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Nightwave + alerts removal feedback

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Please stop with the acts that require you to spend forma for any reason. When I want to forma my equipment I do it, and when I need to guild something I do it. I don't have a backlog of equipment I can just dump forma onto, and I have many other things that I need my very limited amount of forma for. Its not a challenge its just a resource AND time sink. Forcing us to spend resources we don't want to spend on items we don't need to spend them on and then have to re level them again unnecessarily. No one wants to have to wait to do something because they know it'll pop up as an act later and if they do it earlier it'll screw them over. For the cost alone it should count as an elite act instead of a basic one. No other act so far is quite as bad as these ones.

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3 Orokin Cells as a price? Cmon guys you can do better. Is almost like a mocking move u.u 

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1 hour ago, SarusMindfury said:

3 Orokin Cells as a price? Cmon guys you can do better. Is almost like a mocking move u.u 

should be 10. get enough to craft a prime at least. just about anyone can get just 3 probably faster than it takes to complete 10,000 standing worth of acts

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Nightwave Standing points not updating problem: Although the challenge is shown as completed immediately, the problem is, the amount of standing points I have will only update when returned to Orbiter. Complete a nightwave challenge while in orbiter like Graffiti, the earned standing will only update by loading into somewhere like Dojo or relay, and go back to Orbiter.

Graffiti: Glyph can be used in Orbiter and it counts, but only by using gear hotkey. Gear wheel itself is all faded out. Why?

Expressive: Play 1 emote. Does not count while in Orbiter. Works and counts while in Dojo. If Glyph counts in Orbiter using gear hotkey, why not Emote?

Polarized: "Not in simulacrum", why is this restriction still here? Does it also not work while in Captura? (Arsenal, warframe appearance, bottom right "Captura")

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6 hours ago, PollexMessier said:

Please stop with the acts that require you to spend forma for any reason. When I want to forma my equipment I do it, and when I need to guild something I do it. I don't have a backlog of equipment I can just dump forma onto, and I have many other things that I need my very limited amount of forma for. Its not a challenge its just a resource AND time sink. Forcing us to spend resources we don't want to spend on items we don't need to spend them on and then have to re level them again unnecessarily. No one wants to have to wait to do something because they know it'll pop up as an act later and if they do it earlier it'll screw them over. For the cost alone it should count as an elite act instead of a basic one. No other act so far is quite as bad as these ones.

Cannot agree more. Three forma too, forcing players to use the very resources you get rewarded in Nightwave... and the guilding? Eh... these just need to go. This is not a way to go about teaching players to use systems. Also not fond of the future transmutation act. Really should focus more on missions and in-mission systems than forcing the use of resources.

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Yeah... all those forma/ayatan/gild acts does encourage people to NOT play the game, because if you do it while nightwave is inactive, more or less it's inefficient way to use resources.

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WASTING 3 formas on things i probably use once a year to get 3 Orokin Cells... thanks, but no thanks. 

But to be honest, THIS Nightwave looks like a kind of "placeholder" Nightwave, something so people dont keep asking for the nightwave. 

Just activate the dmn meteorite thing so i have something different to do at least y.y 

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I used to forma and potato everything as it came out, but with the 3 forma "challenge", I am now playing the game less. Thanks DE.

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Guess DE didn't get what was wrong with this idea the first time around. Oh well, more tedious chores.

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Posted (edited)
4 hours ago, marelooke said:

Guess DE didn't get what was wrong with this idea the first time around. Oh well, more tedious chores.

Buuuut, we have much less chores...

Oh, and much less choices!

Edited by Test-995
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22 часа назад, SarusMindfury сказал:

But to be honest, THIS Nightwave looks like a kind of "placeholder" Nightwave, something so people dont keep asking for the nightwave. 

It doesn't look like. It is a placeholder, just that as DE stated.

 

 

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On 2019-06-13 at 7:55 PM, Test-995 said:

Buuuut, we have much less chores...

Oh, and much less choices!

I'm kinda liking it, as the intermission doesn't feel as dominating as season 1 did.

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On 2019-06-14 at 11:49 AM, Darth_Predator said:

It doesn't look like. It is a placeholder, just that as DE stated.

 

 

But it's supposed to have all the "improvements" to Nightwave that are supposed to go into the next season. I mean, having less of it is definitely an improvement, but when having less of something is an improvement that says a lot about that something, right?

In the end it's still foisting a bunch of chores on us, that many (if not most) only put up with because of the rewards. Given the recurring nature of Nightwave  that seems like a very good way to burn people out.

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Posted (edited)

Lowering the open world bounty act requirement was really nice. But forcing us to do different bounties, instead of being able to do the same one repeatedly is not. Seriously if you're gonna force us to play a game mode we don't want to, at least let us farm ether the fastest one to get it over with, or one that gives us drops that we want. This is a particularly annoying change right now during plaguestar. When everyone would be wanting to run the event bounty, but are forced to do other ones to complete the act. Its also unfair to new players (as most of nightwave is), who might not be able to clear the higher level ones. They ether have to get carried or wait the 2 hours for the bounties to reset. Everything about forcing us to do different bounties is terrible, and makes doing the 5 worse than the 8 it was previously.

Edited by PollexMessier
minor clarification
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I have a dream! A dream that one day, alerts will be back, and we will once more get mission rewards for doing missions!

Seriously, we said it when Borewave came out, and we will keep saying it for as long as Chorewave exists: Why did this replace alerts at all?

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Here are a few changes I feel nightwave really needs (now that I'm playing the intermission):

1. I feel nightwave needs to rework all the challenges to be daily challenges - short daily challenges. No more weeklys. Weekly challenges feel they put more undo pressure to ensure folks complete challenges causing the burn out effect. They should create short dailies ( I.e. kill x amount enemies, complete 1 sortie, etc ) these dailies could reset daily. For this to work an adjustment of reputation requirements.

2. Many will disagree but why didn't DE integrate conclave and archwing missions into nightwave? Those modes need more incentive to play or try out, besides needing retooling themselves.

3. Nightwave store should add a common resource bundle purchase: 100 salvage, nano spores, etc. One of the things I enjoyed about old alerts was the periodic resource alerts when I needed them in a pinch. The package could sell a resource bundle at random or via players choice. If conclave challenges were added to nightwave then I feel more players would play conclave as they have a way to farm while in pvp. One reason I dont like conclave is because I dont gain resources.

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Hey, not sure if this is the best place for this but here goes:

So far I've been enjoying Nightwave. I of course have preferences as to what challenges to do but so far I'm enjoying the variety and actually having a challenge from some of the Elites. I get that we're currently in an intermission between stories but the one thing I feel inclined to say something about is the lack of a decorative bauble to buy with the Nora Credit. I like collecting decorative stuff for my Orbiter. Something simple would more than do it. Maybe a Nora/Nightwave themed bauble that reads the number of Intermissions you've bought the bauble in using roman numerals. So Intermission 1 it'd be a Nora/Nightwave themed bauble showing I, then next time if someone bought it both times it'd read II, then III, then IV, then V, and so on as the Tenno grabs it each Intermission.

Other than that I'm so far happy with Nightwave. Good job.

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Posted (edited)

Just found out on the intermission nightwave that it keeps getting worse with the tasks i mean are they Try that youre remember alle the bad stuff you dont even want to do because of how broken the things are or what i see me in a few weeks at the same point i was when i wanted to talk to a brick wall well and it dosend make me happy

And to make things clear in this case i mean the you cant repeat the same mission if you want not to be bother with the long boring and often just broken missions so we have to froce you in to that mission and by the way what was it you have to be mr 5 to play the 5 bountie on the plains so well you cant as an beginner unless the is plaguestar or the ghouls well

Edited by Keiyadan

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For Acts related to the open worlds. I'd really prefer if they didn't specify ether Cetus/plains or Fortuna/orbvallis. I have more Fortuna resources than I'll ever need. But I can't say the same for Cetus. So it feels like a massive waste of time when nightwave directs me to mine or fish in the vallis as getting more of those resources gains me nothing except the nightwave standing, which is fine I guess, but it would be nice if it also allowed us to go for what we need at the moment, instead of restricting our choices unnecessarily.

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Posted (edited)

I feel that getting the Gamma Pallet again and the Rift Sigil should be changed for people that already have these rewards, why would I grind for something when two out of three of the major cosmetic rewards are already in my hands? Allow your older players to get x5 forma or 10k Kuva if they have grinded those cosmetics in the past or obtained them.

Edited by Midas
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Posted (edited)

The bounty tasks are now simply worse than before, despite having fewer of them.  I mean why is it that Invasions give credit per stage (each individual mission), yet the bounties require all stages (the equivalent of 3-5 invasion missions).  There really should be no difference between the two as they are functionally the same result (do a chapter of the overall story).

As to forma, this really needs to simply be "Obtain/Gain # Forma".  This then achieves the exact same result as now ("use 3 forma"). 
This (obtaining forma) works much better because most players will use forma they have created when they need to (the goal of the current task), rather than feel pressured to either use it on gear they don't want to use it on, or hold off using forma at all until the 'use forma' task shows up.  Either result means delaying the way players do things and adds a feeling of resentment towards the game as it removes the optimal choice for the player.
On top of that it makes the 3 forma bundle gained via the Nightwave actually feel like a reward, but also link into further rewards.

Edited by Loswaith
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Can we please please please ditch the Forma/Sculpture challenges completely?

Forcing people to forma things just encourages the cruddy optimal affinity farm grind that you guys apparently hate, and expends resources in a way that people might not want to spend, since polarizing things isn't always good. Don't force me to strain to think of what weapon to pointlessly polarize, and then have to level up again so I can use the damn thing, or polarize something I don't care about and basically waste the forma just to tick a box. I still have freshly polarized things in my inventory from the first run through because I don't have the motivation to go and grind them out again. The thought of doing so makes me just want to give up and go play the OTHER PoE.

And with the sculptures, remove it. Entirely. Do you know why? Because now I can't slot my damn sculptures without thinking 'But what if there's a sculpture challenge next week'. I don't get sculptures that often, so each and every goddamn one of them I need to wait and save unslotted regardless of how much I'd like that Endo to actually upgrade things and make progress, because every sculpture I slot is another one I need to bust my ass trying to find to satisfy a dumb challenge.

Hell, replace it with 'find ayatan stars' or something, those things are everywhere. Or 'Acquire X Endo', making sculptures a WAY to complete it but not OBLIGATE, and encourages something useful and progressive rather than RESTRICTING your progression so you can tick a goddamn box.

Just get rid of them, please. They're awful.

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Why do you even ask players? Just look at telemetry lol. If players do not complete some challenges it means they suck and needs to be fixed.

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2 hours ago, WarcellPrime said:

Why do you even ask players? Just look at telemetry lol. If players do not complete some challenges it means they suck and needs to be fixed.

Some people will complete the acts, DESPITE how bad they are, because the REWARDS for doing it are too much to pass up. It does not make the required acts any better, or even good. It's the whole "FOMO" thing because they're the ONLY way to get the rewards for those points, because you need those points.

So, no, going off completion records of player activity would not be a good way to determine whether or not an act needs to be fixed.

It's like saying "Hey, look at all these people who are willing to be garbage men to earn money! People must love the smell of garbage, getting up early in the morning, working in any sort of weather, and being looked down upon in society for having a menial job!"

So yeah... no.

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