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Nightwave + alerts removal feedback

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8 hours ago, Starfreak911 said:

HAHAHA, I admit when I'm wrong but this is not one of those instances.

I said "and even then the later tiers are cosmetic".  "later tiers".

Umbral Forma IS unique, but that doesn't mean low level players NEED it.  You said it yourself, "Literally everyone should want this" - "want".  Want and need are very different.  What I meant by that was implied but I'll state it outright here.  Anyone who wants fully end-game meta min-maxed builds that uses all high mod capacity cost mods will need it.  That is very specific.  Even a build that just mostly uses high mod capacity mods won't NEED it as peoples current builds prove this.

"Everyone's free time availability is different".  Yeah I didn't state otherwise.  I'm saying that if I can pretty much 100% the weekly challenges in roughly half a day, then getting 70% of the weekly challenges completed in an entire week doesn't seem like that much to ask.  If I had said everyone's free time availability was the same, I would be saying that everyone has 100+ hours a week to spend gaming (as that's what I have since I am still job searching as a result of having a particular diagnosis and I only need 4-6 hours a night on avg sleep).  To expect that to be true of everyone is to an extent so stupid that I wouldn't be surprised to see the name of anyone using that argument appear in the Darwin Awards.

The distinction I think that most people miss with this argument is that DE probably designed the different tiers of nightwave to be appropriate for different player types, and adjusted the required time commitment to suite.  A single design mechanic/decision doesn't have to apply to just one desired outcome.

Alright, I got some sleep, I owed you a proper reply. To also keep this in sight, your exact earlier comment was 
"Not everyone has to do everything.  If all challenges were made so that a sub MR4 could run them then there would be no challenge.  As Ksaero also said, you don't need to complete 100% of the nightwave challenges to get all 30 tiers, and even then the later tiers are cosmetic so you can't argue it from a Mastery Points perspective."

Frankly I initially disregarded that comment because I saw as repeating the same first line as a previous comment, that not everyone has to do everything.

I want to start by saying I think you are merely arguing semantics for the "want" vs "need" for Umbral Forma, and I think it's a meaningless argument here. If you really want to go there, this is a video game and nobody needs anything from it at any time. It's really all just stuff we want. But obviously we're all arguing on the forums because for better or worse we care about this video game, so yes I think a unique reward like umbral forma (UF) is quite important to players. 

I still think that's a very weak argument that a new player doesn't need UF because they might not be able to use it yet. No, they'll clearly find something to do with it later, and they might not be able to get it later if they miss out on it now. That's like saying you don't need plat if you don't have something very specific to immediately buy with it.

Also "current builds" prove nothing because future content or balance patches might make current builds largely or completely irrelevant. But if you want to talk about current builds, even without UF there are still people running Umbral mods in their current builds.

So back to your comment on the "later" stages of Nightwave. You are right that I missed that detail in your earlier comment, my apologies.

But how do we define "later" stages of NW? Sure, 26, 28, and 30 are "just cosmetic"--though I still argue cosmetics are important to a great number of players. But 18 is a mod. 22 is a mod. 25 is an Arcane Energize. 27 is 3 forma, and 29 is of course Umbral Forma. There's also Wolf Creds among those ranks, which can buy much more than just cosmetics. And then there's the prestige system where ranks after 30 also grant Wolf Creds which can easily be turned into plat. So frankly, I don't think the "just cosmetic" argument holds any water here, even if I were to agree that cosmetics aren't "necessary."

As to your arguments on free time, you seem to place a lot of faith on DE's ability to get know exactly how to do things. They mess up just like anybody else can. Sure, I have no doubt they know exactly what portion of the player base devotes a certain amount of time to the game, or has Fortuna rep maxed. But even so, we as players can still question their decision to wave a middle finger to that portion of the player base. Just because they have the information, doesn't necessarily mean they made the right decision. Player feedback can make changes. E.g. they thought it was a good idea to lock away Hyldrin's blueprint also behind maxed Fortuna rep, and player backlash seems to have gotten a promised change for that.

Frankly I did not think this game was worth playing back when I first tried it in 2015. But a mountain of changes have been made since then, and now I tried it again and loved it. Part of what has made a great game today is that DE did not settle for mediocrity and has continued to make changes and improvements to it. And yes, people complaining can be a part of that process for positive change.

Even if DE disagrees with me and thinks weekly challenge is perfectly fine--and if so they might make others like it--I'm still satisfied I at least attempted to have my thoughts on it heard. 

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I don't like the idea of tasks that sort of benefit warframe directly. It increases the odds someone is going to buy forma because they have to or because they can and frankly I don't trust any developers with this sort of thing, don't do it again, please. Besides, it makes the reward of the three forma we got prior feel.. like a waste? You're now rewarding us with stuff we're going to have to spend later to invalidate it? 

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I thought it was an odd task to complete as well. First thing that came to mind was, "what if i don't have anything I want to forma?"

Poorly thought out on DE's part.

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10 hours ago, Lodeion said:

Wow.

Elite challenges weren't made for the new players, it's obvious that dailies and most of the normal weeklies were for that.

You are unfair and selfish:

You want to make Nightwave require nothing to complete because you can't do one particular challenge.

There are a lot of players out there who like this more difficult content and you want to take the fun away from them.

Why can't we share the Nightwave? You can get your fun from easy challenges, which are like 80% of them and let us, people who enjoy some challenge, enjoy the rest of 20%?

This game can be good for everyone, but hyper-casual players want it to be just for the hyper-casual players and it's unfair.

Nightwave wasn't meant for players like you and me.

Nightwave is literally a weekly rewards system for active game participation. The entire point of having Nightwave be a thing, as other F2P games with weekly rewards have long since perfected, is to make sure that basically everything on the list is doable by someone who literally started playing on that very day. This is because new player retention is basically god when it comes to F2P design. The most critical thing is if you can get a player to stick with you for a month-if so, you'll probably keep that player for a good long while, and they might become a paying customer.

Having challenges that a new player cannot complete in that week is entirely counterproductive for that reason. You want to have a little fear of missing out that drives someone to log in and do a couple of missions, you don't want them to resent being taunted by a bunch of stuff that they could . When a player misses a Nightwave reward, they should be blaming themselves, not the game-and that is whether they've got 3 hours or 3000 hours in Warframe. And the only way to do that is to make sure that the objectives can be completed regardless of your progress. I'm actually personally okay with this challenge. I have enough resources, credits, and mastery rank so I can grind my way to Old Mate in ~4 days and finish the orb fight. But one of my friends has a lot less Mastery and they're *livid* about this challenge and how it's bullS#&$. And I understand that perspective perfectly fine.

And the worst part of all is that for the most part, Nightwave is fine at being a new player retention system, and emulates the best practices of a lot of F2P games regarding long-term time-limited rewards. The only issue is with specific challenges. People are saying that maybe that you shouldn't have your "tee up bite-sized objectives to keep players interested in the game" system also force players to have prepared beforehand to achieve the objectives to the point where some of them are literally impossible for a player to meet unless they already have met some pretty harsh prerequisites. Hell, right now the OP isn't even talking about some Nightwave objectives requiring people to deal with challenging content. The OP is just talking about a specific Nightwave challenge which is literally impossible for many players to achieve.

DE's implemented a fair amount of more difficult content to satisfy veterans like us. How well that content's been implemented is a mixed bag, but there's a lot of higher-end content in Warframe. Nightwave shouldn't have to cater to veterans to the detriment of new players when the entire point of the system is new player retention.

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3 hours ago, Vox_Preliator said:

They've have months.  Why didn't they work toward it before now?

To use an extended metaphor, you skip out on all your lectures, don't do any homework, come up with excuses instead of doing your share of group work, but show up for the final.  Why would you deserve to pass?

Because the final was always the only thing that mattered.

 

For alerts all you needed was access to the node or someone to taxi you to get the rewards. There was absolutely no reason to do anything with Fortuna if you weren't interested in the content and no reason you couldn't tackle it at your own pace whenever you wanted to.

This challenge could have shown up on week one when no one had any idea what nightwave was and no idea they would need max rep for it. Even if you realized a ridiculous challenge like this was coming like I did and started grinding rep for nightwave it's possible that you won't be able to make it.

3 hours ago, (PS4)FurryZenJustice said:

So to sum up: an argument that someone won't be able to make it to 30 because of this one challenge isn't reasonable. An argument that "giving us a weekly checklist of things to do and then making some of them undoable for some players" is annoying, has some merit, but probably needs to be argued on those grounds.

 

Getting to 30 really isn't the problem, the problem is wolf credits. The players that need them the most are the players who have the hardest time doing elite challenges.Missing an entire prestige rank of them for every 2 elite challenges you can't do feels like a massive penalty.

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Posted (edited)

Wow apparently I missed a lot of replies.. lets try some catching up, starting with page 3:

6 hours ago, Chewarette said:

Sorry but we cannot support you on this complaint.

As soon as there were some challenges like "1 hour Kuva Survival", "Hydrolist" and the likes, you KNEW there was a possibility to see other "hard" content. Don't try to argue telling us that it's impossible in one week. It is, indeed. But it was possible in three weeks.

You didn't take advantage of these three weeks and somehow decided to wait until the last moment. Yes, it is too late now. No, it is not DE's fault. Yes, yours.

Also, feel free to stop spamming this poor General sub-forum with a 50 billionth Nightwave rant.

 

Who is "we"? I don't see a DE tag next to your name so I don't know why you're using plural pronoun for yourself and the voices in your head.

And please don't bring "hard" into this. Something taking a long time to do doesn't necessarily make it hard to do. For example if I asked you to move a 50 lb sack of rice one grain at a time, that would probably take a good while to do, but moving a grain of rice is still not hard.

Profit Taker might be a "hard" fight--at least by Warframe's low standard in difficulty. But that's not the problem I have with this bounty, it's the rep requirement attached to it. Which you would already know if you had bothered to read my initial post.

6 hours ago, llamabrown said:

After reading this thread I am now convinced the majority of people in here don't remember what low MR people are doing in Warframe. Someone said MR 1 players can grind out Fortuna rep? Can buy their way to Fortuna rep? With what exactly? Low MR folks most likely haven't even touched Fortuna BTW. They are struggling to get the bullet jump daily done and the toxic kills one as well because RNG still governs the toxic mod drop. They don't even understand what Nightwave is. How do I know all this? I spent my weekend Warframe play time helping 2 friends that are MR 1 and 2 just get the Mercury junction open and farm credits for later. We had no time for Fortuna. If we messed about in Fortuna, Mercury would still be closed. Just for the record, I am MR 14 and haven't had time for grinding Fortuna at all yet. I just got Revenant with my lvl 16 mote amp. 

I am very concerned that new players may not be able to get the new Warframe slot or the weapon slots and Aura mods before the offerings change. I think that is part of what the OP was trying to say.

Learning another system at the beginning is so overwhelming. Where in the priority list of different factions does Nightwave fall? Below the syndicates but above quills? Below Solaris but above Vox? Above Simaris? Should they stop going through the star chart to grind mining on POE and Fortuna? Even if the mobs could wreck them? I didn't even try to explain Nightwave with my two friends. Nightwave feels completely directed at the bored veterans of Warframe at this point. 

I'm not advocating for total abandonment, but there needs to be some data analysis of who is doing what in Nightwave. Then please adjust accordingly. Nightwave has made everything a priority. When everything is a priority, then nothing is a priority. 

Well said.

I do remember my low MR days. I certainly didn't have a few hundred thousand credits to throw at Ticker for rep tokens. And I was far more concerned about finally finishing the star chart than trying to max out rep with Fortuna or Cetus. Heck even as an MR14 or so I stopped griding Fortuna rep the second after finishing the two Kitguns I wanted. Only recently started back up by coincidence. 

As it stands, I would say Nightwave takes priority over other factions because it is time-limited, but you're right. Nightwave turns right around and demands that you have high or even capped out Rep with other factions.

I see the goal of trying to encourage players to engage with late-game content, but as I have said in prior comments, I do not think this is the right way to go about it. Those incentives should come in the form of permanent content you can work towards, not temporary events that either you already have the grind done or you miss out.

 

5 hours ago, Vox_Preliator said:

They've have months.  Why didn't they work toward it before now?

Like.. can you really not grasp the very simple concept that.. 

Not everyone started playing the game at the same time.

And even people who might have been MR20 before Fortuna released could have taken a break from the game and come back recently and still not have Fortuna rep anywhere near maxed.

I started playing this game like 2 months ago, and I'm MR 16, I'm already Kin in Cetus, and almost at Old Hand in Fortuna.. but that's because I'm insane and have a lot of free time. But players like me should be the far out there exception, not the expected rule.

 

5 hours ago, Vox_Preliator said:

Then why do they deserve rewards for doing something they weren't here to do?

Why do they deserve to be punished for not starting to play the game earlier? They are here to do the event. But they can't do weekly tasks like this one. For no good reason.

 

4 hours ago, EntityEnigma said:

There were never any alerts that weren't doable as long as you had the star chart done. I'm really not a fan of this choice. This should be a monthly goal. I'd like to be able to prepare and attempt challenges with friends and clan mates instead of being told "just give it up."

Yep. Even if you didn't have the star chart you could still get a taxi to an alert. I do see that as a positive. And it's similarly why I thought the Trilodon kill was questionable but acceptable. But there's no work-around for Profit Taker afaik.


Ahh apparently my thread was merged with this huge general feedback thread to be lost and probably ignored till the end of time. Well RIP I guess. I said my peace, so I'll bow out for now. If you had something you absolutely wanted me to read, please message me. Good luck, tennos.

Edited by Horyzon
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46 minutes ago, S1lent3cho said:

 can see a simple solution to a lot of the problems people are complaining about on the forums. Why limit the tasks to be daily and weekly? Once the task is available why not have it available till the end of nightwave?

Because then there’s no reason for people to comeback every day and week.

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Just now, (XB1)GearsMatrix301 said:

Because then there’s no reason for people to comeback every day and week.

I disagree entirely. If a Nightwave challenge is unlocked but still uncompleted most rational people would still have some incentive to come back and do them. You could still have new challenges revealed each week, but just remove their one-week expiration. 

I think that's a great idea, SilentEcho.

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Just now, Horyzon said:

I disagree entirely. If a Nightwave challenge is unlocked but still uncompleted most rational people would still have some incentive to come back and do them. You could still have new challenges revealed each week, but just remove their one-week expiration. 

I think that's a great idea, SilentEcho.

You can disagree but it doesn’t make you right.

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Just now, (XB1)GearsMatrix301 said:

You can disagree but it doesn’t make you right.

This is true. But why do I feel you don't realize the same applies to you?

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Posted (edited)
6 hours ago, Chewarette said:

The challenge doesn't even require you to level the weapon as far as I understand, you just have to apply the forma and gtfo. So pick 3 unused weapons, apply the forma and forget about them entirely. :laugh:

"Just throw away 3 valuable Forma on MR fodder weapons you don't like using to get a pathetic 3k Nightwave points. 4Head"

Wow. That's.. some... amazing advice, dude.

To any newer players not sitting on 10k+ Plat:

Please. Do yourself a favor and do the opposite of whatever this guy says.

Please don't waste forma on junk weapons you won't use. You're better off grinding the Exp to forma something you really want or just ignoring the weekly challenge entirely. Missing 3k NW points isn't going to kill you, and if you really do need those points to catch up, you're still better off grinding the fugitives that randomly spawn in missions rather than wasting 3 forma imo.

14 minutes ago, (XB1)GearsMatrix301 said:

I do.

 

Ok. Cool.

Edited by Horyzon
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Posted (edited)

I have read posts in this topic, it all back up that we need some rebalance about tasks and investment in night waves. most of challange was worst for new players and boredom for veteran ones. either way it need to be more friendly req with players.

Edited by -HoB-AngelofRevenge

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1 hour ago, (XB1)GearsMatrix301 said:

Because then there’s no reason for people to comeback every day and week.

Well if that is the motive keep the daily tasks as they are just have the weekly tasks not expire then you would still have reason to log in every day but still have time for the time consuming ones 

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8 minutes ago, S1lent3cho said:

Well if that is the motive keep the daily tasks as they are just have the weekly tasks not expire then you would still have reason to log in every day but still have time for the time consuming ones 

Then they wouldn’t be weekly challenges.

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Posted (edited)
13 minutes ago, (XB1)GearsMatrix301 said:

Then they wouldn’t be weekly challenges.

Yes they wouldn't be. They would be challenges unveiled weekly with the entirety of the event as the duration for completing them. I am sorry, I don't get if you are just trying to be contrary or you like the system as it is and don't want anyone complaining about it. Is your point that there should be no changes to the system and people should struggle to complete tasks in the time they have every week? If so I respect your opinion but don't agree with it as I have limited time to play every week and if I know I never will be able to reach the umbral forma I might as well skip doing the challenges and just play what I enjoy in warframe than fish for six rare servo fish I don't need.

Edited by S1lent3cho
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This will probably be overlooked, but can the Nitain Requirement for Alt helmets be removed now since majority of nitain can only be found in nightwave.

Having new players trying to get a helmet to then have to buy nitian with the scarce amount of wolf credits is demoralizing. 

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Posted (edited)

Well honestly I like the alerts WAY more. The alerts may not have been perfect and could have been improved upon to be sure. But at least they weren't just piles of grindy busywork. And they didn't make you feel like you had to do endless chores or miss out bad. Because if you missed an alert, there would always be another one.

This kind of tiered grind list is the worst kind of content. It makes the game feel like a chore, which gradually wears down players endurance and the only real challenge here is challenging players' commitment to doing chores that become increasingly less enjoyable.

The only good thing about nightwave is that the rewards are pretty good and they are clearly defined. Problem is that players may be grinding away, but since they missed a few 5k tasks early on they may never be able to get the reward they are grinding away to get. Also, next week the challenges may all be behind a standing wall that the player can not possibly overcome in a week, killing their ability to continue on the reward progression and leaving them feeling like all the time they put into progressing nightwave was for nothing because DE decided in the 3rd or 4th week to drop an insurmountable wall in front of them.

For veterans who have already done everything in the game, many of these tasks are simply repetitive busy work. For new, and mid-level players, many of these tasks are simply not even possible period. Do 5 sorties... New players can't do sorties at all. This week, 3 of the tasks require standing. Gild something, profit taker, and rare PoE fish. Veterans probably don't even notice these barriers to progression, but for lower level players this stuff can be very discouraging.

I wish they would have simply improved upon alerts. Made some kind of system to randomly generate interesting bosses. Made alerts more involved and progressive so that completing one would lead to another one, which would end with a choice which would lead to one of two more challenging missions, which would lead to an even more challenging mission, which would branch again, and it would just keep getting more difficult with better rewards. They could have added some more interesting scenarios, and built some more interesting and dynamic content to make alerts really fantastic. Instead, we get lists of repetitive busy-work chores, behind 'standing' walls.

What we have here, with nightwave, is the worst kind of aspect of free to play mobile games. It is the sort of chore-ification of gaming that turned me away from mobile gaming entirely. Up until now, DE has balanced the free-to-play carrot-dangling with very fun gameplay quite well, but this is a discouraging step in the wrong direction...

Edited by Arc5in
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I agree with the suggestion of season duration alerts.

Daily- the generic kill quest , jump, aim glide stuff at 1k

Weekly 3k-more specific kill quest,basic mission types, bounties,common drops,relic mission, lith fissures

Weekly elite sorties sanctuary,kuuva,nightmare mission ,axi fissure missions, lua, 60 plus bounties ,

Season achievements: Anything faction related , rare drop collections, advanced mechanics [focus, amp ,riven etc)

New tenno season achievements:gain x mr,forma x things, open x amount of nodes, complete x quest, acquire and build so many bps from dojo labs,etc, build a warframe

Friendship challenges.....self explanatory

Take away one weekly challenge and one elite challenge. That is 80k standing for 10 weeks the equivelent of 8 tiers..now you can set 3 tiers of season worth missions, 3 tiers of new player stuff and 2 tiers of friendship. 

This system will give the players more time to work on long grind stuff  and the weekly missions can give them immediate return on the long term objectives...also players will be more accepting of challenges they cant complete or have already done...for example if i run out of nodes or junctions...then i should probably be able to do more regular season challenges

 

 

 

 

 

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This evening's hotfix was missing a fix -- aside from Alerts (you forgot to put those back, BTW, *wink wink, nudge, nudge, harder nudge*)

 

Can you pretty freaking please with a cherry on top let us shut Nora's piehole entirely? I am so sick of that woman's slimy snake oil blathering. Please tell me if we ever have the option of meeting her in game, we can kill her off.

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11 hours ago, Teridax68 said:

I think there's an inherent hypocrisy in belittling players for not mapping their personal schedule around Nightwave's time-limited missions, when the entire goal to Nightwave was to avoid having players map their entire personal schedule around time-limited missions. It's unlikely that anyone has no free time ever (and if they did, Warframe may likely not be the game for them), but I don't think it's that uncommon for people to not always have free time during a particular day or week. I personally have days where I start very early and finish very late, so that the only way I can complete a daily challenge during that time is by impinging upon my sleep. For sure, I'm not forced to complete those challenges, but there is an undeniable pressure to do so, one that the Nightwave update claimed to set out to eliminate.

I also think that a lot of the above argumentation begs the question as to why it's so important that these challenges be time-limited: if the goal is to get us to log in regularly, then that part is made redundant by daily login bonuses, which have existed for a long time. If the goal is to get players to play more, then that is something that would be only improved by removing the time-limited component to these challenges, as it would offer more total playtime to players who wouldn't otherwise be able to make the most of Nightwave on their regular schedule. No matter which way you slice it, there is no need for Nightwave missions to be time-limited, if only because this was the main reason why Alerts got removed as well.

The goal of Nightwave as I understand it from the discussion around it as well as the systems it replaces are largely to encourage new player retention by getting them to constantly engage in Warframe content to some extent. It certainly reminds me of the daily/weekly system in other MMOs and F2P mobile games that explicitly exists for that reason. Having a light amount of time pressure helps that because it means that you can't put it off until next week and then oh look you've found a different game to play, but I think there are a few major flaws with Nightwave assuming axiomatically that those goals are automatically good. First, let's look at typical weeklies/dailies in other games:

  • Those systems work at doing what they do because they give pretty sizable rewards to new players right off the bat, which drops off in value as you get to higher level equipment and more grind but... 
  • Those systems also are basically second nature to veterans because they make you do things veterans are already expecting to do. As a random example take Fate/Grand Order's current weeklies. The weekly missions are basically: "farm up some event currency in the current time limited event." This is a thing all veteran players are going to be doing because the time limited events are some of the most efficient ways to acquire resources and generally give extremely good rewards in terms of investment. Or Anthem's dailies/weeklies. "Detonate power combos" is a daily challenge. This is a thing you're probably going to be doing by just playing the game, because you need to do it. Destiny 2's daily/weekly challenges are basically "gain extra rewards for playing just about anything."
  • Those systems are immediately accessible. FGO's current time limited event requires you to play maybe... 1 hour of gameplay to unlock it? Anthem's dailies and weeklies are literally open from the word 'go.' Destiny 2's weeklies are basically instantly unlocked as soon as you finish the campaign, which is treated more or less like an extended tutorial for the rest of the game and none of the rewards are actually relevant until you finish the campaign and start actually having to seriously do the power level grind (and ever since the second DLC, everyone who's up to date on Destiny 2 can instantly take a character up to a power level sufficient for endgame content in an hour after finishing the campaign).
  • The rewards are either 'balanced' to come in at about the same pace throughout the event/season/whatever or they're heavily frontloaded.

Now let's take a look at Nightwaves:

  • Nightwaves do not give sizable rewards to new players for a good long while. Most of the early Nightwave rewards are mediocre and most of the later rewards are either bragging rights rewards or only useful to veteran players (Umbral Fooooorma).
  • Nightwaves force veterans to do a bunch of content they normally might not want to do for their rewards. There are plenty of reasonably designed Nightwave challenges which basically ask you to do things you are already doing, but oftentimes Elite challenges aren't designed that way. 
  • Nightwaves are not immediately accessible, because plenty of their 'elite' and several of the weekly challenges require quite a lot of time investment in the game. You probably can't do a 1-hour Kuva survival the same week you start playing the game without already knowing how to power through most of the content (plus getting a buddy to carry you through most of it/give you the mods you need to beat the solo parts). The current Exploiter Orb Nightwave is just a more blatant example.
  • Nightwave rewards are back-loaded and you need a lot of Nightwave progress to get all the really good stuff. Imagine if Umbral Forma came in at like, Rank 10 and most of the substantive rewards like weapons slots also came in around then, while the rest of the Nightwave ladder contained the cosmetics and gimmick mods and other 'non-critical' (I use single quotes because umbral forma isn't really critical) rewards. I suspect then there would be a hell of a lot less complaining because people would be like "I can get the most important rewards without having to complete everything, this isn't a big deal."

 

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I think we can all argee on sth.

Remember new player cant finish most of these mission with the resource and mod they have. Warframe is not a newbie friendly game. You need at least a few weeks to understand how this game works on your own. They might not need some rewards like umbral forma or kuva, but that doesnt mean they deserved to be lock out of it. Wolf cred  means a lot of them with all the mods/cosmetic/nitain and it help them progress a lot. Same with cosmetic, most of you might forgot how good it feels when you get some helemt and attachment and getting into frame fashion.

Also, we need to know what is up next week, i dont want to grind or do something and it end up as next mission i have to do. 

The time limit is also a bit annoying. I know you can skip them, but it doesnt feels good that way. At least give us the time to farm standing.

Personally i like this a lot more than random alerts but there is no questions that it need improvement.

 

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10 hours ago, (PS4)guzmantt1977 said:

So what you're really upset about is that you can't pay to win this time? 

😲 Is that what's been going on? Have people been complaining about the challenges because they skipped many of the requirements in the past and are now stuck, unable to do basic tasks? Is all of that whining really just a cry for help? 

How silly. It's as though you really think that all humans are the same, and they must conform to your views. Google "polyphasic sleep" and then go take a nap. You sound like you need it. 

Nothing that they said seems out of the ordinary for many younger people on their own. Hell, nothing sounds out of the ordinary for many older people either, these days. 

Seriously, you want to go down that route? Just dismissing people who have more to do with their lives than sit in a basement, playing a job that they don't get paid for as "pay2win"?

But I guess your fragile ego is clinging to anything it can for a sense of superiority.(see, wasn't that fun?)

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I need a shut up Nora button to go with my shut up Ordis button.

Her lines are too long, and it's always on repeat. ALWAYS.  *shudder

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