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Plains of Eidolon remastered, Hillside Ruin cave, huge fps drop


.eXecutable
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/Lotus/Levels/Proc/CivilianHubs/EidolonLandscape/S0nAEk1JbXiggCBBgA.lp_255 Zone: /Lotus/Levels/CivilianHubs/ObjectiveRooms/ObjEidolonSectorICove P: 975, -87, -74 H:-1

0CV3b5d.jpg

/Lotus/Levels/Proc/CivilianHubs/EidolonLandscape/S0nAEk1JbXiggCBBgA.lp_255 Zone: /Lotus/Levels/CivilianHubs/ObjectiveRooms/ObjEidolonSectorICove P: 948, -82, -95 H:8

WUCRL2m.jpg

Looks like fps drop is caused by light source.

Quick video showing issues.

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15 hours ago, .eXecutable said:
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/Lotus/Levels/Proc/CivilianHubs/EidolonLandscape/S0nAEk1JbXiggCBBgA.lp_255 Zone: /Lotus/Levels/CivilianHubs/ObjectiveRooms/ObjEidolonSectorICove P: 975, -87, -74 H:-1

0CV3b5d.jpg

/Lotus/Levels/Proc/CivilianHubs/EidolonLandscape/S0nAEk1JbXiggCBBgA.lp_255 Zone: /Lotus/Levels/CivilianHubs/ObjectiveRooms/ObjEidolonSectorICove P: 948, -82, -95 H:8

WUCRL2m.jpg

Looks like fps drop is caused by light source.

Quick video showing issues.

  Reveal hidden contents

 

 

Hi .eXecutable,

Thank you for bringing this to our attention! There definitely appear to be some improvements we can make in this room. We will try to get this fixed in a timely manner.

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Both the GPU and CPU usage drops... it might be one CPU thread maxed out, leaving other threads mostly idling. When only 1/8 CPU threads maxed out, that is 12.5%.

The video shows volumetric lighting on, but turning it off does not improve FPS at all, it only lowers the GPU usage.

Note: For me, I use switchable graphics, AMD 2400g with Vega 11 (video outputs)  and AMD RX 580 graphics card (rendering).

 

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This slow downs also happens above the cave.
It happens in Captura where there are no enemies.
The FPS drops depends on player character's position, not camera position. Captura's camera mode does not change FPS of this poor frame rate bug. Slow frame rate, low FPS, everywhere, no matter where the camera is, as long as the character is at this spot.

 

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