other sites More sharing options...
(PSN)Neo7590 Posted March 13, 2019 Share Posted March 13, 2019 21 hours ago, Myrminki said: Warframe stats Armor:10 Energy:225 shield:0 Health:300 Sprint Speed:1 your stats don't work, if it's a sniper frame there has to be shield of at least 200, and the speed needs to be higher, armour needs to be at least 45, otherwise he won't make it long term, but if you do want to go for this stats you have to lookup frames like nidus and inaros their abilities and initial stats would give you an idea of how to put your stats Link to comment Share on other sites More sharing options...
(PSN)MrDemigod81 Posted March 14, 2019 Share Posted March 14, 2019 (edited) yeaaaaa! had this idea long time agO Edited March 14, 2019 by (PS4)BIGHEBREW 1 Link to comment Share on other sites More sharing options...
Myrminki Posted March 14, 2019 Author Share Posted March 14, 2019 hace 5 horas, (PS4)Neo7590 dijo: your stats don't work, if it's a sniper frame there has to be shield of at least 200, and the speed needs to be higher, armour needs to be at least 45, otherwise he won't make it long term, but if you do want to go for this stats you have to lookup frames like nidus and inaros their abilities and initial stats would give you an idea of how to put your stats The reason for these statistics is Siege, this ability can turn the Warframe into a tank without other defences and about the speed yup it's true Link to comment Share on other sites More sharing options...
Myrminki Posted March 14, 2019 Author Share Posted March 14, 2019 hace 1 hora, (PS4)BIGHEBREW dijo: yeaaaaa! had this idea long time agO Wow nice concept i love the design, but my stats are different. Link to comment Share on other sites More sharing options...
(PSN)Neo7590 Posted March 14, 2019 Share Posted March 14, 2019 9 hours ago, Myrminki said: he reason for these statistics is Siege, this ability can turn the Warframe into a tank without other defences and about the speed yup you can't utilize siege for the whole time my guy, it's almost like Rhino's iron skin, it works for a short duration but after that it goes, a sniper needs cover, a lot of shielding a lot of health otherwise he can't be used at full strength but that's just me, if anything give him a cloaking ability like how umbra uses howl and then goes invisible, your frame could have something similar but not completely the same Link to comment Share on other sites More sharing options...
Myrminki Posted March 14, 2019 Author Share Posted March 14, 2019 hace 4 horas, (PS4)Neo7590 dijo: you can't utilize siege for the whole time my guy, it's almost like Rhino's iron skin, it works for a short duration but after that it goes En 12/3/2019 a las 20:26, Myrminki dijo: This shield have 750 hp and 75% of resistances (limited to 90%) The shield has 2 types of recharges: one passive and one active. Passive: 15 hp per second all the time is deactivated when you receive damage and reactivates after a few seconds(like a normal shield)(modifiable) Active: when the hp are below 40%(unmodifiable)siege start to consume energy to recharge the shield 40 hp(modifiable) per second and stop when the hp are up to 70%(unmodifiable) Siege has regeneration and just consume energy when the active recharge is active and if Siege down the wf have 1 second of invulnerability En 12/3/2019 a las 20:26, Myrminki dijo: The shield reactivation have a 5 seconds(unmodifiable) cooldown and the shield charge the 30% hp instantaneity consuming energy(modifiable) and both recharges (the passive and active) can be active in the same time For example, if the warframe has 175% power the passive recharge is of 26 hp/s, and the active one is of 70 hp/s(96 hp/s) with resistances of 90%(960 ehp/s) I'm not sure about the stats, maybe I'll change them Link to comment Share on other sites More sharing options...
Myrminki Posted March 15, 2019 Author Share Posted March 15, 2019 (edited) I not sure about the new stats i need some help to improve the concept meanwhile i get a artwork Edited March 16, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted March 16, 2019 Author Share Posted March 16, 2019 OLD STATS Warframe stats Armor:10 Energy:225 shield:0 Health:300 Sprint Speed:1 Passive You have a 50% chance that an enemy killed by headshot drop a energy orb 1) Flash The Warframe throw a flash grenade that blind all the enemies 15m around for 10 seconds and the explosion deals 200 damage The grenade can be thrown in any direction and explode in contact. The stats can be modified by mods. 2)Focus The head of all enemies 20m around is marked by a target symbol for 15 seconds this target can be seen through the walls if you shoot in the target you will get 1.5x more damage and 30% critical chance(additive) The stats can be modified by mods. 3)Siege The Warframe create a bubble shield around him This shield have 750 hp and 75% of resistances (limited to 90%) The shield has 2 types of recharges: one passive and one active. Passive: 15 hp per second all the time is deactivated when you receive damage and reactivates after a few seconds(like a normal shield)(modifiable) Active: when the hp are below 40%(unmodifiable)siege start to consume energy to recharge the shield 40 hp(modifiable) per second and stop when the hp are up to 70%(unmodifiable) This ability will remain active like Desecrate just consume energy when the active recharge is active The health is invulnerable while Siege shield is active When the shield down the invulnerability will stay a extra second(unmodifiable) The shield reactivation have a 5 seconds(unmodifiable) cooldown and the shield charge the 30% hp instantaneity consuming energy(modifiable) While the ability is active, the Warframe can still move around freely. The shield modifiers(mods and arcanes) can't work because is other type of shield Some stats can be modified by mods. 4)Glare The warframe summons "Shooting Star" a exalted powerful railgun sniper rifle stats Accuracy:100 Critical chance:30% Critical multiplier:2.3x Falloff:1200.0-1600.0 Fire rate:2.7 Magazine:infinity Noise:alarming Punch through:infinity Reload:nop Status:20% Trigger:semi Pucture:250 Impact:0 Slash:0 Fire:100 Additional:shoots plasma tracer bullets"hitscan" Link to comment Share on other sites More sharing options...
Myrminki Posted March 16, 2019 Author Share Posted March 16, 2019 (edited) New stat added Siege can remain active without energy, but the active recharge, the resistances and the invulnerability will be deactivated Edited March 16, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted March 16, 2019 Author Share Posted March 16, 2019 Shooting Star is now a exalted rifle Link to comment Share on other sites More sharing options...
Myrminki Posted March 17, 2019 Author Share Posted March 17, 2019 Shooting Star accuracy has been reduced Minor changes in stats and descriptions Link to comment Share on other sites More sharing options...
Myrminki Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) Siege new stats or a augment UPDATED Maybe this stats will be a augmentation called "Overload" when the hp are below 30% the energy drain and active recharge amount increases according to the time (like hysteria) and the warframe just can walk when the hp are above 30% the counter is progressively restarted and the Warframe can move freely again Edited March 18, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted March 17, 2019 Author Share Posted March 17, 2019 (edited) I ran out of ideas ._. maybe i will nerf something tomorrow Edited March 18, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted March 18, 2019 Author Share Posted March 18, 2019 Siege changes The passive recharge amount cannot be modified Now the active recharge start when the hp is below 50% Some changes in the Siege functionality when the Wf is out of energy Some improves in the Siege description Siege new augment "Overload" Link to comment Share on other sites More sharing options...
(PSN)Neo7590 Posted March 18, 2019 Share Posted March 18, 2019 now it's looking more along on the lines of a proper balanced frame especially for a sniper concept 1 Link to comment Share on other sites More sharing options...
Myrminki Posted March 18, 2019 Author Share Posted March 18, 2019 (edited) (PS4)Neo7590 Well it's time to work in the artwork thanks for the feedback Edited March 18, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted March 18, 2019 Author Share Posted March 18, 2019 (edited) A lot of changes and finally i feel satisfied for now Edited April 17, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted March 19, 2019 Author Share Posted March 19, 2019 (edited) Overload new stat The Siege resistances limit increases by an extra 5% (90% to 95%) only when the overload counter is above 50% New augment for Target Lucky shot An enemy killed by a headshot drop a health or energy orb (50/50 respectively) Edited April 23, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted April 1, 2019 Author Share Posted April 1, 2019 (edited) Artwork section Warframe and exalted weapon first concept Warframehttps://www.dropbox.com/s/ge6wxznxsfpem18/MMMHHMMH.png?dl=0 The eye is connected to the passive ability, so if it is activated it opens and if it is deactivated it closes weaponhttps://www.dropbox.com/s/0176f8qo0n61ivh/shooting star.jpg.png?dl=0 Edited April 23, 2019 by Myrminki Link to comment Share on other sites More sharing options...
Myrminki Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) Changes section Tracking Now the team mates can see the targets and use the damage buffs Bastion Siege renamed to Bastion Passive recharge removed Changes in the bastion recharge functionality.Cooldown removed Recharge amount increaseinvulnerability remains 4 seconds Edited April 23, 2019 by Myrminki Link to comment Share on other sites More sharing options...
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