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[DE]Megan

Buried Debts: Hotfix 24.5.3

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set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms

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set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms

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set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms

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set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms

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Give us the option to switch back to the old melee system, for those who don't enjoy the melee 3.0 !!!

Activate Experimental Melee 3.0:  ON / OFF

Cuz I want back the quick melee attack, I want to be able to choose when to draw my melee and when to block attacks, I wanna see my warframe grabbing and putting back his melee weapon with a good animation (back then I've bought alternate holster styles with plats right for this reason), I don't want to see my sword magically disappearing when I switch weapon and I don't wanna find myself suddenly holding the melee weapon for no reason anymore!

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FOCUS ON ATMOSPHERE ARCHGUN BUG FIXING , profit taker is such a bug filled mess words can not describe it  ..

 

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what about making a mission for the Exploiter Orb? 9 times out of 10 I cant find a squad. And 50% of the times when I find a squad it bugs after phase 1.

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I’m curious what’s wrong with the orb Vallis on my account when I try to go into the orb Vallis on public it was loading normally then it was having a issue then with that it let me into their but when I try to leave by aborting the mission it showed the loading screen of my ship but then back to the orb Vallis I tried it multiple times with the same results I try going to the elevator to go back to Fortuna it also didn’t work I had to exit out of he while game to be able to leave I’m wondering will that be fixed on my account or if everyone was having that same issue

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Posted (edited)

I don't understand this "i can't find a squad, need a specific function for it" Exploiter Orb meme? The damn Recruiting chat exists for that reason.

This glitchy Balefire not working stuff has been going too much though. 7+ hours and still no fix? Seriously?

 

 

Edited by DLOArceus
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Thank you!

 

Any changes being made to the new orb fight? It's still WAY too long and repetitive.......

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And now we cant throw thermia anymore on the exploiter orb on phase1


Well, maybe even phase 2, who knows, we just cant proceed on the fight anymore.



The thermia expended to start the fight is lost btw? I mean, just i throw away hours of grind because of that?

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8 hours ago, N7Paladin said:

Please allow the pros to have Auto-block toggle. Full manual Block is what people want not this placebo effect manual block that you gave the pros/veterans so we'll shut. Warframe AI's system is not very smart, therefor i don't want the game auto doing anything for me.

I completely agree with this. It worked perfectly fine before the update, with the toggle block, why remove the option?

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1 час назад, DLOArceus сказал:

I don't understand this "i can't find a squad, need a specific function for it" Exploiter Orb meme? The damn Recruiting chat exists for that reason.

This glitchy Balefire not working stuff has been going too much though. 7+ hours and still no fix? Seriously?

 

 

I don't understand this "glitchy Balefire not working old meme?" The damn 40 other warframes exists for that reason.

This specific function for it Exploiter Orbhas asking from DE a lot of people, and asking constantly though. 6+ days and still not ready? Seriously?

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Posted (edited)

All Fortuna/Vox Solaris scaffolds are laid back 90 degrees and also turned 90 degrees clockwise.
(Tried adding line for how to fix their orientation: Blue for having to raise them up, red for having to turn them counter-clockwise)

All Fortuna/Vox Solaris braces are backwards as well, same for the newest K-drive (I think)
1zlx6ps.png

Edited by F1DJ

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please give us back melee mode, i really don't like this automatic switch at all. 

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The combo hit meter of Excalibur’s Exalted Blade drops to 0 when the ability is deactivated and immediately reactivated. This is inconsistent with other melee weapons which keep their combo even when sheathed and then immediately pulled out again.

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I would like to add to the chorus of voices that request the old melee switch behaviour back. I can't stand fist weapons combos, but I LOVE Obex. The only way to get a semblance of "ora ora ora" back is to remove the stance mod, which I refuse to do. Same thing for many other weapons, I love doing some quick damage while running through them, NOT going into an uninterruptible flashy attack that misses 90% of the time because reasons.

I like the new slam, I love the new effects, but quick melee needs to come back and the manual 2H melee toggle put back in. I already had a 1-button melee mode bound, why are you taking away basic functionality from me?

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