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Nightwave + alerts removal feedback

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It's all fine, just get rid of the mining/fishing tasks. They are 120% pointless now that tuskthumpers and exploiter orbs are a thing.

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8 minutes ago, (PS4)RenovaKunumaru said:

Gilding a weapon is a horrible task. Remove it.

Agree.It is a vain effort for player who finished leveling Zaw.

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17 hours ago, Cyclouros said:

It's all fine, just get rid of the mining/fishing tasks. They are 120% pointless now that tuskthumpers and exploiter orbs are a thing.

Cetus fishing is fine, except standing gated part of baits.

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I want to ask:

200 nora creds is the maximum we will have for this intermission, right? no extras for any future live stream drops or anything?

Also, all cred offering(currently available or not) are the same from the 1º season, minus wolf decoration?

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On 2019-06-20 at 5:02 AM, (PS4)AyinDygra said:

Some people will complete the acts, DESPITE how bad they are, because the REWARDS for doing it are too much to pass up. It does not make the required acts any better, or even good. It's the whole "FOMO" thing because they're the ONLY way to get the rewards for those points, because you need those points.

So, no, going off completion records of player activity would not be a good way to determine whether or not an act needs to be fixed.

It's like saying "Hey, look at all these people who are willing to be garbage men to earn money! People must love the smell of garbage, getting up early in the morning, working in any sort of weather, and being looked down upon in society for having a menial job!"

So yeah... no.

yes but the data will still reflect what missions people don't like. Because the fomo players that wanna get through it as fast as possible will do every single challenge. other fomo players that are more patient will only do as many missions as they need to to guarantee they get every reward by the end, avoiding ones they hate. and non-fomo players will only do acts they don't hate. this'll create clear tiers of distinction between what acts players are okay with and which ones are a dumpster fire. as long as they look at percentage differences between acts. Not seeing "oh some thousand players cleared this one therefor its a hit" but instead see "oh this is the least cleared act available by a wide margine maybe there's something wrong with it"

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What's great about warframe before nightwave came out, was you had choice of what you wanted to do. For e.g. I love fissures, but I hate fishing. Well I could farm fissures all day, sell prime stuff for platinum and then buy fish. Now I *HAVE* to farm fish when i despise it. So essentially, I went from liking warframe to despising it.

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On 2019-06-22 at 5:36 PM, CrazyDarkSonic said:

I want to ask:

200 nora creds is the maximum we will have for this intermission, right? no extras for any future live stream drops or anything?

Also, all cred offering(currently available or not) are the same from the 1º season, minus wolf decoration?

The wisp alt helm showed up today, so that's one new thing.

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1 hour ago, Tiltskillet said:

The wisp alt helm showed up today, so that's one new thing.

Ya, finally man.

The 3 Sortie Elite Challenge kinda feels like a slap in the face. If it was defeat Profit Taker/Tridolon I would have the Eidolon Step today.

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Honestly with all due respect but Nightwave has to go, it's killing the game.

However that doesn't mean that Nora and the story around Nightwave itself has to go with it, I'd rather see it implemented like events/operation or even quests.

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Posted (edited)

Warframe will always cater to casual players and casual players generally want and enjoy nightwave. Since nightwave is catered toward casuals, then please leave end game rewards out of nightwave. So that end-game players can ignore Nightwave all together. In the end this is better because these end-game players will not burn out and continue to play warframe. I've been playing warframe steadily for 4 years now. I did take occasional breaks but they only ever lasted 1 to 2 weeks. Now I find myself taking longer breaks more frequently.

Edited by ThePHiLsTeR
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3 hours ago, ThePHiLsTeR said:

Warframe will always cater to casual players and casual players generally want and enjoy nightwave. Since nightwave is catered toward casuals, then please leave end game rewards out of nightwave. So that end-game players can ignore Nightwave all together. In the end this is better because these end-game players will not burn out and continue to play warframe. I've been playing warframe steadily for 4 years now. I did take occasional breaks but they only ever lasted 1 to 2 weeks. Now I find myself taking longer breaks more frequently.

How would one define 'end-game players'? By their mission play-time; other stats; or their fashion for those that value the decoration aspect of the game?

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Posted (edited)
On 2019-06-23 at 4:33 PM, ThePHiLsTeR said:

What's great about warframe before nightwave came out, was you had choice of what you wanted to do. For e.g. I love fissures, but I hate fishing. Well I could farm fissures all day, sell prime stuff for platinum and then buy fish. Now I *HAVE* to farm fish when i despise it. So essentially, I went from liking warframe to despising it.

Correction, you have to farm SIX fish, but if you know what you're doing it will only take five minutes. 

 

I think the main thing about Nightwave was that season two was delayed for so long. If it flowed from one to another there wouldn t have been a big of an issue.

Edited by (XB1)Shodian
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12 hours ago, ThePHiLsTeR said:

casual players generally want and enjoy nightwave

That doesn't seem right. A lot of people complain they don't have the time for nightwave because they are casual. The catch-up mech will make things easier for them and might see less post due to it.

I will agree that other than resources, and event specific gear there is "end game rewards" that feel odd to be in there. They need more credits so people get can nitatin, mods, potatos, and skins know and loved by the alerts.

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On 2019-06-20 at 4:48 PM, (PS4)RenovaKunumaru said:

Gilding a weapon is a horrible task. Remove it.

Gilding anything is an absolute joke, lol Leveling stuff up twice has got to be the poorest attempt at dragging out content I have ever seen from any Developer and also means if I do start playing again(If alerts return maybe I will as well) I will never bother touching amps apart from the meta one, kits guns, robots, zaws or hoverboards or anything else that uses this hideous mechanic I don't mind missing out on MR. Probably not be returning for any serious play though, just don't find this new system enjoyable without alerts and our affinity bonuses feels more like it was designed to slow down progression and cut down on rewards than actually offering some fun new game play. What more without alerts to break up the defense and survival missions I normally ran it has seriously killed the fun for me. I am an odd one though, before Nightwave without fail I'd do the Sortie everyday, now that its become an item on the chore list I hate them and stay clear.

Do hope this game becomes great again but sadly until DE lose a serious amount of players I can't see them wanting to make it fun and will keep up the 11+ grind with crappy new game mechanics.

Lol really all they had to do was keep alerts and run Nightwave alongside it for those who wanted to take part. Options. But nope all they care about is the money and not the players.

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11 hours ago, TheSkunkyMonk said:

Leveling stuff up twice has got to be the poorest attempt at dragging out content I have ever seen from any Developer

That's actually not true, you have to just guild the weapon. After building the parts, which just takes a half hour, I took just that weapon to a high level spy mission. Took me around 4 to 5 missions to get it to max. It's really not that hard, plus just discard the weapon afterwards.

 

11 hours ago, TheSkunkyMonk said:

But nope all they care about is the money and not the players.

Don't know how you are getting that from Nightwave. 

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14 hours ago, (XB1)Shodian said:

That's actually not true, you have to just guild the weapon. After building the parts, which just takes a half hour, I took just that weapon to a high level spy mission. Took me around 4 to 5 missions to get it to max. It's really not that hard, plus just discard the weapon afterwards.

 

Don't know how you are getting that from Nightwave. 

As for guild I meant to actually unlock the MR xp from it not just the Nightwave Challenge, which you need to level the weapon up twice to complete, dragging out content.

as for not knowing how im getting that impression from Nightwave read my previous posts its pretty obvious how I've draw that conclusion, mainly from the large amount of extra effort required to get the same things as before.

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4 hours ago, TheSkunkyMonk said:

as for not knowing how im getting that impression from Nightwave read my previous posts its pretty obvious how I've draw that conclusion, mainly from the large amount of extra effort required to get the same things as before.

Except that approximately half of the items on Nightwave was not purchasable via platinum. So if they were greedy would they not be charging for say, Unbra Forma as well as stick it on at the end of nighrwave?

Some just don't want to work for the rewards apparently.

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Honestly, it was better if all they care was a money, because that way we can just skip nightwave with plat, aka money.

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56 minutes ago, Test-995 said:

Honestly, it was better if all they care was a money, because that way we can just skip nightwave with plat, aka money.

Spoiler

 

They still could just be caring about money, investor money, rather than micro-transaction money, in this case:

To get that investor money, they may need to show certain metrics, like # of concurrent players, daily player numbers, etc...

OR

They could be going by the idea that the more often a person plays, the more often they make purchases, so getting them to play at least once a week accomplishing goals in the game (rather than just logging in for daily tally), will see an increase in their micro-transaction sales.

 

I hate that they thought shoehorning in a battlepass achievements list like this was a good means of accomplishing either goal...


 

 

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Before Nightwave, when I got a booster as a login reward I would play a LOT. Now, I got 3 boosters in just a few days, one is still running today and tomorrow. I just cant be ARSED to play this game. I despise Nora so much... I know if I would start to play I would try to incorporate Nora quests into my regular gameplay. Which would lead to completed quests. Which would lead to thinking "well some extra gameplay would give me those two rewards. Even though I dont want to do those quests. But I could do them, just for the rewards..."

NO!

Instead, I installed GTA 5 and Broforce and Borderlands 2 and that gives me plenty of things to kill my time with. And the best part about these games? Friends. Because I cannot for the life of me convince anybody to start fresh in THIS mess, and my longtime friends have dropped out one after another.

I will continue to log in to claim the rewards and check if this mess has been killed yet. And I wont play. Because I feel bad when I do. We did have some grind intense periods in the past. But it felt like you would get through them at some point. This pain doesnt stop. Unless you cut it off entirely, that is.

Enjoy. Should be a fun voluntary slavery to the reptilian parts of your brain.

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9 hours ago, (XB1)Shodian said:

Except that approximately half of the items on Nightwave was not purchasable via platinum. So if they were greedy would they not be charging for say, Unbra Forma as well as stick it on at the end of nighrwave?

Some just don't want to work for the rewards apparently.

Im talking about the old rewards they removed from alerts, our Auras/Cosmetics and most importantly our NE. Couldn't care less about that silly forma its still in my inventory probably never to be used as Nightwave has just sucked the fun out of the game for me. And no they are smarter than that and try not to be so obvious with there money making fun sucking tactics. Sure you will figure it out in the end though. Good luck.

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Not sure about technical side of this suggestion but for some challenges I think an Or feature would be nice feature long run (i know hard to fit into the space probably)

IE:

Gild a Modular Weapon

or

Kill X Enemies with Gilded Weapon (if that is detectable, or if it has to be specific to Zaw or Kit Gun that would be fine as well)

 

That would let you have choices that can encourage new players to guild weapons intially but also allow for older players who have everything gilded to knock the challenge out and not feel forced to build something only for standing. The trade off I think should be that the other mission should be slightly more difficult than so make it like 1500 enemies with a Gilded Zaw or something.  Nothing is spotting older players dumping the resources for a gild item but if they really don't want to they can just kill enemies with the modular weapons they are probably already using and just spend time doing that.

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23 minutes ago, yarl5000 said:

Not sure about technical side of this suggestion but for some challenges I think an Or feature would be nice feature long run (i know hard to fit into the space probably)

IE:

Gild a Modular Weapon

or

Kill X Enemies with Gilded Weapon (if that is detectable, or if it has to be specific to Zaw or Kit Gun that would be fine as well)

 

That would let you have choices that can encourage new players to guild weapons intially but also allow for older players who have everything gilded to knock the challenge out and not feel forced to build something only for standing. The trade off I think should be that the other mission should be slightly more difficult than so make it like 1500 enemies with a Gilded Zaw or something.  Nothing is spotting older players dumping the resources for a gild item but if they really don't want to they can just kill enemies with the modular weapons they are probably already using and just spend time doing that.

I love the "kill x amount of enemies with a gilded weapon" idea. I think 1500 is way too many tho. That's the kill requirement for an elite act already. Having that plus the modifier of requiring it to be kills from a guided weapon should make it worth way more. Especially since a lot of people get most of their kills for that act from warframe abilities. 1500 kills by a gilded weapon is way too tedious, 500 I think is a much more reasonable number, its still a tedious task to accomplish with just weapon kills.

Possibly requiring a specific gilded weapon is also a terrible idea. A lot of end game players will likely have mastered all the modular weapons yes. But most of those players will have immediately thrown out all but their favorites afterwards and so wouldn't have them, and would have to rebuild them to clear the mission anyways. This would incentivize players to keep one of every modular weapon in their inventory, taking up a massive amount of weapon slots. This would become a pay to win act

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