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Buried Debts: Hotfix 24.5.2


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Buried Debts: Hotfix 24.5.2

Exploiter Orb Fixes:

  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

Hildryn Fixes:

  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).

Changes:

  • Clicking on ‘X Friend Requests’ in the Active Events drop down will now take you to the Pending Friends screen.

Fixes:

  • Fixes toward cases of a forced Host Migration in the Orb Vallis. This was largely experienced if Player 1 in the squad was transitioning to Deck 12, while Player 2 was attempting to join-in-progress from Fortuna. Players who then attempted to join Player 2’s session would then be migrated as well, and so on so forth like an aggressive Helminth Cyst. This fixes the “Host Migration Cyst” from spreading, but there will still be a Host Migration if you join during that very rare small window where existing players are transitioning to Deck 12. 
  • Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable. 
  • Fixed cases of numerous other bosses being invulnerable (Kela De Thaym, Tyl Regor, etc) for Clients.
  • Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid.
  • Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons.
  • Fixed clones from Ash’s Blade Storm (Rising Storm) and Equinox’s Metamorphosis Augment (Duality) not using the proper loadout in Dojo Duels as reported here: https://www.reddit.com/r/Warframe/comments/b2hapq/this_is_what_happens_when_you_take_duality/
  • Fixed the Stalker spawning inside the floor during the Second Dream quest.
  • Further fixes towards Host players appearing ‘UNARMED’ when transitioning from Cetus/Fortuna to Plains/Vallis. 
  • Fixed Hildryn’s components not being Chat linkable. 
  • Fixed Diluted Thermia not being Chat linkable.
  • Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.
  • Fixed the World State Window overlapping the Profile UI.
  • Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
  • Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
  • Fixed missing Scourge hit sounds.
  • Fixed noise spam from Itzal Escort Drone laser beams.
  • Fixed numerous script errors when using certain abilities in Frame Fighter.
  • Fixed a script error when viewing Larkspur in the Arsenal.
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Thanks!

EDIT: One question though - will there be a Frame Figher Fragment for Hildryn any time? Doesn't seem like there's one around, Baruuk already missed out as well...

Edited by AIAS-5
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Thanks for the update!

Any chance Coolant Raknoid spawns can be decreased on solo mode? I feel like it's a little too much for an average player who either wants to solo it or can't play with other players.

Edited by Signs
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unknown.png

 

 

 

 

DE: Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

Me: Your Warframe had useful abilities... let's make them useless.

Edited by Teitaka
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3 minutes ago, [DE]Megan said:

Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

Rip phase 1 skip. You were so young.

Edited by Revanx
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2 hours ago, [DE]Megan said:

Buried Debts: Hotfix 24.5.2

Exploiter Orb Fixes:

  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!  

 

Fixes the thing that makes it 'faster' to complete but doesn't do anything about matchmaking... yep nothing like making it take longer on top of the time it takes to find a squad due to no matchmaking.   Not to mention it reduces 'options' of frames we'll end up using...

 

edit after about 2 hours: to stop anyone else trying to be pedantic/smart * even though it seems most people seem to understand my post just fine.  Matchmaking is in reference to the lack of a 'bounty' to get like minded players who ALL want to do the orb fight.

Edited by LSG501
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Quote

Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

The fight was barely tolerable with this cheese in place. These are unfun mechanics (read: NOT DIFFICULT) that consume a ton of time and for most players, who haven't yet received both Ephemera, extremely frustrating. 

When will DE get a boss fight right? The world may never know.

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"Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! "

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

but yet i see the point in doing it.... still 😕 

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3 hours ago, [DE]Megan said:

Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!  

DE : we want players to play with a variety of warframes, selecting multiple ones.

Players : Find a creative way to do the phase one with a warframe almost never seen in bosses.

DE : *Fix a tactic that was fun, based on skill management, and creative, which was the only creative tactic in the fight. "Fixed" .* damnit DE, you didn't had to. that's dumb.


i knew this was going to be patched out of .... not thinking about the good things, to stay polite. glad i farmed this en-mass before this stupid patch.

 

thanks to your useless "FIX", back to tanky warframe. you know, since everything else is now useless in the exploiter orb fight?

Tell me Megan, what is the point in bringing anything else than a tanky warframe to just not give a single f*ck about dying, since everything else will have NO point in being used at all? come on, i wait for an answer.
 


i made a thread in feedback here, for anyone interested to leave a comment about this stupid nerf.

Edited by mikakor
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You guys should consider speeding up the fight during the extensive downtime in phase 2. Being able to skip phase 1 partially made up for this, but man, the fight is gonna be really long now with your fix to phase 1 but not phase 2.

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