Lhudge Posted April 5, 2019 Share Posted April 5, 2019 il y a 2 minutes, Sylonus a dit : Hopefully because they realize the change was in total a nerf to a really bad weapon, hopefully they'll figure out something better to do with it in the end. At least they think about it and maybe we'll have an aweome weapon soon ! Link to comment Share on other sites More sharing options...
Carciphona Posted April 5, 2019 Share Posted April 5, 2019 Link to comment Share on other sites More sharing options...
RSDR Posted April 5, 2019 Share Posted April 5, 2019 Arca Plasmor's and Catchmoon's projectiles are bugged with Gara's Mass Vitrify: Link to comment Share on other sites More sharing options...
Netroking Posted April 5, 2019 Share Posted April 5, 2019 This scared me stop it Link to comment Share on other sites More sharing options...
Deshiel Posted April 5, 2019 Share Posted April 5, 2019 Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc). YESSSSSSSSSSSSSSSSSSSSSSSSSSS Mag Alata Visor is still not showing secondary energy color Link to comment Share on other sites More sharing options...
DawnoftheWhiteFury Posted April 5, 2019 Share Posted April 5, 2019 Can you please lower the codex scan requirements for the animals in conservation? 20 scans is excruciating, especially for the uncommon varieties since there isn't a reliable way to get them to spawn unlike the other two. Link to comment Share on other sites More sharing options...
fearmyspork Posted April 5, 2019 Share Posted April 5, 2019 Fix the extractors on the star chart I cant even see the one I put on phobos and it wont let me put a new one out or take it back, no timer or anything. its been 2 days Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted April 5, 2019 Share Posted April 5, 2019 hace 7 minutos, [DE]Megan dijo: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. noooooo, semi ogris was better, charging it will break my mouse :C Link to comment Share on other sites More sharing options...
That1Cactus Posted April 5, 2019 Share Posted April 5, 2019 I'm begging y'all to enable prime details to Trinity's/Banshee's Immortal and Mirage's Winter skins, it's been so many years and I haven't used the skins 'cause they don't work like the TennoGen please end their suffering Link to comment Share on other sites More sharing options...
warwolf.667 Posted April 5, 2019 Share Posted April 5, 2019 Update seem to have removed the gift of Lotus missions btw Link to comment Share on other sites More sharing options...
zelvominus Posted April 5, 2019 Share Posted April 5, 2019 Thanks for the hotfix Link to comment Share on other sites More sharing options...
Kalvorax Posted April 5, 2019 Share Posted April 5, 2019 7 minutes ago, [DE]Megan said: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. WHY!!!!! im glad i didnt restart the building of it yet.......what is broken with it now?!?!?! Link to comment Share on other sites More sharing options...
KingOfNightmare Posted April 5, 2019 Share Posted April 5, 2019 8 minutes ago, [DE]Megan said: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. ahwww , i was starting to having fun! Why did you revert it? Link to comment Share on other sites More sharing options...
manimalia Posted April 5, 2019 Share Posted April 5, 2019 Why Ogris changes are being reverted? Link to comment Share on other sites More sharing options...
Void_Kavat Posted April 5, 2019 Share Posted April 5, 2019 8 minutes ago, [DE]Megan said: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. why ? those changes did not break the weapon or make it overpowered. id like you to kindly take a look at reinstating those buffs . Link to comment Share on other sites More sharing options...
RottedApples Posted April 5, 2019 Share Posted April 5, 2019 7 minutes ago, [DE]Megan said: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. i consider myself an ogris enthusiast and i was unable to find the time to get on and try these changes last night. I was a bit concerned about the damage nerf but i'd still like to ask, why was this reverted? was it a bad change overall or was it bugged somehow? Link to comment Share on other sites More sharing options...
Lythael Posted April 5, 2019 Share Posted April 5, 2019 9 minutes ago, [DE]Megan said: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. Might i ask WHY?? Link to comment Share on other sites More sharing options...
Heidelgard Posted April 5, 2019 Share Posted April 5, 2019 Dear developers, I wish that one day you can take a moment to talk about the current status of the melee system and share your thoughts about all the feedback we have provided. For the rest, thank you for the update. Link to comment Share on other sites More sharing options...
Zyneris Posted April 5, 2019 Share Posted April 5, 2019 As everyone has said so far, why revert the Ogris? What made these changes bad? Link to comment Share on other sites More sharing options...
Gwen_Seinaru Posted April 5, 2019 Share Posted April 5, 2019 Thank you.😊 Link to comment Share on other sites More sharing options...
PabloX732 Posted April 5, 2019 Share Posted April 5, 2019 Link to comment Share on other sites More sharing options...
Issac_Ross Posted April 5, 2019 Share Posted April 5, 2019 Dojo lighting was changed at some point. It is so bright you need sun glasses to walk through the hallways. When you go to navigation it is the opposite. New graphics are awesome but they have a side affect? :( Link to comment Share on other sites More sharing options...
BemoGuinness Posted April 5, 2019 Share Posted April 5, 2019 RIP Ogris ....... we had fun blowing our self up again for a few hours at least ....... Link to comment Share on other sites More sharing options...
Madway7 Posted April 5, 2019 Share Posted April 5, 2019 10 minutes ago, [DE]Megan said: Changes: Reverted the Ogris Changes made in 24.6.0: Converted from Charged to Semi Auto. Ammo pool increased from 20 to 30. Area-of-Effect increased from 6 to 7m. Area-of-Effect damage reduced from 600 to 400. The late April fools jokes always hit the hardest. Making the Ogris somewhat fun and semi viable against armor then taking that back is a good prank DE.... good prank T_T Link to comment Share on other sites More sharing options...
saitohgr Posted April 5, 2019 Share Posted April 5, 2019 Tusk Thumpers can knockdown Rhino while Iron Skin is active. Is that intended or bug? Link to comment Share on other sites More sharing options...
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