Steeldragonz Posted February 19, 2013 Share Posted February 19, 2013 So now itsbeen a few days since 6.3.2 [6.3 in general] I have realised that while playing Ash i have pretty much completely stopped using his Bladestorm. While thinking about it and generally looking at my play style on Ash, I saw that the reason i stopped using it is the kill limit. 12 for 100 power just isnt worth the button press, the only thing good out of it is invicibilty and thats only as long lived as you are killing those potential 12. Before with no limit and Area/Range at least partly coming into it, you wereable to spec Ash to increase/modify his Ultimate to compete with others such as Crush/Avalanchebecause the skill was for a rampage on all nerby enemies not some. What i have found myself doing instead [as i use my Ash to lvl melee weapons] it just constantly smoke bombing and using my power that way instead and melee things to death, you can regen shields, invicible [some what] and you get the kills that bladestorm would miss for the same amount of power in the long term. TL:DR Guess what im saying is that you screwed Ash. Link to comment Share on other sites More sharing options...
Hilgrad Posted February 19, 2013 Share Posted February 19, 2013 (edited) "Ash is now invulnerable when using Bladestorm" Wow, I made a passing comment about this in the Design Council; can't believe you actually did it <3 EDIT: In terms of the other changes to Bladestorm, I like how Ash now teleports back to the starting location after kills. In terms of the nerfing of the amount of potential targets... ehhhh... I don't think it's *all* that bad; I mean, I mainly play solo, so it might be different in multiplayer, but I've rarely been able to get more than 10 people targetted all at once with Bladestorm. I just haven't had that many people in the room/in power range. However, I can understand the grievances of others; there are other powerful, comparable ults that still do more damage. Edited February 19, 2013 by Hilgrad Link to comment Share on other sites More sharing options...
Shion963 Posted February 19, 2013 Share Posted February 19, 2013 While I agree that this should be looked into, this is largely cosmetic. Yes, I do know that cosmetics (eg. colours, alt helmets) are part of the money-earning part of Warframe for DE. There are possibly more serious issues that need to be fixed first, I think. Like getting stuck in spots from moa/happy grineer stomps and ancient whacks. eg. this: https://forums.warfr...ic/11202-stuck/ Having to abandon mission just before getting to extraction is a potential ragequit issue for some players. Even me if I've just had a bad or tiring day at work... but while someone like me might just take an hour's break, some people might just quit entirely while dismissing this otherwise great game for being unpolished/buggy. Game difficulty balance, actual (current cummulative from mods) informative stats display of weapons and warframes in Arsenal, UI menu 'locking' bugs (that need logging off to 'fix'), stay in group session when going to system view. These are some of things I hope DE fixes before ending the current Closed Beta. My brother has also come across this issue of being stuck between a corner and a box/doodad, and quite often that items from boxes fly into these inaccessible nooks. It's tantalising when you can't pick up that one affinity/energy orb stuck in a corner. Link to comment Share on other sites More sharing options...
Samekh Posted February 19, 2013 Share Posted February 19, 2013 Dude,This gun is being a great help Besides being very cheap q Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted February 19, 2013 Author Share Posted February 19, 2013 Hot-Fixes: 12 Noon EST, February 19th Removed Open-Beta Weekend "Braton Vandal" from Market. Boosted Rhino and Frost base sprint by 5%. Lowered base Damage of Toxic Ancient cloud. Rhino Radial Blast does more damage as it levels. Rhino Stomp stun length escalates with level increase. Defense spawn room Navigation fix Improved Trinity speed for Health trade off. Link to comment Share on other sites More sharing options...
Voracious Posted February 19, 2013 Share Posted February 19, 2013 Yay, thanks for the updates! You guys are quick :D Link to comment Share on other sites More sharing options...
Juper0 Posted February 19, 2013 Share Posted February 19, 2013 awesome! those were the two frames i was hoping to see buffs too! Link to comment Share on other sites More sharing options...
Tarudizer Posted February 19, 2013 Share Posted February 19, 2013 (edited) Can't seem to log on, though... Edit: Nevermind, took a couple tries but hey! Edited February 19, 2013 by Tarudizer Link to comment Share on other sites More sharing options...
Crimduval Posted February 19, 2013 Share Posted February 19, 2013 Yay for Rhino love. <3 Link to comment Share on other sites More sharing options...
Zaign Posted February 19, 2013 Share Posted February 19, 2013 Appreciate the Trinity speed buff. I've no issue losing some health over it, not sure what others will think about it but since she can heal herself i see no problem with it. Link to comment Share on other sites More sharing options...
Vilrein Posted February 19, 2013 Share Posted February 19, 2013 woo hoo. I was wondering if you guys were gonna buff the rhino's sprint speed. The buffs to his abilities makes me happy too. Link to comment Share on other sites More sharing options...
Crimduval Posted February 19, 2013 Share Posted February 19, 2013 Oh boy....Rhino Stomp's stun time is amazing now. In Xini it kept ancients in mid air for at least 2-3 seconds, maybe more. Radial Blast I still have mixed feelings about, Some times, it seems it can KO lv 33+ Chargers, other times it doesn't....does range the targets are hit effect damage? Link to comment Share on other sites More sharing options...
MasterRisto Posted February 19, 2013 Share Posted February 19, 2013 whyyyy T.T I totally agree... WHY nerf Ashe when you have people like Bolt and Mag who can easily clear a room of 20+ people with their ult. PLEASE CHANGE BACK! Or make it so she hits everyone in a set RADIUS. This is so sad.... Link to comment Share on other sites More sharing options...
Dreed Posted February 19, 2013 Share Posted February 19, 2013 i dont feel that ash is nerfed in any way.. Link to comment Share on other sites More sharing options...
MasterRisto Posted February 19, 2013 Share Posted February 19, 2013 i dont feel that ash is nerfed in any way.. Her ult clearly states that she goes on a rampage killing everyone around her. So if there are 12 people right next to her, or like in a few cases even more she decides to go on a rampage and kill only 9 of those. Kinda lame... they need to change the discripton or stay true to the original skill. Link to comment Share on other sites More sharing options...
PlusEighteen Posted February 19, 2013 Share Posted February 19, 2013 Make ash's ult work like You start with the closest enemy and work out to a radius, killing all enemies in that radius with no limit If you have less than 10 kills by the time you get to the edge, you keep going til you get 10 or however many the skill gives That way it can still clear a mob, but it can be useful at longer ranges too I don't have ash though, so this is just observations Link to comment Share on other sites More sharing options...
kithsakhai Posted February 19, 2013 Share Posted February 19, 2013 awesome, my trinity wont be lagging behind the group so far now :) Link to comment Share on other sites More sharing options...
Mak_Gohae Posted February 19, 2013 Share Posted February 19, 2013 What about Frost! What about FROOOOOOOSSTTT!! I cant outrun those little zapper balls! Link to comment Share on other sites More sharing options...
negutivzero Posted February 19, 2013 Share Posted February 19, 2013 What are the stat changes for the Dual Skana? Link to comment Share on other sites More sharing options...
Indrome Posted February 19, 2013 Share Posted February 19, 2013 (edited) Love the changes to Rhino sprint speed. Much needed, thanks. However, can't download the update. This has never happened before. First says "Downloading updates 0 / 5 MB" then goes back to "Checking for Updates" for god knows how long and then asks to retry the update. (edit: actually, now stuck at checking... weird) I've tried with compatibility settings, running as admin, enabling/disabling bulk download. No change. Anybody else getting this? Edited February 19, 2013 by Indrome Link to comment Share on other sites More sharing options...
Crimduval Posted February 19, 2013 Share Posted February 19, 2013 Update 7 is going to be huge with new stuff....seeing all the new stuff happening already just makes me wonder how badass it might will be. D: Link to comment Share on other sites More sharing options...
DryRoastedLemon Posted February 19, 2013 Share Posted February 19, 2013 Hey guys! I really like what you're doing with this game. It's kind of weird, but this is one of the few games I keep coming back to on a daily basis. That doesn't happen so often anymore, so that's quite an achievement for you guys! I'd like to point something out. In the arsenal, it only shows the weapon base stats without all the upgrades. Granted, you can do some simple arithmatics to find out what the stats of your weapons are, but it would be nice if you could see them right from the arsenal. Link to comment Share on other sites More sharing options...
MegiddoRain Posted February 19, 2013 Share Posted February 19, 2013 I appreciate the meaningful hotfixes, I hope one day soon my Ash will be highly playable :D Link to comment Share on other sites More sharing options...
AlienShoe Posted February 20, 2013 Share Posted February 20, 2013 Can you only have a max of ten pages now for mods? or no? Link to comment Share on other sites More sharing options...
Juper0 Posted February 20, 2013 Share Posted February 20, 2013 DE, can we possibly see the number changes. I would like to keep the wiki up to date, but i don't have all the frames and weapons to see all the changes. how much speed did the trin get and how much health did she loose? what is the rhinos/frosts sprint speed total now? and so on... thanks for any numbers! Link to comment Share on other sites More sharing options...
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