DE, since you've acknowledged that you're aware of the issues in Lunaro in the last devstream, I'd like to make a list of what exactly the large majority of the relatively small Lunaro community would like to see fixed/changed exactly. Bugs we want fixed: Bullet jump not being cancelled by aiming (again): causes the ball to be automatically released when it previously wouldn't have, was broken the most recently of all these. Check immunity: probably caused by lag, it refers to