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Dev Workshop - Cannot Cast in the Air: Friend or Foe?

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On 2019-04-05 at 8:07 AM, Numerikuu said:

Great for Trinity and some of the others. Harrow's Condemn on the other hand? It's awful. Completely breaks the flow of combat for him and also leaves him very vulnerable. His change needs to be reverted for now until a smoother animation can be put in place. Either that or make it like Trinity where it's just castable in the air/no ground slam ūüėē

Edit: A response from a friend who is a Harrow main who doesn't frequent the forums:

If anything, this change to Harrow forces him to be on the ground even more now for his Condemn to work right, and that ability is very important in his arsenal...

Going to do some testing tonight.  This has me concerned as I usually default to Harrow unless I need something specific and I really enjoyed how he originally played. 

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26 minutes ago, Don_T_Shoot said:

Going to do some testing tonight.  This has me concerned as I usually default to Harrow unless I need something specific and I really enjoyed how he originally played. 

Apparently the recent patch update has fixed the issue:

Quote

Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).

I've yet to test since I'm still updating, but my friend says it's much better after the patch ūüėĄ

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I love the air casting, but where it matters most for me as a Mag player it ... doesn't do much.  Crush is (still) an ability I literally hate to cast.

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maybe you can touch up the animations so it doesnt look like they are taking a step in the air like their on the ground, sorry it just looks, eh bad, but id looooove this to be a step towards the reworking on stances and movment animation, such as titania and making her walk animation a glide, like wisp will be

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As long as Saryn exists as she is who much cares? No matter how you tweak other frames.... she's just going to outright leave them in the dust anyway.

 

Sooo who cares?

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Posted (edited)

Say she had a shield function¬†that burst from her arm when she steps outside of the bubble of some of her musical abilities abilities.¬†Not sure if octavia's armor/foils can be modified into a unique set of energy¬†buckler & skates. Say the enemy targets her energy tank (-20mP *resevoir¬†damage, make dogs move faster and target resources [stealing bullets and resources] when they bite also subtract tank energy¬†‚Ěē¬†, ¬†Octavia should have tow or three strategies to escape and/or use these to her could¬†have some new animations sequences which allow her to play acrobatic music depending on her primary weapon.

depletes bullets but targets her >E< when she is firing single arm or one handed melee weapons, antransform this kinetic energy into a counter attack or mobile thruster,  crouching and aerial modifier for her acts.

Another idea is that she use breakdancing mid-air with the help of thrusters and her mandachrod in an interesting acrobatic way.

melee-stacking ability or a swish / counter attacks since you could enhance each of them using energy, or stance changes. Since you could technically summon an ability from prone or crouch they could feature a samba/modifier/bollero that could enhance all her acrobatics and shields interestingly, she has some body features which could vacuum or be used to counter and enhance. 

Octavia breakdancing like dante from devil maycry or bayonetta is a sexy improvement, but rightnow all she can do is toss a turr-in the wind, which doesnt have a direct impact on toss: ;is limited mandachord doesnt feature ballistic or defensive mods, bubs, or static eneleto her abilities and so is her music commandments tied to orbs, i think its a good idea to allow some of the games natural assets such as the resources / storms, changes in weather for instance could affect all abilities and eventually how the payout of missions and the enemies weapon's or AOE, since freezing and heat of enemy attacks barely strokes are very low key as a easy to dismantle laser turret robot, each planet just doesn't have enough technology playing arms to make the combatants hide for cover from bullets, vines or sticky sand, turbulence, in-air addition will help.

Acrobatics casting  or is in an area where there are no enemies like wall grappling abilities or passives that are added to the next melee attack could  stack on her forearms, as a counter attack or additional defensive turret, the roller is a difficult ally because it doesn't have transform into a weapon or stationary shield to give her more dynamics like vauban, am not sure where team attacks are going its not even in the checkerboard, but its worth adding some pet bonuses to other warframe abilities to make them more team worthy.

to use great arsenal 

Edited by (PS4)santospizarro

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On 2019-05-05 at 12:54 PM, Bararuku said:

Make it so banshee can transfer to tenno and/or use items pls.

I'm not sure what do you mean Bararuku, but i'd like each warframe dismount to have a set of unique skills that can be applied mid-air, or during energy attacks, which could potentially trigger party enhancements and give weapons some temporarily enfeeblements which are normally unavaliable, and as we know when you are in tenno mode your warframe has no tactical defensive camuflage, or special attacks to fend, which would make . Banshee interesting? in the future of warframe, she has alot of ninja abilities and passive traits, but doesnt have the playability of vauban, which makes some of her energy attacks uninteresting/ so i'd be good if there were some new assets added  while banshe performs reusable abilities in more creative ways to make crouching do something different instead of just slamming the ground or performing the same AOE. the tenno could call up burst attacks while tapping like a machine gun on a special target or team-mate increase, call up alternative action or weapon during new attacks, stance changing come to mind to, which could require a new condition meet by the user's mods, energy or the planets particular acustics and environments, caves already do echo but dont enhance primary weapons in special ways, so players in the future could use a special  linear attacks and cause longer shockwaves, charge up 

Using her AOE  "mid-air"  with some parametric that stun enemies nearby, but it can't be used in a special way

  • ,some ideas i have benefit the tenno and weapons when the warframe abilities are used without any particular mods, players who collect items & mods that are collected in interesting ways, you could convert these repeats or instantly applythem using the wheel say i have collected ammodrum, you can change that item into a extra bullet for your secondary. brainstorm,¬†¬†my next energy attacks/pellet excess is used to enhance some new passive traits or mods, while players who dont know how to use some items and ar enew to the game can benefit with presets.
  • some¬†enhancements could be earned.¬†
    schools and factions are later interesting in the game, but dont have much effective roles that effectively make some stances or movement is earned and can lead to new unlockable techniques that are
  • ReplayValue
  • such as in monster hunter where there's wind-resistance from large dragons flapping their wings, aoe attacks, explosions could create rifts and some EMP fields in the game cause players to walk slow, jump less often, make flying and aiming more difficult in each of the planets without the nightmare difficulty.
Edited by (PS4)santospizarro

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Crouching techniques for reloading / Energyless actions for abilities / pickups enhance next mag / planet determines movement restrictions & other temporary status changes to weapons, movements/gravity/wind resistance which causes players to use strategy, cover, jump and dash less often through the expanses of the games replayable levels,

as players encounter vines, and recast abilities, they should find other encouraging effects and temporary weapons to keep each level interesting, toggling some machines for alternative bullets that could also be found inside lockers and collectibles enhance players and enemies if they are picked up, especially for mag, she should have a floating shield and use for all the ammo and energy, items she collects through magnets, or mods.

you can a;so make some annoying attacks like the one banshee can hold to stun enemies into interesting chiblast, by tapping to also sprint faster or call up a special status effects, crouching  and falling abilities are said defaults / like how freezing damage kills instantly, it should cause the numing on weapons, failing to reload, shooting slow, flying/jumping difficult to cause players to call up a new strategy or point of view, the enemies are yet predictable in the floor against flying tenno who can use more abilities and could have EMP and otehr special tools, less default weapons to enhance replay without nightmare mode, say the gravity was different on C. feel for some restrictions  that also enhance the monsters AI, because enemies appear too easy and repetitive across without the ability to use each environment different than other levels, default weapons, so  status effects matter as much for enemies as for the tenno, but there are machine and keys that hold some temporary weapons/boost temporary., 

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Further changes to expand the players ships with mid-air in mind, maybe we update the loading docks of the relays with some new shops, or ship customization, it should be quick feature to add clem and a new shop closer to the entrances, much of the relay time and space is wasted, sindicates barely have anything for players who visit each station because everything is rather keep in the dark, i though lunaro and PVP should have been advertized or popularized at Cetus and Relays, maybe in the radio of the spaceship of players, with reasonable boarding and archwing in mind you could update the rewards of each shop, and the enemies found in all the planets or areas across the solar map, the problem i find is the comparison of regular weapons and regular warframe versus the prime versions that can't be bought with silver but are always going to surpass, rivens help but thats not going to get a player to rebuild a regular warframe or buy more weapons from your shops, so you are losing platinum by having no rivens or special features that can make prime/versus regular accountable, any new abilities and passive traits, say the feral claws Furris (regular furis) had the ability to enhance primary and secondary weapons or warframe abilities, maybe a future furrax (cesti weapon) can attain some relay actions or rentals that allow them to perform special crouching attacks, enhance bullets, or reload features that can deal AOE or transpose into powerful melee attacks outside of the stance cards, the stances avaliable are not able to please players like me because upgrading them doesnt allow for any more special features, say maybe at level 2 my new stance could have a totally RNG passive that allows me to sprint faster simular to the new mods that have grappling walls or aerial enhancements, the goal is to make abilties and weapons more inpresive, so hope that reloading, crouching and stances have more features added to them,. revives and dying are a bit too predictable also don't have much for special features or temporary enhancements, can't melee on the floor if downed from what i noticed you just run out of bullets, so if the players able to activate a new set of downed abilities using the energy or shields that they have left it would be nice, other players have archwings and other special commands that don;t have much depth during decends, trying to climb uphills in the game is pretty terrible in the eidolon plains, am not sure what would help in the low level gameplay when you dont have a skateboard or archwing or a fishing rod. So its probably a good idea to add more interactive or special effects, jumping and sprinting features that might be interesting, would be a energy sprint or energy reload that uses up energy to infuse bullets, or a simular crouching feature, because melee attacks dont have a good use for the reload button and sometimes dont have uses, i personally dont even know how to use anything fancy on PC since my PS4 broke, so i dont know how to atune or use any special mods that would have been other wise beneficial, its best to just revise all the shop and craftable weapons, they all deserve some RNG or randomized characteristics, even if you just add some discrepancies like the riven mods that might break or that can be repaired or toggled like destiny via a blacksmith or a special relay shop, the players will a ppreciate that.

there isnt many shiptypes either or archwing and fortuna/venus could use a few more original enemies that could go out to nearby planets, i forgot what we were talking about, i have to pee\alot.

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volt-i find his recast abilities more effective, along with visual changes to enhance his passive because it discharges easily, standing still and being mid-air don't have any special connoctations or other special enhancements that would make this guardian/warframe more interesting. So allocating some new aerial attacks, special weapons bonuses (classbonus that come to mind: dots and shield uses, special effects in the air, rolling/sliding tricks of any color to quickly use them to help team-mates, like slide underneathe a enemy and deal some small damage or cause to teleport breifly, to make some abilities worth recasting, using special martial arts, static attacks and compound kicks volt could be a more interesting default in the future, his passive bullet/melee/reload should have other enhanced features that can be used in creative ways, not just to stop enemies from shooting.. volt has a powerful AOE attacks but its expensive and not a great option in the AIR, this attack should be modified based on what abilities are active, speedboost active or shield should influence other abilities.  reminds me of naked people running to dip, or a personal trainer, anyways, maybe recasting the sprint ability accidentally can cause a capacitor to discharge for damage, there should be another way to make this ability more practical during combat, since it doesnt also deal damage it could be adjusttd to fit other resources or assets, and planets. Maybe he can be a wiz kid who can get bonus time on dismanteling traps and use some of the enemies corpus special weapons, otherwise am concerned with how playing with the idea of regenerating some energy for the basic thunder attack and shield as preset abilities in the future of warframe because it was very boring to replay the game using just a staff and kunai with no particular great mods or attacks until i could afford to get platinum to get my stuff back from other players and redoing all the planets/missions, but am not even close to getting into fortuna or completing my second rail yet >_< so the whole thing for volt is where he came from and what can he do when he does have a shield mode but its expensive and doesnt last very long, shooting lightning through it to extend its duration will be a good quick fix.but i would love to see different improvements overall in graphics, and gameplay, that allows the teamates gains, and your allocations or resources to mutate volts abilities, especially mid-air, slam-attack esque lightning should hit the floor and teleport volt at the end, i think ryu or somebody from overwatch has this already hahahah, i dont care just make volt do insane S#&amp;&#036; when, the areas are sometimes too small for running, so he needs other magical attacking actions, 

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