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Nightwave + alerts removal feedback

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Posted (edited)

Yeah, so this is something that a certain vocal minority here can't seem to grasp. New players have no way of knowing how far they can hope to get in this system.

1) They see some tasks are impossible for them to accomplish. Not due to difficulty, but because they are simply locked out, period.

2) They have no idea what tasks will be available over the coming weeks, and thus no idea how much standing they will be locked out of.

3) This results in pressure. Because they don't know how much standing they'll be locked out of total, they feel that they had better do every task they possibly can do.

 

Here is the other issue that a few people can't seem to grasp. This system requires the extended time commitment of many weeks.

1) If a player can't be available for at least a full month, they are not eligible for the top rewards here.

2) If a player can't be available for several weeks, they have little hope of getting more than a tiny amount of nitain.

3) This issue is compounded by the fact that some players are also locked out of several tasks each week, increasing the number of weeks they require to achieve the same results. They don't require more time because they are slow, lazy, or unskilled, but simply because of the way the system is implemented.

 

Also, a few people here fail to grasp the psychologically manipulative nature of this event. They disregard the pressure that people feel as unfounded, and they dismiss players fears of missing out, or sense of being punished, or impression of these challenges being chores, as irrational. When in fact systems like this are deliberately designed to play upon these aspects of human psychology. Rational or not, these feelings are real, and they are not abnormal or unexpected, but rather entirely understandable. It is simply disingenuous to dismiss these concerns, and one can't help but wonder if this sort of obtuseness could merely be the behavior of an addict, who will blindly defend their addiction.

Warframe, as a free to play loot oriented game, has always been psychologically manipulative, but up until now DE have always done a laudable job of tempering that, and maintaining a difficult balance between paid for luxury/convenience and a complete gaming experience that does not actually require spending any real money.

Warframe is the only F2P game many of us know of that does not have any content locked behind paywalls, and allows accessible means of acquiring premium in-game currency within the game via player trade. So even the developers' bread-and-butter items, like inventory slots, can be unlocked without spending real money. This is quite remarkable, and it is highly appreciated by many of us, even those of us who have spent real money on the game and didn't mind doing so. We still love that we didn't feel we had to, and it was our choice, one we were happy to make because we were happy to support such a great developer.

To many of us, Nightwave feels like a major step closer to all those other awful free to play games, which tend to be unconscionably psychologically manipulative to an excessive degree, and suck people into terrible time sinks, which ultimately must simply be uninstalled, because they have such a destructive effect on people's lives. Some people may not understand this, because everyone is different, and some people are not so easily sucked into the relentless pursuit of a micro-dose of endorphins, while others can't understand because they are simply addicts and and blinded by denial. Most of us fall somewhere between those extremes though. It is a fact that these games are engineered to be addictive. It used to be that good games were addictive because they were really fun. Now, behavioral science and sophisticated psychological manipulation are being leveraged to make games which are deliberately designed to be addictive, while they only need to be just fun enough to suck people in. That modicum of fun quickly gives way to tedium and repetition, with players driven on only by addiction.

Relics are basically loot boxes, and you can buy them, via player trade, with premium currency, so Warframe was already toeing the line of what is acceptable to many of us. Many of us really dislike game companies leveraging addiction to gambling to earn money from kids. DE may not directly sell loot boxes to kids, but they sell the premium currency required to buy the relics. So you see, for some of us, DE was already pushing the limits of what we can accept, and support. They hadn't really gone too far though because the same trade system that allows buying relics, also allows simply buying most of the things people would want out of those relics, which basically mitigates this gambling aspect. Nightwave may just be going too far though. Because it is another one of these psychologically manipulative affairs that make most free to play games despicable.

DE should set the f2p bar higher than this with Warframe, otherwise, many of us will simply leave, for the same reasons that we don't play any of those other f2p games.

I suspect that DE will look at the stats, and see that a huge number of players simply stopped playing after reaching rank 30, or their playtime went way way down, to almost none. They could respond in 2 ways. They could decide they better keep pushing these type of events, to keep people playing, or they could realize that these type of events actually destroy many people's enthusiasm for the game, and seriously reconsider their approach. If they go with the former option and keep pushing these events, those of us who stopped playing after rank 30, probably won't come back, because we just can't handle another couple months of this. Whether that is rational or not. On the other hand though, If they seriously reconsider their approach, and sift through these 100 pages very carefully, looking to really understand and open to completely overhauling the Nightwave concept and how it is delivered, rather than merely noting the minor tweak suggestions, then maybe, just maybe, they could win us back. Enthusiasm is not an easy thing to reignite though, so they are going to have to do something exceptional at this point...

Edited by Arc5in
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So I posted this in another thread but these are my thoughts on the current challenges we've seen. There seems to be a huge scattershot of missions and I hope that Season 2 will be a little more consistent.

 

Elites:

Defence and Survival Missions need to have the friend requirement dropped. I don't mind helping people with them but stop cluttering friends lists with people who will never talk to each other.

The ESO one should be much more than beating 3 independent waves. Should be like "Beat Wave 6 of ESO" or something to better match the difficulty of the others. As it is right now the ESO one may as well be a normal weekly.

The Kuva Survival one should be 40 minutes. The enemies there at 60 minutes massively outscale the enemies at any of the other missions and necessitate specific frames like Nekros to farm Life Support. Again should be kept consistent difficulty.

The Profit Taker one should really be removed if they're not going to drop the standing wall. It's over a month of grind for most players and is totally unattainable for most players not due to skill or equipment but rather an arbitrary wall.

Sortie Expert should also probably be reconsidered for the same reason. It's not possible for many players due to artificial time gating (1 per day) not because of skill or challenge.

 

Weeklies:

The 9 Invasion and 10 Syndicate missions need to be dropped to 3 like all the other weeklies. 5 Simaris scans and 4 Orokin vaults should also be dropped to 3. Keep it consistent.

If the resource ones (Forma and Ayatan's) stay they need to be dropped to 1 if anything. They discourage people from spending those resources and punish players who have spent the resources.

The 8 bounties needs to be replaced with 8 bounty stages, or preferably 5 bountie stages to match closer time wise to the other 3 missions Acts.

The Gild a Modular Item Act should die in a fire. For Veterans it's a pointless annoyance and for newer players it's a huge standing sink getting in the way of them maxing standing with Fortuna and Ostron. For many players it can add several days onto an already months-long grind.

 

Dailies:

Most of these are fine but the hack 8 terminals is a bit excessive taking 2-3 spy missions or ~1-10 other missions depending on if enemies ever decide to set off alarms. Should be 3 to match up with the difficulty of the other dailies which can easily be done in one mission.

 

These are just the issues with the Acts. There should be some consideration about the way the Credit situation is handled too (MR0 Weapons being a weeks worth of Nightwave for example), and if you decide to keep resource and standing based ones *PLEASE* publish a list of challenges ahead of time so people know what resources they need to spend and when. Getting a week to farm and build 3 forma or 3 ayatans or 10k standing may be totally doable but it's a slap in the face to players who have used those resources the week before.

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Made a topic in General Discussion, but I should've posted here too. 

Here's the gist:

Suggestion: 60 mins in one run is just to much for a normal person to invest to. The reward is simply too unrewarding given the amount of effort required. My suggestion is to split the 60 mins into 20 mins x 3. After 20 mins, you get 1/3 of the reward already and you have the choice if you want to continue or extract. 

Hope DE hears this out.

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You can not fail to notice that the tasks are repeated. There are not enough of them in the pool, which causes some actions to be repeated several times during the season. It is not somehow troublesome but ... well, it is simply not enough. I do not know if you suffer from lack of people or lack of imagination in DE ... recently you have not released anything extraordinary. Even the last interesting Warframe were Nidus and Harrow, after them nothing revealing and I feel that Wisp will be equally uninteresting looking at what you showed on the devstream.

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Just now, THeMooN85 said:

You can not fail to notice that the tasks are repeated. There are not enough of them in the pool, which causes some actions to be repeated several times during the season. It is not somehow troublesome but ... well, it is simply not enough. I do not know if you suffer from lack of people or lack of imagination in DE ... recently you have not released anything extraordinary. Even the last interesting Warframe were Nidus and Harrow, after them nothing revealing and I feel that Wisp will be equally uninteresting looking at what you showed on the devstream.

Lol let's just forget Hildryn and Garuda who both have unique gimmicks that make them significantly different gameplay wise than any other Warframe. xD

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Good to know I'm going to have to skip out on over 15k worth of standing this week. Some of these missions seem damn near impossible at m-rank 8 😔 

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35 minutes ago, Rodrigo_Martinez said:

Would be nice to remove 'friend/clan only' condition, so people will be able to do it in random parties.

We sort of can. Just form your random group and friend up before starting whatever node you want to do. Best if you friend up with everyone else just to make sure that you don't lose one person just before the end and miss out on your goal. 

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48 minutes ago, (PS4)guzmantt1977 said:

We sort of can. Just form your random group and friend up before starting whatever node you want to do. Best if you friend up with everyone else just to make sure that you don't lose one person just before the end and miss out on your goal. 

So, I can make a friend while in the mission, and it will count?

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2 minutes ago, Rodrigo_Martinez said:

So, I can make a friend while in the mission, and it will count?

It didn't during week 2. We had someone add us mid mission during one of the Kuva Survivals and it ended with them cursing and swearing.

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1 hour ago, Rodrigo_Martinez said:

So, I can make a friend while in the mission, and it will count?

For what it's worth, that did work last night with the 40 waves of defense. Queued up for an arbitration defense and folks just tossed friend invites mid mission (that is, after wave 2 or 3, not before wave 1) and everyone got credit at 40.

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Posted (edited)

IMO most of the mission tasks need to have their requirements reduced, specifically:

Name Type Current Suggested
Accelerator ‍Daily Kill 20 Enemies while Sliding Kill 20 Enemies while Sliding
Agent ‍Daily Complete a Mission Complete a Mission
Arsonist ‍Daily Kill 150 Enemies with Heat Damage Kill 100 Enemies with Heat Damage
Attractive ‍Daily Kill 150 Enemies with Magnetic Damage Kill 100 Enemies with Magnetic Damage
Biohazard ‍Daily Kill 150 Enemies with Gas Damage Kill 100 Enemies with Gas Damage
Communicator ‍Daily Mark 5 Mods or Resources Mark 5 Mods or Resources
Deep Freeze ‍Daily Kill 150 Enemies with Cold Damage Kill 100 Enemies with Cold Damage
Detonator ‍Daily Kill 150 Enemies with Blast Damage Kill 100 Enemies with Blast Damage
Energizing ‍Daily Pick up 20 Energy Orbs Pick up 20 Energy Orbs
Executioner ‍Daily Kill 10 Enemies with Finishers Kill 10 Enemies with Finishers
Expressive ‍Daily Play 1 Emote Play 1 Emote
Glider ‍Daily Kill 20 Enemies while Aim Gliding Kill 15 Enemies while Aim Gliding
Grafitti ‍Daily Deploy a Glyph Deploy a Glyph
Hacker ‍Daily Hack 8 terminals Hack 4 terminals
Kleptomaniac ‍Daily Open 20 lockers Open 15 lockers
Marksman ‍Daily Kill 40 Enemies with Headshots Kill 40 Enemies with Headshots
Meltdown ‍Daily Kill 150 Enemies with Corrosive Damage Kill 100 Enemies with Corrosive Damage
Mow Them Down ‍Daily Kill 150 Enemies with a Primary Weapon Kill 100 Enemies with a Primary Weapon
Poisoner ‍Daily Kill 150 Enemies with Toxin Damage Kill 100 Enemies with Toxin Damage
Power Trip ‍Daily Kill 150 Enemies with Abilities Kill 100 Enemies with Abilities
Reactor ‍Daily Kill 150 Enemies with Radiation Damage Kill 100 Enemies with Radiation Damage
Researcher ‍Daily Scan 25 Objects or Enemies Scan 15 Objects or Enemies
Saver ‍Daily Pick up 15,000 Credits Pick up 10,000 Credits
Sharing is Caring ‍Daily Kill 150 Enemies with Viral Damage Kill 100 Enemies with Viral Damage
Shiny ‍Daily Pick up 8 Mods Pick up 8 Mods
Short Circuit ‍Daily Kill 150 Enemies with Electricity Damage Kill 100 Enemies with Electricity Damage
Smaller Is Bigger ‍Daily Kill 150 Enemies with a Secondary Weapon Kill 100 Enemies with a Secondary Weapon
Sword Dance ‍Daily Kill 150 Enemies with a Melee Weapon Kill 100 Enemies with a Melee Weapon
Trampoline ‍Daily Bullet Jump 150 times Bullet Jump 150 times
Warning Shot ‍Daily Kill 200 Enemies Kill 150 Enemies
Animator ‍Weekly Fully socket 3 (PC)/5 (Consoles) Ayatan Sculptures Fully socket 2 Ayatan Sculptures
Assassin ‍Weekly Complete 3 Assassination missions Complete 2 Assassination missions
Cache Hunter ‍Weekly Find all caches in 3 Sabotage missions Find all caches in 2 Sabotage missions
Conservationist ‍Weekly Complete 10 Perfect Animal Captures Complete 6 Perfect Animal Captures
Earth Bounty Hunter ‍Weekly Complete 8 Bounties in the Plains of Eidolon Complete 4 Bounties in the Plains of Eidolon
Earth Fisher ‍Weekly Catch 6 Rare Fish in the Plains of Eidolon Catch 4 Rare Fish in the Plains of Eidolon
Earth Miner ‍Weekly Mine 6 Rare Gems or Ore in the Plains of Eidolon Mine 4 Rare Gems or Ore in the Plains of Eidolon
Eliminator ‍Weekly Complete 3 Exterminate missions Complete 2 Exterminate missions
Enhance! ‍Weekly Pick up 8 Rare Mods Pick up 6 Rare Mods
Eximus Eliminator ‍Weekly Kill 30 Eximus Kill 20 Eximus
Gilded ‍Weekly Gild 1 Modular Items Gild 1 Modular Items
Good Friend ‍Weekly Help Clem with his weekly mission Help Clem with his weekly mission
Invader ‍Weekly Complete 9 Invasion missions of any type Complete 6 Invasion missions of any type
Jailer ‍Weekly Complete 3 Capture missions Complete 2 Capture missions
Not a Warning Shot ‍Weekly Kill 500 Enemies Kill 300 Enemies
Operative ‍Weekly Complete 3 Spy missions Complete 2 Spy missions
Polarized ‍Weekly Use Forma 3 times (not in Simulacrum) Use Forma 2 times (not in Simulacrum)
Protector ‍Weekly Complete 3 Mobile Defense missions Complete 2 Mobile Defense missions
Rescuer ‍Weekly Complete 3 Rescue missions Complete 2 Rescue missions
Saboteur ‍Weekly Complete 3 Sabotage missions Complete 2 Sabotage missions
Sanctuary Researcher ‍Weekly Complete 5 Scans for Cephalon Simaris Complete 3 Scans for Cephalon Simaris
Sound Sleeper ‍Weekly Complete 3 Nightmare missions of any type Complete 2 Nightmare missions of any type
Sortie Specialist ‍Weekly Complete 1 Sortie Complete 1 Sortie
Supporter ‍Weekly Complete 10 Syndicate missions Complete 5 Syndicate missions
Test Subject ‍Weekly Complete 3 waves of Sanctuary Onslaught Complete 4 waves of Sanctuary Onslaught
Unlock Relics ‍Weekly Unlock 3 Relics Unlock 3 Relics
Vault Looter ‍Weekly Unlock 4 Orokin Derelict Vaults Unlock 4 Orokin Derelict Vaults
Venus Bounty Hunter ‍Weekly Complete 8 bounties in the Orb Vallis Complete 4 bounties in the Orb Vallis
Venus Fisher ‍Weekly Catch 6 Rare Servofish in the Orb Vallis Catch 4 Rare Servofish in the Orb Vallis
Venus Miner ‍Weekly Mine 6 Rare Gems or Ore in the Orb Vallis Mine 4 Rare Gems or Ore in the Orb Vallis
Ascendant ‍Elite Weekly Complete 4 Halls of Ascension on Lua Complete 4 Halls of Ascension on Lua
Day Trader ‍Elite Weekly Win 3 wagers in a row without letting the enemy score in one match of The Index Win 3 wagers in a row without letting the enemy score in one match of The Index
Defense with Friends ‍Elite Weekly Complete a Defense mission reaching at least wave 40 while playing with a friend or clanmate Complete a Defense mission reaching at least wave 40 while playing with a friend or clanmate
Elite Test Subject ‍Elite Weekly Complete 3 rounds of Elite Sanctuary Onslaught Complete 4 rounds of Elite Sanctuary Onslaught
Eximus Executioner ‍Elite Weekly Kill 100 Eximus Kill 100 Eximus
Grove Guardian ‍Elite Weekly Kill 3 Silver Grove Specters Kill 2 Silver Grove Specters
Hold Your Breath ‍Elite Weekly Survive over 60 minutes without using Life Support Modules in Kuva Survival Survive over 40 minutes without using Life Support Modules in Kuva Survival
Hydrolyst Hunter ‍Elite Weekly Kill or Capture an Eidolon Hydrolyst Kill or Capture an Eidolon Hydrolyst
Kill Profit-Taker with Friends ‍Elite Weekly Kill Profit-Taker while playing with a friend or clanmate Kill Profit-Taker while playing with a friend or clanmate
Kill Shot ‍Elite Weekly Kill 1,500 Enemies Kill 1,000 Enemies
Night Terror ‍Elite Weekly Complete 10 Nightmare missions of any type Complete 6 Nightmare missions of any type
Silent Eliminator ‍Elite Weekly Complete an Extermination mission with level 30 or higher enemies without being detected Complete an Extermination mission with level 30 or higher enemies without being detected
Sortie Expert ‍Elite Weekly Complete 3 (PC)/5 (Consoles) Sorties Complete 2 Sorties
Sortie with Friends ‍Elite Weekly Complete a Sortie while playing with a friend or clanmate Complete a Sortie while playing with a friend or clanmate
Survival with Friends ‍Elite Weekly Complete a Survival mission reaching at least 60 minutes while playing with a friend or clanmate Complete a Survival mission reaching at least 40 minutes while playing with a friend or clanmate
Unlock Relics ‍Elite Weekly Unlock 10 Relics Unlock 6 Relics
Edited by Almagnus1
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I'm returning after a hiatus from shortly after Nightwave launched until around a few days ago...Presently in my pool for Nightwave "acts" are "Gilded" and "Expressive" (a weekly and a daily act) which require a Tenno to Gild a modular item and play an emote respectively... I feel neither of these should exist for a couple of reasons: they're on completely opposing sides of a spectrum, one requires you to barely do anything at all (and, look, I get it, daily challenges blow by with nothing really noticed, but this feels like scraping the bottom of the barrel); the other one forces one to acquire several items to craft then assemble then rank up, then finally gild. Feels kinda crappy for folks that don't want to have to rush out during the week to acquire blueprints and materials and sink them into something like this. For folks that have already been playing a while, we may not want to waste time building what is likely a throwaway duplicate of something they've already got, for folks that are newer, it feels exceptionally pressuring if we're trying to max out potential standing. There's got to be something better than this, surely?

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17 minutes ago, NihilistZealot said:

I'm returning after a hiatus from shortly after Nightwave launched until around a few days ago...Presently in my pool for Nightwave "acts" are "Gilded" and "Expressive" (a weekly and a daily act) which require a Tenno to Gild a modular item and play an emote respectively... I feel neither of these should exist for a couple of reasons: they're on completely opposing sides of a spectrum, one requires you to barely do anything at all (and, look, I get it, daily challenges blow by with nothing really noticed, but this feels like scraping the bottom of the barrel); the other one forces one to acquire several items to craft then assemble then rank up, then finally gild. Feels kinda crappy for folks that don't want to have to rush out during the week to acquire blueprints and materials and sink them into something like this. For folks that have already been playing a while, we may not want to waste time building what is likely a throwaway duplicate of something they've already got, for folks that are newer, it feels exceptionally pressuring if we're trying to max out potential standing. There's got to be something better than this, surely?

I think what would help things is a daily reroll mechanic that allows you to reroll any one nightwave objective into another of the same type (daily, weekly, elite weekly).  This way, when a maxed our MR player gets a gild nightwave, they can recycle it.

I'm also generally fine with a freeby in addition to others that require a bit of work.  It's just that most of the nightwave objectives feel like they're overly grindy - and this is coming from someone that's on the cusp of umbral forma.

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On 2019-04-23 at 6:57 AM, Arc5in said:

(...)  Warframe, as a free to play loot oriented game, has always been psychologically manipulative, but up until now DE have always done a laudable job of tempering that, and maintaining a difficult balance between paid for luxury/convenience and a complete gaming experience that does not actually require spending any real money.

Warframe is the only F2P game many of us know of that does not have any content locked behind paywalls, and allows accessible means of acquiring premium in-game currency within the game via player trade. So even the developers' bread-and-butter items, like inventory slots, can be unlocked without spending real money. This is quite remarkable, and it is highly appreciated by many of us, even those of us who have spent real money on the game and didn't mind doing so. We still love that we didn't feel we had to, and it was our choice, one we were happy to make because we were happy to support such a great developer. (...)

Thank you for taking the time to articulate what I've wanted to say but couldn't be bothered to. 

I've made myself part of the problem by finishing the current season, partly because the 'fear of missing out' worked on me and partly because I wanted to be able to provide feedback as someone who has been part of it. 

Seeing this week's bucket list it seems clear DE are staying true to form by pushing the envelope and including several of the least liked chores in order to get completion metrics to inform their decisions for Nighwave going forward. That's OK as far as it goes from a design standpoint.  

DE are frequently praised as the studio that came up with 'Micro-transactions done right' (to quote a popular video) and who have kept me vested in their game without making the balance between grind and enjoyment feel too overbearing. In interviews they've been clear about this being a conscious, ongoing effort and integral to the game's soul. I believe they're sincere about this both as a company and as developers, and I firmly believe Warframe has flourished because of it. It deserves to. 

However: Not even during Hemagate, the grindfest that was the original Plains or the first iteration of Riven mods did I feel that FOMO was being pushed so heavily, nor get the sense that loyalty was being enforced to the same degree it is now. The time-gated reward tables, the hard season reset and the all-or-nothing nature of the chores we're given has me feeling less interested in the game than I believe I ever have. 

Nora misses her mark almost entirely. I'm not a dreamer acting true to my truest self, nor is the reptile tickle of a reward in my backbrain (sic) particularly engaging. I've been landed with a second job I neither want nor need and I'm not even bored, not even very annoyed. Just caring less, playing less, putting more of my free time into other games.
It probably says something that I felt this way three days into Nightwave but couldn't be bothered to provide feedback until now.  
 

A rework of the alert system was worth a shot but as mechanics go Nightwave is much too intrusive and much too overbearing. If narrative cohesion requires a seasonal format, then let the seasonal reset be confined specifically to the narrative - not the materials and unique rewards.  

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17 hours ago, Rodrigo_Martinez said:

Would be nice to remove 'friend/clan only' condition, so people will be able to do it in random parties.

 

16 hours ago, (PS4)guzmantt1977 said:

We sort of can. Just form your random group and friend up before starting whatever node you want to do. Best if you friend up with everyone else just to make sure that you don't lose one person just before the end and miss out on your goal. 

 

15 hours ago, Rodrigo_Martinez said:

So, I can make a friend while in the mission, and it will count?

 

16 hours ago, (PS4)guzmantt1977 said:

Just form your random group and friend up before starting whatever node you want to do.

☝️

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As someone with crippling anxiety issues. I can't do long-form missions. The pressure over the course of an hour would get too intense to handle. 

A way to accumulate up to an hour would be much easier for people like me that can't commit to an hour of sustained play without excess stress. 

Every time I see a "Stay 40 rounds" or "Stay an hour" my heart just sinks. 

It's such a painful thing to go through. 

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22 minutes ago, HollowRaven said:

As someone with crippling anxiety issues. I can't do long-form missions. The pressure over the course of an hour would get too intense to handle. 

A way to accumulate up to an hour would be much easier for people like me that can't commit to an hour of sustained play without excess stress. 

Every time I see a "Stay 40 rounds" or "Stay an hour" my heart just sinks. 

It's such a painful thing to go through. 

Personally, I don't like gambling about an hour on a mission only to have an 11th hour failure rending the entire sunk time pointless.

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I have wasted 2 hours of my life trying to get the game to detect the 40 Waves defense and the 60 minutes survival with a friend or clanmate... LOL! FFFFFFF::::

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Decided to try the 60hr thing with kiva survival. Easy right?

Had my fiancé as a nova and me as a Nekros. Ended up running out of LS at 47 mins. 

Was desecrate on? Yes.

Were there enemies? Yes.

Maybe it was just bad luck, but I simply don’t want to waste my time trying again. I’ve done it successfully before with just us, so of course I’m going to be upset.

 I don’t gave anything against adding anyone just for this, but I’m also very nervous about griefers.

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@corpusbonds did you convert the towers to kuva capture? in that case they don't count as life support but still give a tiny bit of it when completed (the name even gets changed to kuva-something)

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Posted (edited)

I love the story aspect, but the simple fact of the matter is this season is too grindy. I came back to Warframe after a break and have been, no joke, playing for 6-12 hours a day, every day, completing every challenge for the past few weeks, and I'm only halfway done thanks to the late start. Not only am I worried it's literally impossible for me to get to the end no matter what I do at this point, but I'm on track to burn myself out on Warframe within a month or two of coming back. 

Here are my suggestions:

  1. Make progression non-linear. If I only care about one thing, and that thing is 3/4 of the way down the line, it's a massive chore to get it, and leaves little time for the parts of the game I actually want to play. This is the main contributor to potential burnout. Perhaps make all rewards cred-based for ala carte, or create several shorter trees.
  2. Allow rewards to potentially return one day, similar to the prime vault. True timed exclusives are punishment to anyone who takes a vacation, and disincentivises old players from returning.
  3. Make it clear how much time is left. If I put in all this effort to grind for something I couldn't possibly get... yeah.

    Also, be aware that Nightwave is currently very prominent, and it has given Warframe a somewhat different aesthetic feel. This isn't necessarily a problem, but I thought the feedback might be helpful to know that Nora Night is currently holding more spotlight than any other character. The perpetual grind and checking of missions contributes a lot to that.
Edited by Zaenos
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38 minutes ago, Ikusias said:

@corpusbonds did you convert the towers to kuva capture? in that case they don't count as life support but still give a tiny bit of it when completed (the name even gets changed to kuva-something)

Oh of course!

 I was picking up the smaller modules like I did before but the enemies just didn’t drop them enough. I checked to make sure desecrate was on- it was- but they were only spewing out Heath and energy blurbs with no air support.

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3 hours ago, (PS4)corpusbonds said:

Decided to try the 60hr thing with kiva survival. Easy right?

Had my fiancé as a nova and me as a Nekros. Ended up running out of LS at 47 mins. 

Was desecrate on? Yes.

Were there enemies? Yes.

Maybe it was just bad luck, but I simply don’t want to waste my time trying again. I’ve done it successfully before with just us, so of course I’m going to be upset.

 I don’t gave anything against adding anyone just for this, but I’m also very nervous about griefers.

1) Speedva? 

2) what was everyone else? 

3) did everyone stick together? 

 

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