Eldirian Posted March 28, 2019 Share Posted March 28, 2019 6 minutes ago, [DE]Megan said: Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage. You should instead fix some bosses being bullet sponges. Link to comment Share on other sites More sharing options...
GalatinePrime Posted March 28, 2019 Share Posted March 28, 2019 1. Bring back quick attacks 2. Fix the slow spin for polearms/staff (cannot function/very unbearable to use) (Detailed thread here: https://forums.warframe.com/topic/1073258-slow-polearmstaff-spin-attack/?tab=comments#c) 3. Right click should not switch to guns. Constant zooming while melee aim-glide/right click combos is annoying. Thats all I ask since you changed melee. Other than that, its good so far. Link to comment Share on other sites More sharing options...
b4timert Posted March 28, 2019 Share Posted March 28, 2019 pls make ephemera trabale if done the fight 108 times still missing 1 it also becoming harder to get squads. this help players who was lucky/unlucky enough to get more than 1 of the same one or dont want them Link to comment Share on other sites More sharing options...
reeatnormies Posted March 28, 2019 Share Posted March 28, 2019 Right before this hotfix i was in an infinite falling loop on alad v assasination on jupiter. Link to comment Share on other sites More sharing options...
Maurycy5 Posted March 28, 2019 Share Posted March 28, 2019 Please, for future nightwave acts, make Hive sabotage (Naeglar) caches count towards the cache hunting act. This is very important, because Hive offers some actualy rewards (Shell Shock and High Voltage). Link to comment Share on other sites More sharing options...
Alighierian Posted March 28, 2019 Share Posted March 28, 2019 Can we also get an update to pet usability in terms of active pets? For sentinels/moa's you can keep whichever you want ready whenever you want, but for kavats/kubrows its a constant hassle to switch if you have multiple you'd like to use. I'd be fine with having 1 active pet on your ship, mature or pup, whichever you choose, and then having the others on 'standby' like all moa's/sentinels are on permanent standby. You could even make it (yet another) incubator segment. That would go a long way towards making pets less of a hassle to actually use. Link to comment Share on other sites More sharing options...
PapaEmeritusIV Posted March 28, 2019 Share Posted March 28, 2019 DE should just removed the whole stasis thing from the game. It's annoying having to switch pets just because you want to use a different loadout. Link to comment Share on other sites More sharing options...
DoomFruit Posted March 28, 2019 Share Posted March 28, 2019 I see that melee is still trash. Link to comment Share on other sites More sharing options...
W4CK Posted March 28, 2019 Share Posted March 28, 2019 Fixed Coolant Raknoids damaging Limbo through the Rift. YES FINALLY Link to comment Share on other sites More sharing options...
Old.Gregg Posted March 28, 2019 Share Posted March 28, 2019 Need fix for projectile weapons in tridolon hunts Link to comment Share on other sites More sharing options...
Velvela Posted March 28, 2019 Share Posted March 28, 2019 Can't you just make pets work like the sentinels, just turn the stasis slots to inventory slots and let us switch between pets like we do sentinels... I like adarza and the helminth charger but just to change them sucks so much. Link to comment Share on other sites More sharing options...
DJ_Zephyr Posted March 28, 2019 Share Posted March 28, 2019 Still waiting on Ivara fixes/changes. Please bring back cloaked bullet-jumping. Link to comment Share on other sites More sharing options...
kilawraith Posted March 28, 2019 Share Posted March 28, 2019 How about removing Hydroid prime systems from syndicate rank up..making it easier for newer players,,maybe change it to 1s we get a lot of....and when can Volt prime be unvaulted Link to comment Share on other sites More sharing options...
wijaw23 Posted March 28, 2019 Share Posted March 28, 2019 A lot of bugs in ESO! Link to comment Share on other sites More sharing options...
SQLOwns Posted March 28, 2019 Share Posted March 28, 2019 Cool. Just built Helminth Charger today. 🙂 Link to comment Share on other sites More sharing options...
Melanholic7 Posted March 28, 2019 Share Posted March 28, 2019 What the #*!%??? I wasted all reputation today for Magus lockdown just to use it vs Wolf and now u deleted this option??? awesome. -___- thats just dumb. Link to comment Share on other sites More sharing options...
Teitaka Posted March 28, 2019 Share Posted March 28, 2019 Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly. Remove their Umbral Forma & un-polorize whatever slot they used it on, but let them stay at Rank-30 Nightwave rep !! Link to comment Share on other sites More sharing options...
EnderMuo Posted March 28, 2019 Share Posted March 28, 2019 Thanks for the hard work, want to know if the Map inside of the Twin Horn's cave in Plains of Eidolon has been fixed yet. It very easy to get lost in without the underground map, especially if your settings makes caves dark and spooky. Link to comment Share on other sites More sharing options...
Null1fyy Posted March 28, 2019 Share Posted March 28, 2019 13 minutes ago, [DE]Megan said: Pet Incubator Changes: Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure. I'm actually okay with this, that's a good change! Link to comment Share on other sites More sharing options...
Stickman949 Posted March 28, 2019 Share Posted March 28, 2019 11 minutes ago, Kalvorax said: thanks 😄 Give this person a RAISE. 2 raises! 10 raises! 20 raises! NO! A castle. Link to comment Share on other sites More sharing options...
Ultima_Advanced Posted March 28, 2019 Share Posted March 28, 2019 DE, please take a look at this post, and please consider allowing us to use both mods in tandem. Link to comment Share on other sites More sharing options...
gReMLiN1804 Posted March 28, 2019 Share Posted March 28, 2019 more additional loadout slots when? Link to comment Share on other sites More sharing options...
Serenna187 Posted March 28, 2019 Share Posted March 28, 2019 - Link to comment Share on other sites More sharing options...
TominatorT92 Posted March 28, 2019 Share Posted March 28, 2019 Please Fix Exalted Weapons, Its so god dam annoying every mission getting locked into not being able to do anything for a short time Link to comment Share on other sites More sharing options...
crispu Posted March 28, 2019 Share Posted March 28, 2019 Raids WHEN ? This game without raids is not a good game for play again . Link to comment Share on other sites More sharing options...
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