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[DE]Megan

Plains of Eidolon Remaster: Update 24.7.0 + 24.7.0.1

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Posted (edited)

73 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. melee is literally unplayable at it's current state which begs the question about how you guys want a "uninterrupted melee system".

 

 

Sword and shield's shields are being holstered too high despite using final harbinger.

Before chimera update:

koQE7oR.jpg

now:

DzgfwBv.jpg

  • atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols.

dNke1V0.jpg

Qkd3pWl.jpg

  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

ZVigYoT.jpg

 

  • perla pistol skin is bugged for stubba, euphona prime, and pandero once again.

stubba

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euphona prime

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pandero

eG4ibse.jpg

 
Edited by Nuvaftw
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The Nidus Augment is severely Underpowered and limits Nidus' weapons to extremely high crit chance weapons. It's really not viable to put on a Nidus and i would prefer if the % critical chance increase was additive rather than multiplicative. Even if the amount of critical chance gets nerfed, at LEAST, it will be useful in a way.

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13 hours ago, [DE]Megan said:

 Secondary Energy Color Changes & Fixes:

  • Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. 
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Clients only seeing primary Energy color on Syandanas.

 

Still doesn't work right on the Nekros Delux skin sadly.

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13 hours ago, [DE]Megan said:

Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

This change is amazing. Could something be done for her 4th as well?

13 hours ago, [DE]Megan said:

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

I wonder what's the idea behind this one. Survivability has never been a problem. It's the clunkiness and the effort it takes to be effective with her

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Posted (edited)
13 hours ago, [DE]Megan said:
  • Fixed an issue where abomination Landing Crafts were possible with customization bugs. 

Oh, comon, some are indeed end up terrible, but some were better than any existing skins. I'm fine to pay with plat to be able to keep Xiphos Prisma skin on my Liset and Scimitar. Hell, if someone make tennogen as good as that I'll buy it instantly.

Edited by lainverse

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Just wanted to say thanks for the changes to Nyx's bolts. 🙂  They're so much fluid to use now than holding the 1 skill for a long time to be able to pick new targets

If I may suggest something for her Absorb, either reduce the movement penalty to something like 15% and still be able to do bullet jumps (which is still a lot given how fast players are) or remove the long dreaded aftercast animation when releasing it. Amazing work DE 🙂

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11 hours ago, beeboy said:

Your lovely comment has restored my faith in humanity😀

Oh thats nice nice to hear 😄

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As Tekko became Atlas' signature fist weapons, why we would have sparring skin in Atlas' deluxe skin bundle, this could drive an obsessive people mad!!!😫

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Posted (edited)

@[DE]Megan 

Can weg get any info on why the Ogris changes were reverted?

There has been a lot of wondering in the original hotfix topic as well as reddit 

https://www.reddit.com/r/Warframe/comments/b9x6bl/de_could_you_elaborate_why_you_undid_the_ogris/

https://www.reddit.com/r/Warframe/comments/badoz8/an_ogris_topic/

 

Edited by Sdric
Reduced reference topics to link

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Posted (edited)

It's nice to get more cool augments. But how can we fit them into the build/builds, when we only have 8 mod slots? Would be nice if the mod slots were unlimited, that way we could min/max our warframe's N weapons. Or, maybe rework the mod/ mod slot system to something more better, possibly.

When you mod your warframe, you mod them towards the stuff you need for that ability/ abilities. Then when you get the augments, you have to rebuild your warframe over again, even sacrificing some mods that you need to make that augment fit in an work. But at the end, warframe's don't really seem fun anymore. And making warframe by warframe, I think you guys are getting to carried away. YES, I could go out and get the parts to that warframe, or do relics to get the same warframe but primed. What's the point???? All your doing is getting the same old same old, over n over again. The game in my opinion is missing the core part of the game. I love this game but, I'm tired of doing the same missions, getting the same weapons, warframe over n over. Which is probably why, the game is so boring to me now. Honestly, the warframe's are why this game is lacking. You need to move on, do something else besides make another warframe, make another warframe make other warframe's primed. STOP! Move on, please....don't make me beg you, cuz I will.   

Edited by Gladiatar
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Posted (edited)

No enemies, iterally 0 enemies in the plains...

 

NVM.

After an hour of roaming (DAYTIME) some enemies (4, just 4) finally spawned... I am only annoyed, because i can't kill Tusk Basliticas from 100m+ away with headshots for my rivens this way...

Oh, and almost the same for the Orb Vallis. BARELY any enemies walking around.

 

 

Turns out being in an Archwing blocks enemy spawns now...

Edited by -Reinhardsson-

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2 hours ago, Nuvaftw said:

73 hotfixes since... 

And you keep crying on forums with a hugeass wall of text. Stop.

  • Haha 2

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13 hours ago, [DE]Megan said:

Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

This is a good change, thanks.

If possible, I'd also appreciate better visual indication of the affected targets, but this is an improvement regardless.

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15 hours ago, [DE]Megan said:
  •  
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.

Great, but it happens with ALL THE QUEST ENDING DIORAMAS.

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A beautiful skin for Atlas, too bad it's for a trash frame which all the fan boys will stand for and defend with the most original builds and scenarios, yet in almost 5000 hours, it's a frame i saw in thousand & thousand of  missions less than.... mmmm nezha pre rework more or less ? lmfao... and that's a fact

Hopefully he'll get a real REWORK by the time his prime comes, but then i may just like the primed version better than the skin ...lol

 

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Il y a 16 heures, SarcasmMagic a dit :

 Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".

And what about Mags polarize? Why Hildryn can strip % and Mag only flat numbers?

Cuz, Yknow, Hildryn strips a percentage of the CURRENT shield and armor, not total one. So she will never be able to completely drain shield or armor from an enemy (Or, well, she wil be able, but after casting pillage like 100 times since the amount drained gets reduced every time you use it on the same enemy)

 

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16 hours ago, [DE]Megan said:

Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.

PLEASE, SHOW ME.

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10 hours ago, GentlePuppet said:

Thermia fractures are Fortuna's version of the Ghoul Purge.

i know, but it just ended right, the very first one, and here it is again, not even a month has passed? 

 

and oh DE, could you check the caves/resources of orb vallis? seems like there's only deposits in front of fortuna and nowhere else (mining gear aint buggy coz can detect sources when you go outside from fortuna or just landed from orbiter)

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Please either revert the secondary energy stuff, or at the very least make a toggle switch next to the secondary energy color which can enable or disable it. For un-forma'd stuff make it disabled.

Why is this change making my un-forma'd stuff look different? This added feature for forma'd stuff should be implemented in a way so that it does not mess with the appearance of unforma'd stuff. Or if this is going to impact the appearance of everything, forma's or not, then don't have a forma requirement to tweak it, because that is just plain mean.

Honestly, this secondary energy stuff does not seem ready for release, and I think the best option is to either remove it for now, or at least put a toggle in the options to use legacy energy colors. Or more appropriately have it defaulted to off, and call it experimental energy effects. Then we can optionally enable and help test it, until it is ready for prime time.

Really not pleased to find my prime warframes have two different energy colors, one of which I can not change, unless I forma, which I don't need to do yet because I don't have the mods needed for builds requiring forma yet. I will forma when I have the mods for better builds, but I will do so with the insight gained from having those mods and knowing how I should forma for my desired builds. I'm not just going to go forma-ing my frames all willy-nilly just so I can access secondary energy in order to try to fix them because they are broken as currently implemented.

To do secondary energy right, it must be slightly more sophisticated. It needs opacity sliders, and it needs to not mess with things that don't have access to it. It also needs to default to setting which mimic precisely the appearance things had before it was added, as in defaulting to disabled, or opacity zero, or otherwise identical to not having it at all. Because people have put time and energy into getting their stuff to appear exactly as they like, so it is really kind of harsh to just go and kick over their sand castles like that. 

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As others said nice skin BUT sadly its for Atlas...Maybe you guys can give him an actual GOOD rework ^^

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18 hours ago, [DE]Megan said:

Plains of Eidolon Remaster: Update 24.7.

  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.

 

What in the hell is 'Hulking Armor'?

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