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[DE]Drew

Buried Debts: Hotfix 24.5.1

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1 hour ago, [DE]Drew said:

Thermia can no longer be destroyed when lying on the ground before you pick it up.

Beh.

It was actually good for making people a bit more careful with their abilities.     Canisters also felt quite Volatile. 

Whole fight is a bit boring....there is not much happening on the screen.  Those "fragile" canisters were quite manageable, yet added some "flavor" to the fight.   

 

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Posted (edited)
hace 2 horas, [DE]Drew dijo:

Buried Debts: Hotfix 24.5.1

 

to avoid an error that I have since a long game in mode: Full Screen Without Borders, but after this update the taskbar is not hidden, being moleto when playing.

I already solved my problem, I do not know how to delete my comment so I edited it

Edited by josuerp95
I have solved my problem

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I was leveling the Larkspur as a heavy weapon and went down in a mission. When I was revived I was unable to switch weapons from the secondary. I eventually had to let the grineer kill me to fix the issue.

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Exploiter Orb, during the change of area of engagement. In a group of three, whereby multiple fourths failed to join the squad prior. Two thirds of the squad awaits by the gate/door while the third (nom-host)  member pauses and mines a nice spot for a brief second. By the time we wend our way through the cave structure and onto the second area of engagement, we got stood up. No less than 2minutes, all three members are loading into Fortuna - ignoring any (Last Mission) reward screen altogether. 

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When using primary and you melee, then pick up something and try to aim-glide you will aim-glide with your primary and drop the item. I suggest automatic swap to secondary while aim-gliding with melee while carrying an item to still be able to carry the item and not drop it mid flight.

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40 minutes ago, Shy0 said:

eudico says something when you complete the scans. you missed it.

even the scans require an external map to find where they are, though, right?

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Anyone else have issue with getting constantly disconnected from lobbies in orb vallis?

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12 minutes ago, HugeNob said:

Anyone else have issue with getting constantly disconnected from lobbies in orb vallis?

Yep. Keep getting Migrations. Also, 4 times after phase 1 no spider or door out won't open. Very frustrating, 

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18 minutes ago, HugeNob said:

Anyone else have issue with getting constantly disconnected from lobbies in orb vallis?

yes same here constantly since the update it drive me sooo mad 

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You missed, when you do the exploiter fight 14 times in a row and still can't get systems to drop bug.

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2 hours ago, Quamobrem said:

Please fix channeling on controllers. I still don't have it bound (By maintaining my pre-patch that made it unmovable binding).

Specifically:

Please let us unbind channeling, bind channeling as an independent input, and give us additional inputs we can bind things like channeling to by expanding the ability menu to allow any input to be bound in it.

I wish I could make this suggestions more prominent, and have someone at DE consider this! Just allow us to unbind it - for those who do not use it!!!

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Has the ground finisher for the Tatsu been fixed yet? Or do you just menace the ground near a downed enemy?

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Okay wait what the heck did you guys do? Half of my controls (controller user, steam controller profile, for the record) no longer function. I can't use my controller at all in menus and part of the buttons don't work in combat. I can't believe I'm going to have to hunt down and fix each individual button now, this is ridiculous. Nothing in your hotfix here even had anything to do with controllers so why in the world?

This whole thing started when you rolled out the melee changes. I'm really beginning to wonder if it's worth the hassle.

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Please add the fight as a bounty/challenge/whatever you want to call it. So clueless newbies who just want to derp around the map don't queue up with people who want to farm the exploiter orb.
Also make something against AFKs, yesterday night i wanted to kill exploiter orb, but couldn't because someone went afk during the first phase, and then we couldn't proceed. ("3/4 people waiting"). Like add a vote kick option if someone was afk for more than 5 mins.

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Played as a 4 person party, did phase 1 of the fight, went to go to the door to fight the exploiter orb outside, the group was stuck waiting for over 5 mins. Thanks for the updates though, the game has come a long way and i'm digging the new orb fight 😄

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Well I honestly can't even play now. Neither controller nor keyboard allows me to even walk properly let alone open the menu half the time. Looks like we need yet another fix for the fix.

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