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Archwing Variety Fix (Itzal Nerf), K-Drive problems

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5 hours ago, Ssalem said:

If you nerf Itzal, I'm just gonna take my max range/efficiency Nova and sh*t all over the Plains anyway, and get through it in 5 seconds flat.

Don't forget Titania

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Posted (edited)
7 minutes ago, JackHargreav said:

Except Itzal's blink is always gonna be the easiest and fastest way to travel.

And this is a problem why? I mean there will always be some one single thing among all the alternatives that has the fastest to travel.

Edited by lnfine
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Just now, lnfine said:

And this is a problem why? I mean there will always be some one single thing among all the alternatives that has the fastest to travel.

Except we are talking about vehicles. Itzal is just ridiculously fast. Broken fast in fact. Teleporting it self is not a problem necessary. But constant spamming is.

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1 thing for sure, human are realy like to complaint even to a little S#&$. I can see why DE decide to nerf itzal mobility. Itzal already have so much mobility and player abuse it way too much, itzal can easily circle all PoE and fortuna map under 3 min easily. Isn't that what you call "too much"? Just chill the fvck out and stop freaking out about every little thing. Even if they are going to nerf itzal, i would say they just going to tune down a lil bit the warp distance, as some player said itzal will still the fastest transport/archwing. I don't see why you people freaking out about this. You are not force by DE to use any transport and that filthy k-drive.

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I'll be honest, I love my itzal, porting around the map with ease. It's definitely the goto archwing for just about everything, exp farming with crush, stealth for riven unlocking, blinking across any open world area to objectives even drones that draw aggro away from you. It's just good at everything, that's the problem. 

 

With railjack coming up (For those that do not remember, it is a multistaged mission in which you go from ship, to archwing, to enemy ship to your ship and blowing it up) I feel as if itzal would simply just cut out the middle archwing part of railjack. As a game, it should be giving us content, not letting us skip it for fast loots. I get that people will miss being able to blink and I feel it too, but honestly, this nerf would be healthier for archwing content and hopefully get the devs to take another look at archguns and archwings for better experiences with them instead of the current archwing missions we have noe. 

 

So ya know, changes happen, we have other options to work with, it won't be that bad. 

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Nerfing player efficiency, business as usual.

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2 minutes ago, JackHargreav said:

Except we are talking about vehicles. Itzal is just ridiculously fast. Broken fast in fact. Teleporting it self is not a problem necessary. But constant spamming is.

Why is it broken? You can do the same (in fact better) with Nova.

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Just now, lnfine said:

Why is it broken? You can do the same (in fact better) with Nova.

If you don't find spamming 1 broken, then I have some concerns about you... And I can assure you. If you start blinking with nova that's also gonna get nerfed. Cheesing through the game is hardly the developers intention. And eventually they will stop you from doing it.

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1 minute ago, JackHargreav said:

If you don't find spamming 1 broken, then I have some concerns about you... And I can assure you. If you start blinking with nova that's also gonna get nerfed. Cheesing through the game is hardly the developers intention. And eventually they will stop you from doing it.

That still doesn't answer why and how it is broken... 

 

Why should it be nerfed? On what grounds or standard/background can you say that it's broken?

 

I think your argument is like saying zephyr or Titania are broken.... It's like saying "mobility abilities are broken, because they're actually good at mobility"

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5 hours ago, Gabbynaru said:

What a surprise, the Itzal nerf is gonna do exactly what it's intended to, give people MORE OPTIONS! I like how you guys are digging yourselves deeper and deeper into the ground, making the Itzal nerf sound more and more reasonable with each post.

That's severely flawed logic;

They will have the same crappo options as before, and now they get to go slower, instead of faster.

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Just now, JackHargreav said:

If you don't find spamming 1 broken, then I have some concerns about you...

My math teacher used to say - "if something is trivial, it's easy to prove. Now prove".

The only thing I find broken is having to travel long distances for hours on end doing nothing or being annoyed by psychic dagryns appearing out of thin air.

The fact that you can go around it by feeding Itzal all the pizzas in the world is somewhere between mildly annoying and begrudgingly acceptable. I would prefer bulletjumping with AWs for similar functionality even if it was slower, but didn't require babysitting queue-less foundry baking pizzas.

Quote

And I can assure you. If you start blinking with nova that's also gonna get nerfed. Cheesing through the game is hardly the developers intention. And eventually they will stop you from doing it.

You do realize blinking with Nova was THE meta for wisp farming since forever and till now when wisps aren't required in industrial volumes anymore.

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Posted (edited)
6 часов назад, stormy505 сказал:

I remember watching brozimes video about this. Where does it end? After they nerf itzal they will go after archwings as a whole, then mobility abilities, then operator, then bullet jumping. Cause, news flash DE, all of the above are faster then kdrive. 

Issue isnt just that kdrive is slower than an internet speed of a router put into a bucket of water but the fact It cant go up and sht unlike archwing, wormholes or void dash.

Цитата

And I can assure you. If you start blinking with nova that's also gonna get nerfed. Cheesing through the game is hardly the developers intention.

Gtfo seriously.

Calling movement abilities and movement in general "cheesing" is asking for a special place in hell.

Цитата

If you do this I’m going to ask for a Nova nerf.

Just so you lemmings know - theres about a dozen other ways and warframes that have means to travel fast as fck.

Because thats 50% of what warframe is. Speed.

Edited by -Temp0-
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I don't mind if they change blink tho. I really want to use other AW too. But everytime i don't use Itzal, the bounty is done before i can reach the point. So it's kind of boring to not have Itzal.

They can implement things on kdrives that AW lacks. Like for example, equipping mining/fishing gears, tranq rifle; or kdrives could have an innate open world resource radar. Something like that. They can also increase the speed of kdrives that is faster than a modded AW - kdrives do need to mind the terrain still.

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39 minutes ago, Jinzanami said:

but do you like grindfest walk simulator open world sans blink meatloaf ? 

Hell no. It'll taste horrible without meatloaf.

Actually, it'll taste horrible even with meatloaf. All things considered, I hate the open world environments and I go there as little as possible. I haven't even bothered attempting to get whatever that new weapon is - partially because I know for a fact that it'll be worthless mastery trash before even looking at the stats (fist and feet weapons were bad enough when we still had quick attacks, they'll be completely unusable now), but also because it's an open world area and I really don't like those.

Yeah - take away my blink and I'll just fly normally. Take away Itzal entirely and I'll fly with my Odonata. Remove that and even my Elytron is faster. Delete all Archwings and it's back to spamming void dashes, just like how things were back at plains release. Take all of that away, and I'm never touching an open world area again, regardless of what frames and weapons are locked behind it. No way in hell am I using those stupid skateboards, especially after their completely undeserved stability nerf.

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23 minutes ago, HexOmega111x said:

Yes, interesting again. But this is exactly what warframe is and has always been. If you express it that way, it means that this is how you feel the game or how some game mechanics prevents you to have a different approach of it.

 

It actually hasn't been in the past. Not nearly to the extreme it is now at least.

The very first change that mandated a certain play point was when DE added the AABC rotations.

Before that was added we just played missions until we felt like leaving. There was no set rotation that gave anything different than another. It was total FFA loot. This felt more like simply playing while getting rewarded. Add that enemy drops also had more impact then they do now where it's all about mission complete instead of "Cool I found a shiny" while playing. Ephemera dropping from Exploiter Orb is a painful comparison, well as Eidolons and Arcanes.

I understand why DE thinks Itzal is a problem but I also think it's their own fault. Amesha is OP as hell yet I've little reason to use it.

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18 minutes ago, Tazrizen said:

With railjack coming up (For those that do not remember, it is a multistaged mission in which you go from ship, to archwing, to enemy ship to your ship and blowing it up) I feel as if itzal would simply just cut out the middle archwing part of railjack.

That depends on what Railjack actually is

I used to play a lot (a LOT) of Archwing trying to get that zippin rippin rotten zarg Centaur blade (this was before I could just buy it from syndicates), and Itzal was not very popular, even in Interception missions where the whole point is supposedly to manage traveling between the four towers. Most people either wanted Elytron for the CC or Odonata for the durability/CC hybrid. Itzal was good, but in the sense that Loki is good. Loki isn't the be-all-end-all frame, Itzal wasn't the be-all-end-all archwing

Itzal became ubiquitous on open worlds solely because Blink is the only power that anyone gets a chance to make use of. I think you are the only person who actually remembers using Penumbra for Rivens (I've used it, but I totally forgot about it), and I highly doubt you get to farm more than two levels worth of affinity on a gun using Cosmic Crush before every single enemy in a 600 meter radius draws aggro, floods your screen with thrice-cursed EMP missiles and disables your archwing. Which brings me to my conclusion: it's those EMP missiles that are the reason WHY Blink became the only power anyone gets a chance to make use of

Give the other archwings a chance to exist for more than two seconds before getting shut down by EMP missiles (even Grineer Butchers can throw those missiles, it's ridiculous!) and I bet you that Itzal will no longer be the ONLY choice in players' minds. And since Railjack won't have those EMP missiles, I think it'll be a good place to test my theory

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Warframe is fun for me because I can be as fast as I can handle in most situations.

If I want to be slow, I can always be slow.

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21 minutes ago, Maka.Bones said:

And I'll ask for your icon to get nerfed. 

I’ll ask for DE to shuffle your fashion frame colors and then lock you in colorblind mode.

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5 minutes ago, Legion-Shields said:

I’ll ask for DE to shuffle your fashion frame colors and then lock you in colorblind mode.

I'm fine with that. But they'll probably do the same for everyone so you'll also have to deal with that issue xD

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hace 49 minutos, TARINunit9 dijo:

You can also just hold down X. Even if you're sprinting in archwing, you'll automatically stop and start the reviving process once you touch the downed teammate

Oh! That I didn't know! Nice! Thank you! ^^

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37 minutes ago, Tazrizen said:

So ya know, changes happen, we have other options to work with, it won't be that bad. 

Skywrite this over the house of everyone on the forums.

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9 minutes ago, Chasue said:

Warframe is fun for me because I can be as fast as I can handle in most situations.

If I want to be slow, I can always be slow.

YES

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14 minutes ago, Xzorn said:

I understand why DE thinks Itzal is a problem but I also think it's their own fault. Amesha is OP as hell yet I've little reason to use it.

I agree with this.  I'm kinda on the fence about whether Itzal gets nerfed or not.  One thing I can completely agree on is that it is DE's fault for not realizing it would happen in a huge open world.  

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