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universal blink


Emolition
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I guess it's time for universal blink for all frames , archwings and k drives at 10 meters range 😈 to make up for the possible itzel change.

Jokes aside didn't even know itzel was that popular for the blink I use is pretty much just for the vaccuum.

 

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1 hour ago, Fishyflakes said:

So on 2nd cast within 3 seconds, you teleport to the original spot

now that would be funny. 

 

 

I only use itzal but half the time forget to even blink.  removing it won't change a thing and certainly won't get ppl to play on kdrives rather than archwings.

 

What I also find amusing is the claim it is "game breaking". Why,  because people spawn in right when the objective is complete? news flash for DE - that happens in EVERY mission, not just open world ones. And it will continue to happen unless DE changes the way matchmaking works and does something like locks people in spawn (*SHUDDER*) until there is a full squad.

Or is it because people get to extraction and some slow poke is left behind? Again - happens on every mission with or without arching or itzal.

 

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IDK about how Itzal will change but I only use it for Blink. If they have made any change for Blink and it worst I would use Odonata Prime instead...

Also, after the PoE Remaster. The bounty tend to be underground more. IDK why they think we needed to travel 1.6km to underground and travel 1.2km back for the last objective on the ground. I really REALLY hate the underground bounty, it shouldn't exist. If I ever got underground bounty I would use Itzal's Blink to get back to Cetus and start bounty all over again. It faster than to lose 2-3 mins to just travel in and out of the Cave/underground base.

PS. Maybe because people tend to use Blink to fast travel to underground and finish the objective before people who use other Archwings even get to the (underground area) bounty? Who knows...

Edited by NocheLuz
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2 hours ago, Emolition said:

Jokes aside didn't even know itzel was that popular for the blink I use is pretty much just for the vaccuum.

14 minutes ago, (XB1)Tucker D Dawg said:

I only use itzal but half the time forget to even blink.  removing it won't change a thing and certainly won't get ppl to play on kdrives rather than archwings.

What I also find amusing is the claim it is "game breaking". Why,  because people spawn in right when the objective is complete? news flash for DE - that happens in EVERY mission, not just open world ones. And it will continue to happen unless DE changes the way matchmaking works and does something like locks people in spawn (*SHUDDER*) until there is a full squad.

Basically Scott wants us to stop boiling down "archwings are a useful category personal vehicles with unique gameplay and abilities" -> "just use Itzal, it's the only one worht anything because of its speed". The problem is Scott doesn't know the root cause of the problem.

That root cause being, using Archwings for combat in open worlds isn't fun. Not just because Archwing has spent five years in alpha, but because the mechanics are busted. Momentum is COMPLETELY broked (we never noticed when we were space jousting in actual archwing missions, but doing bombing or strafing runs against ground targets is impossible) and all the enemies have these damnable EMP rockets so we can't stay in archwing in the first place

Itzal is actually very fragile. But because we can't use archwings for fighting, that downside never comes into play, and Blink is a pure positive

6 minutes ago, NocheLuz said:

Also, after the PoE Remaster. The bounty tend to be underground more. IDK why they think we needed to travel 1.6km to underground and travel 1.2km back for the last objective on the ground. I really REALLY hate the underground bounty, it shouldn't exist. If I ever got underground bounty I would use Itzal's Blink to get back to Cetus and start bounty all over again. It faster than to lose 2-3 mins to just travel in and out of the Cave/underground base.

I was actually begging to see the underground zones more often. But you do have a point, all the cave doors (except one) point away from Cetus, so I can see how that would extend the travel time to annoying degrees

Edited by TARINunit9
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1 minute ago, TARINunit9 said:

Basically Scott wants us to stop boiling down "archwings are a useful category personal vehicles with unique gameplay and abilities" -> "just use Itzal, it's the only one worht anything because of its speed". The problem is Scott doesn't know the root cause of the problem.

That root cause being, using Archwings for combat in open worlds isn't fun. Not just because Archwing has spent five years in alpha, but because the mechanics are busted. Momentum is COMPLETELY broked (we never noticed when we were space jousting in actual archwing missions, but doing bombing or strafing runs against ground targets is impossible) and all the enemies have these damnable EMP rockets so we can't stay in archwing in the first place

whole heartedly agree.

- Momentum is broken (and we actually DID notice in space jousting)

- archwing abilities are generally useless on open world

- you can't use archguns in archwing, but you can in your warframe now - because … reasons.

- flight control in general is cludgy at best.

- they are squishy AF

 

They are good for rapid transit in large open worlds - and given that, who wouldn't pick the fastest? Take away blink, I'll still use itzal as she is fast.  Slow her down, I'll go back to my JV amesha.  Slow her down, I'll reluctantly use Ody. take that away I'll lumber around as elytron. take that and I'll void dash.  but no k drives for me.

 

 

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2 hours ago, Emolition said:

I guess it's time for universal blink for all frames , archwings and k drives at 10 meters range 😈 to make up for the possible itzel change.

Jokes aside didn't even know itzel was that popular for the blink I use is pretty much just for the vaccuum.

 

Ive been suggesting a universal blink for kdrives and archwings... Though I rarely use itzal i kno others do.

I prefer amesha or elytron... More my playstyle, but each to their own.

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3 minutes ago, TARINunit9 said:

I was actually begging to see the underground zones more often. But you do have a point, all the cave doors (except one) point away from Cetus, so I can see how that would extend the travel time to annoying degrees

The underground itself isn't the issue if it is the last objective of the bounty. But it mostly in the middle of bounty and you needed to travel to the ground for the rest of the bounty. Also, mostly underground bounty tend to be 'Eliminated nearby enemies' Which is normally a really fast bounty 'on the ground'. But undergound/Cave do not have Air transport meaning if you don't know where the enemies spawn, you can even failed the bounty. The spawned enemies also tend to be confuse in their path-finding too... Most likely they'll just jump around instead of trying to fight you... As I notice, underground elimination bounty mostly are 1 to 2 mins longer than normal one on the ground... That is added to the time you'll needed to travel in and out of the cave too...

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The ONLY THING the Itzal does is go fast.

Its stealth is cute, but in actual archwing missions, an actual archwing with combat abilities performs significantly better.

Players are choosing to take speed over power.

If Itzal gets nerfed over this I’m going to be angry.

Speed is what the Itzal does.

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19 minutes ago, Jorak_Falconstar said:

since were on the topic of removing movment abilities, isn't it about time Volt's Speed got removed?

Volt's Speed and Nova's Wormhole doesn't allow you to bypass walls, corridors and doors. Space isn't a corridor with turns, corners and doorways.

Unless Railjack is going to be a glorified Mobile Defense mission, instanenous movement if unimpeded can become a problem. Just look at Fomorians.

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2 hours ago, Jorak_Falconstar said:

since were on the topic of removing movment abilities, isn't it about time Volt's Speed got removed

Wouldn't make a difference. Now that Amalgam Serration is a Thing all my Frames can be Volt when stacked with the other speed mods....

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1 hour ago, Lutesque said:

Wouldn't make a difference. Now that Amalgam Serration is a Thing all my Frames can be Volt when stacked with the other speed mods....

This is a good argument for removing speed, its no longer needed..

My hatred of this one ability has only been increased after encountering a player to night who repeatedly spammed it after being asked not to. Even going so far as to wait to see the person not wanting speed backflip out of it just to recast it immediately

 

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Itzal on it self succ so bad, i tryed to make it better even added 4 formas to it its still crap. 

So if they nerf Blink i hope they buff up Escort and give an Augment for Penumbra that give bonus Weapon dmg to all warframes in vicinity. 

Amesha on the other hand is freakin awesom! 

 

Also they have to buff Odonata and Elytron. 

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3 hours ago, Jorak_Falconstar said:

This is a good argument for removing speed, its no longer needed..

My hatred of this one ability has only been increased after encountering a player to night who repeatedly spammed it after being asked not to. Even going so far as to wait to see the person not wanting speed backflip out of it just to recast it immediately

 

LoL.... thats why you hate it ?

Anyway can't you report that playsr for Griefing ?

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12 hours ago, Lutesque said:

LoL.... thats why you hate it ?

Anyway can't you report that playsr for Griefing ?

that was just one example. I did report the player but that is not my issue.

 

Speed is the one ability that i feel has lost its value but still persits, Excalibur's super jump was removed because it didnt fit with Parkour 2.0.  Speed feels like it should go the same way plus i've seen mulitple cases (not just myself) of people slamming into doors that dont respond beause warframes are travelling at fractions of lightspeed that doors cant detect.

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I think they should give all vehicles the operator style teleport. It has a bar that needs to recharge so its limited, it would prevent kiddo form taking over movement if you nerf itzal,  you could integrate focus more and it just makes sense given its already a tenno ability. 

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5 hours ago, Jorak_Falconstar said:

Speed is the one ability that i feel has lost its value but still persits, Excalibur's super jump was removed because it didnt fit with Parkour 2.0.  Speed feels like it should go the same way plus i've seen mulitple cases (not just myself) of people slamming into doors that dont respond beause warframes are travelling at fractions of lightspeed that doors cant detect.

Thats just Lag... door always open for the host no matter how fast you're going.... no counting Volt Obviously 😉

3 hours ago, Solarsyphon said:

I think they should give all vehicles the operator style teleport. It has a bar that needs to recharge so its limited, it would prevent kiddo form taking over movement if you nerf itzal,  you could integrate focus more and it just makes sense given its already a tenno ability. 

Lately I've been completing whole Bounties entirely in foot just by Void Dashing.... on Cetus is bearable so long as the bounty either ends near the Gate or near one of Konzu's Radios. 

On the Vallis its a different story.... you never really notice just how much empty and useless space there is until you have to do it all on foot 😞 im guessing that why people are mad about the Itzal nerfs.

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