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Hmm...interesting.

Can We Have a Universal Aura Polarity?

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I find it very annoying and useless to have specific polarities for auras. The polarities don't help at all. They hinder builds and force us to spend unnecessary forma in order to not have to use a useless aura, simply to increase our build capacity. Somebody please tell me a good reason why we shouldn't have a universal aura slot.

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Great idea. We also should have universal polarities on all mods for the same reason.

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I am all in for this, the reason why people never tries anything except Corrosive Projection because the aura’s polarity doesn’t match with the aura slot and they have to invest more forma to fit said mods.

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It's entirely deliberate and never going to change, my friend. Different polarities give different benefits, and the more benefit you get, the more specialised you are. The more specialised you are, the less flexible you are.

That's the entire point of the modding system. Heck, it's why everyone was so upset over Umbral mods; we didn't have Umbral Forma, and so we didn't get Umbral Polarities, meaning that to get the boost out of them, every other slot needed to be polarised and some mods needed to be traded for inferior ones.

Specialisation creates limitation. You get very good at the one thing, but bad at the others. Every game has it, it's just that Warframe is a little more subtle about it.

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9 hours ago, Hmm...interesting. said:

Somebody please tell me a good reason why we shouldn't have a universal aura slot.

We have one: just forma out the polarity.

That said, I'm all for having a multi-polarity system for any slot as an add-on to the existing system.

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8 hours ago, Birdframe_Prime said:

It's entirely deliberate and never going to change, my friend. Different polarities give different benefits, and the more benefit you get, the more specialised you are. The more specialised you are, the less flexible you are.

That's the entire point of the modding system. Heck, it's why everyone was so upset over Umbral mods; we didn't have Umbral Forma, and so we didn't get Umbral Polarities, meaning that to get the boost out of them, every other slot needed to be polarised and some mods needed to be traded for inferior ones.

Specialisation creates limitation. You get very good at the one thing, but bad at the others. Every game has it, it's just that Warframe is a little more subtle about it.

If we don't stray too far from how the game is currently, I would say that that is fine for all of the polarities outside of the aura slot. The builds on a particular frame generally don't change much because mods outside of the aura slot only affect the warframe. Aura slots, on the other hand, rarely affect the Warframe and often need to be changed to fit the situation that you are engaging in. There is no real correlation between the abilities of an aura mods like Corrosive Projection and Loot Detector, so why do they have the same polarity? There seems to be no real reason. 

Now, outside of this particular issue, I don't believe that there is any reason to limit build creativity. If the goal is to make a frame a certain way, we should just have a skill tree instead. But,  we don't and for a very good reason. We should be able to build a frame in whatever way we please. Currently, the type of polarity has no real effect on gameplay, which makes it an unnecessary complication. Now, that being said, if polarities were somehow tied to focus schools, that would make the type of polarity have some significance, and that could allow for some cool expansion of the focus system into our normal gameplay.

On a side note, you mentioned that "specialization creates limitation." This would be correct if we were forced to use a single frame for our entire playthrough of the game, but we have the choice to use whatever frame we want for whatever task we want. So rather than creating limitations, it creates freedom because it allows us to approach the game in different ways with different frames. 

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I'd agree to this, but I'd more want to see "Actually usable aura mods that aren't Corrosive Projection."

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1 hour ago, ReshyShira said:

I'd agree to this, but I'd more want to see "Actually usable aura mods that aren't Corrosive Projection."

Or energy siphon, loot radar/enemy radar, shield disruption.

And all of those auras are naramon, having polarity other than naramon is basically downside for 80% of frames.

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9 minutes ago, Test-995 said:

Or energy siphon, loot radar/enemy radar, shield disruption.

And all of those auras are naramon, having polarity other than naramon is basically downside for 80% of frames.

Even those auras have suffered from power creep, just not corrosive projection, energy siphon's usefulness has declined since Energizing Dash, Shield disruption doesn't even work on the kinds of enemies you want to strip shields off of, and the other two are purely utility with some exceptions due to enemy radar having weird influences on the enemy AI.

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18 hours ago, (XB1)Orcus Imperium said:

forget the polarity....can all aura's have the same capacity boost that steel charge gives?

 

that'd be infinitely more useful

ya whats with that by the way? everything else has a static 7, but then theres steel charge with 9

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3 hours ago, ReshyShira said:

I'd agree to this, but I'd more want to see "Actually usable aura mods that aren't Corrosive Projection."

all auras are usable CP is most used because armor scale is broken. aura system needs a revamp. as ive always said auras should be team buffs like energy siphon, stand united and the like, not corrosive projection, shield disruption or the like.

i use what i want and dare anyone to come at me with "why arent you using corrosive projection?". the one thing i hate most about warframe is these metas people create.

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They just need to release an Energy Siphon Prime and suddenly it is popular again.

As for a universal aura polarity ... might as well just remove the polarities and double the "cost" of all auras.

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4 minutes ago, Datam4ss said:

They just need to release an Energy Siphon Prime and suddenly it is popular again.

As for a universal aura polarity ... might as well just remove the polarities and double the "cost" of all auras.

if that means polarizing the aura slot takes more forma so be it. a universal polarity for aura slot would be a benefit not a detriment.

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2 minutes ago, EinheriarJudith said:

if that means polarizing the aura slot takes more forma so be it. a universal polarity for aura slot would be a benefit not a detriment.

If DE changed to a universal aura polarity all frames will just get it by default and auras will be polarised to that by default. Then what's the difference, really.

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Just now, Datam4ss said:

If DE changed to a universal aura polarity all frames will just get it by default and auras will be polarised to that by default. Then what's the difference, really.

the difference is people can finally chose which auras they want to use without being locked in to complete their builds. again benefit not detriment.

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Just now, EinheriarJudith said:

the difference is people can finally chose which auras they want to use without being locked in to complete their builds. again benefit not detriment.

I meant what is the difference between removing all polarities for auras and aura slots while doubling their "capacity cost".

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1 minute ago, Datam4ss said:

I meant what is the difference between removing all polarities for auras and aura slots while doubling their "capacity cost".

i must be misunderstanding you. are you saying remove all polarities including the aura and just making mods take more mod capacity?

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1 minute ago, EinheriarJudith said:

i must be misunderstanding you. are you saying remove all polarities including the aura and just making mods take more mod capacity?

Remove all the aura polarities, make aura mods give double their current bonus, which is what you get when you put them in the correct polarity.

That is the same as say, making all auras the old "fusion core" polarity and making all aura slots only accept "fusion core" polarity.

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10 minutes ago, Datam4ss said:

Remove all the aura polarities, make aura mods give double their current bonus, which is what you get when you put them in the correct polarity.

That is the same as say, making all auras the old "fusion core" polarity and making all aura slots only accept "fusion core" polarity.

ok thats what i thought. they would have to give that slot so much more mod cap to make up for not polarizing any other slots which i said if they need to make it cost more forma i dont see a problem.

op is asking for a universal polarity for the slot. not to remove polarity or make the slot give more cap. you will still need to put more polarization onto the other slots to complete which ever build you are working on.

EDIT: more forma to unlock the slot like exilus

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9 hours ago, Hmm...interesting. said:

The builds on a particular frame generally don't change much because mods outside of the aura slot only affect the warframe. Aura slots, on the other hand, rarely affect the Warframe and often need to be changed to fit the situation that you are engaging in.

Aura slots primarily affect the Warframe and have the benefit of stacking with other players Auras for greater effect. Because of the stacking benefit, Auras have to be limited in some regard. If we had a universal one, then players would have no penalty for switching between the ability to gain massive Power Strength from all four squad members equipping Power Donation or Growing Power, the ability to strip all enemy armour with CP, or the ability to run 4 literally unkillable Inaros with massive Health bonuses from Physique.

10 hours ago, Hmm...interesting. said:

There is no real correlation between the abilities of an aura mods like Corrosive Projection and Loot Detector, so why do they have the same polarity?

Very simple, the Polarities all equate to the same things that the Schools do in the Focus system; Vazarin's D polarity is all about physical bolstering and healing yourselves or impeding the enemy, Madurai's V polarity is all about gaining or giving power, Naramon's - polarity is all about flexible utility, where they detect enemies and loot, open lockers, gain more ammo on pickups or provide debuffs that allow for potential damage by more... nefarious means, such as reducing enemy armour, allowing pets to mark enemies for us to deal more damage to those, or even buffing the status chance and damage of seldom used Melee moves.

We even have one Aura that's Zenurik's = polarity, which does what that school does and deals with Energy manipulation, granting Shields for a percent of Energy spent.

10 hours ago, Hmm...interesting. said:

Now, outside of this particular issue, I don't believe that there is any reason to limit build creativity. If the goal is to make a frame a certain way, we should just have a skill tree instead. But,  we don't and for a very good reason. We should be able to build a frame in whatever way we please. Currently, the type of polarity has no real effect on gameplay, which makes it an unnecessary complication.

But that's exactly what we're saying, build limitation is not a limit on creativity, it's a limit on game functions. The current polarity system does have a clear effect on your game play. You can build a frame for damage, you can build a frame for survivability and you can build a frame for utility. You can't do all three at once without some actual creative thinking.

The creativity comes in when you take, say, a Banshee that would usually want Utility for energy regeneration or armour stripping, and instead give her Steel Charge, because your build is actually a Silence Valhalla build for running straight at the enemy, stunning them with Silence as you approach, and smashing them with massive melee damage while they're put into the Unaware state by that stun. Usually with Arcanes and a specific Melee to make your Finishers turn you invisible (since the Unaware state opens enemies to Finishers). And that's one of the more fun builds for Banshee. On top of that, even though she would usually want that utility, the V aura polarity could instead be used for Growing Power, giving her more Strength for a higher damage Sonar build that would, in effect, ignore Armour by virtue of incredible damage instead of needing to strip it.

Creativity does not come when you dumb the system down to say 'you can be any of the above for no cost'.

10 hours ago, Hmm...interesting. said:

On a side note, you mentioned that "specialization creates limitation." This would be correct if we were forced to use a single frame for our entire playthrough of the game, but we have the choice to use whatever frame we want for whatever task we want. So rather than creating limitations, it creates freedom because it allows us to approach the game in different ways with different frames. 

The phrase 'specialisation creates limitation' applies to the entire process. Since, funnily enough, the frames are part of that specialisation. To deliberately spec into any one particular play style you choose the frame as well as the build for that frame.

While it's possible to make a Melee Zephyr (and I do that on occasion), if you're looking to really get into the Melee style of game play there are better frames to do that, and you can specialise right through from the Frame to the build to the particular melee weapon type and build and even nowadays build a custom weapon that's statistically better than the others in its class which allows you to put an arcane on it too for even more specialisation.

But that creates limitation. While playing Excalibur you don't have a Turbulence, or an Iron Skin, or any specialised survivability Ability, you only have a Radial Blind for protection (and if you're Umbra you have the Umbral survivability mods, but that's his thing).

So when the frames themselves are a specialisation and when the Auras do have different functions aligned to their different polarities, that's all part of the same thing.

We have polarities on our Auras because those functions are sectioned off from each other as a deliberate limitation on us, making us proverbially think outside the box to make builds or polarisation choices that give us either flexibility or specialisation.

Which is why, at the end of the day, when I hear people proposing a universal polarity for Auras I don't think 'oh, how creative'. I kinda think the opposite.

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I'd be in favor of Multi-forma-ing slots.

That way, it costs forma and time leveling a frame to add a polarity to a slot, but once you put it in, you can switch it around to whatever polarities you've taken the time and effort to add.

Currently, you'd have to build an entirely new warframe and forma each one with a different aura polarity to get the same benefit of multiple auras (and re-forma the other slots, because, obviously, you're min-maxing this frame for the aura slot capacity to matter)... or spend a forma each time you want to switch your aura, and re-level the frame each time... yeah... I mean, I might build 2 Inaros's... or just keep my current one, and build the Prime version a different way, eventually... but that's not a reasonable situation, IMO.

 

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