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[DE]Rebecca

Coming Soon: Devstream #126!

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Posted (edited)

With the removal of dedicated melee button (as it is obsolete now) is there any chance that the archgun will be moved to that slot?
As an example you start the mission your archgun is accessible and loaded and deploy archgun gear becomes reload the archgun.

Can we please have the Wolf Sledge changed to behave like glaives? (Mods and something similar to Glaive-Sidearm?) The current iteration of the sledge is behaving rather inconsistently and awkwardly. Not to say that I want punch through on the sledge.

Can Simaris sell something similar to Ludoplex decoration which would allow us to visit simulacrum from the Orbiter? Going through multiple loading screens it annoying at best.

 

 

 

Edited by ThorNecrovitar

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Kind of a 2 part question.
How does the game calculate when Mirage is in the light/dark or when Gara enters the light?
When you do updates to maps or lighting is there any consideration to making some areas have effects they might not normally have?
And then the extra question is making Mirage's eclipse a hold to cast tap to toggle possible?

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Dear DE,

I see that the Kavats / Kubrows that we have can no longer afford the damage mods if we want them to survive. Currently, we have the pets take both survivability/utility and damage mods in the same mod window. I would like to ask you to separate them into Body and Weapon mods. And allow us to mod their claws. No need for Appearance customization. Same goes for Venari.

My proposed list of mods per category:

Body: 

Spoiler
Animal Instinct   11
Calculated Redirection   14
Charm   3
DIg   5
Enhanced Vitality   12
Ferocity   5
Fetch   7
Hastened Deflection   9
Howl   5
Hunter Command   9
Link Armor   14
Link Health   12
Link Shields   14
Loyal Companion   7
Medi-Pet Kit   9
Metal Fiber   14
Mischief   3
Proboscis   5
Protect   5
Retrieve   5
Scavenge   5
Sense Danger   5
Shelter   16
Stalk   5
Strain Eruption   5
Tek Assault   9
Tek Enhance   11
Territorial Aggression   5
Trample   5
Unleashed   5

 Total Drain: 239 between 30 mods

1
 

Weapon: 

Spoiler
Bite   16
Flame Gland   7
Frost Jaw   7
Hunt   5
Hunter Recovery   9
Hunter Synergy   9
Maul   14
Neutralize   5
Pack Leader   9
Pounce   5
Savagery   5
Sharpened Claws   5
Shock Collar   7
Strain Fever   9
Swipe   5
Venom Teeth   7

Total Drain 124 between 16 mods.

 
 

There is enough variety of kavat / kubrow weapon mods at this time to make a compelling case for separating out some mods to their claws. As it stands right now, they don't measure up in damage, or they don't measure up in survivability. 

Thank you for your time.

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Could we see how the equinox deluxe skin is coming along or at the very least hear what is happening to it?

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On 2019-04-03 at 3:51 PM, zirkwander said:

Here’s a suggestion:

 

1. Roll back all Rivens as of April 1

2. All Rivens in circulation as of April 1 will be locked out from being tradable and will be considered Legacy Rivens

3. Legacy Rivens will retain their stats as of April 1 and will not be retroactively affected by any Disposition changes. However, if Legacy Rivens are rerolled, the most recent disposition changes will be applied on them and will be now available for trade.

4. Keep the Disposition changes as is and will only affect Rivens in circulation as of April 2 and Legacy Rivens which have been rerolled.

5. You’ve just hit 2 Synovias with a one charge Lanka by killing the Blackmarket of Rivens and teach people not to scam newbies by paying them cheap prices while ensuring that those people who have actually spent effort, time, plats/real money on obtaining their God-tier rivens remain happy.

1. no.

2. no.

3. no.

4. no.

5. Rivens were put in place designed around being a fluctuating thing, you and everyone complaining should have expected things would change. God tier rivens being unchanged from one point but not others would be wholly unfair and basically a repeat of what arcane helmets once were/still are for some cases. It would lead to a small handful of people having absolute power over the game because they had these god tier rivens that nobody else could possibly obtain, and that is not something that should happen. Yeah, you dumped a lot of time into the CHANGING THING THAT EVERYONE KNOWS CHANGED. and possibly sunk a fair bit of real money in. You knew the risks. Everyone did. You can't go into a casino and demand that you get winning rates just because you were there at opening while everyone be subjected to random chance.

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I was wondering how the AI pathing is coming along.

 

Because I have noticed that the AI can get stuck behind walls or just stays put in their spawn point and doesn't go out and search for the player.

 

Also, are the AI spawns being tweaked? Because I have also noticed that mobs still spawn in walls or behind things that we players can't get into.

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would you guys ever consider fan made mods for weapons warframes etc? i know youve had some augments that were community made but would you go beyond that?

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How's progress on the next stage of the Melee rework? Anything to share yet?

What safety nets does DE have in place for its staff regarding safe guards vs burnout and development-related stress?

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Could you guys allow player to equip any cosmetic in the simulacrum ? So we can color it and mix things up to see if we want to buy things, sometimes that's the only thing that keeps me from buying. I d like tonbe able to test things

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Any plans to update the way that buffs are displayed ingame? Random symbols with percentages don't tell you much if its not a frame your familiar with. Thanks all!

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Can we have simulacrum in the orbiter? Its unnecessary to travel to a relay just to test my own guns, or going back to the orbiter just for upgrading a mod and then come back

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why is everyone using panthera!? i like that gun 😞  (seriously though i havent seen a squadmate use that gun in like 6 months... is it really that popular to lower dispo?)

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Will there be any changes to the Clan Rank system? My friend and I were left to run an inactive clan and we can't rank up cause we've already participated in our clan ceremony, so we've been stuck at Clan Rank 7 since late September if I remember   

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We ever going to get a sentient tileset or more sentient enemies in general?

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Posted (edited)

Hello, instead of a question I have some suggestions for some (mostly) minor design and QoL changes, which I'd really like for DE to potentially add them. I really just want an answer from DE, as this really cracks my mind for several months now.

Relics:

  • Ability to upgrade multiple relics at once. I really don't know why this isn't a thing yet, it really has now downside except saving a lot of annoying clicking and looking for the right relics. 

  • Ability to mark relics as favourite also mark to show whether items are vaulted in the distinct relics. Again don't know why this isn't in the game. It'd just save alot of annoying searching and clicking.

Kuva:

  • Add a mission tab for Kuva Siphons. I really consider it annoying to always manually look for Kuva Siphons, which is why is always never do them. Simply add a Kuva Siphon mission tab, similar like with relic fissures with remaining time etc.

Sentinel Weapons:

  • Just very straight: Don't have us to use separate mods for Weapons and Sentinel weapons. Again very annoying (especially if that message "you already use this mods on..." pops up), just a very unrewarding extra grind to max out duplicate mods. I can't back it up by numbers, but I really think most players never really minmax sentinel weapons for that exact reason. It's just unnecessary.

Forma:

  • As a really hardcore completionist (except codex scans) I used max forma on almost EVERY weapon in the game to always make them somewhat playable for Sortie+ content. However, as new mods are added into the game (Set Mods, Amalgam Mods, Primed mods etc.) and more variety in build come into place, I very often have to invest several forma just to change a few mods. Build Variety and sandbox elements are really things that are keeping me motivated to continue to experiment and play the game. As of right now I just feel very frustrated whenever I see that I’d would have to forma something again just to change one mod. A few simple Solutions for this would be:

    • Add a new forma that simply cuts cost in halve for all polarities. Make them buildable, similar like with Exilus Adapter and sell them in the shop (e.g. 30p).

    • Remove Polarities. I don't think I have to explain this further, but after really thinking about it, polarities really serve no other purpose than to limit us in our experimentation.

 

Edited by AetosPrime

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Posted (edited)

Dear Dev team,

would you consider giving out an Orokin Reactor via the Invasion missions like you did on April 5 with the Exilus/Forma blueprint? It takes much longer now to get them since the old alert system is gone, and the wolf credits (+ plus the pice for reactors) is not really an adequate replacement. Mabye you could do this once a month or every two months so? I know that DE still has to earn money so if you decide against it, I won't be heartbroken. As most players in Warframe, I want the game to thrive and support it with the means at my disposal. Thanks and all the best to you at DE for your future endevours!

Edited by Guts769
spelling

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Will you (DE) address the bugs that came with Equinox Prime access/patch? Examples I've personally experienced: Premades being kicked while loading into the mission and randoms taking their spot(s). This is the most common one. 

Nekros prime being unable to use abilities and undead pets not only not losing health but also increasing in numbers (had 101 at one time when I managed to kill myself, nothing else helped). 

Fissures some of the times (25-30% at least it feels like) not having reactants/the "0/10" thing doesn't load in for anyone. 

Again nekros prime: pets (nullifiers specifically) not losing health. 

 

Have a nice day and take care folks :3

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I think it would be so cool if there were a cycron vandal with more damage and maybe 5% more status chance, with a magazine size of 60, or even if there were a twin variant 😁 it's my favorite secondary, and I think it would be awesome if DE did a bit more with it

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are you planning to do a orb vallis graphics upgrade also since youre upgrading the plains? and are you ever planning to upgrade warframes graphics overall?

when is octavia prime ever coming out?

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Hey just a recommendation... could you make Smoking body ephemera when painted black or dark colours be more visible?

Also There is a glitch on Tatsu when performing ground finishers it always never hits the target, because it stabs the side of the enemy instead of stabbing the enemy resulting on just an animation but no kill.

and last but not least... any advance on Stalker mode? or railjack?

 

Love you DE team.

-Strife

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1. If you guys are planning to trade out the arcane blueprints for fully built arcanes in the PoE-affiliated syndicates, I have to ask. What'll be the point of the intricate (and honestly pretty good) fishing system? Do you have any plans to repurpose it somehow, or will it just be thrown to the wayside? 

I honestly preferred PoE's fishing to that of the Orb Vallis because of the hierarchical depth, the latter of which felt shallow to the point of an obligatory tacked-on gimmick by comparison. 

Don't get me wrong I get where you were coming from with "cutting down the grind," but the Fortuna content, while being a huge step forward on the technical and gameplay side felt like a regression in terms of how long it could stay compelling to bother with, because of how shallow its resource economy got dumbed down to and how the rewards were pretty much one-and-done. Ideally I'd like to see some sort of repurpose for engaging with these systems, such as letting fish or parts have trade-in value for other in-game resources or something of that nature.

Hypothetical example just off the top of my head:

Select PoE fish to trade in for x of a chosen resource like plastids, polymer bundles, oxium, tellurium, etc, letting fishing function as a sort of flex-resource. Similarly, servofish from Orb Vallis could be sold for stuff like credits, ducats (the Orokin servofish, anyway), that sort of thing. It'd also add some worldbuilding stock to Cetus being an actual bazaar-like market town, rather than just a bunch of lifeless tents, and show Fortuna has more going on than just acting as an unlimited credit sink that returns a shiny or two that you only need one of. 

 

TL:DR; do you guys have any plans to repurpose fishing to still be worth doing? 

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