(XBOX)VoluntaryElm609 Posted March 15, 2019 Share Posted March 15, 2019 This idea is purely made to be used outside of solo play Passive- ability’s fill a meter depending on how abilities are used for fourths use first- endure & weaken cast on ally to give them armor and small damage buff- gives 5 light cast of enemy to give them lower armor and small damage debuff- gives 5 dark second- favor & fear Ally is given increased health and shields for a small duration- gives 10 light enemy is given decreased health, armor, or shields depending on faction-gives 10dRk third- outburst Cast on ally to give random buff and charge to increase buff at the cost of Light in the meter cast of enemy to give random debuff and charge to increase buff at the cost of Dark in the meter fourth- Controlled Attonement depending on meter from ability use if the dark overpowers the light depending on how much gives a damage buff to all allies and self for a set duration and weakens enemies resistances if they are in the area if the light side overpowers the dark creates a area of healing and strengthens armor should they stay in the area depending on how much it overpowers the dark should both be equal Balance forces the energy from his frame to give a small heal to his allies and self while damaging all enemies in its radius meter must be filled to 100 percent to be used no Idea for lore or stats and still a work in progress Link to comment Share on other sites More sharing options...
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