Jump to content
[DE]Bear

Nightwave + alerts removal feedback

Recommended Posts

1 hour ago, Bathynomus said:

Just wait for the railjack, which is going to suffer from just that.

We're 4 months into 2019.  Railjack hasn't been spoken about in any clear terms.  The focus seems to be on getting PoE and Fortuna buttoned up and functional, with the promised content (the orbs).  It's my hope that the lack of any mention of Railjack is a sign that it is being worked on heavily, and that it'll release in a functional state.

 

This being said; Archwing, Conclave, PoE, Fortuna, and pretty much everything from the last 6 years has released as a 65-75% product.  I hope DE takes the NIghtwave as a bit of breathing room, iterates on it, and uses the 20+ weeks to get things tested and working.  Heck, melee 3.0 is still in the earliest phases.  It shows some promise but if we're honest though, it's largely being delayed because the initial proposal was...not received well.  In the same way that "nerf Itzal's Blink to make K-drives better" was not received well.   Ooh, add the entire K-drive system to the earlier list of 65-75% product launches.  The k-drives are still only about a 25% product (read: they literally serve no purpose and only relatively recently have races even awarded the faction standing).

 

Here's hoping for an 80% Railjack, with room for improvement and DE slowing down to properly integrate it before the next trend/fad pops up.  Thank god conclave flopped, otherwise it'd be Battle Royale of the Tenno.  Please, take that as a joke.  I don't play Warframe for it to be Fort Nite. Please, it was said in jest. 

  • Like 4
  • Applause 1

Share this post


Link to post
Share on other sites

Nah, the PvE is this games bread n butter, if DE really starts down that path, another Diablo I will not suffer, im already having enough Blizzard post Activision flashbacks, but Railjack is a ways out & thankfully so, Archwings have amazing potential & I'd like to see fun stuff like boarding parties, tearing open a corpus capital ship, or blitzing around outside the Larunda relay fending off a grineer offensive while other players hold of enemy boarders.

Orbital bombardments, hell, Liset space combat, I'd dig being an escort fighter in a scimitar for a pair of Liset used as Tenno troop transport to breech A Famorian.

Anyway, all possibilities, always willinv to give folks a chance, have to, anything else robs one of any number of amazing experiences.

  • Upvote 1

Share this post


Link to post
Share on other sites
On 2019-04-14 at 7:47 AM, (NSW)Hatemachine said:

So out of curiosity, what here did you not understand that required you to respond with a meme instead of an actual response that this isnt an exact replica of your arguments made manifest.

There was so much wrong in your post from not understanding where he won't spawn to not liking Archwing that only a meme was suitable.
Rather than come here and complain and display nothing but ignorance. Google what you don't know first.

  • Woah 1
  • Applause 1

Share this post


Link to post
Share on other sites
17 hours ago, masterofdetiny said:

Objectively, you get 250 credits for levels 0-30, and 15 credits thereafter.  The new items on offer are:

300 creds, not 250.

Share this post


Link to post
Share on other sites
1 hour ago, (XB1)Tatakai no Kami said:

300 creds, not 250.

Fair.  About five posts later that rectification was made.  

Delta is 50 credits, so you could earn a single reactor/catalyst in 10 weeks just doing the 30 levels and you'd need another 5 prestige levels (15*5+5 = 80) to get a second one.  The net influence is realistically 1 of each in 10 weeks. 

Nothing related to it being painfully less rewarding than alerts has changed.  Nothing about it being miserable to be a new player (20 credits per aura would mean no reactors/catalysts in the time if you want one of each polarity).  This is fundamentally less rewarding for new players, and should be seen as a failure relating to the stated goal of removing a relic system (antiquated might be the word, but I don't see it as such)  to replace it with something better.  The only "better" thing about it is the cosmetics....because fashion frame is endgame (the taste of bile in my mouth saying that is palpable).

 

I will admit missing one of the rewards, but dismissing the point for that is rather missing the point.  2/3 of a reactor/catalyst reward points increase is....I'd call it less than a substantive counterpoint.  This is especially true when you note that the new frame's alternative helmet has not made the rotation.  After 10 weeks of Alerts, I had the Garuda and Baruuk helmets built and ready (lamp shade and all). 

Hildryn has been relegated to requiring a platinum purchase....seems surprisingly like they can control and drive new platinum sales with the new artificial scarcity.  But what am I, an economist able to observe the variable trading price of auras because someone outside of DE actually has that (because DE is unwilling to share, akin to the Riven market shenanigans)?  It's the greatest shell game, and only possible because the gigantic amalgam of systems in Warframe seem to be viewed as unlinked.  In practice, that's a pretty foolish stance, when it can easily be demonstrated by Prime releases and the subsequent surge in Rivens for whatever was primed.  

 

Again, DE can do better.  We as the consumer need to force them, and sometimes that's by calling shenanigans on bad systems.  Personally, 40+ Doma thumpers later and I still don't have a Korrudo BP.  I'm still searching for 2.5% drops from the Aerial commander.  I've got no chance at the fractional percentage drops for the Xiphos (it would literally be less time to get a minimum wage job and work to buy it, rather than grind).  We have to stand somewhere, and I choose the death of the new player experience to be where I draw the line.  Everything in the following paragraph is the nature of RNG, but Nightwave is a fundamentally bad system that can be altered to be so much better (assuming it learns from Alerts, instead of supplanting them).

  • Satisfied 2
  • Upvote 8

Share this post


Link to post
Share on other sites
5 hours ago, Bathynomus said:

Just wait for the railjack, which is going to suffer from just that.

I can't wait *rolls eyes*

Based on what's been shown, It looks really impressive. Given DE's track record though, I'm expecting a massive amount of grind for a buggy, lackluster, cliche-ridden payoff. Hopefully I'm wrong.

Same deal with Nightwave. When DE first talked about it, I thought "Hey, that's a cool idea. That should tag along with Alerts nicely." When it rolled out, I thought "Nice rewards, but what's the ca- ohhhhhhhhhhhhhhhhhhhhhhhhhhh more grind, a bit of time gating, and much more commitment to Warframe needed. Also, pressure to do activities I despise. Joy."

 

  • Satisfied 2
  • Upvote 2

Share this post


Link to post
Share on other sites
Posted (edited)

I like the concept of Nightwave, I really do, the ability to log in more flexibility instead of within very limited time windows is a boon, the added story and overarching system and feeling of progression is a boon, and the new rewards are super cool, however, as many have pointed out, the drawback is that it's simply a lot more time invested for the old rewards, I get that they don't want everyone to have a billion catalysts, however I propose a compromise, be a LOT more generous with credits in the future, however limit how many catalysts we can buy per event to whatever the maximum amount of catalysts we could've obtained in the same time frame under the alert system, that's how I'd handle it, at least.

Edited by Sylonus

Share this post


Link to post
Share on other sites

I  really like the idea of battle pass...cough...Nightwave, it provide a reason to return to the game more often and some good rewards for that, if you willing to do challenges. However i think that alerts should stay, be buffed even (cred and resources one). I don't need any catalysts, but average or new players can't get even nearly as much of potatoes as they can before, with normal alters, especially if they want to buy cosmetics and other stuff for wolf credits, which is bad, coz they may start to think that his is p2w game. Talking about cosmetics, with old alert system i can bet 2000p that i will get alt helmet for hildryn for time that frames was released till today(or atlest there was one or two alerts with that reward). But with new system i just can't get it coz i can't get it with random alerts and can't buy it via wolf creds, coz it's just not there and i don't know when it will be, and this is a bad.

TL;DR-Keep the nightwave as it is, it's good and healthy for the game, but bring old alert back and buff those,that rewards you with only resource and credit, like x3-5 time buff it.

Share this post


Link to post
Share on other sites
1 hour ago, -CM-Hekovashi said:

I don't need any catalysts, but average or new players can't get even nearly as much of potatoes as they can before, with normal alters, especially if they want to buy cosmetics and other stuff for wolf credits, which is bad, coz they may start to think that his is p2w game.

What? 

Normal alerts were mainly cruft like helmets and small amounts of credits. Auras and weapons were welcome, the first couple of times. Occasionally we'd get some rarer resources, or a nice patch of credits. The kubrow eggs and kavat DNA were pretty good though. The main thing was Potatoes were mainly gifts of the Lotus every couple of weeks, which is still a thing, and invasions are also unchanged. 

I'm mainly concerned that they can't get the auras and the MR fodder weapons. 

  • Upvote 1

Share this post


Link to post
Share on other sites
On 2019-03-04 at 10:47 PM, [DE]Bear said:

For some of these Elite challenges, we were attempting to speak to the endurance runners, but it seems we may have missed the mark

well, you sure missed the mark in one particular challenge - at least for me: the do X sorties... which is a bit hard to do since i'm constantly get out locked from them due to my riven count exceeding 90 and me not having too many of them left i want to trash. those that are for sell still need some time to find buyers. so yeah, would be nice to either remove those challenges or better yet, let me buy more riven capacity than 90...

Share this post


Link to post
Share on other sites

My biggest grip with NW atm:

Please make sure your challenges work.

This is the SECOND time with normal nightlies that have been reset on me.

”Pick up 15,000 credits”: Sure, easy I’ll run a survival. Did that- got 2,000 credits. Ok, I’ll come back with my secure lecta.

 Reset to 0/15,000.

”Bullet jump 150 times”: Annoying but easy. Did 100 in the first sortie- just doing the second sortie now and 0/150.

 I’m trying to like NW- I really am, but I’m wondering if it’s even worth it if I can’t get x challenge done within ONE mission just because it decided to crap out.

Share this post


Link to post
Share on other sites
1 hour ago, (PS4)corpusbonds said:

My biggest grip with NW atm:

Please make sure your challenges work.

This is the SECOND time with normal nightlies that have been reset on me.

”Pick up 15,000 credits”: Sure, easy I’ll run a survival. Did that- got 2,000 credits. Ok, I’ll come back with my secure lecta.

 Reset to 0/15,000.

”Bullet jump 150 times”: Annoying but easy. Did 100 in the first sortie- just doing the second sortie now and 0/150.

 I’m trying to like NW- I really am, but I’m wondering if it’s even worth it if I can’t get x challenge done within ONE mission just because it decided to crap out.

Weird, I didn't have either of those issues. Were you having trouble with "network not responding" at the time, or anything? 

Share this post


Link to post
Share on other sites
8 minutes ago, (PS4)guzmantt1977 said:

Weird, I didn't have either of those issues. Were you having trouble with "network not responding" at the time, or anything? 

Nope 😕

 My ping and internet are good, but I’m hesitant with any of the other challenges now. It always works a second time, but as of recent it’s been resetting once I start the challenge for the first time.

Share this post


Link to post
Share on other sites
5 minutes ago, (PS4)corpusbonds said:

Nope 😕

 My ping and internet are good, but I’m hesitant with any of the other challenges now. It always works a second time, but as of recent it’s been resetting once I start the challenge for the first time.

If you weren't always the host then they're not going to guarantee that you are good to go. I'm sorry that you are having this issue, but I can honestly say that to the best of my knowledge, I haven't had a similar problem. 

Share this post


Link to post
Share on other sites
Posted (edited)
10 hours ago, (PS4)guzmantt1977 said:

If you weren't always the host then they're not going to guarantee that you are good to go. I'm sorry that you are having this issue, but I can honestly say that to the best of my knowledge, I haven't had a similar problem. 

One time as solo though- but I wasn’t the host for the second time.

I’m just glad this happened AFTER gaining rank 30- that would have driven me mad otherwise haha.

Edited by (PS4)corpusbonds
  • Like 1

Share this post


Link to post
Share on other sites

Prolly been said before, but we NEED to have an icon for Nightmare missions that lists where they are, what they are, and what their modifier is - especially if we're going to be using them as much as we are in Nightwave.  I want to quickly and easily launch them... not have to go hunting and browse through the planets to launch ones I think would be the most time efficient to run in the scope of the Nightwave.

Share this post


Link to post
Share on other sites
Posted (edited)

Rank 30 at last!

Here's my review of Nightwave so far. Sure, it's been a grind, but overall I had an enjoyable run. The Saturn Six armor set actually looks fantastic and colors well, and as a fashion-frame-is-endgame guy, this made it worth it for me lmao. Again I do believe the system itself is great, but after going through everything to get to 30, I think DE is a few tweaks away from hitting a home run. Here are some pros and cons I got out of my own Nightwave experience:
 

Pros:
1. The slow drips of lore. I love caring about the game and knowing what I'm doing and why I'm doing things. I love the story of Warframe and I'd love to see more. This is a great way to tell future side-stories to the main cinematic missions.
2. Great high tier rewards. Did I already say that the armor set looks great? It really does tho.
3. Revisiting the star chart. As someone who has long cleared the chart, it was nostalgic going through content that I used to struggle in.
4. A sense of purpose. Well, for the most part. Tons of people on this forum, reddit, twitter, etc. have dubbed Nightwave as Chorewave, and I don't think their complains are unfounded. Some of these challenges just need to be tweaked, and I'm going to get to that in a bit.

Cons:
1. Unnecessary challenges. A ton of you have already noted the missions that a lot of us have problems with. [DE]Bear even pointed out a few of the most popular ones at the start of this thread. Inventory checks are always bad. There's no challenge, really. It's less of a can-you-do-this? and more of a but-do-you-have-this-now? type of deal. The weapon gilding challenges were also troublesome. Cost of a weapon slot, standing grind, etc. This is just a hassle if you have nothing you want to gild at the moment. Friend gated challenges again, are also unnecessary. Some people have suggested using the recruit chat to take some randos as friends, but this really is just an unnecessary workaround to achieve the exact same result as entering the a public mission. Also, some people love playing this game solo. Let's not be unfair to them. 
2. Imbalanced challenges. Some 3k challenges take 15 minutes to complete. Some of them take more than a day. It shouldn't be this way. A 3k challenge should feel like a 3k challenge across the board. This is why some challenges feel like more of a chore than others.
3. Wolf Creds drip too slow. This is less an argument against the amount you can amass by the end of rank 30, but more an argument against the frequency that you obtain said creds. This is just going by my own feeling here, but they feel too far apart right now.
4. The system punishes late comers. Everybody's personal circumstances are different. Some people can't play when they want to for many understandable reasons. Unfortunately, if you start too late, there's no way you're going to hit rank 30. Well, unless you want to grind the crap out of the Saturn Six escapees. But that's just not something everyone is willing to do.

Suggestions:
1. Remove/replace/rework the challenges I've listed above. Now you might see this and say, "But you hit rank 30 doe. What's the problem?" Well the goal here is for every challenge to be enjoyable. "Damn these are all fun. What should I do first?" sounds a lot better than, "This sucks. I'd rather do this instead." Also, less challenges skipped means getting to rank 30 sooner, which means the prestige levels past 30 become more relevant.
2. Have a clear distinction between elite weekly challenges and regular weekly challenges. What do I mean by this? Some weekly challenges are equal, if not greater, than elite weekly challenges in terms of time to complete. I shouldn't be progressing a weekly challenge longer than an elite weekly challenge. Additionally, I think regular weekly challenges should be more passive, and things you can complete just by playing the game. You can have more challenging tasks, and those time locked challenges like doing multiple sorties and whatnot, as elite weekly challenges. Maybe even increase the available elite weekly challenges from 3 to 5 to give more room for the devs to be creative. I'd like to have more passive weekly challenges, and at the same time, I'd like for them to ramp up the creativity and challenge of the elite weekly challenges.
2. Increase the frequency of attaining Wolf Creds. This system is supposed to be an alert replacement. Faster access to the cred offering store, where all the old alert rewards are, should be a primary focus.
3. Have the weeks stay and accumulate and expire when the event ends instead of having them expire week after week. Late comers should be able to choose which week of the series to set active, and clear them at their own pace to catch up. My idea of having the weeks still expire after the event is over (counter to some suggestions to have the whole thing stay forever), is to retain the special aspect of receiving a limited time item at the end of the event. This scheme gives enough time for people to catch up without degrading the value of the high end rewards.
4. An option to turn off Nora Night transmissions. Imagine someone going through the Second Dream. He's clearly invested and is completely absorbed in the events unfolding before him, then suddenly, out of nowhere, a woman calls him a badass. Breaks immersion. 

Overall I DO like this system. But there is definitely a ton of room for improvement. It's got lore, rewards, challenges, etc. Really, it has a lot to offer. It just needs some fine tuning.

Edited by gabuchan
grammar
  • Upvote 1

Share this post


Link to post
Share on other sites
7 hours ago, gabuchan said:

Suggestions:
1. Remove/replace/rework the challenges I've listed above. Now you might see this and say, "But you hit rank 30 doe. What's the problem?" Well the goal here is for every challenge to be enjoyable. "Damn these are all fun. What should I do first?" sounds a lot better than, "This sucks. I'd rather do this instead." Also, less challenges skipped means getting to rank 30 sooner, which means the prestige levels past 30 becomes more relevant.

You ever heard the phrase "you can please some of the people, all of the time; you can please all of the people, some of the time; but you can't please all of the people all of the time"? 

 

We've had people who seem to actively dislike and avoid the vast majority of the game, one even repeatedly refused to name even a single in-game activity that they found enjoyable. Nightwave seems to have pulled content from all over the game for us to try. There's stuff that I tried just a couple of times as a newb, had an unpleasant time and just mainly skipped after. Most of the difficulty I encountered was due to my own lack of experience and now that I'm better, it's not so bad. 

And in a 10 week event, that does not really reward us much after we hit rank 30, why should we want to get to 30 faster? I mainly enjoy playing the game, so skipping the few challenges that I didn't feel like attempting, or wouldn't have been able to do in the week, didn't hurt my ability to get to 30, and I didn't feel burned out by nightwave. 

7 hours ago, gabuchan said:

. Have the weeks stay and accumulate and expire when the event ends instead of having them expire week after week. Late comers should be able to choose which week of the series to set active, and clear them at their own pace to catch up. My idea of having the weeks still expire after the event is over (counter to some suggestions to have the whole thing stay forever), is to retain the special aspect of receiving a limited time item at the end of the event. This scheme gives enough time for people to catch up without degrading the value of the high end rewards.

Honestly I figure that this will just encourage procrastination and reeeeeeing at the end of the event when people realise that they just don't have enough time to complete all of the cruft that they'd left undone. 

Share this post


Link to post
Share on other sites
4 hours ago, (PS4)guzmantt1977 said:

You ever heard the phrase "you can please some of the people, all of the time; you can please all of the people, some of the time; but you can't please all of the people all of the time"? 

 

We've had people who seem to actively dislike and avoid the vast majority of the game, one even repeatedly refused to name even a single in-game activity that they found enjoyable. Nightwave seems to have pulled content from all over the game for us to try. There's stuff that I tried just a couple of times as a newb, had an unpleasant time and just mainly skipped after. Most of the difficulty I encountered was due to my own lack of experience and now that I'm better, it's not so bad. 

And in a 10 week event, that does not really reward us much after we hit rank 30, why should we want to get to 30 faster? I mainly enjoy playing the game, so skipping the few challenges that I didn't feel like attempting, or wouldn't have been able to do in the week, didn't hurt my ability to get to 30, and I didn't feel burned out by nightwave. 

Honestly I figure that this will just encourage procrastination and reeeeeeing at the end of the event when people realise that they just don't have enough time to complete all of the cruft that they'd left undone. 

I'm aware of the fact that it's impossible to please everybody. But some of these challenges are so glaringly problematic that it's obvious what must be done. Less bad challenges = a better experience for everybody.

People procrastinating and panicking at the end of the event > people dropping Nightwave altogether because of the fact that they started late and will never hit rank 30. Lesser evil imho.

  • Like 3

Share this post


Link to post
Share on other sites
17 minutes ago, gabuchan said:

I'm aware of the fact that it's impossible to please everybody. But some of these challenges are so glaringly problematic that it's obvious what must be done. Less bad challenges = a better experience for everybody.

People procrastinating and panicking at the end of the event > people dropping Nightwave altogether because of the fact that they started late and will never hit rank 30. Lesser evil imho.

I dunno. I heard people grousing about the use 3 forma. I think that I've used over 10 so far if I start counting from that first 3. Certainly didn't seem terrible to me. 

Gilding a weapon? Meh, ok. 

5 sorties? Can do. 

8 bounties? I need more of those lenses anyway. 

Catch fish? Yeah I've dozens of the baits so no big deal. Anyone want come with? 

Mine for rare gems? That sunpoint plasma drill is great, and I'll probably find a use for those, sooner rather than later. 

Nightmare missions? Those are just normal missions without ciphers. 

Run capture, rescues etc? Oh those are what I'd have done while opening relics.. Free standing! 

The only thing that I wouldn't normally have done is "with a friend or clanmate". Just hopped into recruiting and made some new ones. 

 

What's left? 

Share this post


Link to post
Share on other sites
Posted (edited)
44 minutes ago, (PS4)guzmantt1977 said:

I dunno. I heard people grousing about the use 3 forma. I think that I've used over 10 so far if I start counting from that first 3. Certainly didn't seem terrible to me. 

Gilding a weapon? Meh, ok. 

5 sorties? Can do

8 bounties? I need more of those lenses anyway. 

Catch fish? Yeah I've dozens of the baits so no big deal. Anyone want come with? 

Mine for rare gems? That sunpoint plasma drill is great, and I'll probably find a use for those, sooner rather than later. 

Nightmare missions? Those are just normal missions without ciphers. 

Run capture, rescues etc? Oh those are what I'd have done while opening relics.. Free standing! 

The only thing that I wouldn't normally have done is "with a friend or clanmate". Just hopped into recruiting and made some new ones. 

  

 What's left? 

Well... I never thought I'd actually run into someone who'd defend the Gild a weapon challenge tbh. So many people have said their piece on some of those challenges you pointed out that I feel like it's redundant to say any more. One need only look at this forum where there are similar posts arguing against the same set of problematic challenges that keep popping up. You can even look outside this forum. On Reddit you can find thousands of upvotes arguing against the same set of challenges. I'm pretty sure that for your stance on the gild challenge, the forma challenge, and the friend-gated challenges, you're in the minority. The rest of those missions you pointed out are fine though. Always found fishing and mining oddly therapeutic lol.

Edited by gabuchan
grammar
  • Applause 3
  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, gabuchan said:

Well... I never thought I'd actually run into someone who'd defend the Gild a weapon challenge tbh. So many people have said their piece on some of those challenges you pointed out that I feel like it's redundant to say any more. One need only look at this forum where there are similar posts arguing against the same set of problematic challenges that keep popping up. You can even look outside this forum. On Reddit you can find thousands of upvotes arguing against the same set of challenges. I'm pretty sure that for your stance on the gild challenge, the forma challenge, and the friend-gated challenges, you're in the minority. The rest of those missions you pointed out are fine though. Always found fishing and mining oddly therapeutic lol.

There's a funny thing about the forums and reddit. Everyone on here is in the minority. Not sure if any single post has collected 1000 upvotes. That figure would still only make somewhere between 1 and 2 percent of the daily players on Steam alone. 

I've also seen people complain what a huge bullet sponge the wolf is, and talk about how long they spent shooting him in the head. Likewise there are posts with upvotes that make claims that are just blatantly false. Upvotes don't equate to validity. Sometimes they don't even equate to popularity, as some seem to be awarded based on who your comments are disagreeing with. 

Some of the people complaining seem to actively hate most parts of the game, and at least one repeatedly refused to identify even a single part of the game that they enjoy. Others confess that they only enjoy a very narrow band of activities. The most reasonable ones are able to identify just a few things that they actively avoid (but even there, some folks make statements that suggest a significant lack of information). 

 

Seriously though, how many people do you know who've built anything close to all of the possible zaws? Many folks just seem to play spreadsheet-frame and build the one meta combination. It's not like getting a mote amp built levelled and gilded is hard, takes long, or is onerous in terms of the resources, is it? 

Share this post


Link to post
Share on other sites
11 minutes ago, (PS4)guzmantt1977 said:

Seriously though, how many people do you know who've built anything close to all of the possible zaws?

All the possible? None, I think they mean that it's pretty common to have "one zaw with each strike type" crafted, for mastery, of which I know many many people who do, including myself, yes I could make another zaw with the same strike and other points, but I have no incentive to outside of this nightwave challenge, it doesn't feel worth it at all, subsequent zaws with the same strike do not give MR.

  • Like 2

Share this post


Link to post
Share on other sites
2 minutes ago, Sylonus said:

All the possible? None, I think they mean that it's pretty common to have "one zaw with each strike type" crafted, for mastery, of which I know many many people who do, including myself, yes I could make another zaw with the same strike and other points, but I have no incentive to outside of this nightwave challenge, it doesn't feel worth it at all, subsequent zaws with the same strike do not give MR.

But one built for damage might still give you a very different gameplay than the one you built for speed? 

Let's face it. Every time you add forma to something you didn't get more mastery minus a tiny number of examples. But most of us have multiple forma builds.... that we got no mastery for. 

Is that really so different? 

Share this post


Link to post
Share on other sites
Posted (edited)
2 hours ago, (PS4)guzmantt1977 said:

I dunno. I heard people grousing about the use 3 forma. I think that I've used over 10 so far if I start counting from that first 3. Certainly didn't seem terrible to me.

Pretty subjective. Some players only have a few forma and no weapons worth wasting it on. This is one of the worst challenges for low MR players. Use 3 forma, to win 3 forma... Okay let me just polarize my mk1-Braton with all my forma... I'm MR10 and I only had 6 forma when these came up, granted I got a couple BPs from relics but not piles of them, because there is other stuff I need out of relics too, and I'm certainly not going to throw away a rare reward for a forma BP when that is the choice. I skipped these and I still reached 30, but I was not certain of that for the first forma challenge, it was a gamble. The second one, I knew I could skip, because I was close to 30 already. Being locked out of numerous tasks early on, left many lower MR players unsure if they could get away with skipping anything. You can say, you don't have to do the task, you only need 60%... Yet many lower level players were far from sure that they could afford to skip these tasks because we were locked out of numerous tasks already.

Gilding a weapon? Meh, ok. 

Again, such a subjective response. You can make light of gilding something, while for myself and many others, it is not even possible within the time frame, period. These standing gated tasks put much pressure on us lower tier players to do every single task that we were possibly capable of doing, and left us still unsure if we could reach 30, because we had no idea how much we would be locked out of over the next few weeks.

5 sorties? Can do. 

And as long as you can do it, then it is fine I guess. Starting to notice a trend here. Subjectivity. See the last two responses. Some players can not do sorties, period. Locked out of tasks and wondering how far they may be able to get in this. I can do sorties, but I can totally see how some players must have felt as this started. In the very first week, many players were locked out of several tasks, so they may have thought they can't possibly reach 30, but maybe they can get a few slots or a potato. So they may not have tried too hard, and missed a couple tasks they could have done, then as weeks go by, they realize they just might be able to reach 30, if they do every single thing they can do.

8 bounties? I need more of those lenses anyway.

Yeah, 8 bounties is not a problem, but it is not particularly fun. 5 would be okay, 3 would be better. 8 is just enough to make bounties feel really tedious and leave me feeling entirely sick of them.

Catch fish? Yeah I've dozens of the baits so no big deal. Anyone want come with?

Nice that you're willing to share your bait. While it is generally not too tough to find a higher level player to help run a mission or two, especially if the noob can keep up while they rush. Not too many of them are keen on helping random noobs go fishing, and they shouldn't need to either. Heck, fishing and mining should be entirely optional in this game, I want to play warframe not a minecraft clone or fishing sim. It took me many hours over several days to find someone to share their bait with me.

Mine for rare gems? That sunpoint plasma drill is great, and I'll probably find a use for those, sooner rather than later.

I don't want to play minecraft. If some people enjoy these aspects of this game, good for them, awesome, but these mining and fishing activities should not be forced on us. Yes I know no one had guns to our heads but for us lower tier players, who were locked out of numerous tasks, we felt like we could not afford to skip these tasks whether we wanted to or not. Not if we wanted to 'attempt' to reach 30 because that was not a certainty for us when we were being locked out of tasks.

Nightmare missions? Those are just normal missions without ciphers.

Nightmare missions are fine.

Run capture, rescues etc? Oh those are what I'd have done while opening relics.. Free standing! 

No problem with these.

The only thing that I wouldn't normally have done is "with a friend or clanmate". Just hopped into recruiting and made some new ones.

Arbitrary nonsense and completely unnecessary.

 

What's left?

Grove specters, orb mothers, profit takers, and everything else locked behind standing walls. This wouldn't be such an issue, if there was better communication regarding number of weeks and amount of possible standing remaining, etc. Yes I know some of us knew approximately how long the event would run, and some knew approximately what percent of tasks needed to be done each week to reach 30, but many players don't follow forum announcements and watch devstreams, these things need to be communicated in the event interface itself.

The other big problem is weeks long consistent commitment. Some of us must travel on business regularly, I was just extremely lucky that I didn't have any longer trips in this period but most months I do, which basically just cuts me right out of the replacement for alerts going forward. If I miss 5 weeks, I miss most of what I might have gotten from alerts. With alerts if I miss 5 weeks, it is no problem, I missed some alerts, but they will roll back around. Nightwave may roll back around too, but If I can't be available for a couple months, I'll just miss out again, whereas with alerts, when they roll back around, I only need to be available for 20 minutes.

 

Edited by Arc5in
typo
  • Like 1
  • Upvote 5

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...