Makemap Posted April 2, 2019 Share Posted April 2, 2019 (edited) Prisma Angstrum is garbage! Add Impact damage! It is missing impact damage like every other rocket launcher. The "enhanced elemental resistance" mission for sortie. This gun does 0 damage and you can't do anything with it. The blast damage also needs to be stronger against machines. Grineer and Corpus ships need to be like machines and weak against blast not corrosive. I have over 20k+ blast damage and barely doing any damage to bounty lvl 5 ships shooting at me in the sky. Edited April 2, 2019 by Makemap Link to comment Share on other sites More sharing options...
auxy Posted April 2, 2019 Share Posted April 2, 2019 The answer to "this gun does no damage in this mission with a special condition" is not "change the game make it work" but instead "improvise, adapt, overcome." The reason the gun doesn't work in those missions is because you brought the wrong gun. Switch to your secondary, or change your build. Not every gun needs to work in every circumstance. 3 Link to comment Share on other sites More sharing options...
Makemap Posted April 2, 2019 Author Share Posted April 2, 2019 (edited) 15 minutes ago, auxy said: The answer to "this gun does no damage in this mission with a special condition" is not "change the game make it work" but instead "improvise, adapt, overcome." The reason the gun doesn't work in those missions is because you brought the wrong gun. Switch to your secondary, or change your build. Not every gun needs to work in every circumstance. Elemental enhance resistance makes all element damage do 0 damage except the three physical damage such as impact, slash and puncture. I was carrying Arca plasmor with different elements, it too does 0 damage. So don't say it is not the games fault. If you look at both Arca plasmor and Angstrums it has no physical damage what so ever. The Blast mechanic is terrible, we all know this. Everyone is building Corrosive. Shooting enemy vehicles should do a lot of damage using rockets, but this game makes no sense for enemy vehicles as you need corrosive to do a lot of damage to it. Again Blast is still pointless in this game. Seems to me DE decided all vehicles should be weak against Radiation instead of blast which makes absolutely no sense. Just like Eidolon hunts. In real life rocket launchers are used to destroy vehicles. Why is it so difficult in the game to destroy vehicles with rocker launchers? I've seen player sniper or using Soma to destroy Grineer ships faster than my forma Angstrum. Rockets are slow anyways. Edited April 2, 2019 by Makemap Link to comment Share on other sites More sharing options...
auxy Posted April 2, 2019 Share Posted April 2, 2019 Grineer ships use alloy armor, which is, yes, weak to radiation. Corpus ships use ferrite armor which is weak to corrosive damage. This is simply a matter of understanding the game's systems. As I expressed before, you're asking the game to change without even understanding the way it already works. You can easily mod your Prisma Angstrum to do radiation or corrosive damage if you want it to be effective against those vehicles. For the record, my own Prisma Angstrum does some 73,000 damage ... before we even take into account the 52% critical chance or 4.6x critical modifier. I don't have it set up for the correct elements right now—I'm even spending a mod slot on Fulmination—but it would be very trivial for me to change it over to radiation or corrosive and blow up dropships. As far as blast damage being terrible, well—it's weak against armored enemies, sure. Armor is generally built to protect against concussions, as explosions are common in warfare. Blast damage is perfectly effective against most Corpus units, and devastatingly effective against the Infested. Blast status also offers a lot of "free" crowd control. I'm about as veteran as Warframe players get and I do run blast damage on a lot of weapons. ————————————————————————————————— Arguments from real life aren't particularly relevant to a video game in the first place, but particularly not one that isn't even set in our reality. Have you seen what Warframes are capable of? How do sentinels stay in the air? How does the Grakata's magazine work? What the heck is going on with the Jat Kusar? Et cetera, ad nauseam. However, I'll humor your remark. High-explosive munitions that don't contain a shaped-charge element (i.e. are not HEDP) do very little to armored vehicles. See this brief clip of a high-explosive RPG doing absolutely nothing to a main battle tank. Keep in mind that rockets used on vehicles and other armored materiel (as being distinct from personnel) are typically shaped-charge, not high-explosive. In Warframe terms, that would make them more akin to puncture damage than blast damage. Note that puncture damage is very effective against armored targets. ————————————————————————————————— While the vehicles do explode in Warframe, there's some game-ism you have to accept. If you prefer could you imagine that the preternaturally-skilled Warframe is shooting the pilot. That said, sniper rifles detonating aircraft in one or two shots might seem unbelievable, but really if you strike a munitions store or fuel tank, the whole thing could go up. It is no coincidence that those things are some of the most likely to be armored against concussions, so a penetrating attack like a sniper bullet is what you would need to strike at them. You do bring up an interesting point, though. Recently DE added arcanes that swap an operator's amp's damage to an entirely different type. A mod for launcher weapons that does the same, changing their blast damage for puncture, could be pretty interesting. 1 Link to comment Share on other sites More sharing options...
NinjaZeku Posted April 2, 2019 Share Posted April 2, 2019 4 hours ago, Makemap said: Elemental enhance resistance makes all element damage do 0 damage Not true. All elemental damage resistances get an additive (i.e. not multiplicative) 85% (or somewhere around that) boost, so e.g. an element that would deal neutral damage would be reduced to a mere 15% effectiveness, Corrosive against Ferrite Armor'd units would go from +75% to -10%, and so on. If you're dealing 0 damage, you were using the wrong element(s) to begin with. 1 Link to comment Share on other sites More sharing options...
ReshyShira Posted April 2, 2019 Share Posted April 2, 2019 No, you get riven nerfs instead. Link to comment Share on other sites More sharing options...
Basalto Posted April 3, 2019 Share Posted April 3, 2019 22 hours ago, auxy said: The answer to "this gun does no damage in this mission with a special condition" is not "change the game make it work" but instead "improvise, adapt, overcome." The reason the gun doesn't work in those missions is because you brought the wrong gun. Switch to your secondary, or change your build. Not every gun needs to work in every circumstance. You know what would help? If the game actually properly stated what is the so-called enhanced resistance. It's supposed to be a lot different from immunity, as far as the language goes, and since DE is almost undisputed in not telling the player jack S#&$, I think it's an important case of the game not telling enough, as opposed to the player doing it wrong. Sure, it might not be a good idea to bring an elemental-only gun to an elemental resistance mission, but does the game ever actually tell you the value of the increased elemental resistance? There's no player fault here when it's the game's fault for not explaining enough. If the game explained and the player still did it, only then it can be put on the player. Link to comment Share on other sites More sharing options...
Makemap Posted April 5, 2019 Author Share Posted April 5, 2019 (edited) On 2019-04-02 at 3:42 AM, NinjaZeku said: Not true. All elemental damage resistances get an additive (i.e. not multiplicative) 85% (or somewhere around that) boost, so e.g. an element that would deal neutral damage would be reduced to a mere 15% effectiveness, Corrosive against Ferrite Armor'd units would go from +75% to -10%, and so on. If you're dealing 0 damage, you were using the wrong element(s) to begin with. Wrong element? Have you not played the Sortie missions with Elemental Enhance resistance?I tried like 7 different element and it all does 0 damage. Hint: Phyiscal damage is Impact, Slash, and Puncture. Arca plasmor- Corrosive, radiation, and heat. No physical damage. 0 damage. Angrstrum - Blast, Viral and Cold. No physical damage. 0 damage again. Paracesis - Actually has physical damage but with bonus Toxic damage. 0 Toxic damage. It is obviously the games fault for not having physical damage on certain guns and have enemies more immune to element damage. Edited April 5, 2019 by Makemap Link to comment Share on other sites More sharing options...
NinjaZeku Posted April 5, 2019 Share Posted April 5, 2019 (edited) 4 hours ago, Makemap said: Wrong element? Have you not played the Sortie missions with Elemental Enhance resistance?I tried like 7 different element and it all does 0 damage. Hint: Phyiscal damage is Impact, Slash, and Puncture. I'm quite familiar with Sorties using that condition, and what physical damage entails, thanks. 4 hours ago, Makemap said: Arca plasmor- Corrosive, radiation, and heat. No physical damage. 0 damage. *shrug* Seems to work fine. Were you attacking Eximus units, or units shielded by Ospreys, or something? (Also, how the Hek did you get Viral as well as Cold onto your Angstrum?) Edited April 5, 2019 by NinjaZeku Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now