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Buried Debts: Hotfix 24.5.6


[DE]Megan

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3 hours ago, b4timert said:

Pls make ephemera tradeable. If done the orb 103 times and im sitting on 4 shock steps and 0 freeze. getting lucky/unlucky isnt fun and feel more like punishment trying to get them. It will also help new players that get them to sell them since very few of them can built it anyway.

Again, don't make it tradeable. Just give the freezing at 30 and shock at 50. That way you still need to kill it at least 50 times to get the 'full rewards', but at least you know you can get it even if RNG isn't kind to you. 

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64 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. melee is literally unplayable at it's current state which begs the question about how you guys want a "uninterrupted melee system".

 

 

Sword and shield's shields are being holstered too high despite using final harbinger.

Before chimera update:

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now:

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  • atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols.

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  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

ZVigYoT.jpg

 

  • perla pistol skin is bugged for stubba, euphona prime, and pandero once again.

stubba

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euphona prime

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pandero

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5 hours ago, [DE]Megan said:

Buried Debts: Hotfix 24.5.6

Changes:

  • K-Drive Race Affinity has been increased!
    • Affinity gained per Gate is now 500 (previously 200)
    • Affinity gained per Race completion is now 2500 (previously 1000)

OK.... but they aren't spawning anymore. So how did you break spawn mechanics when you only needed to change integer values... 😞

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The problem with concerning Chroma's Dynasty skin has yet to be fixed for months now, putting regalia on his back creates a hole in the middle of said regalia causing it to look really weird. Please fix this since I do realize you pay attention to problems with skins as you have just shown with Harrow's Graxx skin.

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7 hours ago, Birdframe_Prime said:

Nope, I got the standing, but I've just booted in and it's definitely still not updated the UI

I think you have to play the challenge again for the UI to update. You won't receive more standing though.

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Il y a 2 heures, andotz a dit :

still nothing about removing auto block from redeemer variants

Auto block is fine, it just shouldn't lock animation and allow any firing at will. Fire/attack animation should always prevail over auto block.

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8 hours ago, [DE]Megan said:

Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.

Finally..

I do hope its actually fixed this time and not "fixed" (aka still  bugged despite changelog saying othetwise)

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What is going on with the nightwave standing, do I really need to create a support ticket just to fix this, 😞 

I just finished the  Sortie Specialist and also did the Executioner (Kill 10 enemies with finishers) while I was in there, I had 5,950 going into the sortie when I came out the standing showed 8,950 both challenges show as completed the Executioner came up while in the sortie so thought yep systems working but it only showed 8,950 when I came out and looked on my ships Nightwave Acts. It should be 9,950.  5950 + 3000 + 1000 = 9,950.

edit: Forgot to mention I got the Sortie Specialist standing but not the Executioner standing.

Also to state I'm loving the Nightwave system but just hope the errors get fixed soon, frustrating trying to do the standing to get to what is next (Arcance Energize) 

Edit: I went back into another mission with no Nightwave requirements and redid the Executioner (Kill 10 enemies with finishers) this time it logged it so ignore my above frustration. 😛 

Damn, it's not a complete Arcane Energize, I thought it was a complete Arcane for the level 25 reward. So still need more of them to complete it.

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11 hours ago, [DE]Megan said:

Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered

I have already got the standing once, before this update. Still says I did not complete this challenge after this update.

Why can't the game just check that I already got standing from this challenge and show it as complete, without having to do this again after this update for... no standings?

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35 minutes ago, Slashz said:

Please fix Magus Lockdown bugging out bosses (put them in disabled state forever) force you to abort the mission

I noticed it bugging out Exploiter (only when she moves after destroying first vent) and Wolf

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11 hours ago, [DE]Megan said:

Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.

Great, now all the 3 players using this forgotten useless snowball gun will be happier. How about you revisit and buff it? It was left out of the buffs before and is absolutely useless even with a godly riven.

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We're able to put forma in K-Drives again, everyone! This actually got fixed (somehow) last hotfix but I forgot to mention it and thank DE for the fix. I've finally gotten all the mods into my new K-Drive and am very happy doing sick tricks with it out on the Plains and the Vallis.

Unfortunately now we're unable to perform the polarity swap operation but this is less of a problem, honestly. K-Drives only need two Formas at most. So it's much lower priority than when we were unable to do forma at all.

On an unrelated note, I want to throw my hat into the "make Ephemera tradeable" camp, or at the very least please revisit the way they're obtained. For something that's supposed to be a show of prestige, there's nothing particularly notable or interesting about someone having gotten lucky. If there was some manner of achievement or challenge that we could use as a show of skill that would then unlock Ephemera for us, that would be much better. The way Bleeding Body was handled is definitely more along the kind of thing I want to see in the rest of them. Even if it was something absurd like a previously suggested "defeat Exploiter Orb 50 times", I'd be on board. Especially since then people who see you using the item would know that you are the once and future bad ass.

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9 hours ago, Dexmasa said:

Still nothing about the unnecessary change to garuda bleed chance math on her seeking talons,

 

Before 200% Power Strength = 100% bleed chance

 

Now 200% Power Strength = 99% bleed chance

 

And yes The chance system is so stupidly broken that the 1% failure happens a lot more often.

rank 8 transient fortitude (+45), rank 10 umbral intensify+vitality (+55). 200% power strength exactly. seeking talons displays 100% chance. works as such also.

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10 hours ago, [DE]Megan said:

Buried Debts: Hotfix 24.5.6

PRIME VAULT CLOSED

The following items have returned to the Vault and their Relics have been removed from drops:

  • Ember Prime
  • Frost Prime
  • Latron Prime
  • Reaper Prime
  • Sicarus Prime
  • Glaive Prime

As always, if you own the now Vaulted Relics they will remain in your Inventory until you use/trade them.


Exploiter Orb Changes:

  • You can now waypoint the Exploiter vents!

Changes:

  • K-Drive Race Affinity has been increased!
    • Affinity gained per Gate is now 500 (previously 200)
    • Affinity gained per Race completion is now 2500 (previously 1000)
  • Increased the height of the Napalm Grenades Mod damage area.

Nightwave Fix:

  • Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered. 

Fixes:

  • Fixed a crash related to having Charm equipped on your Smeeta Kavat.
  • Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest.
  • Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
  • Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
  • Fixed Swarm Mutalist spore clouds blocking bullets.
  • Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving.
  • Fixed Garuda’s Passive reading as 101% when bleeding out.
  • Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client. 
  • Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
  • Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.
  • Fixed Targis Prime Armor not sitting correctly on Hildryn. 
  • Fixed Emblems not sitting correctly on the Harrow Graxx Skin.
  • Fixed unintentional slow movement for the Golden Maw. 

Please fix not being able to forma modular items like k-drives.

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