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April 2019 Riven Disposition Updates


[DE]Connor

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Hail Tenno!

As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks. These changes should be live across all platforms shortly - a full breakdown of changes can be found below:

Primaries

Spoiler

Arca Plasmor: 0.7->0.6
Amprex: 0.85->0.7

Argonak: 1.1->1.2
Baza: 1.1->1.0
Boltor: 0.79->0.95
Braton: 1.01->1.1
Burston: 1.25->1.3
Cernos: 0.92->1.1

Corinth: 1.05->0.95
Daikyu: 1.21->1.3
Dera: 1.25->1.3
Dread: 0.9->1.1
Ferrox: 1.1->1.15
Gorgon: 1.35->1.4
Grakata: 1.15->1.2
Hek: 0.7->0.85
Hema: 1.1->1.2

Ignis: 0.7->0.6
Javlok: 1.1->1.2
Lanka: 0.95->0.85
Latron: 1.15->1.25
Mutalist Cernos: 1.26->1.35
Nagantaka: 1->1.05
Ogris: 1.25->1.3

Panthera: 1.5->1.4
Paris: 1.05->1.2
Penta: 1.25->1.3
Quanta: 1->1.1

Rubico: 0.95->0.8
Scourge: 1.1->1.15
Simulor: 0.7->0.85
Snipetron: 1.165->1.25
Soma: 0.55->0.75

Stradavar: 1.25->1.15
Supra: 1->0.85

Sybaris: 0.9->1
Tiberon: 1.3->1.1
Tonkor: 0.75->0.95
Torid: 1.2->1.3

Vectis: 0.92->0.85
Veldt: 1.1->1.2
Vulkar: 1.45->1.4
Zarr: 1.08->1.15
Zhuge: 1.18->1.25


Secondaries

Spoiler

Akbronco: 1.2->1.25
Akjagara: 1.43->1.25
Aklex: 0.92->0.85
Akvasto: 1.3->1.2
Angstrum: 1.4->1.3

Ballistica: 0.95->1.05
Brakk: 0.95->1.1
Bronco: 1.3->1.35

Catchmoon: 1->0.8
Cycron: 1->1.1
Dual Toxocyst: 1.25->1.3
Gammacor: 0.65->0.8
Hikou: 0.75->0.95
Hystrix: 1.05->1.1
Kohmak: 1.3->1.35
Kulstar: 1.2->1.25

Lato: 1.4->1.35
Lex: 1->1.05
Marelok: 0.65->0.8
Ocucor: 1->1.1
Plinx: 1->1.1
Pox: 0.95->1.05

Pyrana: 1->0.8
Rattleguts: 1->0.9
Sicarus: 1.3->1.15

Sonicor: 0.65->0.8
Spira: 0.85->1
Stubba: 1.25->1.3

Tombfinger: 1->0.85
Twin Grakatas: 0.85->1
Twin Gremlins: 1.4->1.3
Twin Kohmak: 1.2->1.25
Twin Rogga: 1.15->1.2

Vasto: 1.4->1.35
Zakti: 1.1->1.2
Zylok: 1->1.15

This is our first time determining disposition changes with the help of an internal ranking, to help guide dispositions closer to where we feel they should be, and to offer a solid baseline that is less subject to fluctuating player usage stats. I know some of you guys love hearing how we reach these numbers, so I wanted to share a few pieces of insight on how this internal ranking affected the dispositions:

  • Although still relatively popular among players for their ninja stylings, most bows have fallen behind the power curve for primaries (unless they’re automatic, or explode with a 6 meter radius). Throwing star weapons could use help for similar reasons, when compared to other secondaries. Therefore, buffs across the board!
  • Kitguns were a new introduction since our last wave of disposition changes. Even after accounting for increased popularity due to newness, their usage stats dwarfed most other weapons by a massive degree. Most Kitguns received disposition decreases, but not all were hit as hard as they could have been, because we factored in our personal interpretation of Kitgun strength instead of relying solely on usage stats.
  • Soma is an interesting case study - the Soma Prime is a constant staple across all levels of play, ever since we gave the weapon as part of Twitch Prime in 2017. With an MR restriction of 7, it’s intended to be one of the first Primes a new player will acquire. This overall prevalence initially resulted in a low disposition, but our internal rankings will help bring it to a more respectable baseline in the future.

Thanks for reading Tenno, and look forward to another set of changes with our next Prime Access release!


EDIT: For those asking, Melee riven changes are still awaiting the completion of our Melee 3.0 reworks. 
EDIT 2: Removed erroneous Despair listing.

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1 minute ago, mmaure said:

could you maybe not nerf arca plasmor more, what kind of S#&$ is this?

Popular and strong shotgun gets its rivens nerfed, big shock.

Just now, Husla said:

oof, sicarus hit again.. i rarely see the weapon anymore

They are also adjusting based on effective power as well, so this is a good thing imo regardless.

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I still highly disagree with 0.5 being the minimum Disposition. It should be more like 0.75.

All you're really doing is making a functional Riven harder to roll. It's not controlling power creep or anything else.

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