Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Refined Gemstone themed warframe concept


Slayer116
 Share

Recommended Posts

Gonna be blunt and say now that my grammar won't be so great, so if you get lost i'l have one screenshot to share my ideas and would like to read the thoughts that anyone has, be it negative or positive. For those that can read this lets dive into details --> some of you may be asking: "What do you mean by a Gem or Crystal themed warframe?" basically a warframe that is made up of refined gem, essentially everything is fully or semi transparent a big similarity being ice thats clear and see through.

I can already see someone saying "But Atlas is rock and is getting a deluxe skin pretty similar to this?" I feel like it can be different enough for it to work pretty well. I have not gotten to ideas for powers much at this point but those would for sure be different, the looks on atlas deluxe is actually crystal geode themed where im going a different route now which is gem refined.

First things first if this was a thing would you rather see it as a Male or Female or even Neutral? My thoughts of it being a male > its gotta have a buldge somewhere which might look rather showy the whole frame crystal clear...  For female its a different story i could see many hitting the buy button if they had a shiny transparent girl with them assets... this could be really cool and even though warframe is rated M i am unsure this could be put in. Down to neutral i see in my mind just no "special parts" although all warframes right now are related to a He or She in descriptions.

Second a name i am really unsure and will update this when something pops in or if someone has a good one i think a female sounds nice for this theme.

At this point i hope you got sense from above about what i am thinking and now its time to lean towards the final stage which is abilities/powers and stats. I am unsure a major degree about the powers and abilities while typing this out i will post very basic ideas below but would like other ideas if you have any. I think i want to start with stats thinking about a idea we have yet to see in warframe where instead of giving frames lots of health or shields lets give one lots of armor! i am unsure the math of how much but i would expect a bit higher or similar to valkyr/valkyr primes armor which is 600/700 at 700 this i think is 70% reduction to damage. For the next lets talk speed which im thinking would be between slow to normal. Energy > i could see from a lower number from 100 to 125. Health could range from anywhere from below 100 to above maybe around 200. The last stat --> shields from what i know armor does not affect it and given the other stats i could see this being either from normal to none but nothing high to keep things interesting. I feel like if DE were to take on this idea they could figure out balancing for stats and change even powers that i or others make that sound good but might need tweaks.

Passive: Naturally slowly absorb light from allies energy and strong lights. (a meter like nidus and baruuk but instead of mutation stacks or restraint its for light)

1st Power: Slowly drain energy to increase the range you receive light and intensity if no lights are present enemies will have a chance of dropping light. (basically just to remove your energy for light which you need to cast the other powers with which sounds interesting i guess) -better idea for this below in comments

2nd Power: Consume a portion of light to heal yourself and if full health it starts to heal allies if they don't need it either the power won't activate. (a way to heal the frame and the extra goes to allies if they need any if not then you can't even use the power)

3rd Power: Summon two gems using your light to make a line of a continuous big laser of death. (the idea here is like vauban and his 1st with his augment tesla link but built in as a 3rd deadly laser does not stun enemies but deals damage could work as a charge too unsure the duration, range and strength) -big change to this idea in comments would probably go where 4th is

4th Power: Mark 10 spots and start draining light to cause a big area of big lasers of death. (this is a bigger thing of the 3rd power allowing a room to be encased in heavy strong lasers damaging a ton would guess since it uses light it would be at a fast speed and chew through enemies real fast) -basically was the same as 3rd so scratched it and made a new attraction idea in comments would also go where 3rd power is

Lore: - spoilers warning

Spoiler

 

I would love to see this theme make it out some time even if that is all that ends up being used from this post i have had ideas of making Dungeons and Dragons characters with this theme. After making this i am excited to hear feedback i could have made weapons to go with it maybe later.

I was aiming for a crystal warframe and realized that i was thinking about another design at the same time which was refined gemstone so now im gonna put the crystal themed as a different concept later i guess and use a lot of stuff here for the gem idea which would make more sense for what i typed out the most for. 

These were some ideas i had for powers the idea isn't to blind anyone but a warframe that uses light to its advantage similar to a few warframes powers but changed in theory to a good degree.

No lore yet but i have an idea planned either for this or a different frame concept.

Comments may be more up to date and this stuff is more so ideas so if you are interested in changes comments will probably end up having all the info.

 

 

Edited by Slayer116
Possibly no more edits so i can just converse with others in the comments
Link to comment
Share on other sites

So. I like the concept of a crystal warframe, but keep in mind we already have Gara, which is kind of similar-ish in theme. I like the general idea, and can see this being pretty awesome, but I have a couple thoughts I'd like to get your take on. So let's start with the abilities you suggested:

So this crystal guy/gal seems to have 1. Damage, 2. Buffing, 3. Self-healing, and 4. some situational Damage. Pretty well rounded, though the lack of crowd control could cause problems. That isn't really a problem for some warframes, though.

Passive: this seems like it would be really funny to watch enemies get flung away.

1. So I like this idea, but keep in mind direct damage non-exalted abilities tend to have pretty bad damage fall off unless they are affected by melee, primary, or secondary mods. Seems like a fun idea to impale a bunch of badies from distance. Maybe this could heal you if you land a hit on multiple enemies with the same shot. That'd give some nice health regen.

2. Seems solid. If this was a pretty high damage buff it could be like a focused version of Rhino's roar or Chroma's vex armor that doesn't require you to be 1m away. Not sure how it fits the crystal theme, but functionally, sounds pretty nice, especially if you can self buff.

3. Isn't this Garuda's 2? Maybe if this ability had some kind of wide range agro draw and you were healed based on the damage the impaled enemy took, it would cover that CC gap and also differentiate it from Garuda's 2. So it would be like a combo of Garuda's 2 and Octavia's 1. Perhaps the enemy is crystallized and other badies are drawn to how shiny it is? Thoughts?

4. Isn't this Nova's 4 but single target? Not sure how this fits in the theme either. Let me know your thoughts on this.

Also, some thoughts about the base stats:

If you have a high armor frame with a low health pool, that armor isn't going to be all that helpful. I like the idea of a frame that has more armor than Valkyr and is passively tanky on that alone, but I think you'd need armor around 1000 to 1500 to support a low health pool (assuming 200 at Rank 30). Also, draining health for abilities on a low health pool is risky if you have to do that to heal. You could get around this with Quick Thinking, but I could see some problems coming up there if the health pool wasn't really big and you didn't have a passive hp generation method.

Spoiler

I could also see some issues with making a purely crystal warframe as the base skin on the lore side since all the warframes we know about so far are kind of weird infested/human meatbag machines (I think). I still think it would be a really neat concept if it was mostly or partially crystal.

Nice concept! Can tell you put a good amount of thought into it! I hope this feedback was helpful!

Link to comment
Share on other sites

Il y a 12 heures, Slayer116 a dit :

"But Atlas is rock and is getting a deluxe skin pretty similar to this?"

You beat me to it.

That being said, I'd still like to hear the lore you might consider using to make the frame fit into the game.

 

Edit: Love the image.

Edited by xZeromusx
Link to comment
Share on other sites

On 2019-03-17 at 4:47 PM, MSEP1 said:

So. I like the concept of a crystal warframe, but keep in mind we already have Gara, which is kind of similar-ish in theme. I like the general idea, and can see this being pretty awesome, but I have a couple thoughts I'd like to get your take on. So let's start with the abilities you suggested:

So this crystal guy/gal seems to have 1. Damage, 2. Buffing, 3. Self-healing, and 4. some situational Damage. Pretty well rounded, though the lack of crowd control could cause problems. That isn't really a problem for some warframes, though.

Passive: this seems like it would be really funny to watch enemies get flung away.

1. So I like this idea, but keep in mind direct damage non-exalted abilities tend to have pretty bad damage fall off unless they are affected by melee, primary, or secondary mods. Seems like a fun idea to impale a bunch of badies from distance. Maybe this could heal you if you land a hit on multiple enemies with the same shot. That'd give some nice health regen.

2. Seems solid. If this was a pretty high damage buff it could be like a focused version of Rhino's roar or Chroma's vex armor that doesn't require you to be 1m away. Not sure how it fits the crystal theme, but functionally, sounds pretty nice, especially if you can self buff.

3. Isn't this Garuda's 2? Maybe if this ability had some kind of wide range agro draw and you were healed based on the damage the impaled enemy took, it would cover that CC gap and also differentiate it from Garuda's 2. So it would be like a combo of Garuda's 2 and Octavia's 1. Perhaps the enemy is crystallized and other badies are drawn to how shiny it is? Thoughts?

4. Isn't this Nova's 4 but single target? Not sure how this fits in the theme either. Let me know your thoughts on this.

Also, some thoughts about the base stats:

If you have a high armor frame with a low health pool, that armor isn't going to be all that helpful. I like the idea of a frame that has more armor than Valkyr and is passively tanky on that alone, but I think you'd need armor around 1000 to 1500 to support a low health pool (assuming 200 at Rank 30). Also, draining health for abilities on a low health pool is risky if you have to do that to heal. You could get around this with Quick Thinking, but I could see some problems coming up there if the health pool wasn't really big and you didn't have a passive hp generation method.

  Hide contents

I could also see some issues with making a purely crystal warframe as the base skin on the lore side since all the warframes we know about so far are kind of weird infested/human meatbag machines (I think). I still think it would be a really neat concept if it was mostly or partially crystal.

Nice concept! Can tell you put a good amount of thought into it! I hope this feedback was helpful!

I can see how Gara would be similar. I really enjoy your idea for the 1st power i spent actually little time coming up with powers and ended up using slightly changed other powers when coming up with ideas although the 1st power was just a simple idea i think with a addon for players that hit a # of enemies in a line to gain health would be pretty good.

The 2nd power i was thinking about Rhinos buff and basically got along the lines of idk what to put here and then looked at Chroma where he is element based and got physical damage from there i think one power would be good for support maybe a damage buff?

The 3rd was kinda just i wanted a way to kick in health if powers drained health and energy which is safe to say it probably shouldn't and the power is essentially a reskin of Garudas 2nd it would be cool to mix with Octavia but i fear this just needs something a bit different.

The last and 4th power was not meant to be Novas 4th but kinda ended up being anyways it kinda came from the idea of the frost atronachs from skyrim when they punched they made a small explosion and i was thinking ice explosion but for sure is almost identical to novas 4th so needs a touch up.

With the stats i feel it would be best to have high armor get rid of shields but have a decent amount of health and work some healing through the powers maybe through the first power unsure about multiple it's hard to imagine armor since its just damage reduction which if high enough you wont die and with healing extra time being alive but then if its 2 low you'l die fast and the frame would simply need healing a lot like how limbo uses the rift to live.

It simply would need a way to be introduced in the lore there just isnt a clear path so it makes it awkward although there are ways to make it work i'l have to work on it and perhaps new power ideas, one i had at the start was to have a spike come out of the chest of the frame or somewhere and impale an enemy forcing them to be stuck to your warframe and you use the enemy as a front meat shield... although that sounds rather interesting if it was on the back.going up maybe just below the neck?

On 2019-03-17 at 5:16 PM, xZeromusx said:

You beat me to it.

That being said, I'd still like to hear the lore you might consider using to make the frame fit into the game.

 

Edit: Love the image.

I will work on it and i will get back to you when it feels like its done and good

I will update as i revision the warframe as a refined gem both literally and figurativley i guess XD

Edited by Slayer116
change of plans exterminate everything XD
Link to comment
Share on other sites

 

Quote

Passive: Naturally slowly absorb light from allies energy and strong lights. (a meter like nidus and baruuk but instead of mutation stacks or restraint its for light)

1st Power: Slowly drain energy to increase the range you receive light and intensity if no lights are present enemies will have a chance of dropping light. (basically just to remove your energy for light which you need to cast the other powers with which sounds interesting i guess)

2nd Power: Consume a portion of light to heal yourself and if full health it starts to heal allies if they don't need it either the power won't activate. (a way to heal the frame and the extra goes to allies if they need any if not then you can't even use the power)

3rd Power: Summon two gems using your light to make a line of a continuous big laser of death. (the idea here is like vauban and his 1st with his augment tesla link but built in as a 3rd deadly laser does not stun enemies but deals damage could work as a charge too unsure the duration, range and strength) 

4th Power: Mark 10 spots and start draining light to cause a big area of big lasers of death. (this is a bigger thing of the 3rd power allowing a room to be encased in heavy strong lasers damaging a ton would guess since it uses light it would be at a fast speed and chew through enemies real fast)

All right! Took another look. Here is what I think the kit is now: 1. Energy/light conversion 2. Healing (nice) 3. Damage 4. More damage

1. This seems fine, but it doesn't really do anything to affect the battle.

2. This seems good.

3. I'm not really sure what this does. Can you explain again?

4. So, is this like the gantulyst vertical lasers?

I think 1 could use a more active affect, otherwise. This seems like Garuda's 3, but that drains your health and buffs your damage, so it can actively affect the battle. This 1 doesn't seem to do that. Maybe add an additional affect? I'm not sure what 3 and 4 do. So jury is out on those. Seems like they both do damage?

Link to comment
Share on other sites

3 hours ago, MSEP1 said:

 

All right! Took another look. Here is what I think the kit is now: 1. Energy/light conversion 2. Healing (nice) 3. Damage 4. More damage

1. This seems fine, but it doesn't really do anything to affect the battle.

2. This seems good.

3. I'm not really sure what this does. Can you explain again?

4. So, is this like the gantulyst vertical lasers?

I think 1 could use a more active affect, otherwise. This seems like Garuda's 3, but that drains your health and buffs your damage, so it can actively affect the battle. This 1 doesn't seem to do that. Maybe add an additional affect? I'm not sure what 3 and 4 do. So jury is out on those. Seems like they both do damage?

The 1st was kinda just a idea for energy consumption for light not well thought through for anything additional had thought about about something with bullets but baruuk has that nidus is damage/multiple enemies perhaps make a light glare on a single enemy that blinds them and gives you light so you wont be able to blind everyone in a single cast but a single target which you get light at the same time?

The idea of the 3rd and 4th is like vauban's teslas but bigger and stronger in a laser form to not exactly lock down areas but used as a massive damage for passing enemies it does seem a bit odd to have the 4th and 3rd the same... maybe make the 3rd add one spot and it shoots a laser to the direction its pointing to in the opposite direction and make it so you can eventually add up to 6-10 but the cost goes up. For the new 4th idea perhaps make it a drain for light and cause your warframe to emit a aura or something that attracts enemies to you this would probably sound good to swap with the 3rd power i know about the sentinel attraction feature with djinn would be similar i guess but the enemies would still shoot you and possibly only you if this power was active the idea is to force the enemies to walk through the beams which the warframe would not take damage from of course. 

The beams in a good way to see it would be like tesla on vauban but a continuous laser probably bigger than opticor lasers maybe 2-4 combined for size comparison the idea is light going through a gemstone to cause a destruction beam, on the index we have a enemy i believe that can do something similar by putting lasers at areas and if you went through the lasers you just die from it. The only thing that makes me question the idea is how revenant works being able to have lasers and more mobile that are very strong where this warframe idea is set to be non mobile and strong with lasers but does not have much else i guess you could still damage normally though and in theory the laser damage would be equal if not better. 

for the lore idea i could see tenno getting inspiration from the corpus making the exergis weapon.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...