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[DE]Megan

Plains of Eidolon Remaster: Update 24.6.0

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Posted (edited)

We can get a refund for resources for actually crafted ARCANES??

I spend like many others many hours searching cetus whisps and others materials... i could use them for other things at this point 

Edited by AdrenSnyder
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Secondary energy would be so fun for Chroma and Equinox if it affected their powers XD Dual Element Chroma.... True Equinox... think of possibilities XD

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Noticed an Issue with some of the lighting on the plains ,
Fighting the Eidolons, aiming down my Lanka... the energy beams made it so bright I couldn't see and afterward the screen was almost black for a bit afterward.
This also made my Amp using the Klamora Prism just stacked it's energy brightness to blinding levels when I fired it...

Also side note , I love the Idea of the dual energy colors but for the most part we can't Preview it ... and some combos don't mix them but rather just dims them or makes this odd White streaking ... this seems to be a long running problem with Flame energies as it's the reason I don't ever use the Pyra Syandana anymore... I would color it red and only the edges would be red and the rest would just be white ~ 

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So I'm really liking thus update so far but... the bodies of water in the Plains are still plain and empty like Minecraft. There is absolutely nothing in them except gravel and rocks. This was worrying me that you guys would forget. It's just weird seeing this massive remaster of the Plains but the lakes and stuff are still nothing but gravel. Thanks anyways DE.

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14 hours ago, [DE]Megan said:

Tekko: Additional 6% status when wielded by Atlas.

Since you briefly remembered the Tekko exist and fixed a bunch of other weapon positions, can we maybe finally have the Tekko moved to the correct hand position, so they don't look ridiculous?

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Nice update, lots of new goodies!

I have yet to see any difference with the secondard energy colors when equipping them on frames like ivara, mesa, or mag. Will keep checking it out.

I wonder, why did the new animal conservation not get a new Cetus style tranq rifle and echo lure like with all the other tools?

Was looking forward to a stylish new rustic looking toy.

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All the changes sound great except for having to buy fishing baits instead of crafting them. One of the things i hate most about fishing in The Orb is having to buy the bait and not being able to craft them. Unless you change how long the bait you buy lasts then it really is very inconvenient. i can easily max out on daily standing and not have enough bait to fish with. Its annoying and unnecessary burden to put on us. If I'm going to be having to buy bait with standing then make the bait last longer.

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AWESOME UPDATE ! 

I love the new weapon rebalance ! Keep them coming with melee 3.0 !

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Thanks but I'll miss my christmas / festive decoration too. I went so far to put something in the hands of the snowman and now the beer floats alone :c

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15 hours ago, [DE]Megan said:

16x option to save people from themselves.

LuL

Also: The Equinox Prime Codex Diorama (in abilities screen at least) shows the prime version for the merged model, but unprimed for Day and Night versions. The ability discriptions are the wrong way round for metamorphisis too.

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Posted (edited)
15 hours ago, [DE]Megan said:

 

Two-Energy Colours!
secondaryenergy.jpg 

Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear. 
All Gear can unlock this once Forma is applied!
All non-Forma compatible goods (Syandanas, Etc) have this automatically. 
 

I've underlined the bit that I'm curious about, if I'm reading it correctly. Will this only work correctly once a forma is applied to a warframe? if so that's very bad as some of us have warframes fully worked, so adding a forma would be a waste to just utilise an extra colour.

edit: Forgot to mention here as well I'm loving the POE upgrade looks very nice well done.

Edited by Slayer-.
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Can the dual energy color thing maybe not just mix the two colors and actually make them both stand out in contrast to each other?

If I wanted pink fire, I would just use a pink color, instead of mixing orange and blue....

I love the concept but I don't think it really works the way it was intended to yet, in most cases it still just results in one color mixed out of both base colors, rather than two-tone.

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2 hours ago, WarriorSoundwave said:

So I'm really liking thus update so far but... the bodies of water in the Plains are still plain and empty like Minecraft. There is absolutely nothing in them except gravel and rocks. This was worrying me that you guys would forget. It's just weird seeing this massive remaster of the Plains but the lakes and stuff are still nothing but gravel. Thanks anyways DE.

you mean that you expected more underwater flora and fauna on the remaster, right¿? or what¿?

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Posted (edited)

I think the removal of 16x Anisotropic filtering is pretty disappointing, and done under a poor pretext- saving players from themselves.  The 16x setting has been available in Warframe for years now, and its suddenly pulled. This change lowers the maximum fidelity of this game, on account of some people who run a setting they can't handle.

 

You've got people who have been running this setting for a long time, and who appreciate that extra quality. The game looks slightly uglier to us after the change. Do we have to limit the visual quality of this game because people won't adjust their settings properly? Lets not forget this is a game where the Particle count can be set to Ludicrous.

 

Maybe change it so "High" defaults to 8x, and people who can't handle it don't get stuck with it. For those of us who have been running it fine all along, let us have that crisp experience enhanced with 16x AF.

 

Edited by Rahlgrim

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Reposting here from the Dev Workshop thread RE Harrow's Condemn:

The update is great for Trinity and some of the others. Harrow's Condemn on the other hand? It's awful. Completely breaks the flow of combat for him and also leaves him very vulnerable. His change needs to be reverted for now until a smoother animation can be put in place. Either that or make it like Trinity where it's just castable in the air/no ground slam 😕

Edit: A response from a friend who is a Harrow main who doesn't frequent the forums:

Quote

Being able to bullet jump through enemies and chain them as you go by added to his survivability. But it doesn't even chain them the same way now.

Before you could be to their sides and it’d still hit. Now? You have to land directly in front of them to chain them, though that’s if you’re still alive after the few seconds animation delay from the landing/ground slam.

We may not have been able to cast it in the air before, but you could do it during a bullet jump close to the ground. Doing so added to his maneuverability and survivability, and now that’s gone. His forward momentum is gone. Condemn's cone/range also feels a lot smaller after this change.

If anything, this change to Harrow forces him to be on the ground even more now for his Condemn to work right, and that ability is very important in his arsenal...

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Maybe after the destruction of the legs of Tusk Thumpers we shoud have a cool finisher for it like it was with Exploiter Orb?

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Posted (edited)

I have to say, I'm impressed. I was skeptical because of the uneven performance I have recently seen in Orb Vallis, but so far, remastered PoE really does look better and run more smoothly. Really a great update.

One thing though: The night before the update I spent a couple hours running bounties on the Plains and picked up the Saturn 6 fugitives four or five times. Last night, post-remaster, I go back out for a similar length of time and they never show. I realize it's random and not guaranteed, but for the length of time I was there they ought to have spawned at least once.

Edited by Kenobi_000001

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16 hours ago, [DE]Megan said:

Ogris

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

Could you please, please, pretty please fix Specters interaction with Ogris? They are not firing it unless they are in 10m range. They just aim at enemy and watch as refered in this topic and a topic before. 

(I just want a party of my own bomards T_T )

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Posted (edited)

Whats the condition for spawning thumpers? I only saw normal thumpers in free trival and only saw other ones at bounty 5.

Edited by SeviAonbharr

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Posted (edited)
17 hours ago, [DE]Megan said:

 

Signature Weapon Changes:
Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).

  • Knell: Knell now has a 2 round mag when wielded by Harrow. 
  • Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
  • Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
  • Nagantaka: 1m innate Punch-Through when wielded by Garuda. 
  • Fusilai: Increased projectile speed when wielded by Gara.
  • Volnus: Additional slam radial damage when wielded by Gara.
  • Astilla: Additional 80 ammo pool when wielded by Gara.
  • Phantasma: Has 15 magazine when wielded by Revenant.
  • Tekko: Additional 6% status when wielded by Atlas.
  • Tatsu: Charge cap is 9 when wielded by Revenant.

 

Akzani:...Why do you guys and mirage had forgot me?

Cobra & Crane:....?

Edited by SeviAonbharr

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Posted (edited)
4 hours ago, AdrenSnyder said:

¿Podemos obtener un reembolso por recursos para ARCANES realmente elaborados?

Pasé como muchas otras muchas horas buscando cetus whisps y otros materiales ... podría usarlos para otras cosas en este momento 

it would be good to have a Plague Star event where you have to invest a lot with Heart Nyth, Radian Sentirum, rubedo, circuits, Cetus Wisp, oxium, eidolon shard. Before the update an arcane "virtuos shadow" rm3 required 50K of rubedo, 30 eidolon shard, 30 Radian Sentirum and 10 Seram Beetle Shell, they would only have to draw a new zaw or arcane that needs that same amount of resources in the plague event star and that can be traded

Edited by ArmandoNoctis
I was wrong in the mension of some items
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15 hours ago, KittySkin said:

c'on, I used 16x since 9800gt, thats a VERY old GPU, the taxing of texture filtering its so damn low on modern hardware, also they could just add a "performance warning" like a lot of games does nowdays.

IDK I have yet to figure out the optimal specks for my i7 gtx1050 laptop.  

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...Wolf of Satunr is less tanky but but it does not change the fact he almost never show himself...
We are in the 6th week of this Nightwave thing, I saw that Wolf 8 times,

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