So, i've done the exploiter orb fight a few times, so i decided to list some of the things that can help you beat it faster.
1. I recommend using a frame with damage reduction (warding halo, splinter storm, etc), damage immunity (iron skin, etc.) or damage avoidance (turbulance) or can heal and get rid of status effects as the Orb herself can deal lots of damage and there will be lots of status effects coming from it's and the other spiders attacks. DO NOT use CC frames or Invisibility frames as coolant raknoids and the orb are immune to CC and the Orb can still target and attack you when you are invisible.
2. As for weapons choose 1 with lots of attack and decent range; you'll use this for attacking the Orb and coolant raknoids, then choose another with lots of area coverage to deal with the small raknoids in the first phase. I wouldn't really recommend bringing a melee unless it is a gun-blade due to how far away the Coolant spiders spawn in phase 2. Specific weapons don't really matter as there is no time gate on this fight but obviously if you want to kill it quicker use the same META weapons as the eidolons as the Orb and Coolant spiders are weak to radiation and cold damage. Further, you cannot proc status affects on the orb so you will rely on crit.
3. During the second phase (outside) wait for the Orb to summon fissures then kill any coolant spider you see can seal the fractures BUT DON'T throw the canisters. Find a spot where neither you or the Orb will attack and drop the canisters there (by switching to primary). Stack about 5~7 canisters and wait for the Orb to create more fissures (as this cools her), kill any Coolant spiders and then bombard her with the canisters.
4. Remember to check behind the ridge every now and then as coolant spiders can spawn there and this area spawns the most Coolant spiders at a time (upwards of 4). And the Orb will move closer to the ridge as she gets low on health, meaning she will get cooled often.
5(Optional). Have your archwing deployer as the first item on your gear wheel or have a keybind for it so you can go into archwing quickly. This will help close the distance between you and coolant spiders when they spawn as well as help with the final part of the first stage when the Orb is at the top of the building.
Question
AndouRaiton
So, i've done the exploiter orb fight a few times, so i decided to list some of the things that can help you beat it faster.
1. I recommend using a frame with damage reduction (warding halo, splinter storm, etc), damage immunity (iron skin, etc.) or damage avoidance (turbulance) or can heal and get rid of status effects as the Orb herself can deal lots of damage and there will be lots of status effects coming from it's and the other spiders attacks. DO NOT use CC frames or Invisibility frames as coolant raknoids and the orb are immune to CC and the Orb can still target and attack you when you are invisible.
2. As for weapons choose 1 with lots of attack and decent range; you'll use this for attacking the Orb and coolant raknoids, then choose another with lots of area coverage to deal with the small raknoids in the first phase. I wouldn't really recommend bringing a melee unless it is a gun-blade due to how far away the Coolant spiders spawn in phase 2. Specific weapons don't really matter as there is no time gate on this fight but obviously if you want to kill it quicker use the same META weapons as the eidolons as the Orb and Coolant spiders are weak to radiation and cold damage. Further, you cannot proc status affects on the orb so you will rely on crit.
3. During the second phase (outside) wait for the Orb to summon fissures then kill any coolant spider you see can seal the fractures BUT DON'T throw the canisters. Find a spot where neither you or the Orb will attack and drop the canisters there (by switching to primary). Stack about 5~7 canisters and wait for the Orb to create more fissures (as this cools her), kill any Coolant spiders and then bombard her with the canisters.
4. Remember to check behind the ridge every now and then as coolant spiders can spawn there and this area spawns the most Coolant spiders at a time (upwards of 4). And the Orb will move closer to the ridge as she gets low on health, meaning she will get cooled often.
5(Optional). Have your archwing deployer as the first item on your gear wheel or have a keybind for it so you can go into archwing quickly. This will help close the distance between you and coolant spiders when they spawn as well as help with the final part of the first stage when the Orb is at the top of the building.
That's all for now. Hope this helps.
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