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Wisp Review/Early feedback

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Sounds like the Kitgun Arcane.

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Posted (edited)

This frame was obviously designed around the booty, with abilities pulled right out of it. That's the theme.

I really wanted her to be a new stealth frame, but oh well I'll still give her a shot. 

Edited by SirTobe
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I don't have so much problem with her kit because she is not released yet. The major problem is the theme and her kit is totally not fit so she cannot be called wisp at all. She would have been delayed further so they could work on her abilities so they could make a better kit which resembles the ghost theme. 

This is at least what I think but maybe they could no have further idea how to make a ghost themed frame.  

These abilities could be good " still need play testing it " but these ideas all came from other frames kits and concepts frame ideas. So I would not rate if it is good change or not. 

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The way it is worded by Lotus in the Profile, it's as though there is a CHANCE to shoot out a surge spark on every hit to the surged enemy. "Damage proportional to the damage received", implies a ratio or percentage of the damage you do to the surged enemy.

If Breach Surge creates surge sparks from ability damage, then there is natural synergy with Sol Gate already.

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1 hour ago, Kylo. said:

Sounds like the Kitgun Arcane.

it's the "pax seeker" arcane, for kitguns....mhe, i prefered the old 3.

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14 hours ago, EchoesOfRain said:

I gotta say, her 3 looks better than I expected.

Honestly, that was the best surprise of the profile.

It does say only a 'chance' for that to happen, but I'm guessing that's something you can mod. This might be another frame where 201% Strength might work very well for guaranteeing her special effects. A built in ability to transfer damage dealt to one enemy onto another, with a cast-stun, that sounds more useful than I was expecting.

I'm still skeptical that anyone who doesn't enjoy Volt's speed will enjoy Wisp's speed, but the CC aura might be functional (I really don't like the sound of 'charge up' though, that indicates specific delays between the shocks) and the Health aura comes with regen too, so that's something that will be a real buff to a lot of frames.

On the negative side again... they don't list the damage mitigation on the teleport, that may have been removed, and that's not something I want to lose.

But on the positive side, again, they also seem to have cleared up the clunky UI and deploy status of her 1 a little bit. Just three deployables, and the next cast replaces the previous at a new location. Works for me.

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I'd say most of the skills fit the theme.

#1 definently does. We are talking about motes here. It cant get more wisp related than that.

#2 really has that distractive nature of a wisp and it builds well on the irratic movements of wisps through the teleport function.

#3 plays with the multidimensional, which also fits wisps since they tend to come from the spirit world.

#4 just feels appropriate in the warframe sense where many abilities tied to specific themes tend to be perverted, much like the look of frames. It is afterall a giant orb of light that "leads" "travelers" to their demise so to say.

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Posted (edited)

Wisp makes no sense:
•Her kit doesn't fit her theme (for all i care, you could rename her to Blaze, and it still would make sense).

•Her abilities are pretty much horrible:
-Her passive makes no sense, i would very much prefer something that has to do with portals, like give her a super fast teleport when she dodges/bullet jumps, making her more mobile and fully immune to damage while performing those actions, instead of that pseudo invisibility nonsense.

-Her first ability, looks bad, works even worse, her giving away buffs is fine, but making them stationary? That's a horrible idea, plus DE really needs to implement an ability weel for such abilities so people don't have to click several times to rotate between desired effects; What i would like to see for her 1st ability is simple, give her a weel, and once she selects one, everyone in the area (including her) receives the desired buff (buffs have cooldowns), something similar to Trinity's bless, a fixed 50m buff, and then people can go do what they want.

-Her second ability is also horrible, the ghost is too slow for it to be of any practical use, the teleport and blind is also rather useless; What i would like to see is simple: keep the current function, but also add a secondary one, if you hold the ability button, allow Wisp to turn into that ''ghostly'' form (similar to what Wukong does, she would be able to fly as well), while in that form she would be immune to all damage, she would taunt all enemies in the area, and she would not be able to perform any actions while in that form, releasing/reactivating the ability would turn her back into her regular form and blind all enemies around.

-Her 4th is fine overall, i just hope this ability does 50% (the sun is extremely radioactive) radiation damage and 50% damage with 100% heat procs.

•Overall, her portal/Wispy theme is non existent, she uses no portals at all, and her 4th tooltip is just a fancy way to explain how she does it, but still, no portals.

•Final thoughts: even though i am truly disappointed on how lazy and poorly designed her kit is, her appearence is absolutely great, it's the best looking warframe for me, and i will play her, hopefully she won't be as bad as she was last shown on her release day (because if she gets released as she's now, then it will be years before DE does anything about her).

Edited by Nakrast
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Posted (edited)
11 minutes ago, Nakrast said:

Wisp makes no sense:

I want to read your statement here, but the large censor-like blocks are making it a bit difficult. Not saying you have to change it....but just saying, you might get a few glance-past from folks who don't want to put the effort in.

 

(EDIT: Copy and Pasting into a word Doc just to read it.)

(EDIT 2: Glad I put the effort in. Some pretty good points throughout.)

Edited by Tangent-Valley

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Posted (edited)
1 hour ago, TheKurtiStryke said:

it's the "pax seeker" arcane, for kitguns....mhe, i prefered the old 3.

The blue #1 is just the old #3

3 hours ago, dwqrf said:

Hu... Does Wisp has ANY synergy between the spells of her kit, now ?

Did she have any in the first place?

Edited by VentiGlondi

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5 minutes ago, VentiGlondi said:

Did she have any in the first place?

As mentioned in OP, her 3 affected her 1. I understand they changed it though because an ability shouldn't be completely dependent on another to function, although the synergy itself was cool and useful if powerfull enough. But who knows, maybe the original concept is still there as a side-effect? Or maybe it'll return as an augment mod. 

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I don't know but she does not really fir to her theme. The abilities can be good through.

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Still not a fan of her 4... not pertinent at all with the rest of her kit or theme, would have been good as a weapon instead - think chargeable continuous fire opticor / demolition laser - the more you charge the more ammo burned, release the trigger and you get a Death Star (TM) laser of death lasting proportionally to the ammo used

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Wisp is the clear example of not having a clear vision, her abilities are so out of place, solar beam? defense becons? wth?

This is not what I was specting, from those two new frames the one I thought was going to be the worse ended being the best, wips its just a meme frame at this point, at least hildryn stuck with her design.

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3 hours ago, Szilvia said:

I don't have so much problem with her kit because she is not released yet. The major problem is the theme and her kit is totally not fit so she cannot be called wisp at all. She would have been delayed further so they could work on her abilities so they could make a better kit which resembles the ghost theme. 

This is at least what I think but maybe they could no have further idea how to make a ghost themed frame.  

These abilities could be good " still need play testing it " but these ideas all came from other frames kits and concepts frame ideas. So I would not rate if it is good change or not. 

I agree, I was more comparing the newer to the older skill. 

2 hours ago, Nakrast said:

-snip-

I do agree with most of your points, but not sure if her 2nd ability is as bad as you say, I thought it was the most interesting ability. 

 

2 hours ago, SneakyErvin said:

I'd say most of the skills fit the theme.

#1 definently does. We are talking about motes here. It cant get more wisp related than that.

....

#4 just feels appropriate in the warframe sense where many abilities tied to specific themes tend to be perverted, much like the look of frames. It is afterall a giant orb of light that "leads" "travelers" to their demise so to say.

I will have to disagree though I will not fight you tooth and nail for it,

I think the 1 is more suited to a summoner than a portal / spirit theme, I guess spirits can summon things so it's kinda borderline. 

The 4  does not have much relation to the will o the wisp anymore than a candle has to the spotlights in theater. They might both essentially create light but they have very different applications and scale and source. Distracting people so they fall into traps is not the same as shooting them with a laser.

1 hour ago, Grekkatarq said:

I don't know but she does not really fir to her theme. The abilities can be good through.

Lets hope the execution is as good as the presentation or better.

 

3 hours ago, PsiWarp said:

The way it is worded by Lotus in the Profile, it's as though there is a CHANCE to shoot out a surge spark on every hit to the surged enemy. "Damage proportional to the damage received", implies a ratio or percentage of the damage you do to the surged enemy.

If Breach Surge creates surge sparks from ability damage, then there is natural synergy with Sol Gate already.

Yeah exactly like an unranked Pax seeker. 

4 hours ago, Kylo. said:

Sounds like the Kitgun Arcane.

Yeah it is exactly that at about R0, have added it to the main topic now. 

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Posted (edited)
2 hours ago, 0_The_F00l said:

I will have to disagree though I will not fight you tooth and nail for it,

I think the 1 is more suited to a summoner than a portal / spirit theme, I guess spirits can summon things so it's kinda borderline. 

The 4  does not have much relation to the will o the wisp anymore than a candle has to the spotlights in theater. They might both essentially create light but they have very different applications and scale and source. Distracting people so they fall into traps is not the same as shooting them with a laser.

I think what they went for with her 1 is the relation to nature that wisps tend to have. Hence why she summons a plantlike thing with motes inside.

Her 4 may very well draw inspiration from wisp lore outside of the more common will-o-wisp. If you just go east to scandinavia the lore about wisps commonly includes beings such as the "lantern man", a dead soul cursed to walk the marshes carrying his lantern. This is one of the origins to Jack. The word wisp also simply meens torch.

edit: It is kinda like with Revenant, the inspirations to his skills come from several different types of revenants aswell as the eidolons. Some way see how it fits while others dont, all depending what old mythology they've grown up with.

Edited by SneakyErvin

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I'm completely with you on that... it really doesn't seem to be the ability that works well with the rest of this kit...

5 hours ago, Ikusias said:

would have been good as a weapon instead

Buuut, would have been a good ability for another Warframe... like maybe Ember... that could have worked too.

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2 hours ago, Birdframe_Prime said:

Buuut, would have been a good ability for another Warframe... like maybe Ember... that could have worked too.

idk I feel like Ember is about setting everything on fire as fast as possible while Wisp's 4 is about setting that one thing on fire really, really hard

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Slight off topic:

Ember needs Sargas Ruck'S version of World of Fire, with a wide area heat effect damage and concentrated burst on single tagets... good luck making that in an useable ability in the current game.

Wisp theme of "ghost" and "gates" still leaves me perplexed

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Just now, Ikusias said:

Slight off topic:

Ember needs Sargas Ruck'S version of World of Fire, with a wide area heat effect damage and concentrated burst on single tagets... good luck making that in an useable ability in the current game.

Wisp theme of "ghost" and "gates" still leaves me perplexed

She has no theme of ghost, her theme is more portals/dimensions.

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il y a une heure, Atsia a dit :

She has no theme of ghost, her theme is more portals/dimensions.

maybe he meant her tendency to be secretive.

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Posted (edited)
2 hours ago, zhellon said:

maybe he meant her tendency to be secretive.

We can guess. I just know to expect more threads coming about how she doesn't fit her "ghost" theme, even though she was pretty much never gonna be a ghost from the get go it looks like.

Edited by Atsia

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