---BakiPrime--- Posted March 20, 2019 Share Posted March 20, 2019 set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms Link to comment Share on other sites More sharing options...
---BakiPrime--- Posted March 20, 2019 Share Posted March 20, 2019 set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms Link to comment Share on other sites More sharing options...
---BakiPrime--- Posted March 20, 2019 Share Posted March 20, 2019 set up two modes of combat a gun mode and a melee weapons mode to allow block and channel and pressing a key switch to gun mode aim and shoot while being able to change quickly to the melee example e melee modes and f firearms Link to comment Share on other sites More sharing options...
Heidelgard Posted March 20, 2019 Share Posted March 20, 2019 Give us the option to switch back to the old melee system, for those who don't enjoy the melee 3.0 !!! Activate Experimental Melee 3.0: ON / OFF Cuz I want back the quick melee attack, I want to be able to choose when to draw my melee and when to block attacks, I wanna see my warframe grabbing and putting back his melee weapon with a good animation (back then I've bought alternate holster styles with plats right for this reason), I don't want to see my sword magically disappearing when I switch weapon and I don't wanna find myself suddenly holding the melee weapon for no reason anymore! Link to comment Share on other sites More sharing options...
WhiteGemini Posted March 20, 2019 Share Posted March 20, 2019 FOCUS ON ATMOSPHERE ARCHGUN BUG FIXING , profit taker is such a bug filled mess words can not describe it .. Link to comment Share on other sites More sharing options...
_Dark_Schneider_ Posted March 20, 2019 Share Posted March 20, 2019 what about making a mission for the Exploiter Orb? 9 times out of 10 I cant find a squad. And 50% of the times when I find a squad it bugs after phase 1. Link to comment Share on other sites More sharing options...
Nightmare1200 Posted March 20, 2019 Share Posted March 20, 2019 I’m curious what’s wrong with the orb Vallis on my account when I try to go into the orb Vallis on public it was loading normally then it was having a issue then with that it let me into their but when I try to leave by aborting the mission it showed the loading screen of my ship but then back to the orb Vallis I tried it multiple times with the same results I try going to the elevator to go back to Fortuna it also didn’t work I had to exit out of he while game to be able to leave I’m wondering will that be fixed on my account or if everyone was having that same issue Link to comment Share on other sites More sharing options...
DLOArceus Posted March 20, 2019 Share Posted March 20, 2019 I don't understand this "i can't find a squad, need a specific function for it" Exploiter Orb meme? The damn Recruiting chat exists for that reason. This glitchy Balefire not working stuff has been going too much though. 7+ hours and still no fix? Seriously? Link to comment Share on other sites More sharing options...
E7na Posted March 20, 2019 Share Posted March 20, 2019 Thank you! Any changes being made to the new orb fight? It's still WAY too long and repetitive....... Link to comment Share on other sites More sharing options...
Valkhades Posted March 20, 2019 Share Posted March 20, 2019 And now we cant throw thermia anymore on the exploiter orb on phase1 Well, maybe even phase 2, who knows, we just cant proceed on the fight anymore. The thermia expended to start the fight is lost btw? I mean, just i throw away hours of grind because of that? Link to comment Share on other sites More sharing options...
Deminisis Posted March 20, 2019 Share Posted March 20, 2019 Garuda and Baruuk still don't use abilities as specters. Link to comment Share on other sites More sharing options...
Reisbig2009 Posted March 20, 2019 Share Posted March 20, 2019 8 hours ago, N7Paladin said: Please allow the pros to have Auto-block toggle. Full manual Block is what people want not this placebo effect manual block that you gave the pros/veterans so we'll shut. Warframe AI's system is not very smart, therefor i don't want the game auto doing anything for me. I completely agree with this. It worked perfectly fine before the update, with the toggle block, why remove the option? Link to comment Share on other sites More sharing options...
Briaray Posted March 20, 2019 Share Posted March 20, 2019 1 час назад, DLOArceus сказал: I don't understand this "i can't find a squad, need a specific function for it" Exploiter Orb meme? The damn Recruiting chat exists for that reason. This glitchy Balefire not working stuff has been going too much though. 7+ hours and still no fix? Seriously? I don't understand this "glitchy Balefire not working old meme?" The damn 40 other warframes exists for that reason. This specific function for it Exploiter Orbhas asking from DE a lot of people, and asking constantly though. 6+ days and still not ready? Seriously? Link to comment Share on other sites More sharing options...
Venatorio Posted March 20, 2019 Share Posted March 20, 2019 #nowolfclub Link to comment Share on other sites More sharing options...
F1DJ Posted March 20, 2019 Share Posted March 20, 2019 All Fortuna/Vox Solaris scaffolds are laid back 90 degrees and also turned 90 degrees clockwise. (Tried adding line for how to fix their orientation: Blue for having to raise them up, red for having to turn them counter-clockwise) All Fortuna/Vox Solaris braces are backwards as well, same for the newest K-drive (I think) Link to comment Share on other sites More sharing options...
Vanrythzx Posted March 20, 2019 Share Posted March 20, 2019 please give us back melee mode, i really don't like this automatic switch at all. Link to comment Share on other sites More sharing options...
RJGY2YU Posted March 20, 2019 Share Posted March 20, 2019 The combo hit meter of Excalibur’s Exalted Blade drops to 0 when the ability is deactivated and immediately reactivated. This is inconsistent with other melee weapons which keep their combo even when sheathed and then immediately pulled out again. Link to comment Share on other sites More sharing options...
Aerionoth Posted March 20, 2019 Share Posted March 20, 2019 I would like to add to the chorus of voices that request the old melee switch behaviour back. I can't stand fist weapons combos, but I LOVE Obex. The only way to get a semblance of "ora ora ora" back is to remove the stance mod, which I refuse to do. Same thing for many other weapons, I love doing some quick damage while running through them, NOT going into an uninterruptible flashy attack that misses 90% of the time because reasons. I like the new slam, I love the new effects, but quick melee needs to come back and the manual 2H melee toggle put back in. I already had a 1-button melee mode bound, why are you taking away basic functionality from me? Link to comment Share on other sites More sharing options...
Unagi604 Posted March 20, 2019 Share Posted March 20, 2019 RIP Wild Frenzy. It never even had a chance. Link to comment Share on other sites More sharing options...
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