(PSN)ErydisTheLucario Posted April 10, 2019 Share Posted April 10, 2019 I think Garuda could use a better passive, it does no good for her to be at such low health for a damage boost when majority of people play her as a tank and keep her topped off in terms of health and energy. Thats just my opinion though. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted April 10, 2019 Share Posted April 10, 2019 Justo ahora, (PS4)ErydisTheLucario dijo: I think Garuda could use a better passive, it does no good for her to be at such low health for a damage boost when majority of people play her as a tank and keep her topped off in terms of health and energy. Thats just my opinion though. It wouldnt be that bad if the bonus damage boosted your modded damage, maybe a bit too op, but very rewarding Link to comment Share on other sites More sharing options...
BenaBean Posted April 10, 2019 Share Posted April 10, 2019 I personally detest Rhino's heavy slam thing because it really slows the pace of the game down and makes movement really awkward whenever you jump from high places (which happens pretty frequently). The passive of Inaros when he turns into the coffin is also pretty dumb and pointless. Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2019 Share Posted April 10, 2019 Oberon defo could do with a better passive. His pets passive can easily go to Khora instead. There is nothing about Oberon that is very pets class Chroma still doesn't have a passive as everyone pointed out. NYX needs her old one back... Titania's passive is thematic but useless for something that is going to fly everywhere anyway The +50 health on Mesa gotta go Trinity ... if you play her properly (not EV) you shouldn't need that passive Nova, her AoE knockdown rarely CCs what you need to CC. It would be good if it also knocked down what knocked you down and you could cancel Ancient hook attacks or heavy unit slams. Revenant ... if you lose shields on him there is something very wrong Zephyr. This passive is so bad it is a nightmare modifier. Link to comment Share on other sites More sharing options...
Hearsay Posted April 10, 2019 Share Posted April 10, 2019 I love playing Zephyr, but the passive really needs to change. It's thematic, but really annoying and mostly helps you get stuck when you're trying to navigate tight spaces. Or causes enemy attacks that pop you into the air to leave you airborne for longer. Plus you kinda need a moment to adjust when switching to her or away from her. I think buffing her aim glide a a bit instead would be within theme and much more useful. Link to comment Share on other sites More sharing options...
Duality52 Posted April 10, 2019 Share Posted April 10, 2019 44 minutes ago, Datam4ss said: Revenant ... if you lose shields on him there is something very wrong Only times you'll be doing that is if you decide to use him in tandem with self-damage weapons since Mesmer Skin prevents him from getting killed from environmental or self-damage. I would say he's a better frame to use self-damage weapons than even Inaros. Link to comment Share on other sites More sharing options...
(XBOX)Bird Sarcoma Jr Posted April 10, 2019 Share Posted April 10, 2019 5 hours ago, Librus_MT said: I'd argue Frost, since... 10% chance to freeze a Melee attacker? Usually most Melee enemies don't get close enough, or when they do, a feeble 10% chance doesn't really help with shaking the horde off. Maybe if that was a 100% chance, or if it was more a chilling aura AOE around him that scaled with ability mods, or... just something that actually felt impactful. I'd also concur that some passives are just mechanics and could actually be put off in their own classification. Limbo having different stats when in/out the Rift, Chroma getting some passive buff when hit by his respective damage type... These could be a lot better and just have more *impact*, since right now it feels like passive abilities aren't affected by mods, or are so small that if they are, it's difficult to tell. I had a cool idea (no pun intended). Make him be able to slide on his 2 augment to offset his abysmal sprint speed 😄 Link to comment Share on other sites More sharing options...
F8ted Posted April 10, 2019 Share Posted April 10, 2019 It would actually be easier to list those that had a decent passive rather than all those who need changing but lets see if we can do it. These guys need help: Banshee Chroma Ember Equinox Excalibur Frost Hydroid Loki Mag Mesa Mirage Nova Nyx Oberon Revenant Rhino Titania Trinity Valkyr Wukong Zephyr So in case we were wondering that leaves these few with at least beneficial passives: Ash Atlas Baruuk Gara Garuda Harrow Inaros Ivara Khora Limbo Nekros Nidus Octavia Vauban So yeah, since passives were kind of an afterthought, and then slapped on in about a week, then not much considered since, we have a list like this. Where there are 30% more warframes with useless passives than warframes that actually benefit from it. These all have reasons, but it would take a good slice of forever to enumerate why. Link to comment Share on other sites More sharing options...
so_many_watermelons Posted April 10, 2019 Share Posted April 10, 2019 4 hours ago, BenaBean said: I personally detest Rhino's heavy slam thing because it really slows the pace of the game down and makes movement really awkward whenever you jump from high places (which happens pretty frequently). His passive doesn't affect the pace at all, heavy landings like that always happen regardless of the passive or having Heavy Impact equipped. Link to comment Share on other sites More sharing options...
Ryusuta Posted April 10, 2019 Share Posted April 10, 2019 (edited) I'm on the fence if Zephyr's passive should be different. On the one hand, it's pretty fitting for her and the new directional slam has really made it less difficult to control landings, but on the other hand i feel a lot of people are pretty badly thrown off by her Luigi jump. My choice would be Oberon, though. I don't want it to be replaced; rather, I want it improved so that it affects robotics, too. Yes, they're not technically "natural," but Oberon's other abilities affect them, so having a free revive for MOAs at least would be very nice. Edited April 10, 2019 by Ryusuta Link to comment Share on other sites More sharing options...
(XBOX)THANOTOS OMEGA Posted April 10, 2019 Share Posted April 10, 2019 Some frames are so powerful elsewhere they get a weak passive as a compensation, Chroma being first and foremost has all his power budget in his actives, but some like Mag need more oomf, and having their passive help would be a big help, Link to comment Share on other sites More sharing options...
Im_a_Turtle Posted April 10, 2019 Share Posted April 10, 2019 We agree that Nyx's passive is fine? Link to comment Share on other sites More sharing options...
DrivaMain Posted April 10, 2019 Share Posted April 10, 2019 Out of all passives, Chroma is probably the worst. Changing energy color is not a passive, it’s a game mechanic. Equinox can change forms ingame, why not Chroma? I propose that Chroma’s passive is immunity to elemental damage that matches his energy color. Link to comment Share on other sites More sharing options...
Valiant Posted April 10, 2019 Share Posted April 10, 2019 (edited) Wouldn't mind frames having more than one passive. I'll have to check but don't excalibur and mesa technically have more than one or something? But chroma has been in need of a proper passive from the get go yet DE seem to keep ignoring it, almost as if they know better, until they finally accept the community was right 🤷♂️ Edited April 10, 2019 by Valiant Link to comment Share on other sites More sharing options...
Annnoth Posted April 10, 2019 Share Posted April 10, 2019 (edited) 7 hours ago, (PS4)ZERO_ghost90 said: It wouldnt be that bad if the bonus damage boosted your modded damage, maybe a bit too op, but very rewarding It actually does straight up double all your damage and is insane on top of her bleeds. Worse yet, quick thinking builds are the tankiest builds for garuda because with 75% efficiency, one cast of bloodletting and you're back to 100% energy. With a spare blood altar sitting around or magus repair it's essentially garuda's personal bless. Edited April 10, 2019 by Annnoth Link to comment Share on other sites More sharing options...
XenMaster Posted April 10, 2019 Share Posted April 10, 2019 Basically all current passive that is S#&$. Ember could have : Heat now deal extra damage Armor and Shield, and removing its Damage Reduction against Heat. Link to comment Share on other sites More sharing options...
Bioness Posted April 10, 2019 Share Posted April 10, 2019 10 hours ago, (PS4)robotwars7 said: - Loki's is pointless, nobody uses wall latch and the only Spy Mission that makes good use of it is Pavlov, Lua, and nobody really runs Pavlov regularly. not sure what else would suit Loki though. Hey man, that Loki passive is amazing for unlocking that one Riven challenge (you all know the one). Link to comment Share on other sites More sharing options...
Vahenir Posted April 10, 2019 Share Posted April 10, 2019 Off hand id say that these are some of the worst passives I've tried. Mag: Whats the point of this one now that vacuum is literally everywhere? This needs to be replaced or enhanced as well, perhaps making it a weak short range pull that works against enemies. Nyx: 20% chance to evade. Terrible as she gets downed very easily anyway, needs to be something else or significantly buffed. Chroma: Does nothing but show his innate mechanic so he needs an actual passive. Equinox: 2 health when picking up energy or 2 energy when picking up health. Also terrible because its so weak it might as well not exist. Either needs to be replaced or buffed. Link to comment Share on other sites More sharing options...
SneakyErvin Posted April 10, 2019 Share Posted April 10, 2019 8 hours ago, F8ted said: Banshee I'd honestly add her to the beneficial list. It is good in general and it makes her the best conserver in Vallis. Link to comment Share on other sites More sharing options...
F8ted Posted April 10, 2019 Share Posted April 10, 2019 14 minutes ago, SneakyErvin said: I'd honestly add her to the beneficial list. It is good in general and it makes her the best conserver in Vallis. I dunno pretty sure she has this ability in another ability. Link to comment Share on other sites More sharing options...
BenaBean Posted April 10, 2019 Share Posted April 10, 2019 14 hours ago, so_many_watermelons said: His passive doesn't affect the pace at all, heavy landings like that always happen regardless of the passive or having Heavy Impact equipped. No they don't? Link to comment Share on other sites More sharing options...
GrimAtrament Posted April 10, 2019 Share Posted April 10, 2019 Chroma unless were going to say equinox has 2 passives he needs a new passive. Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted April 10, 2019 Share Posted April 10, 2019 On 2019-04-09 at 12:44 PM, Alaeacus said: Excalibur's passive is "ok", but completely inferior to Ash. It makes no sense at all that Excalibur doesn't get a boost with weapons like Sword & Shield, as if he suddenly loses his proficiency when you put a shield in his left hand. I’m ok with Excalibur’s passive. Best defence is stab everyone with a sword. Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted April 10, 2019 Share Posted April 10, 2019 (edited) 15 hours ago, so_many_watermelons said: His passive doesn't affect the pace at all, heavy landings like that always happen regardless of the passive or having Heavy Impact equipped. True, but Rhinos passive is still redundant, triple redundant after melee 2.9999. With a ground stomp and aimable melee ground slams, Rhino doesn’t need a third slam attack. Increased attack speed with heavy melee would be cool. Reduced weapon recoils might also be nice, since he’s so big, but that might make more sense for Mesa. Edited April 10, 2019 by (NSW)Sk0rp1on Typo, new thots. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted April 10, 2019 Share Posted April 10, 2019 (edited) Rhino is the first that leaps to mind (although Revenant...yeah, those would be great, if he was useful in eidolon hunting). Rhino either needs that landing to actually affect enemies (like, for real affect enemies - knock a whole crowd flying) or he needs something else. Edit: as @(NSW)Sk0rp1on just pointed out, more slams are super redundant. So I'm all for "Something Else." Edited April 10, 2019 by Ham_Grenabe Link to comment Share on other sites More sharing options...
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