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Nightwave + alerts removal feedback

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3 hours ago, (XB1)Tatakai no Kami said:

You literally can just work towards the reward you want. You know what ranks they are and you can just aim for that rank.

And boy does it feel like work. People are calling this Chore Wave for a reason.

2 hours ago, (XB1)Tatakai no Kami said:

I seem to get one every 5 or 6.

My experience too.

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3 minutes ago, MirageKnight said:

And boy does it feel like work. People are calling this Chore Wave for a reason.

 

Yeah, because they are lazy and want every now without doing anything to earn it.

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2 hours ago, (PS4)Nek_Food said:

About that problem you are having... I found out that sometimes (don't really know why or when), the game fails to recognize your warframe in the map, strange but happens.

When that happens, doors are not opening, you cannot open any cashes or lockers, enemies don't really know you are there even if you are shooting at them and even killing them, friends/other players in the squad don't see you next to them or in their map and at the end of the mission you cannot "leave" after you reach the extraction as if you are not really there at all.

I found out that the only way for me to "bypass" all those issues is to switch to my operator form, when I'm doing that, the game suddenly realizes the existence of player X (me) and doors are opening - extraction works, etc. If I then switch back to my warframe, the issues are still there, so I have to use the operator to end the mission. Not a really solution but as I said a moment's bypass to the said problem.

Sorry about my off topic answer... 🙂

You're right, pertaining to laggy situations.

 

The problem is, I did this multiple times, and had 4 players all stuck there.  This appears to be a bug with mobile defenses and sabatoges.  It's happened on both Grineer and Corpus tile sets.  The operator thing used to work, but even now sometimes I get black screened and restarted elsewhere on levels without going out of bounds.  If I were to conjecture, this is DE's pathing and location detection occasionally bugging out and not identifying appropriate door openings (but that's a huge guess).

 

Thank you for the suggestion.  I wish I hadn't already tried it.

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Posted (edited)
7 hours ago, DeltaPangaea said:

Can we have a goddamn week counter so we know how much longer is left in this damn thing?

Yeah that would be really helpful. The only way to figure that out right now is counting yourself or checking reddit/twitter.

OTOH if DE would put in a week counter showing that there are only 3 weeks left, lots and lots of players who came back to warframe recently (for equinox prime maybe), would easily see that they literally have no chance to reach any higher rank anymore and bail out immediately. I assume that's why that won't happen.

Edited by TheFBD
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The use 3 forma I feel is less irritating due to the ease of acquiring it, I just don't like using it without any real good reason & i dont want to build, level to 30 then forma junk weapons for the sake of the achievement.

Thats for a very select group of course, but if your new? your using forma on garbage most of the time, vendor trash & grind to level then re level what few weapons, frames & such.

It's an irritation at worst, a fun time murder spree speed bump essentially.

I didnt mind it because I just happened to start Parasesis leveling a day or so prior, problem is one irritation stacked on others like the sculptures thing makes it just a little worse since misery loves company.

But I have to agree, this weeks challenges feel alot less goofy, I actually looked at it & said for the first time, I could stand to do all of these this week, nothing really repulsed me, except the sculptures prior to the Alert they tossed us, which GJ DE! I dont care & wouldve just not bothered with it, but y'all went that extra nanometer & gave us a little Hydrogen peroxide for our butthurt.

May come accross as sarcasm but its not, it really is just that A tiny effort for a tiny pain, but a good step nevertheless.

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I don't know if this has been addressed yet but can we see how long we have before the new nightwave hits? I know if we complete all the challenges then we're more than likely to get all the rewards but some players don't have that time to grind it all out. Knowing how much time we have left before the Wolf of Saturn Six Nightwave rewards are gone would give players a better time frame to pace out the grind.

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I'm sure this has all been said 100 times already but here's my feedback:

- 10 weeks is too long, especially with a new thing you can't course correct in the middle of.  I think it'd be fine to have it be 5 weeks with a break in between.  

- Have challenges all available at once.  I know some people will chew through all of it in a couple days or less but they're the same people who do all of it on Sunday night anyways.

- Use the weekly reset for a lore cutscene for the story or something.  Maybe even start a week long alert that's an instanced mission with a guaranteed visit from whatever enemy is featured in the story.

- the credit shop is weird but would work fine if every challenge rewarded a bit of nightwave credit instead of it being a tier award

- the challenges and ratio needed to get all of the rewards seems pretty fair for pretty active players.  

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11 hours ago, (XB1)Tatakai no Kami said:

Yeah, because they are lazy and want every now without doing anything to earn it.

A silly statement. Most people don't play games to do work, sure, you should be rewarded for your effort, but your effort should be *fun*. 
Chorewave is uninteresting, restrictive garbage. 

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I’ve posted multiple times before but gunna do it again (at work, limited break so forgive any errors).

1. I’d still like a preview list of what’s to come before new/recycled NW challenges. I can’t tell you how many times I’ll be paralyzed and won’t do sorties/fill my Ayatans on a Sunday because it ended up being on the rotation. I like to be prepared!

2. Less of the 5 sortie ones, please. I don’t actually mind them, but I’m the type of person who enjoys doing the challenges ASAP.

3. For the 9 invasion ones.. maybe add some different resources? I’m probably going to skip this one (first time skipping any challenge) simply because I don’t need a weapon part/mutagen/etc. It’s just not worth it. For resources maybe something like x amount of tellurium or whatever. Doesn’t have to be potatoes.

4. More appropriate lines for Nora? I love her, but I really don’t wanna hear that I’m a “future bad. Ass.” Because I socketed my ayatans lol.

All I can think of. Still feels like a chore and gives me anxiety, even if I know I don’t HAVE to do the challenges (and I don’t), but in a sense if I see it unfinished I have to do it. 

 Other than that (and the Wolf spawn rate.. don’t get me started there) NW isn’t horrible just.. needs some balancing.

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Posted (edited)

Suggestion: Have Nora sell a Wolf beacon (like the G3/Zanuka Hunter/Stalker beacons from Baro) during the last week of the Nightwave season so we can get some last minute farming in (for those of us who haven't been blessed by RNGsus) and use up our excess (wolf) credits.

Edited by VirtualViolet
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5 hours ago, masterofdetiny said:

I wish I could take this level of selective understanding, and apply it to everything in life.  The slowing down comment was that you seem to selectively choose interpretations of other comments and argue against a straw man.

Yes that's pretty much what you've been doing about the nightwave system. You might not think so but claiming that "spend 6 forma, and gain 6 forma" doesn't work out to no net loss, its pretty easy to see that it's what you are doing. 

 

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Definition of reward:

a thing given in recognition of one's service, effort, or achievement.

That's nice. It's also what seems to be happening in Nightwave. Best of all they're rewarding us for doing pretty much what we'd be doing anyway. Which is nice of them. 

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The "Rewards" for completing a Nightwave, or 10,000 accumulated points, is something which is required to earn 3,000 points.  The math is simple.  If you don't like the numbers, I'd suggest you talk to DE.

Or for completing 300k in 10 weeks. It's nice to take the long view sometimes. It's like you trying to calculate the standing gain from a single challenge as part of gaining a level. Your spurious math is no more valid than saying that 6k < 270k and that 263k standing is spent in the effort to get those 6 forma. 

 

The fact is that we spent 6 forma. We probably benefitted directly from doing so. The system rewards us by giving us 6 forma amongst the many other rewards we get for participating. We can reasonably expect to receive either forma bps or items that can be easily be converted to plat and into forma from other challenges that we also did. Several of the others can be completed while levelling up the gear that we just put forma into. 

The fact is that many of us would have been doing similar tasks for our own advancement in the game anyway. And neither of us were likely to be aiming specifically for the forma bundles, the potato, or the kuva, were we? 

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You're confusing the corresponding inclusion of a parallel challenge, whose summed point award would offer 8,000 points, to be a "reward."  Being clear, you earn 10,000 points, DE rewards you with 3 forma, and the next thing you can earn uses that reward to refund you 4/5 of the value in point assuming that you also complete another challenge.  This may be fun for you, but patently is not a reward.  It's rather easy to confuse a reward with artificially elongating process via a convoluted exchange of resources without tangible cost.

No I'm pointing out that "as a whole the system has asked you to spend 6 forma and rewarded you with 6 forma". No net loss there. 

Additionally, we also collect numerous other rewards, for completing tasks. Opening 10 relics always awards you 10 prizes. Maybe we don't always want those, but your attempt to discount them is highly disingenuous. By assigning synergistic challenges they allow us to choose a far more efficient path, and maximise our ability to complete the challenges with minimal effort. 

At the end that "convoluted exchange of resources with no tangible cost", resulted in moving me closer to tier 30, left me with better gear, resulted in us doing things that provided us with additional rewards, on top of the rewards we am getting for participating and completing the challenges. 

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Let me put this into a parallel example.  You walk into a coffee shop, and buy a coffee (time for money, money for coffee).  On the receipt is a coupon which will give you a free coffee with purchase of another, but only at one location.  The drive to the other location is an increase from 5 minutes to 9 minutes.  So, for a 50% reward you spend an additional 80% time driving.  As long as you don't value your time the thing is a reward.  I prefer being able to choose what I do, rather than wait for an ideal mission type and being forced to mold my day around their random occurrence and length.  Again, I see the value here only when your time is not finite and you don't hold value in grind.  I like living, and if we allow this then it'll happen again later.

Fascinating, but again this has nothing at all to do with Nightwave. 

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Finally, math.  It always seems like when you include numbers people tune out, but feels matter.  Being real here, go play Anthem.  This is where these Nightwaves are headed, and anyone able to see the pattern should be raising the flag immediately.  Humans are inherently stupid, and not built for numbers.  When we see 10% chances, we think it'll only take 10 items to get a reward. 

Again you see a glass that is half full, and are insisting that everyone should refer to it as half empty. You are unhappy because you got 3 forma only after spending 3 forma. I don't see it as a problem that I got a bunch of forma that I would have spent anyway back, and then some. I don't even have any problem with the fact that I'd spent some forma last week, because I am getting something for free, just for doing exactly what I would have done anyway. 

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If you'd like to quantify this, answer me how many relics were rewarded to us for the faction challenge weekends...I'll wait....yep, 10.  With 10 relics fully radiant you've got 35% of the player base not getting the one rare required to complete the set.  If you don't grind for traces, that 35% is much higher.  To be clear, 99% of people will get a 10% drop after 43 runs.

Again, you are trying to shoehorn the challenge into an amazingly specific situation. Yes you got 10 free relics. You also probably got quite a lot of syndicate points over the last few weeks that translate into relic packs. You probably also got quite a few radiant relics from the ESO challenges. You also probably got a whole buttload of relics during the vast majority of the missions that you ran for the event to date. 

So while I applaud you for finding a way to make the challenge even more efficient for you, I'm also aware that players are not required to try and do what you are trying to do. There is no reason why anyone should restrict themselves to only specific relics, especially now when every Prime part is increasing in potential worth to buyers by the day. 

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Congratulations.  You win this argument and 100 extra internet points.  Apparently by defining your time as useless, and that "I'd eventually do it anyways," there's no reason to ask for better.  Logically then, stop eating.  You'll eventually die, so you might as well get that over with.  Additionally, eventually Warframe will reach EOL so stop playing it.  Alternatively, when you see a time-sink, provide the feedback that it's been detected and we don't appreciate it.  DE can do better.  If they wanted progression to be built into the system they'd be better off asking for something like crack 10 relics, and the progression would be craft 5 items.  We'd keep the forma, and they'd subtly encourage building a new prime weapon and providing the forma to make it better.  When a reward is used immediately thereafter it's not leading people, but herding them.  Consider me thinking more highly of myself than a cow.

Seriously, take a look at the ridiculous argument that you have to resort to to bolster your CASE. "The universe will one day go into heat death, so you don't have to do the things that you were planning on doing, which apparently we're going to be given extra rewards for doing"? That made sense to you? 

As to suggesting that "open 10 relics" should be paired with "build 5 things" I refer you to the math that you presented earlier to show that the vast majority of people won't get a single full set from 10 relics. So I'm not sure that you thought that through, because if you were presented with that same challenge, you would have the exact same complaint, and it might even be a valid one under those circumstances. 

 

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Right now, dailies are just "kill x number of enemies in this specific way."  Weeklies are largely 2-3 time locks and high level content.  That's fundamentally misunderstanding the opportunity to subtly communicate progress to new players.  Veterans know all of this, but we're largely at the back of the bus anyways, waiting for the one or two genuinely new things.  I'd prefer if DE took this opportunity to make more veterans, rather than patronizing us with non-rewarding rewards.

Take a moment to realise that what you claim you'd is in contradiction to what you are saying. Newbs may only be able to complete those dailies. They will gain over 10 weeks enough points to buy some of the rewards from the credit store. Many of the regular weeklies have what I'd call soft locks. A newb might be unable to gain enough standing to get themselves the bait for fishing in time for the challenge, but many of us have the bait, and can take them with us, that's something we as vets can do to help the newbs. I burned through 5 apothics during the week of that challenge, because there were people who just weren't going to be able to find the plants in time coming down to the end and even took some looking for plants to complete some of the apothics I used. 

The very rewards that you complain about as "non-rewarding" are all things that newbs can be excited about. I heard an MR6 and 8 talking about the rewards that they'd gotten and what was coming up next and let me tell you, they couldn't have sounded happier about some free slots and cosmetics. Both of them ended up getting a few free mods, and taken on a farming run where they did their first 40 minute survivals. 

So yeah, those rewards that you turn your nose up at? There are newbs who think that they're the best thing they've ever gotten.... Mainly because they're the best thing that they've ever gotten. 

 

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Posted (edited)

Alerts was great for just going in and out with quick missions, it was great for new, casual and veterans  alike, it actually brought people together. However there are stuff on alerts that people just couldn't get without being on 24/7. Nightwave was SPECIFICALLY STATED to fix this.

 

Nightwave is great for getting the stuff you want, you see the goal, you work toward it. However it's set up it basically "forces you" to play the game and nobody likes this and is likely the reason why many have stated whatever is after the first nightwave, they won't do it. they don't care.

 

 

Here's a new system best of both worlds:

 

Alerts would come back and instead of giving random prizes, it would give credits/standing for whatever the current nightwave is. After the end of each current nightwave, the credits/standing reset for the next one. The next set of alerts will give whatever the new credit/standing is.

 

 

It has the best of both systems, the value of just going in and out of quick missions and also getting whatever you want to spend your credits on. You will have a goal to work toward and you don't feel forced to play.

 

(though tbh, DE has been very malicious of late of forcing us to play the game so they might not like this idea even though it is the best of both worlds)

 

What you guys think?

Edited by TheFinalEpic
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It was the spontaneity of alerts and randomized tileset layouts that kept me playing warframe.

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Just now, Redfeather75 said:

It was the spontaneity of alerts and randomized tileset layouts that kept me playing warframe.

Yeah and my suggestion would fit perfect for you 🙂

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3 minutes ago, TheFinalEpic said:

Yeah and my suggestion would fit perfect for you 🙂

DE doesn't consider it to be the game's strengths and are making something else now.

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Just now, Redfeather75 said:

DE doesn't consider it to be the game's strengths and are making something else now.

=/

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4 minutes ago, (PS4)guzmantt1977 said:

Yes that's pretty much what you've been doing about the nightwave system. You might not think so but claiming that "spend 6 forma, and gain 6 forma" doesn't work out to no net loss, its pretty easy to see that it's what you are doing. 

 

That's nice. It's also what seems to be happening in Nightwave. Best of all they're rewarding us for doing pretty much what we'd be doing anyway. Which is nice of them. 

Or for completing 300k in 10 weeks. It's nice to take the long view sometimes. It's like you trying to calculate the standing gain from a single challenge as part of gaining a level. Your spurious math is no more valid than saying that 6k < 270k and that 263k standing is spent in the effort to get those 6 forma. 

 

The fact is that we spent 6 forma. We probably benefitted directly from doing so. The system rewards us by giving us 6 forma amongst the many other rewards we get for participating. We can reasonably expect to receive either forma bps or items that can be easily be converted to plat and into forma from other challenges that we also did. Several of the others can be completed while levelling up the gear that we just put forma into. 

The fact is that many of us would have been doing similar tasks for our own advancement in the game anyway. And neither of us were likely to be aiming specifically for the forma bundles, the potato, or the kuva, were we? 

No I'm pointing out that "as a whole the system has asked you to spend 6 forma and rewarded you with 6 forma". No net loss there. 

Additionally, we also collect numerous other rewards, for completing tasks. Opening 10 relics always awards you 10 prizes. Maybe we don't always want those, but your attempt to discount them is highly disingenuous. By assigning synergistic challenges they allow us to choose a far more efficient path, and maximise our ability to complete the challenges with minimal effort. 

At the end that "convoluted exchange of resources with no tangible cost", resulted in moving me closer to tier 30, left me with better gear, resulted in us doing things that provided us with additional rewards, on top of the rewards we am getting for participating and completing the challenges. 

Fascinating, but again this has nothing at all to do with Nightwave. 

Again you see a glass that is half full, and are insisting that everyone should refer to it as half empty. You are unhappy because you got 3 forma only after spending 3 forma. I don't see it as a problem that I got a bunch of forma that I would have spent anyway back, and then some. I don't even have any problem with the fact that I'd spent some forma last week, because I am getting something for free, just for doing exactly what I would have done anyway. 

Again, you are trying to shoehorn the challenge into an amazingly specific situation. Yes you got 10 free relics. You also probably got quite a lot of syndicate points over the last few weeks that translate into relic packs. You probably also got quite a few radiant relics from the ESO challenges. You also probably got a whole buttload of relics during the vast majority of the missions that you ran for the event to date. 

So while I applaud you for finding a way to make the challenge even more efficient for you, I'm also aware that players are not required to try and do what you are trying to do. There is no reason why anyone should restrict themselves to only specific relics, especially now when every Prime part is increasing in potential worth to buyers by the day. 

Seriously, take a look at the ridiculous argument that you have to resort to to bolster your CASE. "The universe will one day go into heat death, so you don't have to do the things that you were planning on doing, which apparently we're going to be given extra rewards for doing"? That made sense to you? 

As to suggesting that "open 10 relics" should be paired with "build 5 things" I refer you to the math that you presented earlier to show that the vast majority of people won't get a single full set from 10 relics. So I'm not sure that you thought that through, because if you were presented with that same challenge, you would have the exact same complaint, and it might even be a valid one under those circumstances. 

 

Take a moment to realise that what you claim you'd is in contradiction to what you are saying. Newbs may only be able to complete those dailies. They will gain over 10 weeks enough points to buy some of the rewards from the credit store. Many of the regular weeklies have what I'd call soft locks. A newb might be unable to gain enough standing to get themselves the bait for fishing in time for the challenge, but many of us have the bait, and can take them with us, that's something we as vets can do to help the newbs. I burned through 5 apothics during the week of that challenge, because there were people who just weren't going to be able to find the plants in time coming down to the end and even took some looking for plants to complete some of the apothics I used. 

The very rewards that you complain about as "non-rewarding" are all things that newbs can be excited about. I heard an MR6 and 8 talking about the rewards that they'd gotten and what was coming up next and let me tell you, they couldn't have sounded happier about some free slots and cosmetics. Both of them ended up getting a few free mods, and taken on a farming run where they did their first 40 minute survivals. 

So yeah, those rewards that you turn your nose up at? There are newbs who think that they're the best thing they've ever gotten.... Mainly because they're the best thing that they've ever gotten. 

 

Wow.

 

The goals change in every text box, so that you can argue that what DE has made is absolutely flawless.  Following that, everybody else is an idiot because they don't think that their time should be valued, and following that an inconsistent view of what a new player could achieve.  I applaud your SJW levels of ability to bend and contort to make your world view work.

 

Riddle me this.  10 weeks.  1 Catalyst, 2 weapon slots, 1 frame slot, 6 forma, 3 mods, 40,000 kuva, 1 base level arcane, and 1 umbral forma.  To get all possible points, the 6 forma are not rewarded, but stepping stones to leveling things up.  To get the rewards you'd need to have a good amp, to hunt and Eidolon. You'd need Old Mate with Solaris United.  You'd need access to sorties.  Once you've got all of this, you are "rewarded" with the potential to earn a potato every 5 prestige levels.  Buying just the new cosmetics, you're left with less Wolf credits than to buy a single potato.

Tell me the goal.  Your fabled "freshly minted" newbie can't do a good chunk of the challenges.  Your veteran hangs around for the Umbral forma.  Everyone suddenly has Nitain behind a cosmetics wall, no way to get a bundle of Kavat gene codes, no source for Tellurium but the grind, and has lost a reason to watch for events popping up.  Login is the only real update. 

Putting this into an example, because you seem to miss it, 162 units of Nitain are required to build everything in-game now.  Each unit of Nitain requires 3 credits, and has a minimum buy divisible by 5.  165/5 = 33 units.  33 units at 15 credits per unit is 496 wolf credits.  You get 250 for the 1-30 progression.  That means you'll need an additional 246 credits to buy everything, and at 15 credits a rank that'll be 50 additional ranks.  That's absurd, right.  If the "next" Nightwave is the same you could get it from ranks 1-30 again, but we're back to no Vauban, cosmetics, or skins.  Most important if you're new, no aura mods.  You might as well pack it in.

Alternatively, allow for 6 Nitain a week on the old system (a potential of 28, but guessing on the way low side).  10 weeks would get you 60, aura mods, other resources, and cosmetics.  You can't argue that the new system offers less rewards, and that this minimized amount only benefits veterans.  I already have 200+ Nitain in inventory and a bucket full of aura mods, so I don't have to care that a new player literally can't access aura mods until they've ground through the Nightwave and made the decision that cosmetic and power items are literally being dangled in-front of their faces without a means to earn them.  Personally, this reeks of trying to drive real money purchases, but I cannot justify this beyond a shadow of doubt.

 

On the other hand, go ahead.  I understand selfish motivations, and being blinded by slightly shinier shinies.  Slots are new...and at this rate it'd only take 1770 weeks to fill out the 358 weapons currently in inventory.  That's assuming DE doesn't add any more for the next 34 years.  Likewise the Umbral Forma is great...and at the rate of about 5 per year we'll be able to apply 1 to each frame after about 400 weeks (a more manageable 8 years).

My problem is people somehow don't seem to extrapolate the future from what is being shown.  Let me fill in the blanks.  Nightwave is a test of the waters, to offload much of the work onto the art department and to push sales of the game enhancing things.  It's doing this by primarily awarding cosmetics, pushing addictive behaviors (read: highlighting things to buy and dangling a false possibility of earning them through gameplay), and most importantly wasting an opportunity.

You'd think DE would have learned with the guides program.  Apparently not, so let me offer a tip.  If you don't support things, they will die.  An attached wiki doesn't support miles of dependent farming, and people need help.  Getting people in-game to do it is fantastic if they're trust worthy, but it only takes a few to screw it up.  Instead of throwing Nightwave in to supplant what was dated but working, think it through and integrate it. 

Case in point, the Nightwave can be used to introduce new players to relics.  There's be two weeklies, one rewarding 2000 and one rewarding 3000.  The first for 5 cracked relics, and the second for 10 relics (total point gain stays at 5000, but the tiers offer progression).  Your next step is to reward 5 items being crafted, for 5000 points.  This would be the next step on the weeklies, pushing new players to associate relic cracking with building.  Finally, have a weekly which offer 5000 more points to craft any Prime item.  This steps new players through relic cracking and prime assembly.  The following week introduce PoE or Fortuna, with the same structure but zaws and kitguns.  This is grind for veterans, but will offer new players an actual set of instructions that don't have to be gleaned by figuring out what relay unlocks require.

What about Veterans?  Reintroduce a weekly with no points earned.  Call it a boss rush, and make it three random assassination targets beefed up to level 80.  Have the reward be a choice of the weapon mods.  It's recycled content, it offers a difficulty that new players might find challenging (read: push new and old players to interact and return to old parts of the game), and the mod reward would give people a reason to come back (because the other rewards not chosen would drive a return weekly).  To keep it going, shuffle in rivens to allow for an ongoing fight between the desire to earn a known mod and to get a potentially amazing riven.  

 

Dismiss the above, because there's no doubt you will.  You're welcome to believe this is great, but in 20 weeks don't suggest anything is awry.  Me, I know DE's history.  I know they are humans, they make mistakes, and need non-sycophants to tell them when they've made an error.  Two words should make this clear, "Universal Vacuum."  As such, I'm giving DE my opinion, and you're welcome to give yours.  Just remember empathy, and try starting someone on a new account.  When they look at you perplexed, and after the first mission ask you what the heck do they do now, start by running through all of the resources.  Then run through the mission types (or show them the descriptions obfuscated in the information panel on the Orbiter).  Follow that up with planetary progress, the lore that they missed because they weren't around (looking at you tube-men and Alad V), and the mission selection that only allows one at a time.  After all that, explain the syndicates, Darvo, Baro, and Maroo.  Then explain the Relay debris, because they weren't around for Eyes of Blight.  Then....you know what, I think the point is clear.  DE has not done a lot to ease players towards the story.  It gets lost under the huge list of guns....about 10% of which are distinctly useful, but there is no visual indication that the Tigris series is a sniper shotgun, snipers are generally trash because you're running through hallways, modding can make a trash weapon quite good....another rabbit hole there.

Sufficed to say, DE needs to use the tools they have to lead players in.  Nightwave is that opportunity, but if it's just a less rewarding alert system then it's DOA.  Maybe if we're clear on the problems, they'll get it too.  Maybe sometimes looking at the fingernails of an 800 pound gorilla makes it difficult to understand the 800 pound gorilla in the room.  What do I know though?  I'm just a scrub that can't understand why this is amazing and that just because a reward is immediately burned through it doesn't make it any less of a reward.

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Posted (edited)

Throwing my feedback in. 

What I can say is I've been playing normally and have only achieved rank 3 in NW standing. If I want max standing I would have to go out of my way to get it. 

Example: complete 10 nightmare missions. Problem is,  I've done them all and received the rewards for those missions. NW standing, a ok armor set, or a UF I'll never use gives me little to no incentive to repeat. 

The remedy: for me, would be to have 1 super elite challenge. That once completed gives me all the standing I can earn for that week. 

Would give me incentive to login, use my skill set, and as a vet I can achieve the rewards at a faster pace. That way I can get back to playing the way I want to play. Be it Tradeframe, vault hunting, eidolons, orb mother's or just helping random newbs or whatever. 

Edited by (XB1)RDeschain82
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I'm almost at rank 30 in NW and I'm just as bored as I was at the beginning of it. I login, look at what I need to do and kind of just sigh. I do want the cosmetics. I do want the umbral forma. I like the arcane too, but getting there has been mind-numbing and Im literally going to be forcing myself to finish.. which isn't a good thing.

I have seen the Wolf about 4 or 5 times, and he has dropped a common mod I have hundreds of, all but 1 time when he dropped 1 weapon part. The Wolf and his weapon is literally all that exists while this "episode" runs for me (someone who has everything) and I can't even get it.

For new players who maybe havent done everything over and over already it's probably ok, but for me it's just things I've done and had hopefully put behind me. In saying that, this is a horrible system for new players in terms of needing to make too many choices, and hindering themselves in the process. Do they get nitain, a potato or an aura? Can they enter into fashion frame or go stock forever while they debate which resource they need more? We know they can't get a bit of each anymore, when they could before. None of this stuff should cost anything. Not a single cred. This might be fine and dandy for new players in active clans, but we know that not every clan is active, and not every new player finds themself in one.

It's just not enjoyable. It's a chore that is slowly pointing me in the direction of other games.

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7 hours ago, Yousho said:

Chorewave is uninteresting, restrictive garbage. 

Might be uninteresting, but not restrictive.

If you started on week 1, given they said it's about 10 weeks, you only need 30k standing a week.  If you do no dailies, you can skip two elites and a regular weekly.  If you do all dailies, you can skip all 3 elites and a regular weekly, or other combinations of weeklies and dailies. 

This, of course, increases leeway if you do a full week, allowing you to skip more later.

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A large legitimate issue many players are facing (including myself) are the odd numbers of leftover Wolf Credits we have earned and can't spend (ex. I think I have like 10 or something). I would like to propose something that would benefit your more "Devoted Players" and keep people logging in for rewards and progression. The other "downside" in this time that I can see is that since Alerts are gone, this downtime would mean a deficit of content and no longer an "Epic Win" for players if you will. 

My Proposal: 

I think an added reoccurring Tier to the ticket would be an outstanding solution. If a "31st" or "prestige" Tier would earnable after 30 one time for every 10,000 standing that granted players another stack of Wolf creds, idk 75? Too much? 50? (Idk I dont work here, just be enough to feel worth it). This way people can use up there credits or grab that helmet or Aura mod they never got as well as feel like they are not being punished for "playing too much". I pretty much just want to feel like I will still be able to earn Nitain semi regularly or maybe grab another potato or two if I no life it some more.

I understand that I have my own playstyle and my opinions might not reflect the community as a whole. Just something I have been thinking about and have been wanting to share. Thank you for taking the time to read this! 

Full thread here ---> 

-Nick

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Nightwave season 1 feedback

(Repost didnt post it in the Feedback Thread First)

I really like the First Season of Nightwave but it could be better and maybe changed in the Next Season : 

 

Rewards : 

Arcane energize Why unrabked ? 

Maybe rank 1or 2

Howl emote without sound ?

Why just one warframe Slot and 2 weapon slots ?

 maybe 3 weapons and 2 warframes.

 

Challenges : 

I really Like the longer survival Challenge but i would like some changes if they ever bring it back First of u can do the one Hour over multiple Missions (f.e. 3x 20min)  but if u do it in one Mission u get mit 5k but 7k (Same for other endless Mission types)

7-8k Tier for harder 5k Missions and more Missions they already repeate themselfes.

 

Thanks for reading

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10 hours ago, Yousho said:

A silly statement. Most people don't play games to do work, sure, you should be rewarded for your effort, but your effort should be *fun*. 
Chorewave is uninteresting, restrictive garbage. 

In your opinion.

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1 hour ago, LarryOtter said:

Nightwave season 1 feedback

(Repost didnt post it in the Feedback Thread First)

I really like the First Season of Nightwave but it could be better and maybe changed in the Next Season : 

 

Rewards : 

Arcane energize Why unrabked ? 

Maybe rank 1or 2

Howl emote without sound ?

Why just one warframe Slot and 2 weapon slots ?

 maybe 3 weapons and 2 warframes.

 

Challenges : 

I really Like the longer survival Challenge but i would like some changes if they ever bring it back First of u can do the one Hour over multiple Missions (f.e. 3x 20min)  but if u do it in one Mission u get mit 5k but 7k (Same for other endless Mission types)

7-8k Tier for harder 5k Missions and more Missions they already repeate themselfes.

 

Thanks for reading

They never give ranked, and a level 0 Arcane energize is still worth 250 to 300plat, a fully ranked on is worth 3000plat.

Warframe and weapon slots are how they make money. This is the first time they have given them away. Don't be greedy.

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6 hours ago, (XB1)Tatakai no Kami said:

a level 0 Arcane energize is still worth 250 to 300plat, a fully ranked on is worth 3000plat.

That was true until nightwave launched. The moment it went live, those priced dropped to half of that. And they are still dropping as more and more people get that reward.

At the same time aura mod prices doubled.

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