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The arbitrations are WRONG.


Jack__The_Ripper_
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Arbitrations are missions designed for veterans of the game, both for the level of difficulty and for the single "life" granted.
Given this, I still believe that they were very badly conceived.
They are boring, tedian, and with not really adequate rewards, I speak in particular for the defenses, 10 WAVES to defend that guy who does nothing but go and put himself in the most unlikely places to receive an ayatan sculpture (not even full, at least in the sanctuary) the relics are radiant) is not gratifying.
The survivals? You can do whatever you want, also form a team of 24 Nekros, 32 Hydroid and 57 Ivara (plus Trinity, you never know) but in the end the oxygen will end and you will be forced to go out, not by your choice, but by choice of game, and this is not gratifying.
The defections? OH GOD.
I don't even play the normal defections that are the worst kind of mission ever conceived, and that's all.
Excavation and Interceptions are playable and balanced, with the right team you can stay in the game as much as you want, the problem is that are REALLY boring.

I would like to propose, if I can, the following improvements:

1-Maintain the current "double rotation" system (10 minutes instead of 5 in the surv, 10 waves in the defenses etc ...) and C rotation "fixed (ABCCCCCCC ...) but over time increase significantly the rewards after the first rotation C, for example:
Arbitrations survival
first rotation C = 2000 Endo / Orta / Mod
second = 2500 / Orta with a star / Mod
third = 3000 / Orta with 2 stars / Mod
fourth = 3500 / Orta with 3 stars / Mod
fifth = 4000 / Orta with all the stars/Mod
sixth = 4500 / Una Orta with all the stars and an empty one/Mod
etc. etc

Surely a system of rewards so structured (maybe even for normal missions and not just arbitrations) would encourage players to stay in the game for longer.

2-The enemies in survival must drop more oxygen, I don't have to feel obliged to play with Nekros, and you have to correct the wrong spawn of the enemies since many times I find myself on the map with 1-2 enemies and obviously do not give oxygen ...

3-The defenses must be changed, instead of the guy put the cryopod.

4-Gradually increase the vitus essence obtained, as the rotations pass:
A=1
B=2
C=3
C=4
C=5
etc etc.

For now I can't think of anything else, if I have other suggestions I'll edit the post.
Thank you.

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13 minutes ago, Jack__The_Ripper_ said:

Surely a system of rewards so structured (maybe even for normal missions and not just arbitrations) would encourage players to stay in the game for longer.

I've thought about something along those lines for a while. 

Rotations as a whole need adjustment for all missions to reward longer play. I'm thinking something of a % shift like upgrading relics. Make the rare rewards for each wave become more common each rotation so that the added challenge over time for endless missions isn't just something purely to be tolerated when you're bored.

Just now, Wyrmius_Prime said:

Trinity makes it completely trivial

Oberon makes it crazy easy too. I just throw down my invisble Renewal circle by the first checkpoint and maintain each guy that passes through it long enough to get to the last checkpoint with the other players escorting them. I reset periodically to regain energy and start over with the next group coming through.

Edited by (PS4)Riko_113
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The biggest 'issue' I have (and many others from what I've seen) with arbitrations is the 10 minute/round rotations when the rewards are so poor for the amount of effort and restrictions that are in place. 

There is zero reason for the rounds to be 10 minutes when the rewards are basically endo/ayatan, 4 mods you only 'need' once (yes I know you can trade them). 

Then there is the pricing of the items you get with vitus essence where some of them are a little overpriced, especially the ephemera (which is ugly anyway due to the size of the blood, it's blade 1 end fight level bad)

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For the Survival I agree, but you should propose a solution to replace the "lower % life support per module/capsule", as it is the specificity of the Arbitrations' Survivals. They won't be removing it without replacing it.

Other than that, they are not willing to scale rewards. Not even mentioning your proposal of incrementing the Vitus Essences rewards is a bit... over-the-top (as 90% of the proposals made by players). What you're proposing here is a reward structure such as one 50 minute arbitration is enough for you to buy everything from the Hexis guy. Yeah, good luck with that.

34 minutes ago, Wyrmius_Prime said:

Defense and survival Arbitrations aren't even worth playing because you can get rewards faster from other mission types. Defection is by far the easiest of the mission types, because Trinity makes it completely trivial and infested are the weakest enemy type.

Maybe you're missing the part of VideoGames where "fun" is the main reason you should be doing stuff for.

I'll pick Survivals over Defection/Interception every single day, whatever the augments are.

Edited by Chewarette
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I want see somethign more spicy. 

I want something more intense that 10 min of tedious. 5 min are ok. in the case of survival of course. 

If will put bosses, accolytes, sentients, things that really change the flow of the missions will be good. 

I see one of the big problems that DE with the design of the missions and bosses, it´s bland, it´s always the same, all the time, repeat the mechanic with nothing more. Give me varierity DE. 

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9 hours ago, Jack__The_Ripper_ said:

Arbitrations are missions designed for veterans of the game, both for the level of difficulty and for the single "life" granted.
Given this, I still believe that they were very badly conceived.
They are boring, tedian, and with not really adequate rewards, I speak in particular for the defenses, 10 WAVES to defend that guy who does nothing but go and put himself in the most unlikely places to receive an ayatan sculpture (not even full, at least in the sanctuary) the relics are radiant) is not gratifying.
The survivals? You can do whatever you want, also form a team of 24 Nekros, 32 Hydroid and 57 Ivara (plus Trinity, you never know) but in the end the oxygen will end and you will be forced to go out, not by your choice, but by choice of game, and this is not gratifying.
The defections? OH GOD.
I don't even play the normal defections that are the worst kind of mission ever conceived, and that's all.
Excavation and Interceptions are playable and balanced, with the right team you can stay in the game as much as you want, the problem is that are REALLY boring.

I would like to propose, if I can, the following improvements:

1-Maintain the current "double rotation" system (10 minutes instead of 5 in the surv, 10 waves in the defenses etc ...) and C rotation "fixed (ABCCCCCCC ...) but over time increase significantly the rewards after the first rotation C, for example:
Arbitrations survival
first rotation C = 2000 Endo / Orta / Mod
second = 2500 / Orta with a star / Mod
third = 3000 / Orta with 2 stars / Mod
fourth = 3500 / Orta with 3 stars / Mod
fifth = 4000 / Orta with all the stars/Mod
sixth = 4500 / Una Orta with all the stars and an empty one/Mod
etc. etc

Surely a system of rewards so structured (maybe even for normal missions and not just arbitrations) would encourage players to stay in the game for longer.

2-The enemies in survival must drop more oxygen, I don't have to feel obliged to play with Nekros, and you have to correct the wrong spawn of the enemies since many times I find myself on the map with 1-2 enemies and obviously do not give oxygen ...

3-The defenses must be changed, instead of the guy put the cryopod.

4-Gradually increase the vitus essence obtained, as the rotations pass:
A=1
B=2
C=3
C=4
C=5
etc etc.

For now I can't think of anything else, if I have other suggestions I'll edit the post.
Thank you.

Arbitration can use a fine tuning since we have to wait 2x the amount of time for the rewards. It is faster to buy these mods from it than to go 60 minutes into a survival arbitration for a chance at Rolling Guard or Adaptation.

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8 hours ago, Chewarette said:

Maybe you're missing the part of VideoGames where "fun" is the main reason you should be doing stuff for.

I'll pick Survivals over Defection/Interception every single day, whatever the augments are.

Defection makes the grind more efficient and thus lets me get back into actually fun stuff faster. Defense and survival are the most boring missions in the entire game, because the progression in those mission types is time gated by the survival timer and/or the downtime between waves.

Edited by Wyrmius_Prime
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