I've been using 2x Zoren for awhile and noticed that the speed boost from performing a standard slide melee and a jumping slide melee varies significantly. Sometimes I get a very small boost that takes me a little bit further than a normal jump and other times I get a boost that propels me across long corridors. Is there a way to control the boost?
Edit:
I tested the theory that it depends on your melee timing after the the crouch. Here's my setup:
I positioned my frame overlooking a cliff with a mountain and a tree growing out the side of the mountain in the distance. I used the tree and the mountain to gauge my distance.
First thing I would do is sprint backwards 1 second. Then I would sprint forward one second and do a jumping slide attack. After the game drops me back on the cliff, I would wait until my stamina fully recharges. Then I repeat the process using the tree to gauge my distance.
To keep the timing accurate, I used a AHK macro to do this. The code is below:
I couldn't find any consistency with any timings between melee and crouch. Using the exact same macro, I noticed that I would sometimes fly over the tree and other times I wouldn't even make it to the tree. There were a few instances were I got a "super boost" that allowed me to temporarily stand on the side of the mountain but I was not able to reproduce that at will. So in conclusion, I don't think the melee timing is what controls it based on my results.
Question
0xCAFE
I've been using 2x Zoren for awhile and noticed that the speed boost from performing a standard slide melee and a jumping slide melee varies significantly. Sometimes I get a very small boost that takes me a little bit further than a normal jump and other times I get a boost that propels me across long corridors. Is there a way to control the boost?
Edit:
I tested the theory that it depends on your melee timing after the the crouch. Here's my setup:
I positioned my frame overlooking a cliff with a mountain and a tree growing out the side of the mountain in the distance. I used the tree and the mountain to gauge my distance.
First thing I would do is sprint backwards 1 second. Then I would sprint forward one second and do a jumping slide attack. After the game drops me back on the cliff, I would wait until my stamina fully recharges. Then I repeat the process using the tree to gauge my distance.
To keep the timing accurate, I used a AHK macro to do this. The code is below:
Test results:
I couldn't find any consistency with any timings between melee and crouch. Using the exact same macro, I noticed that I would sometimes fly over the tree and other times I wouldn't even make it to the tree. There were a few instances were I got a "super boost" that allowed me to temporarily stand on the side of the mountain but I was not able to reproduce that at will. So in conclusion, I don't think the melee timing is what controls it based on my results.
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