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Lunaro Bullet Jump not cancelling


Hunterstil
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Ever since melee 2.999 or whatever it's called , you cannot cancel bullet jumping like you used to with magnetize (which is done with  RMB). I believe you can cancel bullet jumping in the PvE Warframe , but Digital Extremes haven't thought of Lunaro and the new melee changes have influenced it in a bad way. Now there are so many bugs , like the check (check= button ''E'') has double range which is totally unacceptable , but DE haven't fixed it , or at least say anything about it. 

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