Marquis_Catriel Posted March 15, 2019 Share Posted March 15, 2019 The Tomb Protector is bugged and somehow cannot be killed even if the health is empty. I tried 4 times but the same thing happens even if I changed my frames or weapon for it. Please Help 😢 Link to comment Share on other sites More sharing options...
Azoth Posted March 15, 2019 Share Posted March 15, 2019 When a warframe litteraly deserve his god tier rank. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted March 15, 2019 Share Posted March 15, 2019 We are looking into a fix for this. 3 Link to comment Share on other sites More sharing options...
Sinajil Posted March 15, 2019 Share Posted March 15, 2019 2 hours ago, Marquis_Catriel said: The Tomb Protector is bugged and somehow cannot be killed even if the health is empty. I tried 4 times but the same thing happens even if I changed my frames or weapon for it. Please Help 😢 Same here.. Link to comment Share on other sites More sharing options...
Spaiti Posted March 15, 2019 Share Posted March 15, 2019 The same happens to me Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted March 15, 2019 Share Posted March 15, 2019 6 hours ago, [DE]Rebecca said: We are looking into a fix for this. Rebecca can you have the team add more interesting enemies and monsters for all the planets I feel that predictably is warframes major weaknesses. In many other games the lack of randomized battle encounters kills replayability, especially for boss and enemies who have the same weaknesses, if u can look it up on Google then it's pretty predictable, grineer always give away their position and don't have any defensive roles or randomization. Their firerates are always easy to dodge so players don't need to hide for covering from bullets, they should be dropping different powerups and magazine or bullet cartridges with say a mm change to criticize bullet potentially elemental riunds for one whole magazine, inside lockers a temporary weapon or power up, can we arrange an aughtment for enemies & bosses so farming is fun or challenging, the whole game feels like bullying, the enemies are not well armored or to be feared in large with the players having limited respawns pets don't revive or help downed players well, so each Warfram☹️e needs additional passive traits, and down action, rework reviving and crawling combat by adding some new abilities,actions and dramaticscreen effects!!!getting on one limb, system haywire 😤leaky rumes and gasses pertaining to each warframez I seen some games make money from k.o animations and victory poses 🙄 Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted March 15, 2019 Share Posted March 15, 2019 Can we gave replayability more cool items and new enemies, should have new music and different enemies, if there was a item of promise say a statue and some relic guaranteed to change with clear time additional enemies without predictable weapons, changing weather in the game summons a rare golden oreodemon who gets swarmed by birdbees,some game areas should inhibit players with rewarding limitations. Shuffle, reward emote, stamps, Cetus fish, secondary or melee mods or stances.onlyShuffleweaponscitrus scent, 👿 Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted March 15, 2019 Share Posted March 15, 2019 (edited) The golems are not wearing armor or by girls biscuits using scary weapons endorsements lucky meetings, when I cleared I felt ll cheated and unrewarded, the enemies were too dark, and felt the rewards were not great or lacked themes, the story was good, but there wasn't much of replayability, even if u added winning rewards, mining or fishing, you still need stealthy enemies, and other native ragefloaks and clothing forward to recalling these great adventures. Maybe operator replay rewards for redoing junctions and lunaro gifts to encourage pvp or Cetus revised, junglerevisitingofinarosmight be worth turning this quest into a pvp and minigames without any fail. The doorways call for enhancing and enemies should be bright and explosive, I have played destiny so I feel Warframe enemies need strengthening visuals, there are no muscular monstrosities, or scary villains made to protect themselves from sand, or stir that could foam weapons to malfunction instantly. before I reaching the tomb there's no reward in running away from bulleta or killing the surveyer henchmen. mychcall for a service and no who make codex replay more run.remake areas. Inaros quest is available every week, and should include several reasons to be replayable, upgrades, replaying as inaros for a special set of weapon bar of sand and silicated augmentsrivens and ship headdreases, it irher tie ibs to Cetus and fortuna or whatever.nest of bugs and sticky web left over on my sleepingwarframes so go to see lll tambourine sea ifsomeone's challenged me to dig week!! Edited March 15, 2019 by (PS4)santospizarro Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted March 15, 2019 Share Posted March 15, 2019 Besides, what I found annoying at the tomb was waiting for dialogue for enemies to appear, there was no trap, or treasures to discover, so failing the quest and restart was annoying and predictable enough to check my text messages, I feel like a sense of urgency is missing from the trim, earth mantle rumbling there no obstacles or ambushing, compared to Zelda nightmares or how many hidden weapons u can find in dynasty warriors, or aggressive metal gear solid enemies. Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted March 16, 2019 Share Posted March 16, 2019 Besides, what I found annoying at the tomb was waiting for dialogue for enemies to appear, there was no trap, or treasures to discover, so failing the quest and restart was annoying and predictable enough to check my text messages, I feel like a sense of urgency is missing from the trim, earth mantle rumbling there no obstacles or ambushing, compared to Zelda nightmares or how many hidden weapons u can find in dynasty warriors, or aggressive metal gear solid enemies. Can we give the tomb protectors their own unique names and drops? I suggest daggers and a set of swords or whip stance, since it can be themed Arabic or scientific afterall silk threads is used in wushu Kung Fu, some other undead mods and weapons are a hot pick up to make replay fun. Link to comment Share on other sites More sharing options...
TheLightWolKK Posted March 16, 2019 Share Posted March 16, 2019 I have the same problem. Link to comment Share on other sites More sharing options...
IvyMorrigan Posted March 16, 2019 Share Posted March 16, 2019 Also experiencing this. Tbh it feels like they set it up this way with the idea that people would use exploits to complete the quest easily or something, and that's making it impossible to finish legitimately Link to comment Share on other sites More sharing options...
-Prototype-XIII Posted March 16, 2019 Share Posted March 16, 2019 Add me to the list. 1 Link to comment Share on other sites More sharing options...
Aero5m1th Posted March 16, 2019 Share Posted March 16, 2019 Have the same problem. HP reach 0 but still alive and fight the Quest cant complete please fix it thanks Link to comment Share on other sites More sharing options...
Marquis_Catriel Posted March 17, 2019 Author Share Posted March 17, 2019 On 2019-03-15 at 11:32 PM, [DE]Rebecca said: We are looking into a fix for this. Thank you, Rebecca. Will look forward to it. Thanks for your all hard work! 😁 P/S: I just tried again earlier and the problem is still there... The Tomb Protector is still fighting. Link to comment Share on other sites More sharing options...
zZap64 Posted March 17, 2019 Share Posted March 17, 2019 +1 Still buggered Tried 3 times Tomb protector stays in invulnerability. Link to comment Share on other sites More sharing options...
UncleFOC Posted March 17, 2019 Share Posted March 17, 2019 same problem Link to comment Share on other sites More sharing options...
Zdmn99 Posted March 17, 2019 Share Posted March 17, 2019 im also having this problem Link to comment Share on other sites More sharing options...
Gloween Posted March 17, 2019 Share Posted March 17, 2019 Same problem. Link to comment Share on other sites More sharing options...
HaddaClu Posted March 17, 2019 Share Posted March 17, 2019 Yup I'm having this problem now.... Link to comment Share on other sites More sharing options...
TOMGG994 Posted March 17, 2019 Share Posted March 17, 2019 Same here Link to comment Share on other sites More sharing options...
jmminms Posted March 17, 2019 Share Posted March 17, 2019 same problem here, attempted it this afternoon and got the tomb protector down to 0 health and the fight dosent end. Link to comment Share on other sites More sharing options...
AslanTheGreat Posted March 18, 2019 Share Posted March 18, 2019 I am also having this problem. Annoying because Sands Of Inaros is a hard grind and it’s for nothing until the bug gets fixed Link to comment Share on other sites More sharing options...
h4ider20 Posted March 18, 2019 Share Posted March 18, 2019 still not fixed , starting 2 lose hope ;-; Link to comment Share on other sites More sharing options...
Gloween Posted March 18, 2019 Share Posted March 18, 2019 It's fixed now, thank you. Link to comment Share on other sites More sharing options...
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