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[DE]Megan

Plains of Eidolon Remaster: Update 24.7.0 + 24.7.0.1

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17 hours ago, MrHydralisk said:

Maybe you should add a slider for a percentage % of secondary color.

I second that!

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17 hours ago, [DE]Megan said:

Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

Huh, almost missed this one, you're being really sneaky here. I guess it's time to reevaluate the whole thing again.

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Il y a 18 heures, [DE]Megan a dit :
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.

Thank you! ❤️

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Teeming Virulence - Nidus new augment is active 12 seconds, not 15 when you hit 4 more more enemy

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18 hours ago, MrHydralisk said:

Maybe you should add a slider for a percentage % of secondary color.

1 hour ago, Codename6490 said:

I second that!

Agreed, and it should be zero percent by default. That would address a lot of the issues that are coming up, and it would make it so unforma'd stuff will not be effected by secondary energy colors that can't be customized, as well as not change how stuff looks until people go in and customize.

 

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Posted (edited)
21 hours ago, [DE]Megan said:

Plains of Eidolon Remaster: Update 24.7.0

Over the weekend we rerolled the Sortie due to impassable doors in the chosen Grineer Galleon tileset. We have since fixed the issue of impassable doors in numerous Grineer tilesets as reported here: https://forums.warframe.com/topic/1080962-game-breaking-bug-brokenstuck-doors-main-thread/

*Reports of Corpus tileset doors having the same issue are being investigated.
 

f3de3122862fc9db26dacebd27d054ff.jpg 

 

ATLAS KARST SKIN
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

TECTON SPARRING SKIN
With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

STRATUM SYANDANA
Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

ATLAS KARST COLLECTION
Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.

 

ea1673faa77d1851ffe89055e151ce0e.jpg 

NEW WARFRAME AUGMENTS (max rank)

Garuda (Dread Mirror) Dread Ward
Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Revenant (Reave) Blinding Reave 
Enemies hit are blinded by fog for 10s.

Nidus (Virulence) Teeming Virulence 
Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s. 

Khora (Strangledome) Pilfering Strangledome 
Enemies held in Strangledome have a 65% chance of dropping additional loot.

Secondary Energy Color Changes & Fixes:

  • Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. 
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Clients only seeing primary Energy color on Syandanas.

Changes:

  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here: https://forums.warframe.com/topic/1079391-wolf-of-saturn-six-spawn-after-mission-end/ 
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset. 
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog! 
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here: https://old.reddit.com/r/Warframe/comments/bbii3u/i_am_incredibly_frustrated_that_this_part_of_the/ 

 

Tusk Thumper Changes & Fixes:

  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s. 
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned. 
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Fixes:

  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
  • Fixed an issue where abomination Landing Crafts were possible with customization bugs. 
  • Fixes towards cases of Arbitration rewards being out of sync on the server.
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed incorrect Alt Fire reload animation for the Corrinth. 
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Archguns are being sorted both by name and the presence of a Gravimag. 
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset. 
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Sawgaw Codex images appearing as Condrocs. 
  • Fixed a script error that would occur after a Host migration during a Bounty.

 

Plains of Eidolon Remaster: Hotfix 24.7.0.1

Changes:

  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Atlas’ Karst Market dioramas now display his accompanying deluxe Golems. 

Fixes:

  • Fixed a crash caused by the Pilfering Strangledome Augment. 

 

im not sure why but frames that were not forma'd still show the secondary energy, but it's always white, for me it's a big problem since I don't want to forma my frames just so my fashion wont be terrible. also isn't it why we get prime frames, to get the better polarities and fashion?

edit: I accidentally copied the whole feed and can't remove it

Edited by fakyoletmeplay
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Can you please take a moment and just fix all this secondary energy color mess? Now my warframe's primary energy no longer looks the same as it used to, with the colors now looking white-ish and washed out. Here's how my ember looks now

http://prntscr.com/nao8uc

As you can see, the energy on her helmet is a very pale, washed out color when it is supposed to (and did before this patch) look like the color on the lower energy nodes

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Bug (not sure if reportet):

If I don't have a secondary weapon and use the synthesis scanner mode I can't change to primary weapon with pressing "F".

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22 hours ago, [DE]Megan said:

Changes:

 

  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

 

Keep going.

You guys will get there eventually.

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Can you make so once we get into the Plains we can leave a squad and stay out? I just want to go hunt on my own with my bow to rank it up. And not be in the middle of stalking and get warped back to Cetus because the other guys finished the mission. Or just make it so when we go there we can loan wolf in a "Hunting Mode". Kind of like when you ask if we want the Regular Mission or the Nightmare Mission?

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Posted (edited)
22 hours ago, [DE]Megan said:
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys. 

 

This has actually been bothering me the more I think about it and go into the Void just to run some quick, fun captures. If Inaros (full armor 'Frame) and Nidus (full health 'Frame) can't gain shields from ally Shield Ospreys since they don't have shields, why is it that Corrupt Grineer (full armor enemies) and Corrupt Ancients (full health enemies) can, despite also not having shields? Is this something we can expect to see addressed (either by giving Inaros and Nidus the ability to gain shields again or removing the ability to give shields to non-shielded enemies), or is it just another thing we can add to the ever growing list of "Things Enemies Can Do but the Player Cannot"?

 

4HGqkEz.png

Edited by Fukushu
grammatical error
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please fix the archwing bug in open world that prevents the use of defensive ability casts on your own sentinel after deploying it and coming out of it(gara's 2, nezha's 2, etc.)

 

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Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here:


PSA: This is NOT actually fixed. This is still occuring. Just today I have had Syndicate, Wolf, and Stalker all choose to appear as we were extracting.
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Posted (edited)
Am 10.4.2019 um 22:22 schrieb [DE]Megan:

Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:

Yeah nice .... NO

Before that change my Khoras energy look was green (thats my first energy color) after she looks turquoise since my second color is purple, thats horrible

On mele its ok, nice look but guns are turquoise too ... NOOOOOOOOOOOOOOO

For me it was way better before this change 😫 please revert it back! First color main (Frame) and second for effects like shots from catchmoon usw.

atm. you have 3 colors (main second on effects) and (mixed on frames and guns energy)  🤮

xR7U1Zo.jpg

 

Edited by Iswind
addet image

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On 2019-04-10 at 5:35 PM, [DE]Megan said:

Plains of Eidolon Remaster: Hotfix 24.7.0.1 is now live!

Changes:

  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Atlas’ Karst Market dioramas now display his accompanying deluxe Golems. 

Fixes:

  • Fixed a crash caused by the Pilfering Strangledome Augment. 

THANK YOU!! I love the nyx change

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Posted (edited)
En 10/4/2019 a las 15:22, [DE]Megan dijo:

f3de3122862fc9db26dacebd27d054ff.jpg 

 

ATLAS KARST SKIN
To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

 

Secondary Energy Color Changes & Fixes:

  • Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. 
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Clients only seeing primary Energy color on Syandanas.

 

 

It was a bit disappointing that the glass debris turned to stone, but even so I bought the skin, it would be better and the color would adapt to the color of the warframe.

and it seems that the change of the secondary energy colors affected the ornaments that made the cuelghan almost transparent, and the color of secondary energy changes the color of the warframe when it should be the primary.

Edited by josuerp95

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Can we have atlas' rubble armor be based on one of his colors when using karst skin? either his crystals or the shade of the rock. right now it looks pretty meh when you have a nice thought out color scheme and then you have rocks on you that look light a shading error

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Are other players experiencing an issue where there are no visible hotspots in any of the bodies of water? I don't know if it's a graphics setting issue or a reduction in the number of hotspots or some other problem, but I haven't seen any since the remaster. Made some of those "catch 6 fish" things kinda time-consuming!

Before I report a bug, I wanted to see if I just missed something in the notes / changes and should slap my forehead instead of going to the Bug subforum. 

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