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Nightwave + alerts removal feedback

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8 hours ago, (PS4)guzmantt1977 said:

I did. What you said suggested that you believe you know the thoughts of the "entire community". Those are your words. Maybe you should have just said "mixed with those who I've spoken with in the game". 

Re 2) There's a huge difference. With limited exceptions, platinum is always paid for with real money. You might have traded for it, but someone ultimately bought it. That is a big part of how DE keeps paying their bills and keeps adding to the game. If people don't need the plat as much, they will buy less. If they buy less that's not a good idea for the game. Having the occasional give away of for-plat stuff is probably fine because it lets people see what they can get if they pay plat, but a constant and abundant source of free slots will be bad. 

3) You would need to explain that some more. I can't see the synergy you're talking about, and I'd guess that many of the older players would just skip one, or both in the same way we did with the majority of the alerts. 

5) Yes nightwave. While we don't have "alerts" we have challenges that can often be finished pretty quickly, but with a typical minimum of 3 days to do so. That's an amazingly generous amount of time, compared to even the Gift of the Lotus alerts. 

And you should have seen Gift of the Lotus alerts giving a potato, every other week or so most of the time. 

But yeah, invasions have a tendency to go quickly if the rewards are in demand. The actual alerts weren't much better. I remember someone higher MR helping me out with something pretty basic, who had been hunting for Vauban parts for a ridiculous amount of time, and I said "oh yeah I don't like playing with him" and the poor dude was floored when I told him I got all of those parts soon after starting the game. 

Nightwave cuts that type of shenanigan out of the equation. 

Fair point.

2) good points, i agree

3) for example, nightwave can have goodies like catalysts, reactors, exilus adapters, nitain, ect,
.......then for alerts, it can give large sums of credits, rare mods, and everything else it had before``

5) Okay yeah

Yeah I wasn't around during the weekends much, so I missed them all for a while.

Omg that would've broke my soul lol

Yes Nightwave does remedy a lot of thing's, I enjoy it

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I have this for yous. but also made it another thread, so not to flood this thread with any discussion that happens on my own.

 

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13 hours ago, IllogicalLogic420 said:

I'll try and sum up my thoughts, mixed with the thoughts of the entire community:

-don't force rewards/tier rewards onto to players if they dont want them. (personally I didnt want any of the cosmetic/aethetic stuff, and neither did others)

4

No, if they took them away then it would be 25 Wolf creds per level when we earn wolf creds, and people would be complaining even more that they can't get everything right now.

 

13 hours ago, IllogicalLogic420 said:

-add weapon and frame slots that can be bought with wolf currency, not as solely rewards

 

No, The ones we earn was we rank up are basically gifts. These otherwise are only available for real world currency. Giving them a permanent free option would damage the revenue that De gets from this F2P game.

 

13 hours ago, IllogicalLogic420 said:

-bring back the alert system to use alongside nightwave

1

Why?

The rewards bought with Wolf Creds are better than the Alert system. And we still get Gift of the Lotus Alerts.

 

13 hours ago, IllogicalLogic420 said:

-put worthwhile rewards in the alert system

-exilus, reactor, and catalyst alerts: make them last at least 24 hours, or maybe 12 hours, before the "community doing this scripted alert" starts being applied.
....otherwise, they only last about an hour or less, making everyone lose out on the opportunity, except whomever may be present at the time.

2

We still have Gift of the lotus Alerts which have these, and also they are still in Invasions. This is a Free to Play game, and You are basically asking them to destroy their economy. and revenue. because you want everything now.

13 hours ago, IllogicalLogic420 said:

-add wolf creds to drop tables
....maybe only to the escaped saturn six fugitives. Drop a random number between 1-5 wolf creds, similat to a relic drop table. Common drop is 1-2 cred, uncommon drop is 3-4 cred, rare drop is 5 creds.

And that's pretty much it.

5

No, The wolf creds in the first 30 ranks are fine, and once you prestige, which it seems most player will be doing so this coming week or the following week, If they haven't done so already, then it's just pure wolf credits. 

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11 hours ago, IllogicalLogic420 said:

2) no im not, lol, i dont demand anything, i was just saying. Also, it doesnt matter, you can grind for plat, making it free, or use wolf creds, which you grind for.......no difference whatsoever 😛

With the exception of the free 60 starter plat and the plat De gives away on streams. Plat is not free. Someone somewhere paid real money for that plat you traded for. There is no system in the game that rewards you with free plat.

When you trade an Item for plat understand that has real monetary value.

Wolf credits have no real-world monetary value.

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3 hours ago, Kingsmount said:

There is no reason for Nightwave to replace Alerts.     Nightwave would actually be a great complimentary adition to alerts,  both side by side.  Nightwave gives you a way to more reliably choose something in particular in a new way, while Alerts would remain as easy going one-off missions for random parts.     Not to mention how harsh the cred gain is, it makes it feel highly impractical to obtain Nitain or potatos this way whereas they're completely free with Alerts,  you just have to watch an alert app or keep checking the tab ingame between missions waiting to see if a potato or nitain,  or a mod/helm you want comes up and getting a helmet doesn't take away your ability to get nitain or anything else.

On average you can buy Nitain with Wolf creds faster than you could have farmed it with alerts. The first week you would've gotten your first 50 credits and bought 15 Nitain. Unless you avoided sleep and jumped on every time you saw there was an alert, this is probably twice what you would've gotten in one week unless you were extremely lucky and managed to hit two alerts a day.

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My thoughts and suggestions about NW:

  • Economy 
    • Each challenge must reward with 1 creds for daily, 2 creds for weekly, nothing for elite weekly, and some basic resources
      • If you forcing player do something, make sure you give them something in exchange.
    • Cred rewards for ranking must be a prestige reward only
    • 75 creds for potato is too much, its 5 prestige ranks for 1 potato
      • In current season we can get about 4 ranks per week if we complete every challenge + rngus's fugitives. 1+ week just for 1 potato? People should be able to buy something else and potato once per 2 week. (1 potato + something else in 1 week is OP)
    • x1 Umbal forma per 10 weeks season (2.5 months) its a joke not enough.
      • To me its better if it will be a blueprint offering with high price and crafting cost, but we should be able to get at least 2-3 forma blueprints per season, because 1 forma is barely enough for 1 warframe and we have 10+ warframes which need it. Unless we will be able to farm it from endgame activities or events.
    • 20k kuva...
      • DE, i want you show me any reason for this being a reward and not offering. 20k kuva is nothing.
    • Prices must be lower
      • Im pretty sure vauban unvaulted relics will be offering, dont **** up economy.

Economy shouldnt felt like creds injection once in couple weeks, right now if you buy anything you might wont be able to buy anything on next week.

  • Challenges
    • All seasonal rewards should be obtained after 70%of all regular weekly + daily challenges.
      • Make elite challenges harder and locked behind mastery or star chart completion. These challenges must be dedicated for long time players.
    • Add optional x2 monthly and x1 seasonal challenges
      • For players who actually playing warframe, rewards can be like charged relic packs or whatever.
    • Add clan challenges
      • So clans can get seasonal statue and maybe seasonal themed decorations

I want optional honorable challenge, x1 challenge per week, but if you do it you auto complete all weekly+elite challenges. It sounds OP, but i do expect some ridiculous conditions, i really do not want farm fish/gems and whatever stuff (riven challenges says HI), but i'd like to have another way to complete all of them and maybe have a fun.

  • Rewards
    • 30 ranks and 3 tiers
      • Each tier obviously 10 ranks, when player reach 2nd tier he should be able to choose any reward from rank 11-20 each time he gets a next rank, same for tier 3 (21-30 ranks). If player late, he must have option to grab some valuable items from tier 3 or tier 2 (if too late) before other trash like Kuva, glyphs, creds and animations.
      • DE, It doesnt mean you can place valuable rewards only in tier 3.

Thats just my thoughts and suggestions.

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I'm feeling like a recorder at this point but:

>The current wolf credit exchange rate are really bad as compared to the rate we earn it. Helmet should cost 15 or 20. Potato should cost 25 coz you can get same value of plat by redeeming auras with fewer wolf creds and selling them.

>We should be allowed to redeem the tier reward in our desired order. Or even better put everything in the reward table and each tier only wolf creds are given so we can choose eveyrthing by ourselves. This is of course assuming you're not giving us a ridiculous price again.

 

Best scenario:

>Keep Nightwave, revert the alerts, keep helmets, normal resources, credits to alerts, all new rewards and auras, potatoes given from Nightwave. The NW challenges can stay as they currently are.

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17 minutes ago, (PS4)KresTias said:

My thoughts and suggestions about NW:

  • Economy 
    • Each challenge must reward with 1 creds for daily, 2 creds for weekly, nothing for elite weekly, and some basic resources
      • If you forcing player do something, make sure you give them something in exchange.
    • Cred rewards for ranking must be a prestige reward only
    • 75 creds for potato is too much, its 5 prestige ranks for 1 potato
      • In current season we can get about 4 ranks per week if we complete every challenge + rngus's fugitives. 1+ week just for 1 potato? People should be able to buy something else and potato once per 2 week. (1 potato + something else in 1 week is OP)
    • x1 Umbal forma per 10 weeks season (2.5 months) its a joke not enough.
      • To me its better if it will be a blueprint offering with high price and crafting cost, but we should be able to get at least 2-3 forma blueprints per season, because 1 forma is barely enough for 1 warframe and we have 10+ warframes which need it. Unless we will be able to farm it from endgame activities or events.
    • 20k kuva...
      • DE, i want you show me any reason for this being a reward and not offering. 20k kuva is nothing.
    • Prices must be lower
      • Im pretty sure vauban unvaulted relics will be offering, dont **** up economy.

Economy shouldnt felt like creds injection once in couple weeks, right now if you buy anything you might wont be able to buy anything on next week.

  • Challenges
    • All seasonal rewards should be obtained after 70%of all regular weekly + daily challenges.
      • Make elite challenges harder and locked behind mastery or star chart completion. These challenges must be dedicated for long time players.
    • Add optional x2 monthly and x1 seasonal challenges
      • For players who actually playing warframe, rewards can be like charged relic packs or whatever.
    • Add clan challenges
      • So clans can get seasonal statue and maybe seasonal themed decorations

I want optional honorable challenge, x1 challenge per week, but if you do it you auto complete all weekly+elite challenges. It sounds OP, but i do expect some ridiculous conditions, i really do not want farm fish/gems and whatever stuff (riven challenges says HI), but i'd like to have another way to complete all of them and maybe have a fun.

  • Rewards
    • 30 ranks and 3 tiers
      • Each tier obviously 10 ranks, when player reach 2nd tier he should be able to choose any reward from rank 11-20 each time he gets a next rank, same for tier 3 (21-30 ranks). If player late, he must have option to grab some valuable items from tier 3 or tier 2 (if too late) before other trash like Kuva, glyphs, creds and animations.
      • DE, It doesnt mean you can place valuable rewards only in tier 3.

Thats just my thoughts and suggestions.

oh my god wtf GIF

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10 minutes ago, Marvelous_A said:

I'm feeling like a recorder at this point but:

>The current wolf credit exchange rate are really bad as compared to the rate we earn it. Helmet should cost 15 or 20. Potato should cost 25 coz you can get same value of plat by redeeming auras with fewer wolf creds and selling them.

>We should be allowed to redeem the tier reward in our desired order. Or even better put everything in the reward table and each tier only wolf creds are given so we can choose eveyrthing by ourselves. This is of course assuming you're not giving us a ridiculous price again.

 

Best scenario:

>Keep Nightwave, revert the alerts, keep helmets, normal resources, credits to alerts, all new rewards and auras, potatoes given from Nightwave. The NW challenges can stay as they currently are.

oh brother facepalm GIFoh my god wtf GIF

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Yes we get more nitain, but we lost Tellurium without forced Archwing missions to find the stuff, Gallium, Neural sensors, big bulk Oxium, Various credit amounts & the casual mission running just kinda felt nice, every one was a drop in the ocean, but it still felt like progress, toss on random Mods, some of which were a pain to find, I got my first armored agility for my Nidus via an alert, sorry not ever willing to pay plat for a mod that isnt a riven & that was a 15 minute run.

3 batches of nitain, in a roughly 2 week period as I dont eat most of those 5k sh!t sandwiches they served up along with the friend stuff. But even then lets say for the sake of argument you can get 3 batches every week, 10 nitain a week. Thats no other creds towards taters, helms, or the again piss poor offing on mods

As opposed to a few hours where you could on a lucky break, get 1 or 2 nitain, a mod, 50k credits, a few missions with random pugs, a hunk of tellurium & all the loot from the missions themselves, which randomized could put you in a place that merits you MORE rewards you may need, like in the void.

Let alone on a bad day, you just get a bunch of credits & bulk drop materials & random mission loot.

Now, you may have to do a half dozen sabatoge runs due to glitches finding the caches, especially if a random pug mate sets off the timed door trap & a cache was locked behind it. Let alone glitches like the index fun last week & the host migration fun on PoE & Fortuna.

I think NW is a pretty piss poor trade, see what we had before was also much more accepting, anyone could do it so long as the location was unlocked & was able to survive the mission, get carried, get loot that improves their frame & gets to see how the big MR players rock this game.

You NEVER see any high MR on Coba, but an alert could haul in 2 or 3 for a new player to go HOLY CRAP! this games gonna be AWESOME! I know thats how I felt when i first saw a fully built amprex go to work, 4 days later I was going full tilt busting my enormous cornchute to get this amazing weapon.

 we got sorely shortchanged & fleeced of materials & casual play  (casual play by which I mean drop in for 10 minutes, run something, then out to go get the laundry out of the dryer, run to the store, come back & play for 20 more minutes before heading to work casual) and I can promise if someone wants to do the math, try seeing the average number of Alerts with materials that manifested over a given time frame, say a week, as per Nightflush/Wave & honestly tell me that nightwave offers as much as a whole? Especially to new players.

Ill admit the slots are nice rewards VERY nice actually as is the umbra forma which I would accept wholly as a rational argument that NW has a degree of value over the alert system, ill even accept that DE trying to add more depth to the games universe (poorly but still A for effort F for execution), but not anywhere near enough to replace it & it be a good supplement when both systems could work in tandem to glorius effect & even give the ability to ENGAGE in the story.

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3 minutes ago, (NSW)Hatemachine said:

Yes we get more nitain, but we lost Tellurium without forced Archwing missions to find the stuff, Gallium, Neural sensors, big bulk Oxium, Various credit amounts & the casual mission running just kinda felt nice, every one was a drop in the ocean, but it still felt like progress, toss on random Mods, some of which were a pain to find, I got my first armored agility for my Nidus via an alert, sorry not ever willing to pay plat for a mod that isnt a riven & that was a 15 minute run.

3 batches of nitain, in a roughly 2 week period as I dont eat most of those 5k sh!t sandwiches they served up along with the friend stuff. But even then lets say for the sake of argument you can get 3 batches every week, 10 nitain a week. Thats no other creds towards taters, helms, or the again piss poor offing on mods

As opposed to a few hours where you could on a lucky break, get 1 or 2 nitain, a mod, 50k credits, a few missions with random pugs, a hunk of tellurium & all the loot from the missions themselves, which randomized could put you in a place that merits you MORE rewards you may need, like in the void.

Let alone on a bad day, you just get a bunch of credits & bulk drop materials & random mission loot.

Now, you may have to do a half dozen sabatoge runs due to glitches finding the caches, especially if a random pug mate sets off the timed door trap & a cache was locked behind it. Let alone glitches like the index fun last week & the host migration fun on PoE & Fortuna.

I think NW is a pretty piss poor trade, see what we had before was also much more accepting, anyone could do it so long as the location was unlocked & was able to survive the mission, get carried, get loot that improves their frame & gets to see how the big MR players rock this game.

You NEVER see any high MR on Coba, but an alert could haul in 2 or 3 for a new player to go HOLY CRAP! this games gonna be AWESOME! I know thats how I felt when i first saw a fully built amprex go to work, 4 days later I was going full tilt busting my enormous cornchute to get this amazing weapon.

 we got sorely shortchanged & fleeced of materials & casual play  (casual play by which I mean drop in for 10 minutes, run something, then out to go get the laundry out of the dryer, run to the store, come back & play for 20 more minutes before heading to work casual) and I can promise if someone wants to do the math, try seeing the average number of Alerts with materials that manifested over a given time frame, say a week, as per Nightflush/Wave & honestly tell me that nightwave offers as much as a whole? Especially to new players.

Ill admit the slots are nice rewards VERY nice actually as is the umbra forma which I would accept wholly as a rational argument that NW has a degree of value over the alert system, ill even accept that DE trying to add more depth to the games universe (poorly but still A for effort F for execution), but not anywhere near enough to replace it & it be a good supplement when both systems could work in tandem to glorius effect & even give the ability to ENGAGE in the story.

19

I have never done an Archwing mission for Tellurium, it is more practical to farm it on Ophelia on Uranus. Sure I got the odd random drop in Archwings, and I am one of the few who enjoys Archwing gameplay. But farming Tellurium was much faster and more efficient on Ophelia.

What timed door trap are you talking about? I only had one cache Glitch where it was inside a drill. And I could find no way to move the drill.

Oxium farming is also more efficient on Corpus Capture missions. over 1000 with a booster in 20 minutes.

50K credits can be gotten on Assad or Seimeni in 5 minutes easily. The credit rewards on alerts were terrible. As were the Void Traces.

Most of the Alert resource rewards were terrible types and amounts. And they never scaled for the difficulty of the mission. Whether it was a  Hive or an Earth Exterminate it was the same amount.

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Floor timer doors, like the little ayatan teasure pressure plates, theres a pair at opposite ends of a long hallway with twin spinny doom lasers & ice strips.

And all that yeah, more efficient, if you have the time to focus on the effort, have the plat for boosters, get lucky & get one as an offering.

Alerts werent perfect, but are you really going to tell me its better not to have it at all? not even a chance for improvement just gone, this is a better solution?

Sorry but I'd call BS, less is not more here, it was better to at least have the option to do the alert system vs dedicated farming, which is all we have now. And again was open to everyone.

No one locked out, if you could get there or taxied then survive or be carried, you got rewards, also you forgot the Mods offered on random alerts, may be annoyingly random, but I'd rather HAVE the chance than not, but if you really wanted it yeah you could go get it, but if it popped on alert LUCKY day.

And all of those were instant gratification, one weekend spent doing just alerts could net more materials in a single day than anyone can get in 2 weeks doing NW, & dont forget, you get the rewards from the map too.

Again both could work so well in tandem.

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8 minutes ago, (NSW)Hatemachine said:

Floor timer doors, like the little ayatan teasure pressure plates, theres a pair at opposite ends of a long hallway with twin spinny doom lasers & ice strips.

And all that yeah, more efficient, if you have the time to focus on the effort, have the plat for boosters, get lucky & get one as an offering.

Alerts werent perfect, but are you really going to tell me its better not to have it at all? not even a chance for improvement just gone, this is a better solution?

Sorry but I'd call BS, less is not more here, it was better to at least have the option to do the alert system vs dedicated farming, which is all we have now. And again was open to everyone.

No one locked out, if you could get there or taxied then survive or be carried, you got rewards, also you forgot the Mods offered on random alerts, may be annoyingly random, but I'd rather HAVE the chance than not, but if you really wanted it yeah you could go get it, but if it popped on alert LUCKY day.

And all of those were instant gratification, one weekend spent doing just alerts could net more materials in a single day than anyone can get in 2 weeks doing NW, & dont forget, you get the rewards from the map too.

Again both could work so well in tandem.

5

You don't need boosters. 6-10 tellurium on Ophelia for 20-30 minutes of farming without boosters. 500+ Oxium for 20 minutes of farming without a booster. 

The problem people have is they see everything laid out in the store and they want it all. Whereas alerts were drip-fed to and you only saw what was currently on the alerts. 90% of alerts were trash. This system is better. 

This is open to everyone. Alerts were locked and required taxis and being carried for newer players. Now they don't need that to do the Nightwave. it is more balanced.

Hopefully, the rare mods that were on alerts will pop up in the store on rare occasions.

I call bullS#&$ on your one weekend. The majority of your weekend of materials would come from the mission drops, not the alerts. And you still get those drops. They are not gone from the game.

And again this is just another "I want it all now because I can see it all" complaint.

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No this is more I want them to WORK on their systems instead of just sweeping it under the rug & going for a half a$$ed attempt at filling the void they themselves created due to whatever lunacy brought this self inflicted head wound on, and tell me how accessible gilding kit & zaws are for the players who started a few weeks back? thats a block, no one can bypass it, no taxi, no help, but grind grind grind only way around it is through it & that is rep farm limit locked.

And I said to include the missions map rewards WITH the Alerts rewards, yes that is wholly true & to say otherwise WOULD have been foolish, right there at the end, so no problem if ya missed it, I tend to get VERY verbose & prone to text walls, sorry.

Id rather play with MORE means of acquiring materials than less & have room for improvements that could really be something amazing if implemented properly, simple yeah?

I really hope they do better on the next NW, i am wholly willing to give them a chance to fix this & improve it, but given their current behavior this worries me that no improvements will come at all & that theyll just continue this trend.

I have just about everything I really need & want, luckily I had a few years of alerts on PC before my PC committed seppuku with the power supply & had a massive stock of materials, except nitain, that sh!t didnt exist when I stopped.

Again I'm more worried about DEs playbook on content, players dropping the game I love while simple solutions could remedy it if they just WORK ON IT instead of trying to just shove this kind of stuff down their players throats without questioning what theyre doing.

Playing on switch ive seen alot of names I used to see regularly drop off, I see people complaining about jot being able to even participate in this new mode with any zeal because theres no telling if theyre efforts will pay off, because a bad week of crappy challenges or 2 and any effort before hand is relegated to time wasted that could be spent farming materials, forma boosting or just jamming with friends.

Thats one reason I even bother coming & posting in this thread despite the previous 30 some odd pages being filled with vitrol & seeing the Law of the internet at work. Survival of the wittiest.

I HOPE they read this feedback, despite all this, I WANT the game to improve, but it wont happen if they keep doing stuff like this to their players & hope everything works out & that we'll just lap it all up like good littlen consumer zombies.

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2 minutes ago, (NSW)Hatemachine said:

No this is more I want them to WORK on their systems instead of just sweeping it under the rug & going for a half a$$ed attempt at filling the void they themselves created due to whatever lunacy brought this self inflicted head wound on, and tell me how accessible gilding kit & zaws are for the players who started a few weeks back? thats a block, no one can bypass it, no taxi, no help, but grind grind grind only way around it is through it & that is rep farm limit locked.

3

I agree with you on this. always have. any inventory check task as people have labelled them does not fit in Nightwave. And I think they already heard us on this. We'll know in 10 hours if they haven't, if they put more into this week's tasks.

 

4 minutes ago, (NSW)Hatemachine said:

And I said to include the missions map rewards WITH the Alerts rewards, yes that is wholly true & to say otherwise WOULD have been foolish, right there at the end, so no problem if ya missed it, I tend to get VERY verbose & prone to text walls, sorry.

Your wording implied that you thought you didn't get the resource drops doing nightwave.

I would not be against Oxium and Tellurium appearing in the nightwave store every few weeks. But the common junk resources that appeared in the majority of alerts are not needed.

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19 hours ago, IllogicalLogic420 said:

l) current system....you mean nightwave? Nightwave doesnt put out alerts for this, you either have to get it as a reward or spend all of your wolf creds on them. Under the old alert system, it never lasted even a full day. I would know, as this game is all I do in my free time, and have spent the past several months playing every day, almost all day, or night.....ect. Basically, aside from work, i have all the time in the world so I would've noticed if even one of these lasted for more than a day. The quickest I've seen one go by was like, 30 minutes because so many people did it at the same time. That's a horribly broken system.

....especially when those happen only once a week, or less. I remember not ever seeing an alert for a reactor or catalyst for a couple months, even while playing a good 6 hours or more each day, at varying times. Of course they were there and happened, but i missed them because of how broken this system is/was/will continue to be, if they bring old alerts back.

Emphasis added. 

9 hours ago, IllogicalLogic420 said:

5) Okay yeah

Yeah I wasn't around during the weekends much, so I missed them all for a while.

We have very different definitions of "every day" 😁

But yeah, those gifts of the Lotus are really important to us as players. My mouth started watering when I saw them as cred store offerings even with the little stockpile I have built up. But I still think that a lot of stuff in the cred store needs rebalancing for the new players.

Maybe for the next season, they can put one more umbral forma in there at almost whatever the amount of creds we could possibly get from maxing out the prestige levels say up to rank 40 or something, so the vets can have something to grind for and spend their creds on. (And something to whine about as well.) 

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Aye you get the resources, but often times they come with time, like the sabotage cache hunts, that takes a chunk of time for a moderate rep gain & has to be repeated 3x to merit the rep gain, before NW, the only reason to EVER willingly undergo this task was for the 60/60 Electricity mods which I would say as per plat costs is a VERY worthwhile task if you really wanna make some plat, I also agree that yes NW does work in certain regards, your earning just by participating & doing what you would normally be doing if no alerts were up or you finished them all until they came back around. So for all intents its just prolonged down time from alert runs.

But again, a single days worth of good luck on Alerts could invalidate the weeks NW standing gains & the effort involved in some of these with base exception of material earned because of having to run a single mission 3xs, but once its done, its done, nothing more comes like that, so lets call it an alert repeated 3xs in a single day, same with the other few 3k & 5k runs, thats it for the week, after those are done, all there is is the farming, forma, lotus gifts a Daily & random fire belching goons.

A weeks worth of the worst alert rewards like just nanospore, poly bundles & maybe 1 nitain for the week, would still by sheer virtue of its random & repeat nature merit A more plentiful & varied loot horde than a week of NW, some of which you may not be able to do at all due to a rep cap limit, glitch, time constraints, personal conduct, (some folks really dont dig friending for profit, this just doesnt seem right to do, or to capitulate to doing it for an arbitrary carrot on the end of a stick, just an oddball that way.)

I'd say throw those bundles in place of the emote & sigil rewards, let folks pick a faction resource bundle, like fieldron & corpus weapons materials, grineer & infested, or outright credit option. Then leave the event goodies purchasable with wolf creds, theyre vanity projects & I am pretty sure ill end up spending my wolf creds on taters exclusively, but if the bobble, wolf salute & the syndana were up for wolf creds, I'd consider the emote a value due to its function & symbolism of been there did that, like when I use Eyes of blight sigil on my Helminth charger.

Vanity projects should be a choice, not a reward when theres resources people need & would save just a little time grind farming & instead get that next weapon, frame, ship or so on crafted, then they go out to level it up, more play less work.

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I got my first amp yesterday finished off cetus whisp farming on lotus alert mission. Maxed up amp and went to gild it..i went to fortuna..2 more faction levels needed.. Went cetus...only needed 1 more faction level. 3 to 5 more eidolon kills and  it will take week at least cause at mr 7 i can only 8k faction a day and i was only halfway through..then i remembered. This was a weekly nightwave challenge lol.

Overall i have made it to tier 16 in nightwave. Bought two reactors 15 nitain and a catalyst ...not really missing alerts...lotus alerts still pop up and we got those event lotus missions.

I would like to see some of the challenges that are faction related made as seasonal

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10 hours ago, Kajin_Style said:

All I would like is the weekly challenges to not expire until the entire thing is over. I don't think that is too much to ask right? The dailies can expire but those weeklies can be rough to complete with so much going on. Events everywhere! Barely get time to focus on weapons or frames (aka getting more and forma-ing up). If the weeklies the pressure to complete all nightwave stuff wouldn't be there and I can do it more casually while working on content I want to focus on. Not content I fear I'll miss out due to a timer.

yeah, removing the expiration would really solve a lot of problems.

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7 hours ago, (XB1)Tatakai no Kami said:

The rewards bought with Wolf Creds are better than the Alert system. 

Yeah so this statement just isnt true while the tier rewards are better, the wolf cred offering is literally what was in alerts so definitely not better than what alerts offered. The only things in cred offerings that weren't in alert are a few new weapon skins and the wolf ornament; also technically alerts offered more stuff cuz they also offered on top of the curent cred offerings: all resources, void traces, kavat dna, kubrow eggs, forma blueprints, random mods including nightmare mods, and of course credits. 

 

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29 minutes ago, (NSW)Hatemachine said:

A weeks worth of the worst alert rewards like just nanospore, poly bundles & maybe 1 nitain for the week, would still by sheer virtue of its random & repeat nature merit A more plentiful & varied loot horde than a week of NW, some of which you may not be able to do at all due to a rep cap limit, glitch, time constraints, personal conduct, (some folks really dont dig friending for profit, this just doesnt seem right to do, or to capitulate to doing it for an arbitrary carrot on the end of a stick, just an oddball that way.)

A lot of what you said I don't have any significant issues with. But this one was deeply flawed. 

Yes the alerts were going to give you varied loot, but that randomness is still the problem. It was all luck of the draw. Under the current system if I need oxium I can try to do the challenges in places that reward me with oxium. If I need tellurium I can try to pick those locations for the challenges. And at the end of the day I'll still get a buttload of nitain for doing the missions that give me the most advantage. 

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On 2019-04-06 at 8:17 PM, (PS4)guzmantt1977 said:

Uh.. Each and every single one of the things you say people would rather be doing, was a challenge in Nightwave. 

We get focus from grinding in the Sanctuary or killing enemies, both have featured multiple times. We had to explicitly open relics, and I think that we got "run x capture/spy/rescue/whatever missions" (ie the sort of missions that we do to open relics) more than once. We've had to explicitly do the index. We had to apply 3 forma, and gild a modular weapon, both of which involve leveling something.  

Do I want to open 3 caches in a sabotage mission? No. Do I want to do the lua challeng? No. Do I want to do 1 hour kuva survival? no.

If you put these missions in nightwave, I am just gonna complete the one I want or easy, but there are about 10 of those. more than half of the challenges are something people won't usually do, or don't want to do.

Also, my point was saying if you have the pay to skip content option then DE would understand the mindset of the community. Like they are collecting data of most used and least used warframe for their feedback.

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44 minutes ago, (PS4)ArcAvenger89 said:

Yeah so this statement just isnt true while the tier rewards are better, the wolf cred offering is literally what was in alerts so definitely not better than what alerts offered. The only things in cred offerings that weren't in alert are a few new weapon skins and the wolf ornament; also technically alerts offered more stuff cuz they also offered on top of the curent cred offerings: all resources, void traces, kavat dna, kubrow eggs, forma blueprints, random mods including nightmare mods, and of course credits. 

 

Premade potatoes, More nitain than you can earn in a week without giving up sleep and your job. These are better.

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1 hour ago, (NSW)Hatemachine said:

Aye you get the resources, but often times they come with time, like the sabotage cache hunts, that takes a chunk of time for a moderate rep gain & has to be repeated 3x to merit the rep gain, before NW, the only reason to EVER willingly undergo this task was for the 60/60 Electricity mods which I would say as per plat costs is a VERY worthwhile task if you really wanna make some plat, I also agree that yes NW does work in certain regards, your earning just by participating & doing what you would normally be doing if no alerts were up or you finished them all until they came back around. So for all intents its just prolonged down time from alert runs.

3

I'm cheap, I just solo earth Sabotage with loot detector and animal instinct on a max range Limbo. 5 minutes or less per run.

Given about 20 pages back someone was pointing out new players don't often have elemental mods. The spy and sabotage runs that can drop them are good for them to get those mods for the kill with element tasks.

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1 hour ago, justin0620 said:

Do I want to open 3 caches in a sabotage mission? No. Do I want to do the lua challeng? No. Do I want to do 1 hour kuva survival? no.

Then perhaps consider skipping them, or teaming up with people who are willing to do it so that you don't have to do it all on your own. Skipping individual challenges has always been an option. It was built in to the system. We're at the end of 6 weeks and quite a few people are either done or almost done with rank 30. If they can skip 3 to 4 whole weeks, there's no reason to fear skipping a couple of challenges every week. 

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If you put these missions in nightwave, I am just gonna complete the one I want or easy, but there are about 10 of those. more than half of the challenges are something people won't usually do, or don't want to do.

Oh but people do these things all the time. That sabotage one gets you mods which often sell like hot cakes. Same as the Lua one. 

And realistically if you find yourself hating 10 out of the 17 challenges each week, you might want to ask yourself if you actually enjoy playing the game, and if so what you enjoy so you can suggest that they add more of those in the future. 

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Also, my point was saying if you have the pay to skip content option then DE would understand the mindset of the community. Like they are collecting data of most used and least used warframe for their feedback.

The same goes for the challenges we skip. Pay2win isn't required for them to keep track of how many people complete any given challenge from week to week. All it would really tell anyone is "how many people are willing and able, to buy the rewards instead of playing the game for them". So I'm afraid that I don't agree with the point that you were trying to make. 

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