Jump to content
[DE]Megan

Plains of Eidolon Remaster: Hotfix 24.6.2 + 24.6.2.1

Recommended Posts

il y a 2 minutes, Sylonus a dit :

Hopefully because they realize the change was in total a nerf to a really bad weapon, hopefully they'll figure out something better to do with it in the end.

At least they think about it and maybe we'll have an aweome weapon soon !

  • Upvote 4

Share this post


Link to post
Share on other sites
Posted (edited)

Arca Plasmor's and Catchmoon's projectiles are bugged with Gara's Mass Vitrify:

 

Edited by RSDR
  • Like 1
  • Upvote 4

Share this post


Link to post
Share on other sites
Posted (edited)
  • Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).

YESSSSSSSSSSSSSSSSSSSSSSSSSSS

Mag Alata Visor is still not showing secondary energy color 

Edited by Deshiel
update finished up downloading

Share this post


Link to post
Share on other sites

Can you please lower the codex scan requirements for the animals in conservation? 20 scans is excruciating, especially for the uncommon varieties since there isn't a reliable way to get them to spawn unlike the other two.

  • Upvote 3

Share this post


Link to post
Share on other sites

Fix the extractors on the star chart I cant even see the one I put on phobos and it wont let me put a new one out or take it back, no timer or anything. its been 2 days

Share this post


Link to post
Share on other sites
hace 7 minutos, [DE]Megan dijo:

Reverted the Ogris Changes made in 24.6.0:

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

 

noooooo, semi ogris was better, charging it will break my mouse :C

  • Like 7
  • Woah 1
  • Upvote 11

Share this post


Link to post
Share on other sites

I'm begging y'all to enable prime details to Trinity's/Banshee's Immortal and Mirage's Winter skins, it's been so many years and I haven't used the skins 'cause they don't work like the TennoGen please end their suffering
9r5CEdol.jpg
ITY1Nunl.jpg
C75oepfl.jpg

  • Woah 1
  • Upvote 8

Share this post


Link to post
Share on other sites
7 minutes ago, [DE]Megan said:

 

  • Reverted the Ogris Changes made in 24.6.0:
    • Converted from Charged to Semi Auto.
    • Ammo pool increased from 20 to 30.
    • Area-of-Effect increased from 6 to 7m.
    • Area-of-Effect damage reduced from 600 to 400.

WHY!!!!! im glad i didnt restart the building of it yet.......what is broken with it now?!?!?!

  • Like 7
  • Upvote 6

Share this post


Link to post
Share on other sites
8 minutes ago, [DE]Megan said:

Reverted the Ogris Changes made in 24.6.0:

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

 

ahwww , i was starting to having fun! Why did you revert it?

  • Like 4
  • Upvote 9

Share this post


Link to post
Share on other sites
8 minutes ago, [DE]Megan said:

Reverted the Ogris Changes made in 24.6.0:

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

 

why ? those changes did not break the weapon or make it overpowered. id like you to kindly take a look at reinstating those buffs .

  • Like 4
  • Upvote 9

Share this post


Link to post
Share on other sites
7 minutes ago, [DE]Megan said:

Reverted the Ogris Changes made in 24.6.0:

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

 

i consider myself an ogris enthusiast and i was unable to find the time to get on and try these changes last night. I was a bit concerned about the damage nerf but i'd still like to ask, why was this reverted? was it a bad change overall or was it bugged somehow?

  • Like 3
  • Upvote 9

Share this post


Link to post
Share on other sites
9 minutes ago, [DE]Megan said:

Reverted the Ogris Changes made in 24.6.0:

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

 

Might i ask WHY??

  • Like 4
  • Upvote 9

Share this post


Link to post
Share on other sites

Dear developers, I wish that one day you can take a moment to talk about the current status of the melee system and share your thoughts about all the feedback we have provided.

For the rest, thank you for the update.

Share this post


Link to post
Share on other sites

As everyone has said so far, why revert the Ogris? What made these changes bad?

  • Like 2
  • Upvote 9

Share this post


Link to post
Share on other sites

Dojo lighting was changed at some point.  It is so bright you need sun glasses to walk through the hallways.  When you go to navigation it is the opposite.  New graphics are awesome but they have a side affect?  :( 

Share this post


Link to post
Share on other sites

RIP Ogris ....... we had fun blowing our self up again for a few hours at least .......

  • Like 10
  • Upvote 5

Share this post


Link to post
Share on other sites
10 minutes ago, [DE]Megan said:

 

Changes:

  • Reverted the Ogris Changes made in 24.6.0:
    • Converted from Charged to Semi Auto.
    • Ammo pool increased from 20 to 30.
    • Area-of-Effect increased from 6 to 7m.
    • Area-of-Effect damage reduced from 600 to 400.
  •  

The late April fools jokes always hit the hardest.

Making the Ogris somewhat fun and semi viable against armor then taking that back is a good prank DE.... good prank T_T

  • Like 3
  • Applause 3
  • Upvote 9

Share this post


Link to post
Share on other sites

Tusk Thumpers can knockdown Rhino while Iron Skin is active. Is that intended or bug?

  • Like 2
  • Upvote 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...