Sarpa firing animation and pellets are still BREAKING(sound, visual effect performance, and total functionality). When a player reaches a high attack speed 1.9-2.5 and repeatedly fires, and sometimes when interrupted/knocked down during a firing animation, Sarpa audio becomes quiet and stops firing pellets. Another related bug is that the flashing of sarpa will continue for an extended time likely due to the 'queuing' of shots. Additionally, initiating and holding a slide off of a ledg