Jump to content
[DE]Rebecca

Buried Debts: Hotfix 24.5.4 + 24.5.4.1

Recommended Posts

hace 3 horas, [DE]Rebecca dijo:

Fixes:
- Fixed a crash on startup for low-spec PCs caused by texture optimizations in Hotfix 24.5.4

Game still crashes, idk how you managed yo make it worse

  • Like 2

Share this post


Link to post
Share on other sites

Client Doors don't work anymore.

 

I'm getting stopped at doors whenever I'm client again.

 

Send fix immediately.

  • Upvote 1

Share this post


Link to post
Share on other sites

Smoking Body Ephemera doesn't work for the Host

Still no fix for Trinity Prime's skirt with Tennogen skin

Share this post


Link to post
Share on other sites

After the hotfix I am not able to progress to Phase 2 it keeps kicking me back to Fortuna. Is anyone else experiencing this issue ?

It is really bad that It is not allowing me to progress to phase 2 after spending time to complete Phase 1 😞

 

Share this post


Link to post
Share on other sites

It's me, ya boi dog idiot, with your daily reminder that we can't forma K-Drives!

Look, I get it, there's only six of us who even use the damn things, but quit acting like a buncha glinty muckers and let us mod our planks already, eh?

I'll make a post about it every time until it's fixed. Or at the very least until someone from DE acknowledges to me that they're aware of the issue and working on it.

Thanks.

  • Upvote 1

Share this post


Link to post
Share on other sites
4 hours ago, Senguash said:

The throwing itself gets a little tedious and the heat meter doesn't feel responsive at all.

It's an awesome fight, but it has a lot of throwing canisters, and less, you know, warframe things.

Agreed on both points. There needs to be more rewarding feedback to using a canister (to the point that the player flat-out doesn't know that shooting a thermia can actually does anything unless they compare speedruns), and I really don't like the hardline stance they took on the Nova Skip. Give players SOME bonus for coming up with that

  • Upvote 1

Share this post


Link to post
Share on other sites

for some reason after 2 hotfixes ago i cant cast balefire while using aegis storm, i can turn balefire off but i cant turn it on. hopefully this will be fixed. great job DE you are the best there is <3

Share this post


Link to post
Share on other sites

Mind fixing the bug that when you have a host migration, it causes your melee weapons Stance mod to change to no stance and you can't do your melee combos anymore for the rest of the mission.

Share this post


Link to post
Share on other sites
Posted (edited)
4 hours ago, Senguash said:

Thanks for the update!

I'm loving the exploiter orb fight. From a visual and thematic standpoint it's one of the coolest fight's we've ever gotten.
I've done a few runs to say the least:
f4sgLg3.png
Still no shocking step ephemera though, but that's fine.

However, I do hope the canister throwing and the heat meter receive a second iteration.
The throwing itself gets a little tedious and the heat meter doesn't feel responsive at all.

It's an awesome fight, but it has a lot of throwing canisters, and less, you know, warframe things.

I want to echo your sentiments here.  I've left a couple comments before on why the Exploiter felt underwhelming for me, but you are totally on point about it being visually and thematically a great success.  I want to give a shout-out to DE about just how awesome the idea of having our actual warframes in those micro-cutscenes of tearing off the cognition center armor during overheat.  That Shadow of the Colossus style feel of climbing all over a giant enemy feels completely at home in a game about space ninjas with a movement system as extensive as Warframe's.  Bravo to the team for making that fun to watch.

The whole "Fire and Ice" theme going on with this heat-harvesting spider mech that requires tons of advanced coolant systems to keep from overheating whie it harvests is pretty satisfying, especially as you watch it gradually loose control of its cooling systems (and thus ice attacks) and finally it starts directly attacking you with fire that it is venting just in order to keep from exploding.  It's the same idea that DE had long ago with Lieutenant Lech Kril on the star chart, but the thematic execution (and internal logic of a failing coolant system on a heat-material-harvester) is much better.  The only thing I didn't like about the fight was the literal fire-and-brimstone sermonizing of some Puritanical schoolmistress.  The Profit Taker orb was infinitely more intimidating and satisfying to defeat as an enemy...... because I could actually take it seriously, and all of its quirks (like the hissed speech and rhyming) only made it creepier.  This one's voice is just a giant mess of cringe, and I simply can't take it seriously.

The problem I've stated before that you touch on is that while it has great visuals, the fight is mostly just... that - watching the fireworks, without any real warframe usage or even gunplay to speak of.  It's just playing a skeet shooting minigame that splices together some stuff that is awesome to watch (and provides massive resource drops xD).  The fact you never even really fight it, but just toss orange boxes in the air, exacerbated my issue with not being able to take the fight seriously due to its silly voice.

Anyway, I've raised those concerns before and no need to go into them again.  But seeing your compliments to DE inspired me to make known the things I liked about the fight as well.  If people like me just whine without elaborating on the successes as well, it's hard for DE to know what parts actually WERE fun about the fight, and we may never get them again.

Edited by Maganar
  • Upvote 1

Share this post


Link to post
Share on other sites
4 hours ago, Senguash said:

Thanks for the update!

I'm loving the exploiter orb fight. From a visual and thematic standpoint it's one of the coolest fight's we've ever gotten.
I've done a few runs to say the least:
f4sgLg3.png
Still no shocking step ephemera though, but that's fine.

However, I do hope the canister throwing and the heat meter receive a second iteration.
The throwing itself gets a little tedious and the heat meter doesn't feel responsive at all.

It's an awesome fight, but it has a lot of throwing canisters, and less, you know, warframe things.

Maybe if the canisters also raised the hear by a small amount each time, I don't know, half of what a Raknoid can deplete it?

Share this post


Link to post
Share on other sites
4 hours ago, E7na said:

As much as I love Nightwave, Nora is beyond Ordis levels of annoying.

ding, ding, ding, DING, DING, DING.... WRONG! she's on higher levels of annoying

 

Anyway and by the way... When Repair for Ivara? K-Drives? Flox Syandana?

Share this post


Link to post
Share on other sites
Posted (edited)

Will the TennoGen issues be fixed this week? Saryn's Blades of the Lotus helm is comically tiny.  

Edited by VioletGoblin
grammer
  • Upvote 1

Share this post


Link to post
Share on other sites
4 hours ago, [DE]Rebecca said:


- Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.

 

I wonder how much actual mission-relevant, even if unneeded, dialogue this requires you to turn off to get the radio host to stop screeching nonsense at you.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Senguash said:

It's Gara.
The frame you use for this is Gara because the mass vitrify keeps the coolant raknoids away from the orb mother.

You can use nekros for more canisters as well.

So you can do like, 2 garas, 1 rhino, 1 nekros.

What I've seen as standard is just 4 garas though.

3 hours ago, General_Durandal said:

But I dislike anything DE does that somewhat forces you to use any specific weapon or frame.

That's 3 warframes out of 39 warframes that are useful in this boss fight. 3 is 7.6% of 39.

Share this post


Link to post
Share on other sites

Please fix these:

It is impossible to remove shoulder attachments from Volt Fulgurson skin on Volt Prime, I can only choose Volt Prime attachments or basic Volt attachments, there is no empty slot to be chosen for 'no attachments'.

It is also impossible to remowe shoulder attachments from Oberon Prime from Oberon Wendigo skin, there is no empty slot to be chosen for 'no attachments'.

Share this post


Link to post
Share on other sites

When you equip your archwing weapon in a non archwing mission, the melee doesn't work anymore. Pls fix asap. ty

  • Upvote 1

Share this post


Link to post
Share on other sites

And as for improving the ways of acquiring [atmos systems] and others in orbis vallis, I need atmos systems and I have done more than 100 missions a day in all levels of orbis vallis alerts including the most time consuming level to defeat the Profit-Taker, but these item [atmos systems] did not drop at all, it proved to be more rare than winning a legendary core in sortie, or facing the saturn wolf! And also since this is a resource to advance in the vox solaris sindicate, the most fair way would be to have the really high chances when facing a challenge of higher level wins it in the maximum 10 missions and not 1000 or know how many, or better still buy them from someone in orbis vallis or in the Nightwave with wolf credits, because to do drop with these really low chances to drop and an unfair, trapper, misleading system with the players. It will be that the U.E must apply the anti loot box laws to fix it! As in other games [COD] ... I wonder ... 

Share this post


Link to post
Share on other sites

I just tried trading unranked mods with a friend and the ranked (and equipped) versions were automatically selected too. This happened on both sides.

Share this post


Link to post
Share on other sites

Fix archgun issues! Like any time u are downed with archgun, or u pickup something or u do whatever whith an archgun equipped, u cant use it anymore nor equip it for the rest of the mission!!!

Share this post


Link to post
Share on other sites

I can now access Orb Vallis without dropping straight to 1fps, however I still have to go all the way to the lowest settings on everything and be windowed where I'll have to be within 20m of an enemy to accurately shoot them...

No, I can't bother myself to improve or upgrade or buy a new desktop at this time, don't bother me about that.

Share this post


Link to post
Share on other sites
1 hour ago, Ogarra_Remaellus said:

Please fix nikana zaws losing their scabbards when used. 

Yeah, I noticed that too. Previously the scabbard was there by itself when the weapon was not visible.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...