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Buried Debts: Hotfix 24.5.7


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Still have an issue with glaives becoming unthrowable when dual weilding. Wind up, charge, bam, no throw. That is pretty harsh when you just jumped in front of the toughest enemy, and suddenly just fail to attack. So you leap away, and out of habit try to throw mid air. nope. The throw is broken, until you fire your secondary, and this seems to often occur when your secondary is out of ammo, so you need to reload, then fire your secondary before you can throw again.

Edited by Arc5in
typo
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14 minutes ago, [DE]Megan said:

Fixed Magus Lockdown putting enemies into a permanent sleep.

:whew: Thanks DE

They started to get angry at me for putting salad v into coma early this week

Today the Grineer Manic .. same story .. hard to get them out .. Operator + Terrify did some trick for me . but unstable 

 

Glad this fix is here

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It's okay, I totally don't want to finish leveling the archwing weapons or anything...

Also, I would like to do Arbitrations again and not have to worry about broken rewards

At least some changes for pet stuff is in a good direction. Now if only we can get rid of stasis altogether. Would like to have loadouts for Smeeta, Adarza and Sahasa without having to switch every single mission. 

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21 minutes ago, [DE]Megan said:

Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.

Way to keep beating on the dead horse that was that arcane already...

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Could you disable split extraction for sorties and other timed survival missions? it doesn't really make sense because there is no point to stay and it just causes random annoying host migrations. You should also work on the stability of migrations overall, lost loot twice this week due to migration disconnecting me.

If you don't have the ability to split these missions easily then how about an option to "opt in" to the ongoing extract timer so I can go with them even if I don't make it there in time, somewhere in the esc menu perhaps?

Edited by Scaretactic
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27 minutes ago, [DE]Megan said:

Pet Incubator Changes:
Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure. 

OMG!!! 

Best fix ever !!!

Thanks so much

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Glad to hear about the Pet changes, but to be fair, if the Magus Lockdown is being changed to be supposed to work on a subset of enemies, perhaps it should be replaced with an arcane that can be effective more universally instead of just having upgrades stop working against enemies.

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Pet Incubator Changes

Thank you! So I can keep that clumsy lil ball of fur and chub around for as long as I want now without being afraid it might disintegrate? :inlove:
My, now I'm curious what else you're planning^^

@[DE]MeganEdit:
htiaew.jpg

Edited by Silescere
happy pup approves
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30 minutes ago, [DE]Megan said:

Pet Incubator Changes:
Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure

Having only 100% health instead of 200% is still a negative effect, that can still be easily circumvented by just putting your pet into stasis before midnight UTC. In addition, you still can't easily switch between loadouts using different pets.

Please just remove the stasis system completely, it's just pointless busywork and it punishes you for forgetting to put your pet in stasis before you stop playing or for playing at a specific time.

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