Ciobby98 Posted April 3, 2019 Share Posted April 3, 2019 Hi there, it seems that there is a quite annoying bug on tipedo prime range scaling. Base range should be at around (at least) 2.5 m (based on testing in simulacrum). Adding primed reach for a +165% range (so 100% base + the mod = 265%), if maths not all a lie, the range should get up to 6.6 m. The only thing is that, for some reason, it doesn't. My range with only primed reach gets around 4.2 m. I also have a riven that gives me a +209.1% extra range. So with both equipped i should get all the way up to 11.8 m (475%) but again my range reaches only about the 6.8 m mark. 6.8 m with 475% effective range can't be real... also math doesn't add up. So dear DE please fix this ❤️. With all the love i can give Tenno Ciobby98 1 Link to comment Share on other sites More sharing options...
(PSN)joshymc Posted April 3, 2019 Share Posted April 3, 2019 I'm very unimpressed with the range also. Primed reach barely rectifies it. I agree it needs to be looked into..... Link to comment Share on other sites More sharing options...
ADDpillz Posted April 4, 2019 Share Posted April 4, 2019 bump, the hitbox seems to be way off. Link to comment Share on other sites More sharing options...
Roikan Posted April 4, 2019 Share Posted April 4, 2019 I posted a thread about this issue a couple days ago and got no attention. Hopefully they've taken notice. Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 4, 2019 Share Posted April 4, 2019 Well, that would explain much. I hope they can take a look at this as well. I also wonder what's the gimmick, reading the description it seems there should be something going on? Link to comment Share on other sites More sharing options...
Autongnosis Posted April 4, 2019 Share Posted April 4, 2019 (edited) I agree that the range from what I've seen isn't really appropriate. That said reach mods never quite worked like that, +100% range does not in fact double your striking distance. It depends on the weapon, the stance etc. Mileage may vary. Edited April 4, 2019 by Autongnosis Link to comment Share on other sites More sharing options...
Ciobby98 Posted April 4, 2019 Author Share Posted April 4, 2019 I see. I've always thought it worked like that but it seems i never payed enought attention... still with a 165% range mod and a 209,1% range riven on a staff i shouldn't get only 6.5 m... it's a little underwhelming Link to comment Share on other sites More sharing options...
ADDpillz Posted April 4, 2019 Share Posted April 4, 2019 (edited) Something has to be wrong...+Range mods arent doing anything. I used a +310% range with Primed Reach + Riven and It made no difference. Edited April 4, 2019 by ADDpillz Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted April 5, 2019 Share Posted April 5, 2019 I'm super worried about this as I wanted tipedo prime to be my new main. If the range doesn't get boosted/fixed then the weapon will be complete fodder for me and I really don't want to go back to scoliac. Link to comment Share on other sites More sharing options...
DimosZargarda Posted April 7, 2019 Share Posted April 7, 2019 Starting to think that this is not a bug, but a part of how meelee weapons will be after the next meelee update Link to comment Share on other sites More sharing options...
DiBBz Posted April 9, 2019 Share Posted April 9, 2019 ive also noticed this and its very disappointing to say at the very least Link to comment Share on other sites More sharing options...
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