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47 minutes ago, zoffmode said:

Warframe is designed that you pick proper tools for proper missions. Not that it's random missions and enemies and you just have to be prepared. Spy missions don't randomly turn into interceptions. Tridolons don't suddenly appear out on nowhere in your capture mission.

Only Wolf break this rule. Of course people will be annoyed and complain about it. It doesn't take much to figure that out.

I mean, there's another guy. You might've met him, wears all black, kinda edgy. Oh and those three weirdos in bondage suits, they like to show up unannounced too. And some robots, a quadruped and a giant chicken with a thicc butt. Now you might say those are nowhere near as dangerous/annoying as the Wolf, but that's kinda exactly the point. They're supposed to be but have been left behind by power creep. Hence the Wolf. He is very much Stalker 3.0.

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26 minutes ago, SordidDreams said:

I mean, there's another guy. You might've met him, wears all black, kinda edgy. Oh and those three weirdos in bondage suits, they like to show up unannounced too. And some robots, a quadruped and a giant chicken with a thicc butt. Now you might say those are nowhere near as dangerous/annoying as the Wolf, but that's kinda exactly the point. They're supposed to be but have been left behind by power creep. Hence the Wolf. He is very much Stalker 3.0.

But more importantly, they doesn't spawn without death mark, or low reputation of a syndicate.

You can manipulate their spawns with ease.

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2 hours ago, Mr.SpookSpook said:

the office rage GIF

You are gonna burst a vein. Instead of going nuts with swearing and starting in another vent topic why not just take a radiation Knell with you to make the fight trivial? Or a radiation sniper rifle? Or a radiation Gram Prime? Or any other good weapon with radiation?

Drops suck. When it comes to killing wolf, players suck.

Its very simple.... because the mission that o modded properly for has no use for Radiation.... 

Case in point.... I was helping a friend do interception and the wolf came.... we manage to win but we couldn't leave because the wolf was holding us Hostage.... so I aborted.... could we have killed him ? 

Maybe.... but I have enough North Wind mods thank you very much.

2 hours ago, BombtailsTheFox said:

 

2) Why not bringing a Valkyr Prime with crit rad exalted weapon?

Same reason he didn't use Radiation. It probably didn't fit the Mission. I mean if I knew that #*!%er was coming I've got all kinds of  options to really #*!% him over in a few seconds. But since its Random I just pretend he doesn't exist.... he doesn't drop anything good anyway.

 

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1 hour ago, (PS4)Shustas said:

Nobody cares about this bs boss. We empty couple clips of catchmoon and if his healthbar does not move, we disconnect. Shooting a rock in poe is more fun thats this nonsense

Uh... That's called "mining". It's a part of the game. 

What are the stats on your current catchmoon build? And are you stripping armour at all? Because a "couple of clips" can make a very noticeable dent. 

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Was doing a Extractor mission when he popped up on the first one at 50%.

Figured I would fight him as the Extractor did it's thing to get my reward and not abort.

Instead, he makes a beeline for the Extractor with the fricking Infested helping him and his pack???? Ancient healing them while fire bombing and Leeching.

So figured I would let his boys fight him while I killed the Infested. They are doing no damage to him while irradiated but knocking my butt around with Mr Twirling Hammer.

Finally get some space between me and the pack to go one on one. He gets stuck in the wall and still is able to stagger me while I gotta wait for the game to reset him. Gets the reset and I blast him with the Supra using all 2575 shots (he does a funny dance when getting hit with 500+ bullets to the head). He drops Molten Impact after destroying 6 Extractors and making a 2 minute run last 33 minutes.

Go beat his pack down, get an Extractor finished and leave since I need some relaxing gameplay for a while after that (fishing and mining and Toroid hunting).

30 minute fight is fine and dandy in an arena type of fight it boss rush...in a quick run to the corner Extractor, it can be downtrodding knowing you are not even gonna get a decent drop from the guy. I like to fight the pop up bosses....but his drops ain't worth the time.

 

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He's a lot more manageable solo. When you have 4 people, the scaling can get pretty stupid. Especially if the rest of the party is not properly equipped to handle him(as in less developed weapons and mods).

I've been able to cut him up pretty well with my Paracesis. It's one of few crit weapons I actually have. Slap Shattering Impact on your melees, too, if you can.

Edit: Oh, and his drop table is laughably bad.

Edited by ArcKnight9202
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2 hours ago, Test-995 said:

But more importantly, they doesn't spawn without death mark, or low reputation of a syndicate.

You can manipulate their spawns with ease.

I mean, I guess you can not do invasions, even when it's a potato. Stalker you kinda can't do anything about given the number of bosses you kill. Unless you also refrain from doing sorties. And yes, you can stop syndicate assassins if you simply stop interacting with the syndicate system. So yes, if you ignore major parts of the game, you can indeed avoid these guys.

Edited by SordidDreams
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2 hours ago, SneakyErvin said:

I wonder the same and no it was Fire today.

Few things beat a high RoF corrosive Dex Pixia or Pyrana Prime.

Yep spot on. Cos Lephantis has a max damage per shot reduction meaning sniper rifle extra damage is wasted. As you said you want RoF, corrosive and slash ie Pyrana prime with double arcane velocity and a Rhino or Chroma, solo in 3-4 mins.

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This is what fighting the wolf feels like to me-

 

Wants to get something fun and good to eat from the Subway down the street. Gets dressed in some comfortable clothes since not trying to pick up any ladies and walk into the Subway. About to order when some guys come in to pick a fight with me so gotta take them outside and deal with them for a while since I did not bring my dog or gun with me that could take them out in a few seconds.

Beat them down and as they are leaving, the main guy gives me a stick of gum....which ends up being just the wrapper with no stick in it.

Go in to Subway to get food...but it doesn't taste as good as when I was first going for it.

 

 

 

 

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I hate his rewards but I simply can't fathom how someone can spend 20 minutes to kill him. The most it's taken me is about 2 minutes when I had to solo him in a pub group of 4. But then again I don't go into missions not expecting him since at this point, he shows up in about 1 in 8 missions for me.

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7 hours ago, KolDynamo said:

You tell me how you're gonna take down a lv70 wolf on hydron with a rank 15 ungilded catchmoon and his buddies being INVINCIBLE and one shotting your volt prime even with dual umbrals by just touching the fire patch. I wouldn't mind the fight if not for his buddies being INVINCIBLE, who in the world thought this was fine?

By not taking only an ungilded level 15 catchmoon. By taking one good weapon capable of doing what you might need. By powerlevelling your weapon in the sanctuary where he and his puppies can't spawn. 

Take your pick. 

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16 hours ago, NuclearCoffeePot said:

A big problem with wolf is that he takes obscene dmg and his lil buddies are completely immune while they lob fireballs at you- not to mention some of his attacks drag you in like your ammo to a vacuum- 

Put them to sleep... we got lots of frames now that can do that

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I have three problems with that stupid Wolf:

Rare random spawn, no way to actively hunt him (if you don't count cheesy tactics like waiting 4 mins with like-minded Tenno in capture missions).

Lousy loot. In 10-15 encounters I had one rare part, 4 common parts, rest was stinking mods.

Specialised gear needed when fighting high level versions. I always bring hard hitting radiation weapons along... well that's me... Kinda depressing when stats show you've dealt 80% team damage at the end of that 10 minute fight. It also means the same fight could have taken only three minutes with an appropriate team setup.

Farming that ugly hammer is a pain in the ass... that's why I bought the stupid rare parts when the prices dropped to an acceptable limit.

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В 27.04.2019 в 16:08, kengxiaoju сказал:

riven catch moon

riven melee

shattering impact

 

 

8 минут назад, SordidDreams сказал:

Shattering Impact Sarpa to remove his armor, then spam Antimatter Drop, which is like 200K radiation damage a pop. Since I like playing Nova to begin with, this means I don't even have to alter my usual loadout.

Shattering Impact was fixed and doesn't do anything to Wolf, does it?

As for me, I just use Valkyr.

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On 2019-04-25 at 4:16 PM, SweatyFalcon said:

Step 1: Mesa
Step 2: Press 4
Step 3: Aim in the general vicinity.

Step 4: Click and Hold
Step 5: Cry in the corner because he dropped a Diamond Skin.

Pretty sure Mesa can't target him with peacemaker...

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4 hours ago, zoffmode said:

I'm sorry you're completely missing the point of everything I just wrote. Same thing happened with Ember conversation. I'm out. This will just go in circles again.

What point is that exactly. I answered you on your claim that it forces power creep weapons, the claim where you even used the word "fact". I just presented you with the options that have nothing to do with power creep weapons whatsoever.

 

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30 minutes ago, 8ubb13 said:

Shattering Impact was fixed and doesn't do anything to Wolf, does it?

Nope, works just fine. I have no idea where this info came from, probably from someone who doesn't know about the host/client HUD bug (only the host sees the health bar turn red when all armor is stripped, for clients it remains orange).

Edited by SordidDreams
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6 hours ago, DoomFruit said:

Even if you do bring a radiation weapon (and I do, I love rad procs), it still takes forever. For reference, my Corinth is built for hybrid crit/stat (100% status on the airburst if you slot all 4 dual stat elementals) with rad/viral. It ought to be doing 50.3k per shot (including crits), or ~63k when you factor in resistances after stripping armour (which I always do, shattering impact is a lovely mod).

 

Oh, I love "for references". Especially when I have recently seen a "for reference" that paints a vastly different picture. 

For reference:

"Also, before you *@##$ at me going "oh, you refuse to prepare, you suck", my default loadout is a hybrid crit/stat rad + viral Corinth (19.5k radiation damage per shot on average including crits, same for viral, physical is a little less) with a shattering impact Lesion as my melee (and an acid/cold hybrid build Arca Scisco as the pistol, but that's irrelevant here). I'm apparently fairly well set up to deal with him, but I still have absolutely zero interest in fighting him because gigantic walls of hitpoints with magic anti-everything shields are not fun to fight. Especially when most of the time, you'll end up with a molten impact instead of a reward."

 

Now the obvious question is, did you change your build or is it still only doing a paltry amount of its damage per shot as radiation? Because as I said in the very next comment "all of your status is wasted. Same for the viral. Corinth has a good puncture, but the slash is also out of the window." 

Because modding your weapon to deal less status and viral and more radiation, and crit would mean that you do far far more damage to the wolf. As I recall, you emphatically didn't want to. There are probably "for reference"s for that too. 🙄

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4 hours ago, SordidDreams said:

I mean, there's another guy. You might've met him, wears all black, kinda edgy. Oh and those three weirdos in bondage suits, they like to show up unannounced too. And some robots, a quadruped and a giant chicken with a thicc butt. Now you might say those are nowhere near as dangerous/annoying as the Wolf, but that's kinda exactly the point. They're supposed to be but have been left behind by power creep. Hence the Wolf. He is very much Stalker 3.0. 

The reason the others aren't as annoying (excluding the fact the wolf is exponentially higher as a bullet sponge) is the fact you don't don't need a single specific loadout for optimal damage (sure I've said this to you before...). 

Yes the stalker stops you from using the same damage type but you can reset that with the operator (which in itself trivialises the stalker as it should if you follow the lore). 

 

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These threads really point out how disconnected the Veteran playerbase has become from the bulk of the playerbase.

Veterans (who are already pretty much done with the game) really fail to see just how flawed the "bring __ loadout" answer is.

Players are expected to build their loadout over what is at the most if RNG is willing 6% spawn chance?

Not everyone has a Rubico/Lanka/Meta Weapon or the MR to equip it.

Less than people than these forums care to admit breed Kavats due to the difficulty of acquiring DNA. (Many players see Kavats as a Pay to Win pet as many just buy the DNA codes.)

Barely anyone has an Archgun Deployer as it's technically locked behind 2 walls. 1 being a very long standing grind for the bulk of the playerbase. (Players above MR13 are not common.)

Overall...

Wolf is a piss poor designed boss fight. With fights like Exploiter Orb it is obvious that DE is finally learning how to make interesting boss battles. They need to expand that to the Star Chart bosses & Assassins.

Wolf is a boring & tedious fight. His drop table is absolute garbage. He is a phoned in boss fight & DE dropped the ball Bungie style with him.

I have 0 issues with him. But I admit I dislike him because he is a literal waste of time.

Fight him get the same loot a butcher drops. Why do I bother?

I try to get my Nightwave challenges done. All he does is interupt me by being a "fun tax".

I kill him get the equivalent of a dog turd then go back my regularly scheduled programming.

Seeing as he is "The Star" of the Nightwave. The fact the bulk of the playerbase just Grineer death moan when they see him instead of being excited, amped up, or thrilled is extremely bad.

Worse...he makes new players dislike the game. Warframe already makes itself hard to like in the opening hours, first few planets, & in its complexity.

The last thing it needed was an RNG boss who pops up to wreck the S#&$ of new & already confused about everything players.

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